Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

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M20

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Core Set 2020 (M20) Uncommon
Core Set 2019 (M19) Uncommon
Commander Anthology 2018 (CM2) Common
Amonkhet (AKH) Uncommon
Eternal Masters (EMA) Common
Tempest Remastered (TPR) Common
Magic 2015 (M15) Common
2012 Core Set (M12) Common
MTG: Commander (CMD) Common
2011 Core Set (M11) Common
Planechase (HOP) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Odyssey (ODY) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 1999 (S99) Uncommon
Classic Sixth Edition (6ED) Common
Tempest (TMP) Common
Portal (POR) Uncommon

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Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Pauper Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Pauper EDH Legal
Penny Dreadful Legal
Highlander Legal
Noble Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Gravedigger occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Gravedigger Discussion

DasButch on They Eat... ZoMbIE BrAiNs?!?

3 weeks ago

Hey wallisface! Thx for the advice!

Grave Pact was too slow, and I removed it a while back. Didn't realize that I hadn't updated here! Just found a faster way to export/update decks today.

With the removal of Grave Pact I also added several spells for removal. Tragic Slip easily satisfied for -13/-13 through sac outlets. Fatal Push can hit its 4cmc level just by cracking a land.

Darkblast really to just help bury Bloodghast and Gravedigger

Fallen Ideal serves as an additional sac outlet, plus flying. This deck can't run w/o a sac outlet, hence the redundancy there. During playing, 4 did prove to be a bit much.

fmastrome2008 on Yarok, the Descrated

3 months ago
  1. Shriekmaw is a great utility spell for this deck. It also triggers Risen Reef.

  2. Sire of Stagnation is straight gas. It draws 8 cards off 1 opposing fetchland.

  3. Prime Speaker Vannifar and Birthing Pod are great for creature toolbox decks like this. It's important to find what you need when you need it. I'd also recommend more tutors like Sidisi, Undead Vizier, Demonic Tutor, Rune-Scarred Demon, Finale of Devastation, etc...

  4. Wall of Blossoms, Elvish Visionary, Ice-Fang Coatl, Baleful Strix are great for restocking your hand, getting through your deck early. Bouncing them with Thassa is great value later on.

  5. Your mana acceleration costs too much. Birds of Paradise, Deathrite Shaman, Llanowar Elves are great because they come down T1, speed up your deck, etc.. Shaman also is early graveyard interaction and is a great toolbox card.

  6. Since most casual groups outlaw mass land destruction, artifacts are easier to destroy, and other landfall triggers, I recommend cards like Farseek, Nature's Lore, Cultivate, Kodama's Reach, etc... Every green deck wants these.

  7. As another way to further your mana, cards like Farhaven Elf and Wood Elves fetch 2 lands from your deck. I'd much rather draw Farhaven Elf than Gyre Engineer.

  8. You'll want multiple ways to reset the board if something happens. Consider Damnation, Toxic Deluge, Pernicious Deed, Crypt Rats etc...

  9. Eternal Witness is a better version of Gravedigger. That's assuming budget isn't an issue. Also, lower CMC.

Whirlwind_2100 on The Ur-Dragon

3 months ago

Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.

32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.

You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?

Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.

But enough with flaming the deck, here is what I would put it.

First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.

Here is what I would cut if i was building him:

Creatures:

Ajani's Pridemate - No lifegain synergy and bad creature in EDH

Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur

Corpse Knight - No sacrifice theme

Dreadmalkin - cmon, really?

Empyrean Eagle - Other cards do this a lot more efficiently

Exava, Rakdos Blood Witch - No madness or counter theme

Faerie Vandal - just no

Garenbrig Carver - bad in general

Gravedigger - not a dragon

Grumgully, the Generous - not efficent

Hackrobat

Kronch Wrangler

Law-Rune Enforcer

Leafkin Druid

Lightning Stormkin

Loxodon Sergeant

Meddling Mage

Nimble Birdsticker

Nyxborn Marauder

Shepherd of the Flock

Spectral Sailor

Squee, Goblin Nabob

Wandermare

Venerable Knight - no synergy in deck

Instant:

Gift of Strength

Infuriate

Murder

Scorching Dragonfire

Soul Manipulation

Artifact:

Manalith - You can keep it in, but it isn't very good

Helm of Awakening

Crystal Shard

Sorcery:

Compelling Argument - 0 MILL THEME!!!

Enchantment:

Moldervine Reclamation

Here is what I would add:

Creature:

Dryad of the Ilysian Grove - Can ramp you AND fix your mana

Lathliss, Dragon Queen

Utvara Hellkite

Silumgar, the Drifting Death

Scalelord Reckoner

Scourge of Valkas

Dragonspeaker Shaman - cuts down mana cost drastically

Dragonlord Kolaghan - Haste enabler and good beater

Dragonlord Dromoka - game winning lockdown effect

Ramos, Dragon Engine

Drakuseth, Maw of Flames

Deathbringer Regent

Balefire Dragon

Nicol Bolas, the Ravager  Flip

Hellkite Tyrant

Karrthus, Tyrant of Jund - haste enabler

Kokusho, the Evening Star - good beater with amazing ability

Birds of Paradise - great mana dork

Scourge of the Throne

Dragon Broodmother

Dragonlord's Servant

Removal

Swords to Plowshares

Path to Exile

Assassin's Trophy

Anguished Unmaking

Utter End

Beast Within

Putrefy

Terminate

Krosan Grip

Decimate

Ramp:

Kodama's Reach

Farseek

Cultivate

Explosive Vegetation

Skyshroud Claim

Circuitous Route

Mana Rocks

Sol Ring

Mind Stone

Commander's Sphere

Arcane Signet

Darksteel Ingot

ALL the signets (Emphasis on ALL)

Lands:

All tri-lands from Tarkir and Alara

Haven of the Spirit Dragon

Exotic Orchard

Terramorphic Expanse

Try to get all 10 fetch and shock lands if at all possible

City of Brass

Reflecting Pool

Fabled Passage

Temple of the False God

Utility lands:

Bojuka Bog

Reliquary Tower

Maze of Ith

Rogue's Passage

Planeswalkers:

Sarkhan, Fireblood

Kiora, Behemoth Beckoner

Anthems:

Metallic Mimic

Icon of Ancestry

Urza's Incubator

Coat of Arms

Vanquisher's Banner

This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers

T_Dog345 on T_Dog345

4 months ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

Sorin_Markov_1947 on Massacre Girl Goodstuff

7 months ago

sigh normally I would contribute the mistakes I made in that comment to tiredness, but I woke up very rested today... Let me correct some of my mistakes. Yeah, Gravedigger was in M20. The version in your list is M19, which messed me up, but you're right. You are also right about Cauldron's Gift , which is a great card in this deck. I meant to say Forever Young , which does eat up draws.

I think you might also do well replacing Witch's Cottage . It's almost a dead card until you get 3 swamps out, and it has the same "eating up draws" effect as Forever Young in that it puts that card on top of your library.

austintayshus on Massacre Girl Goodstuff

7 months ago

Sorin_Markov_1947 Thanks for the comment.

Gravedigger was printed in M20 so it is definitely Brawl legal.

I keep thinking Field of the Dead just needs seven other lands, not seven other lands with different names. I'll take that out.

Revenge of Ravens was in the deck because it was a good black card, but I've found that it's usually a dead card in my hand so I took it out for Dread Presence .

I've liked Cauldron's Gift so far. In one game on turn 5, that card dumped and reanimated Vilis, Broker of Blood on turn 5 or 6. I'm not sure what you mean when you say cauldron's gift has 'eats up the draws'.

I do like The Cauldron of Eternity and Witch's Oven . Thanks for the suggestions!

Sorin_Markov_1947 on Massacre Girl Goodstuff

7 months ago

Gravedigger isn't brawl-legal. I don't know why TappedOut thinks it is.

I really like this deck, but I see a few things that I think would help. Burglar Rat seems expensive for the effect. Field of the Dead is just a tapped colorless land (AKA, a complete waste) since you don't even have seven differently-names lands in the decklist. Witch's Oven can help you get some use out of creatures that are about to die anyway (e.g. in blocking situations). And although Revenge of Ravens doesn't really fit the theme, it is a great black card that essentially stops your opponent attacking with anything power 2 or less. Cauldron's Gift is an absolutely horrid graveyard recursion card, since it eats up the draws you could be using for other things. Even if you only use it to get one card from your graveyard and you draw it straight away, Cauldron's Gift itself has taken up a draw slot. It's worth thinking about The Cauldron of Eternity , which can help you get back on your feet after a big Massacre Girl wipe, but I think it'd be situational and hard to use, so think about it some.

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