|Commander / EDH||Legal|
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|Betrayers of Kamigawa (BOK)||Common|
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Creature — Spirit
Sacrifice Bile Urchin: Target player loses 1 life.
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Bile Urchin Discussion
4 months ago
first of all:
modern is a fast format. 5 and 4 mana spells or abilities that are 3 colored, like you have, are not likely to even hit the battlefield because you'll die before it even happens (in most cases). if those 5 & 4 drops are not important to you, i suggest removing them from the deck, and putting creatures like Bile Urchin, Bloodbriar, Bloodflow Connoisseur, Bontu the Glorified, Child of Thorns , Corpse Hauler, Doomed Necromancer, Frostling, Mortician Beetle
and sideboarding Boggart Forager
i'll keep searching for you tomorrow, hope this helps for now
5 months ago
10 months ago
First of all, with this high CMC you need 24 lands.
While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.
Here are some lower cost creatures that could be good:
Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null
Skirsdag High Priest Isn't this amazing?
1 year ago
I absolutely love the deck. After seeing this I am now determined to make my own variation including some of the following suggestions. Btw this is so long because its also a note to myself.
The Inkmoth Nexus and Blinkmoth Nexus won't come back because Shirei, Shizo's Caretaker says to return the creature card; they are land cards regardless of what they were on the battlefield. I recommend replacing them with Reliquary Tower and notably Winding Canyons. With all the ways of getting mana on others' turns you can use it quite effectively. Other lands you should consider include: Volrath's Stronghold, Crypt of Agadeem, Westvale Abbey Flip, High Market, Lake of the Dead, Vesuva Maze of Ith and Wasteland (instead of Tectonic Edge.)
Glistening Oil seems a little out of place. Are you using it to make your larger creatures small enough to be returned? If not then you have no reason to play it. If so then you should cut it because there are much better options. You could use Fevered Convulsions to achieve the same thing faster despite the mana investment (and you can use it on enemy creatures.) However, I recommend Sorceress Queen instead, for not only serving the same purpose but also being more versatile and being a creature with power 0 it fits very well.
I don't like Kiku, Night's Flower here because it cant answer anything immediately with summoning sickness and is far less efficient (and fast) than your already insane amount of removal. I recommend replacing it with Zulaport Cutthroat as another Blood Artist. You can also add Falkenrath Noble
At first glance AEther Vial looks really good considering all the 2 and 3 drops. but after thinking about it I realized that there is a far better option you can use: Vedalken Orrery. You may have to spend more mana but you can use it multiple times every every turn rather than once each turn rotation once you get an altar out.
Other cards you could consider are: Marionette Master, Summoner's Egg, Triskelion, Triskelavus, Mesmeric Fiend, Weaponcraft Enthusiast, Noxious Toad, Wild-Field Scarecrow, Dutiful Attendant, Workshop Assistant, Gnawing Zombie, Chimney Imp, Insidious Bookworms, Disciple of Phenax, Fume Spitter, Rotting Rats, Ravenous Rats, Corrupt Court Official, Vampiric Rites, Dark Prophecy, Contamination, Shadows of the Past, Sheoldred, Whispering One, Gate to Phyrexia, Disciple of Griselbrand, Harvester of Souls, Mindlash Sliver, Deathgreeter, Kalastria Healer, Altar of the Brood, Altar of Dementia, Black Market, Disciple of the Vault, Blasting Station, Abyssal Gatekeeper, Bitter Ordeal, Buried Alive, Palace Siege, Soot Imp, Tree of Perdition, Spine of Ish Sah, Trading Post, Solemn Simulacrum, Thrull Surgeon, Slithery Stalker, Ashen-Skin Zubera, Geth's Grimoire, Killing Wave, Necroskitter, Thorn of the Black Rose, Myr Moonvessel, and Arcane Lighthouse (just in case they have a Sigarda, Host of Herons or something.) Also if you can afford it: The Tabernacle at Pendrell Vale.
1 year ago
To cast Rakdos, Lord of Riots you need to be 100% sure of dealing combat damage at turn 4. It really depends on what kind of opponent you're facing. If your little damagers are blocked or removed, no Rakdos, Lord of Riots for you.
You can also design other ways to do free damage at turn 4. Examples are countless:
a suspended Rift Bolt from turn 3,
a "T:deals 1 damage to target (creature or) player"-creature (Goblin Fireslinger, Prodigal Pyromancer, Cunning Sparkmage, Cinder Pyromancer, Rakdos Ickspitter) or a similar aura to cast on a creature you already had since turn 2 (Fire Whip, Lightning Prowess and so on)
The other route is "not casting it":
Fleshwrither's unique put-into-play-from-library ability that works because both rakdos and this horrific guy cost 4 mana total (not doable on turn 4)
putting Rakdos into the graveyard and reanimating it directly into play. This is the way Reanimator decks cheat powerful creatures (Griselbrand) into play. You have to: (1) find your Rakdos from your library and (2) put him into your graveyard, (3) reanimate it, (4) in some cases find a way to dodge the reanimation spell drawbacks. It's tricky, see that a deck that does this needs the whole deck built around this single combo (http://www.channelfireball.com/articles/grishoalbrand-deck-tech-and-guide/)
I recommend the two following articles:
how to handle Rakdos Lord of Riots (http://www.gatheringmagic.com/andrew-wilson-rakdos-return-to-ravnica-keyword-121112-paincast/)
suggestions for a Rakdos Commander list (http://legitmtg.com/casual/their-agony-and-the-ecstasy/) that has a huge number of synergic card suggestions (not always modern-legal eh!)
(sorry but external links weren't appearing. you will have to copypaste)
1 year ago
Howdy! Fellow Shirei player here (Let 'em Die [Primer: Shirei, Shizo's Caretaker]). Got some recommendations for ya.
First and foremost: Skullclamp prevents your creatures from reanimating with Shirei, since it boosts their power. I'd replace it and Dark Prophecy with Smothering Abomination and Harvester of Souls for some crazy card draw. And maybe Sidisi, Undead Vizier could replace Increasing Ambition since it's a creature-based tutor with a big body that lets you sac a creature.
I'd replace Bile Urchin with Crypt Rats. He can be a board wipe, kill off your weenies in lieu of a sac outlet, and can kill your opponents too, near the end of the game. The urchin is just very slow.
Dutiful Attendant is another Golgari Thug type effect. Mostly. Fume Spitter and Necropede are good ways to get your higher powered guys (like Gray Merchant of Asphodel) down to 1 power, and as removal for indestructible enemies.
Discard effects are slow in EDH, and can make you enemies when they're targeted. Noxious Toad hits all your opponents at once.
Deathgreeter is good lifegain. Pawn of Ulamog and Sifter of Skulls make ton of tokens for you that can sac themselves and make mana for ramping with. What's not to love? Similar deal with Spawning Pit. Dark Privilege is great protection with a sac outlet.
1 year ago
Looking pretty good! I'm thinking of making a Kyoki deck myself and you're giving me some good ideas.
Phage the Untouchable and Mikaeus together are kind of risky. I'm not altogether sold on Mikaeus since he doesn't play nice with Kyoki and has a tendency to steal the spotlight. I like your focus on return-to-hand recursion, though. You could probably go almost exclusively hand-recursion. I can see Kyoki having a big turn involving Empty the Catacombs (and probably some kind of graveyard exile effect).
A key synergy I'm thinking of is . With enough mana, you can machine-gun your opponents' hands into oblivion. Jet Medallion is also very helpful, since this deck wants to cast lots of spells each turn. Null Profusion and Dark Prophecy might be able to help out with that.
You also have a bit of a life drain/life loss thing going on, but I'd get rid of it for more stuff that focuses on Kyoki. I think Undertaker and Palace Siege (and maybe Palace Siege's cheaper, finnickier cousin Oversold Cemetery) can do a lot of work for Kyoki.
Overall, more cheap spirits that can be easily sacrificed and re-cast (like the adorable Bile Urchin) can replace some bigger bombier guys like Massacre Wurm or Sheoldred, Whispering One. Phyrexian Reclamation, Tortured Existence, Haunted Crossroads. Cloudstone Curio is amazing with Kyoki too, since it precludes the need to sacrifice. If you like the bounce, maybe run Erratic Portal too.
Murder should be Rend Flesh. Rogue's Passage can also be replaced with Shizo, Death's Storehouse, since your best targets for Rogue's Passage are probably going to be legendary anyway (Kyoki and Phage).
Anyway, sorry for the long post, and have fun playing Kyoki!