|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Common|
|Tenth Edition (10E)||Uncommon|
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Creature — Thrull
, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could play a sorcery.
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Thrull Surgeon Discussion
1 month ago
You are right about the Thrull Surgeon. I tend to play 2HG mostly, so I always try to find a way to strip my opponents hands of any counterspells. The biggest thing I like about the Thrull is that it can take lands too.
A reason to add Courier's Capsule would be to diversify the types in the graveyard. My list runs a lot of creatures I want to get back, so I place it being an artifact over a creature type. I guess it's up to anyone's fine tuning.
The Possessed Portal has one thing over the other lock pieces in where it prevents your opponents from finding an answer. The "each turn" and "each player" combination is especially though and requires an immediate answer, which means they need to have that in hand at that moment, or have a tutor effect available.
Traveler247, when I first started looking for cards to use with Muldrotha, the Gravetide I made the mistake of thinking certain cards could go "infinite", failing to realise you can only play one type each turn. Is your example subject to the same mistake or did you call it "infinite" for a different reason?
1 month ago
- Sidisi's Faithful I like this and might try it out at some point
- Thrull Surgeon Would be good against combo players and especially in 1v1 but this deck is more for a casual multiplayer meta so I think it lacks power here
- Courier's Capsule Costs 1 more than Mulldrifter for the same effect, but if find I need more draw Ill try it
- False Demise Cool card and definitely worth a go in this deck
- Possessed Portal I really like this and have thought about it but it would be in a more stax/sacrifice heavy deck where Id be using Smokestack, It That Betrays, Grave Pact, Tendershoot Dryad etc.
1 month ago
Hi, I have a couple of suggestions:
1 year ago
First of all, with this high CMC you need 24 lands.
While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.
Here are some lower cost creatures that could be good:
Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null
Skirsdag High Priest Isn't this amazing?
1 year ago
I absolutely love the deck. After seeing this I am now determined to make my own variation including some of the following suggestions. Btw this is so long because its also a note to myself.
The Inkmoth Nexus and Blinkmoth Nexus won't come back because Shirei, Shizo's Caretaker says to return the creature card; they are land cards regardless of what they were on the battlefield. I recommend replacing them with Reliquary Tower and notably Winding Canyons. With all the ways of getting mana on others' turns you can use it quite effectively. Other lands you should consider include: Volrath's Stronghold, Crypt of Agadeem, Westvale Abbey Flip, High Market, Lake of the Dead, Vesuva Maze of Ith and Wasteland (instead of Tectonic Edge.)
Glistening Oil seems a little out of place. Are you using it to make your larger creatures small enough to be returned? If not then you have no reason to play it. If so then you should cut it because there are much better options. You could use Fevered Convulsions to achieve the same thing faster despite the mana investment (and you can use it on enemy creatures.) However, I recommend Sorceress Queen instead, for not only serving the same purpose but also being more versatile and being a creature with power 0 it fits very well.
I don't like Kiku, Night's Flower here because it cant answer anything immediately with summoning sickness and is far less efficient (and fast) than your already insane amount of removal. I recommend replacing it with Zulaport Cutthroat as another Blood Artist. You can also add Falkenrath Noble
At first glance AEther Vial looks really good considering all the 2 and 3 drops. but after thinking about it I realized that there is a far better option you can use: Vedalken Orrery. You may have to spend more mana but you can use it multiple times every every turn rather than once each turn rotation once you get an altar out.
Other cards you could consider are: Marionette Master, Summoner's Egg, Triskelion, Triskelavus, Mesmeric Fiend, Weaponcraft Enthusiast, Noxious Toad, Wild-Field Scarecrow, Dutiful Attendant, Workshop Assistant, Gnawing Zombie, Chimney Imp, Insidious Bookworms, Disciple of Phenax, Fume Spitter, Rotting Rats, Ravenous Rats, Corrupt Court Official, Vampiric Rites, Dark Prophecy, Contamination, Shadows of the Past, Sheoldred, Whispering One, Gate to Phyrexia, Disciple of Griselbrand, Harvester of Souls, Mindlash Sliver, Deathgreeter, Kalastria Healer, Altar of the Brood, Altar of Dementia, Black Market, Disciple of the Vault, Blasting Station, Abyssal Gatekeeper, Bitter Ordeal, Buried Alive, Palace Siege, Soot Imp, Tree of Perdition, Spine of Ish Sah, Trading Post, Solemn Simulacrum, Thrull Surgeon, Slithery Stalker, Ashen-Skin Zubera, Geth's Grimoire, Killing Wave, Necroskitter, Thorn of the Black Rose, Myr Moonvessel, and Arcane Lighthouse (just in case they have a Sigarda, Host of Herons or something.) Also if you can afford it: The Tabernacle at Pendrell Vale.
1 year ago
In Commander, there are in fact more than two black thrulls. There's Armor Thrull (one of my favorites), Necrite & Mindstab Thrull, Blood Pet, Basal Thrull & Blood Vassal, Exhumer Thrull, Thrull Champion, Thrull Parasite, Thrull Surgeon & Thrull Wizard... and that's pretty much all the good ones in mono-black.
I love thrulls, btw. =)
Also, check out this link for excellent tribal support: The Bones To Build Your Tribal Deck
1 year ago
Hi there! Fellow Shirei player here (Let 'em Die [Primer: Shirei, Shizo's Caretaker]).
Use Smothering Abomination, Harvester of Souls, and/or Grim Haruspex instead of Geth's Grimoire and Greed. Bone Shredder could replace Bone Splinters or Murder. Skirsdag High Priest and Marsh Flitter are little guys who make tokens for you. Spawning Pit makes little guys too, and as a cheap and free-to-use sac outlet, it can replace Corpse Harvester or Blasting Station. And maybe Expedition Map instead of Skull of Ramos.
You need more creatures in for these to really work, but with less then 20 I'd say you need more little creatures anyways for Shirei to really shine.
2 years ago
Recently made a few more changes:
Reprocess is great in a deck like this, but it's a one time effect, whereas Grim Haruspex can be used on multiple turns. It doesn't come back with my commander, but I can potentially get it back with one of my other graveyard fetchers. It costs 1 less to cast, but it also doesn't actually allow me to sacrifice anything by itself. I think it's a fair trade off, because a single-use sorcery isn't a reliable sac outlet.
Augur of Skulls makes them discard not one but two cards. It sacs itself for free, even if only on my turn. It's cheaper for the same effect on Brain Weevil, and who knows, its regenerate might be useful at some point. In 1v1, not being able to sac itself during their turn isn't as limiting as in multiplayer, especially if i have another sac outlet out.
Thrull Surgeon is an interesting new comer. He lets me see my opponents whole hand, and lets me choose what they discard. That's super powerful. It costs 1B to activate, which is limiting, but it's worth it, I think. Again, this is something I can only do at sorcery speed, but 1) there aren't many more 1/X discard creatures that I haven't used, and 2) it's powerful black control on my turn that is still a sac-able body on their turn.
I'm not really sad to see Kalastria Healer go. My artists are way more efficient at that task. But Perilous Myr will be missed, since it can hit smaller annoying creatures or do direct damage to opponents. I might want to find a way to work him back in. He was always a tad nicer than Infectious Host, which already didn't make the cut.