Thrull Surgeon


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Common
Tenth Edition (10E) Uncommon
Exodus (EXO) Common

Combos Browse all

Thrull Surgeon

Creature — Thrull

, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could play a sorcery.

Price & Acquistion Set Price Alerts




Have (2) Ashy , Forge
Want (0)

Thrull Surgeon Discussion

Maqi on Muldrotha, the Gravetide *Primer*

1 month ago

Hey landgo

You are right about the Thrull Surgeon. I tend to play 2HG mostly, so I always try to find a way to strip my opponents hands of any counterspells. The biggest thing I like about the Thrull is that it can take lands too.

A reason to add Courier's Capsule would be to diversify the types in the graveyard. My list runs a lot of creatures I want to get back, so I place it being an artifact over a creature type. I guess it's up to anyone's fine tuning.

The Possessed Portal has one thing over the other lock pieces in where it prevents your opponents from finding an answer. The "each turn" and "each player" combination is especially though and requires an immediate answer, which means they need to have that in hand at that moment, or have a tutor effect available.

Traveler247, when I first started looking for cards to use with Muldrotha, the Gravetide I made the mistake of thinking certain cards could go "infinite", failing to realise you can only play one type each turn. Is your example subject to the same mistake or did you call it "infinite" for a different reason?

LandG0 on Muldrotha, the Gravetide *Primer*

1 month ago

Hey Maqi,

Uncanny_Ghoul on fleshbag funbag

1 year ago

First of all, with this high CMC you need 24 lands.

While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.

Here are some lower cost creatures that could be good:

Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey  Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null

Skirsdag High Priest Isn't this amazing?

ThatGuy4242 on Graveyard Smash

1 year ago

I absolutely love the deck. After seeing this I am now determined to make my own variation including some of the following suggestions. Btw this is so long because its also a note to myself.

Gattison on Help With Thrull Tribal

1 year ago

In Commander, there are in fact more than two black thrulls. There's Armor Thrull (one of my favorites), Necrite & Mindstab Thrull, Blood Pet, Basal Thrull & Blood Vassal, Exhumer Thrull, Thrull Champion, Thrull Parasite, Thrull Surgeon & Thrull Wizard... and that's pretty much all the good ones in mono-black.

The best thrulls are WB, such as Mourning Thrull, Kingpin's Pet and Treasury Thrull (which kinda sucks, anyway), but then you wouldn't be able to keep Endrek as your Commander if you went .

Also, don't forget to check out cards like Breeding Pit, Ebon Praetor, Orzhov Keyrune, Sarpadian Empires, Vol. VII, Soul Exchange (awesome card), Thrull Retainer & Tourach's Gate.

I love thrulls, btw. =)

Also, check out this link for excellent tribal support: The Bones To Build Your Tribal Deck

SmokeyBear15 on Shirei's Deathly Shadow

1 year ago

Hi there! Fellow Shirei player here (Let 'em Die [Primer: Shirei, Shizo's Caretaker]).

Some great discard creatures are Augur of Skulls, Thrull Surgeon, Black Cat, Nezumi Bone-Reader, Ravenous Rats, Brain Maggot, and Mind Slash.

Replace Diabolic Tutor with Sidisi, Undead Vizier for a creature based tutor that doubles as a sac outlet with a good body.

Use Smothering Abomination, Harvester of Souls, and/or Grim Haruspex instead of Geth's Grimoire and Greed. Bone Shredder could replace Bone Splinters or Murder. Skirsdag High Priest and Marsh Flitter are little guys who make tokens for you. Spawning Pit makes little guys too, and as a cheap and free-to-use sac outlet, it can replace Corpse Harvester or Blasting Station. And maybe Expedition Map instead of Skull of Ramos.

You need more creatures in for these to really work, but with less then 20 I'd say you need more little creatures anyways for Shirei to really shine.

SmokeyBear15 on Let 'em Die 1v1

2 years ago

Recently made a few more changes:

Took out: Perilous Myr, Kalastria Healer, and Reprocess.

Put in: Augur of Skulls, Thrull Surgeon, and Grim Haruspex.

Reprocess is great in a deck like this, but it's a one time effect, whereas Grim Haruspex can be used on multiple turns. It doesn't come back with my commander, but I can potentially get it back with one of my other graveyard fetchers. It costs 1 less to cast, but it also doesn't actually allow me to sacrifice anything by itself. I think it's a fair trade off, because a single-use sorcery isn't a reliable sac outlet.

Augur of Skulls makes them discard not one but two cards. It sacs itself for free, even if only on my turn. It's cheaper for the same effect on Brain Weevil, and who knows, its regenerate might be useful at some point. In 1v1, not being able to sac itself during their turn isn't as limiting as in multiplayer, especially if i have another sac outlet out.

Thrull Surgeon is an interesting new comer. He lets me see my opponents whole hand, and lets me choose what they discard. That's super powerful. It costs 1B to activate, which is limiting, but it's worth it, I think. Again, this is something I can only do at sorcery speed, but 1) there aren't many more 1/X discard creatures that I haven't used, and 2) it's powerful black control on my turn that is still a sac-able body on their turn.

I'm not really sad to see Kalastria Healer go. My artists are way more efficient at that task. But Perilous Myr will be missed, since it can hit smaller annoying creatures or do direct damage to opponents. I might want to find a way to work him back in. He was always a tad nicer than Infectious Host, which already didn't make the cut.

I also want to work in Ring of Xathrid if possible, and the only thing I can think of removing is Scavenger Drake, but he's been good to me.