Bile Urchin


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Common

Combos Browse all

Bile Urchin

Creature — Spirit

Sacrifice Bile Urchin: Target player loses 1 life.

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Bile Urchin Discussion

franjimen421 on Jund Sacrifice

4 months ago

first of all:

modern is a fast format. 5 and 4 mana spells or abilities that are 3 colored, like you have, are not likely to even hit the battlefield because you'll die before it even happens (in most cases). if those 5 & 4 drops are not important to you, i suggest removing them from the deck, and putting creatures like Bile Urchin, Bloodbriar, Bloodflow Connoisseur, Bontu the Glorified, Child of Thorns , Corpse Hauler, Doomed Necromancer, Frostling, Mortician Beetle

spells like Altar's Reap, Bone Splinters, Collateral Damage, Crack the Earth, Eldritch Evolution, Fling, Footsteps of the Goryo, Infernal Plunge, Plunge into Darkness

noncreature permanents like Demonic Appetite, Evolutionary Leap, Quest for the Gravelord

and sideboarding Boggart Forager

i'll keep searching for you tomorrow, hope this helps for now

cmsrDPM on Zulaport Self Sacrifice (Budget)

5 months ago

Maybe Fume Spitter instead of Bile Urchin. +1

ghoul_Legion on fleshbag funbag

10 months ago

First of all, with this high CMC you need 24 lands.

While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.

Here are some lower cost creatures that could be good:

Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey  Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null

Skirsdag High Priest Isn't this amazing?

ThatGuy4242 on Graveyard Smash

1 year ago

I absolutely love the deck. After seeing this I am now determined to make my own variation including some of the following suggestions. Btw this is so long because its also a note to myself.

unos on Rakdos Discard Madness Punishment

1 year ago

To cast Rakdos, Lord of Riots you need to be 100% sure of dealing combat damage at turn 4. It really depends on what kind of opponent you're facing. If your little damagers are blocked or removed, no Rakdos, Lord of Riots for you.

You can also design other ways to do free damage at turn 4. Examples are countless:

The other route is "not casting it":

  • Fleshwrither's unique put-into-play-from-library ability that works because both rakdos and this horrific guy cost 4 mana total (not doable on turn 4)

  • using things that let you put it into play from your hand like Through the Breach or Quicksilver Amulet

  • putting Rakdos into the graveyard and reanimating it directly into play. This is the way Reanimator decks cheat powerful creatures (Griselbrand) into play. You have to: (1) find your Rakdos from your library and (2) put him into your graveyard, (3) reanimate it, (4) in some cases find a way to dodge the reanimation spell drawbacks. It's tricky, see that a deck that does this needs the whole deck built around this single combo (

I recommend the two following articles:

  • how to handle Rakdos Lord of Riots (

  • suggestions for a Rakdos Commander list ( that has a huge number of synergic card suggestions (not always modern-legal eh!)

(sorry but external links weren't appearing. you will have to copypaste)

amazingdan on

1 year ago

I believe Death Cultist is a strictly better Bile Urchin.

SmokeyBear15 on

1 year ago

Howdy! Fellow Shirei player here (Let 'em Die [Primer: Shirei, Shizo's Caretaker]). Got some recommendations for ya.

First and foremost: Skullclamp prevents your creatures from reanimating with Shirei, since it boosts their power. I'd replace it and Dark Prophecy with Smothering Abomination and Harvester of Souls for some crazy card draw. And maybe Sidisi, Undead Vizier could replace Increasing Ambition since it's a creature-based tutor with a big body that lets you sac a creature.

I'd replace Bile Urchin with Crypt Rats. He can be a board wipe, kill off your weenies in lieu of a sac outlet, and can kill your opponents too, near the end of the game. The urchin is just very slow.

Dutiful Attendant is another Golgari Thug type effect. Mostly. Fume Spitter and Necropede are good ways to get your higher powered guys (like Gray Merchant of Asphodel) down to 1 power, and as removal for indestructible enemies.

Discard effects are slow in EDH, and can make you enemies when they're targeted. Noxious Toad hits all your opponents at once.

Deathgreeter is good lifegain. Pawn of Ulamog and Sifter of Skulls make ton of tokens for you that can sac themselves and make mana for ramping with. What's not to love? Similar deal with Spawning Pit. Dark Privilege is great protection with a sac outlet.

Groovelord on Kyoki, Sanity's Eclipse

1 year ago

Looking pretty good! I'm thinking of making a Kyoki deck myself and you're giving me some good ideas.

Phage the Untouchable and Mikaeus together are kind of risky. I'm not altogether sold on Mikaeus since he doesn't play nice with Kyoki and has a tendency to steal the spotlight. I like your focus on return-to-hand recursion, though. You could probably go almost exclusively hand-recursion. I can see Kyoki having a big turn involving Empty the Catacombs (and probably some kind of graveyard exile effect).

A key synergy I'm thinking of is . With enough mana, you can machine-gun your opponents' hands into oblivion. Jet Medallion is also very helpful, since this deck wants to cast lots of spells each turn. Null Profusion and Dark Prophecy might be able to help out with that.

Erebos, God of the Dead is great, but Vampiric Rites seems like a better draw engine.

You also have a bit of a life drain/life loss thing going on, but I'd get rid of it for more stuff that focuses on Kyoki. I think Undertaker and Palace Siege (and maybe Palace Siege's cheaper, finnickier cousin Oversold Cemetery) can do a lot of work for Kyoki.

Overall, more cheap spirits that can be easily sacrificed and re-cast (like the adorable Bile Urchin) can replace some bigger bombier guys like Massacre Wurm or Sheoldred, Whispering One. Phyrexian Reclamation, Tortured Existence, Haunted Crossroads. Cloudstone Curio is amazing with Kyoki too, since it precludes the need to sacrifice. If you like the bounce, maybe run Erratic Portal too.

I'd run Horobi, Death's Wail, because he's sick with Kuro, Pitlord and shuts down a surprisingly large number of good cards.

Seizan, Perverter of Truth is probably the only spirit on the list I would definitely not run. He gives our opponents cards! No good. Phyrexian Arena is better.

Murder should be Rend Flesh. Rogue's Passage can also be replaced with Shizo, Death's Storehouse, since your best targets for Rogue's Passage are probably going to be legendary anyway (Kyoki and Phage).

Anyway, sorry for the long post, and have fun playing Kyoki!

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