Creature — Thrull
, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could play a sorcery.
Printings View all
|Tempest Remastered (TPR)||Common|
|Tenth Edition (10E)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Thrull Surgeon Discussion
8 months ago
@mortifolkmurphcaster: Hi, thanks for commenting and first of all: sorry for me taking so long to answer you. I'm not that active on tappedout anymore and only saw your comment today.
I'm glad you liked my deck and found some inspiration for your own. The deck evolved quite a bit over time and the deck description isn't up to date anymore (the decklist is almost up to date though). So before answering your questions I might make a few remarks about my deck in its current state:
I discarded a lot of the cooler but clunkier cards, that initially gave rise to the deck, like Head Games , Jester's Mask , Ghastlord of Fugue , Seer's Vision and Mindleech Mass , because they just weren't doing anything useful in most games, especially when I was already behind.
Two of the cards that stayed in and that are crucial for where the deck is now are Silent-Blade Oni and Doomsday Specter . Because both of those cards work well with small creatures that have etb effects I decided to create this really creature heavy build. But maybe there are better ways of building the deck and especially Doomsday Specter can be quite disappointing sometimes.
I can also say that I seldomly find myself casting Sen Triplets but I don't know if this is because of my play mistakes or because of the triplets drawing too much hate. I recently added Raff Capashen, Ship's Mage to help Sen Triplets get down (one can also use Shimmer Myr ). When I win games, I most often do so because of a Bribery after a long and exhausting attrition war or something like that. Unfortunately I wasn't able to pull off an infinite combo win that used the cards of my opponents yet.
I didn't know about Thrull Surgeon and Pilfering Imp . Thanks for the suggestions! I will not include them in the current build because it does not play enough from the graveyard to recur them regularly. I focus on creatures that have an etb effect, and then I bounce them back to my hand.
Windfall effects in combination with cards like Narset, Parter of Veils are brutal and, although I do not shy at treating my playgroup like that, I would not include them because I see a nombo between effects that give everyone 7 fresh cards and my strategy of casting/discarding the opponents cards. My deck does not play out cards that fast which is reinforced by the fact that I sometimes play the opponents cards instead of mine with Sen Triplets . So Windfall would likely help the opponents more than it helps me. While it is good as a combo with Narset, Parter of Veils and Notion Thief , on its own it doesn't fit into the overall deck strategy that well. But maybe one could trim down the mana curve a bit more and then all the small creatures in combination with windfall effects and Notion Thief could be strong, but I'm not quite sure.
Ok, I think that's all for now. Again, thanks for your comment!
1 year ago
Ok, lets unpack this a little bit.
You mentioned the deck's average CMC at 5.5....that's probably too high. If it were me, I'd work on having more 1 and 2 drops to smooth out the curve and make sure I can get things up and running more quickly. A card like Burnished Hart would work better for you than Patron of the Moon. Let's look at Patron real quick: nice ability on it, for sure, if you can really abuse it. But 7 CMC for to get an ability to then pay 1 for two tapped lands is NOT ramp. Fixing, maybe, but not ramp. I feel the same about Dreamscape Artist. 2 CMC to cast, which is a good early play, but then a 3-costed activated ability to sac a land and go get two lands.....its like a really bad way of playing Harrow.
Good creatures to include: Baleful Strix: draws you a card, and has deathtouch. Edict creatures, like Fleshbag Marauder, Plaguecrafter, Merciless Executioner, Ravenous Chupacabra, Nekrataal, Bone Shredder and Shriekmaw; the Maw is especially synergistic here with his evoke ability. Just one of these creatures cast could end up netting 3 to 4 sacrifices across the table. Even a card like Mulldrifter fits your theme. A few other cards that might interest you: Tortured Existence and/or Phyrexian Reclamation. They can help you get some of these cards that trigger your Commander's ability back into play or into your hand to re-cast (like Endrek Sahr, Master Breeder).
Thrilling Encore is ok, but adding one card to reuse that one card seems like a waste of two card slots. Archaeomancer and Mnemonic Wall could do it for you, though. You could consider running Deadeye Navigator as a way of blinking some of these creatures I've listed with ETB effects.
Two items left I want to hash out with you:
Item 1: Distended Mindbender. This is just not a good card, and there are plenty of sorcery speed discard spells that black runs that would do a better job, not cost 5 CMC, and will force some discard. Hell, I think Thrull Surgeon would be better, and you could recur him with some of the options I've listed.
Item 2: Lotus Bloom. Not good, in my opinion, especially when compared to other options, like Worn Powerstone, Mind Stone, or Commander's Sphere. You cast it for free essentially, but then have to wait three turns to essentially net a Dark Ritual effect. So you wait three turns for a one-off effect, then it goes to the graveyard. Worn Powerstone is repeatable after it untaps, although it is colorless. With Commander's Sphere you get ramp and fixing, and you can choose to send it to the graveyard in exchange for a card, replacing itself. Mind Stone replaces itself, too. I'd like Lotus Bloom more if you had a way to recur it, like Goblin Welder, but that isn't what your deck does, so it doesn't make sense with better options available.
I hope that helps explain my reasoning a little bit. I like to try to manage my mana curve as much as possible, so I have things going on early to set up mid and late game. Your Commander is high CMC as it is, so you've really got to build to getting him out as soon as you can; by turn 4 would be great, but probably not going to make an appearance consistently until around turns 5 or 6. Let me know what your experience with this is, though. When deck building, its easy to get wowed by big dumb creatures, but too much of it makes the deck clunky and inconsistent. Better to get the consistency that makes the deck function early, so you can play your game later on, too.
2 years ago
You are right about the Thrull Surgeon. I tend to play 2HG mostly, so I always try to find a way to strip my opponents hands of any counterspells. The biggest thing I like about the Thrull is that it can take lands too.
A reason to add Courier's Capsule would be to diversify the types in the graveyard. My list runs a lot of creatures I want to get back, so I place it being an artifact over a creature type. I guess it's up to anyone's fine tuning.
The Possessed Portal has one thing over the other lock pieces in where it prevents your opponents from finding an answer. The "each turn" and "each player" combination is especially though and requires an immediate answer, which means they need to have that in hand at that moment, or have a tutor effect available.
Traveler247, when I first started looking for cards to use with Muldrotha, the Gravetide I made the mistake of thinking certain cards could go "infinite", failing to realise you can only play one type each turn. Is your example subject to the same mistake or did you call it "infinite" for a different reason?
2 years ago
- Sidisi's Faithful I like this and might try it out at some point
- Thrull Surgeon Would be good against combo players and especially in 1v1 but this deck is more for a casual multiplayer meta so I think it lacks power here
- Courier's Capsule Costs 1 more than Mulldrifter for the same effect, but if find I need more draw Ill try it
- False Demise Cool card and definitely worth a go in this deck
- Possessed Portal I really like this and have thought about it but it would be in a more stax/sacrifice heavy deck where Id be using Smokestack, It That Betrays, Grave Pact, Tendershoot Dryad etc.
2 years ago
Hi, I have a couple of suggestions:
3 years ago
First of all, with this high CMC you need 24 lands.
While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.
Here are some lower cost creatures that could be good:
Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null
Skirsdag High Priest Isn't this amazing?
3 years ago
I absolutely love the deck. After seeing this I am now determined to make my own variation including some of the following suggestions. Btw this is so long because its also a note to myself.
The Inkmoth Nexus and Blinkmoth Nexus won't come back because Shirei, Shizo's Caretaker says to return the creature card; they are land cards regardless of what they were on the battlefield. I recommend replacing them with Reliquary Tower and notably Winding Canyons. With all the ways of getting mana on others' turns you can use it quite effectively. Other lands you should consider include: Volrath's Stronghold, Crypt of Agadeem, Westvale Abbey Flip, High Market, Lake of the Dead, Vesuva Maze of Ith and Wasteland (instead of Tectonic Edge.)
Glistening Oil seems a little out of place. Are you using it to make your larger creatures small enough to be returned? If not then you have no reason to play it. If so then you should cut it because there are much better options. You could use Fevered Convulsions to achieve the same thing faster despite the mana investment (and you can use it on enemy creatures.) However, I recommend Sorceress Queen instead, for not only serving the same purpose but also being more versatile and being a creature with power 0 it fits very well.
I don't like Kiku, Night's Flower here because it cant answer anything immediately with summoning sickness and is far less efficient (and fast) than your already insane amount of removal. I recommend replacing it with Zulaport Cutthroat as another Blood Artist. You can also add Falkenrath Noble
At first glance AEther Vial looks really good considering all the 2 and 3 drops. but after thinking about it I realized that there is a far better option you can use: Vedalken Orrery. You may have to spend more mana but you can use it multiple times every every turn rather than once each turn rotation once you get an altar out.
Other cards you could consider are: Marionette Master, Summoner's Egg, Triskelion, Triskelavus, Mesmeric Fiend, Weaponcraft Enthusiast, Noxious Toad, Wild-Field Scarecrow, Dutiful Attendant, Workshop Assistant, Gnawing Zombie, Chimney Imp, Insidious Bookworms, Disciple of Phenax, Fume Spitter, Rotting Rats, Ravenous Rats, Corrupt Court Official, Vampiric Rites, Dark Prophecy, Contamination, Shadows of the Past, Sheoldred, Whispering One, Gate to Phyrexia, Disciple of Griselbrand, Harvester of Souls, Mindlash Sliver, Deathgreeter, Kalastria Healer, Altar of the Brood, Altar of Dementia, Black Market, Disciple of the Vault, Blasting Station, Abyssal Gatekeeper, Bitter Ordeal, Buried Alive, Palace Siege, Soot Imp, Tree of Perdition, Spine of Ish Sah, Trading Post, Solemn Simulacrum, Thrull Surgeon, Slithery Stalker, Ashen-Skin Zubera, Geth's Grimoire, Killing Wave, Necroskitter, Thorn of the Black Rose, Myr Moonvessel, and Arcane Lighthouse (just in case they have a Sigarda, Host of Herons or something.) Also if you can afford it: The Tabernacle at Pendrell Vale.
3 years ago
In Commander, there are in fact more than two black thrulls. There's Armor Thrull (one of my favorites), Necrite & Mindstab Thrull, Blood Pet, Basal Thrull & Blood Vassal, Exhumer Thrull, Thrull Champion, Thrull Parasite, Thrull Surgeon & Thrull Wizard... and that's pretty much all the good ones in mono-black.
I love thrulls, btw. =)
Also, check out this link for excellent tribal support: The Bones To Build Your Tribal Deck