Creature — Rat Shaman
(Black), Sacrifice a creature: Target player discards a card. Play this ability only any time you could play a sorcery.
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Nezumi Bone-Reader Discussion
1 week ago
Hey friend (: it's my pleasure.
First, for potential cuts: Bloodbriar (there are better options like Mortician Beetle), Agent of Erebos, Eater of Hope, Pharika's Mender, Skullwinder, Vampire Aristocrat (see Bloodthrone Vampire), Vampire Nighthawk. Also, depending on how you feel about your top-curve creatures, those could be flex spots.
I love how strong this deck is with ETB abilities and "when this dies" abilities. Treasure Keeper is phenomenal, for one. You've also got excellent one-shot sacrifice outlets like Devour and kickers and so forth. The permanent sacrifice outlets like Viscera Seer and Jarad are great, but there are few enough of them that you might have trouble sticking a sacrifice outlet.
So, what I would focus on at this point would be finding ways to cheat your fatties into play from the grave, and finding redundancies in your "permanent" sacrifice outlets. There's nothing worse than being a reanimator player with no grave and no ways to sacrifice creatures (it happens...and not always on bum draws). Splinterfright, Jarad's Orders, self-mill like Deadbridge Chant, and anything Dredge (like Stinkweed Imp) will fill your grave with creatures for you, so that when Meren has sixteen counters you'll actually have targets worth pulling. Disciple of Griselbrand, Nezumi Bone-Reader, Birthing Pod are all ways to get more sacrifice triggers when you want them. And don't be afraid to up your curve with Xathrid Demon or other high-CMC win-condition-like cards.
Then, I guess if you're feeling extra adventurous, I'd investigate ways to produce more tokens, because a lot of those sacrifice effects are still powerful for non-tokens, and tokens will help you go wide when you stick Pathbreaker Ibex. Golgari Germination, Verdant Embrace, Ogre Slumlord are all options. The worst part about GBx reanimator imo (I run Karador, Ghost Chieftain) is that the endgame is pretty grindy, so going wide with tokens is a must for me if you want to play a second game.
So, in summary, the deck is super strong in staples/ramp/card draw/core mechanics. Self-mill/extra sacrifice/token synergies are things you can pick and choose to personalize and make it fun for you, the pilot. Best of luck, and be sure to mention me if I can help with anything else!
3 weeks ago
The condition for Quest for the Nihil Stone is pretty specific, and in cases where you're playing a draw heavy or counter deck, it may be completely useless. That's why I have it sideboarded currently. As for Nezumi Bone-Reader I will give it a check.
3 weeks ago
4 weeks ago
@ frwtr1968 Love the deck so far! It seems like a very fun and efficient mix of ramp, stax, sacrifice effects and reanimation! Normally, I would suggest adding some more ramp, but honestly I think you are pretty good! However, 37 lands for a deck with an average cmc of 2.86 is a lot and I would suggest cutting a land or two and adding in some more mana doublers like Nirkana Revenant and Magus of the Coffers to help ramp you (I would lower your land count to 36 lands if it was up to me, but 37 is just fine too). Nirkana Revenant is also a great finisher if you can somehow manage to get it through unblocked with something like a Whispersilk Cloak! The only thing I am struggling with is how you plan to win the game. While winning through attrition and recursion is definitely possible, I feel like you deck lacks staying power late game. Since you have a bunch of 1/1s and 2/2s, you aren't really winning through combat damage, and since you don't have any infinite combos (that I can see) you can't threaten to combo off and win that way. I would personally recommend adding in at least one infinite combo, a few more tutors and some more sac effects to help you win the game easier! In particular, I would recommend including the Mikaeus, the Unhallowed + Walking Ballista/Triskelion combo to close out games that go long. In addition to being a combo piece, Mikaeus, the Unhallowed is an amazing value engine that provides redundancy in terms of recursion and synergizes with Black Sun's Zenith! Another way to increase the power level of your deck is to add more tutors. Some tutors that are underused and would work great in your deck are Diabolic Intent, Increasing Ambition and Beseech the Queen. Lastly there are a TON of cards that synergize with your sacrifice theme (of permanents in general, not just creatures) or that benefit from creatures dying, that I think warrant some serious consideration. It don't have time to explain them all, so I will just provide a list and let you decide which ones to include! Alright, here are the cards I think should probably be in your deck: Fume Spitter, Tree of Perdition, Toxic Deluge, Death Cloud, Deathgreeter, Demon of Death's Gate, Ob nixilis, the unshackled, Ob Nixilis of the Black Oath, Weaponcraft Enthusiast (amazing reanimation target), Nezumi Bone-Reader, Malicious Affliction (Best removal for your colors!), Exsanguinate, Lake of the Dead, Bitterblossom (a must include in my opinion), Tragic Slip, Darksteel Plate (to protect Shirei), Hope of Ghirapur, Champion's Helm (same reasoning as Darksteel Plate), Bone Splinters, Killing Wave, Ashnod's Altar, Altar of Dementia, Waste Not, Cryptbreaker, Strionic Resonator (Does double Shirei triggers sound fun?!), Wretched Confluence, Entomb, and Champion of Stray Souls! Anyways, I know that's a lot of suggestions and a lot of information to take in, but I figured I should give you all the advice I have and let you decide what to do with it! Feel free to ask me for more advice or suggestions if you need to. Good luck with this amazing deck!
1 month ago
Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.
General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.
This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.
I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.
Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.
Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.
The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets Flip. Things that disrupt their plan are usually good, especially when they help your plan.
There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.
2 months ago
I have this Mono black deckbuilder's toolbox list for mono black players. I'll quietly reccomend the sideboard tools of Pithing Needle and Ratchet Bomb. They really do significant work, one hosing Lingering Souls and the other planeswalkers. Asylum Visitor has seen some success in my versions of this list, but ymmv. Lashwrithe is another option if you chose to run Ravenous Rats and Rotting Rats, with Cry of Contrition/Nezumi Bone-Reader providing some extra discard power.
3 months ago
Interesting setup. K-command will help with the affinity matchup, but I'm trying to figure out where it'd fit. Personally, I'd swap the scullers for Rotting Rats, freeing up some space with the Faithless Looting self discard for more hand disruption- likely 3 rotting rats, a Nezumi Bone-Reader 2 k-command and 2 thoughtseize in the looting/sculler slots. It might not suit your meta, as you've already cut the higher cost card slots.Eidolon of the Great Revel/Nether Traitor/Shared Animosity/Topplegeist might work more solidly if you're planning on rushing your opponent down before they can react to all the disruption, but its super gimicky and loses out to exile effects.All told, it looks like a really solid attempt at that low cost Dark Confidant/discard aggro archetype, and I can't really suggest any flat upgrades. It feels like it could abuse sacrifice effects, even just to dodge path, but I'm having trouble finding a slot for Greater Gargadon. Really nice setup +1 Keep tinkering.
3 months ago
First of all, with this high CMC you need 24 lands.
While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.
Here are some lower cost creatures that could be good:
Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null
Skirsdag High Priest Isn't this amazing?