Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Printings View all
|Mystery Booster (MYS1)||Common|
|Core Set 2020 (M20)||Uncommon|
|Core Set 2019 (M19)||Uncommon|
|Commander Anthology 2018 (CM2)||Common|
|Eternal Masters (EMA)||Common|
|Tempest Remastered (TPR)||Common|
|Magic 2015 (M15)||Common|
|2012 Core Set (M12)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Beatdown Box Set (BTD)||Common|
|Starter 1999 (S99)||Uncommon|
|Classic Sixth Edition (6ED)||Common|
Combos Browse all
|Commander / EDH||Legal|
Gravedigger occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
3 weeks ago
Hey wallisface! Thx for the advice!
Grave Pact was too slow, and I removed it a while back. Didn't realize that I hadn't updated here! Just found a faster way to export/update decks today.
Fallen Ideal serves as an additional sac outlet, plus flying. This deck can't run w/o a sac outlet, hence the redundancy there. During playing, 4 did prove to be a bit much.
3 months ago
Sire of Stagnation is straight gas. It draws 8 cards off 1 opposing fetchland.
Prime Speaker Vannifar and Birthing Pod are great for creature toolbox decks like this. It's important to find what you need when you need it. I'd also recommend more tutors like Sidisi, Undead Vizier, Demonic Tutor, Rune-Scarred Demon, Finale of Devastation, etc...
Your mana acceleration costs too much. Birds of Paradise, Deathrite Shaman, Llanowar Elves are great because they come down T1, speed up your deck, etc.. Shaman also is early graveyard interaction and is a great toolbox card.
Since most casual groups outlaw mass land destruction, artifacts are easier to destroy, and other landfall triggers, I recommend cards like Farseek, Nature's Lore, Cultivate, Kodama's Reach, etc... Every green deck wants these.
3 months ago
Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.
32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.
You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?
Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.
But enough with flaming the deck, here is what I would put it.
First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.
Here is what I would cut if i was building him:
Ajani's Pridemate - No lifegain synergy and bad creature in EDH
Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur
Corpse Knight - No sacrifice theme
Dreadmalkin - cmon, really?
Empyrean Eagle - Other cards do this a lot more efficiently
Exava, Rakdos Blood Witch - No madness or counter theme
Faerie Vandal - just no
Garenbrig Carver - bad in general
Gravedigger - not a dragon
Grumgully, the Generous - not efficent
Venerable Knight - no synergy in deck
Manalith - You can keep it in, but it isn't very good
Compelling Argument - 0 MILL THEME!!!
Here is what I would add:
Dryad of the Ilysian Grove - Can ramp you AND fix your mana
Dragonspeaker Shaman - cuts down mana cost drastically
Dragonlord Kolaghan - Haste enabler and good beater
Dragonlord Dromoka - game winning lockdown effect
Karrthus, Tyrant of Jund - haste enabler
Kokusho, the Evening Star - good beater with amazing ability
Birds of Paradise - great mana dork
ALL the signets (Emphasis on ALL)
All tri-lands from Tarkir and Alara
Try to get all 10 fetch and shock lands if at all possible
This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers
4 months ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
7 months ago
sigh normally I would contribute the mistakes I made in that comment to tiredness, but I woke up very rested today... Let me correct some of my mistakes. Yeah, Gravedigger was in M20. The version in your list is M19, which messed me up, but you're right. You are also right about Cauldron's Gift , which is a great card in this deck. I meant to say Forever Young , which does eat up draws.
I think you might also do well replacing Witch's Cottage . It's almost a dead card until you get 3 swamps out, and it has the same "eating up draws" effect as Forever Young in that it puts that card on top of your library.
7 months ago
Sorin_Markov_1947 Thanks for the comment.
Gravedigger was printed in M20 so it is definitely Brawl legal.
I keep thinking Field of the Dead just needs seven other lands, not seven other lands with different names. I'll take that out.
I've liked Cauldron's Gift so far. In one game on turn 5, that card dumped and reanimated Vilis, Broker of Blood on turn 5 or 6. I'm not sure what you mean when you say cauldron's gift has 'eats up the draws'.
7 months ago
Gravedigger isn't brawl-legal. I don't know why TappedOut thinks it is.
I really like this deck, but I see a few things that I think would help. Burglar Rat seems expensive for the effect. Field of the Dead is just a tapped colorless land (AKA, a complete waste) since you don't even have seven differently-names lands in the decklist. Witch's Oven can help you get some use out of creatures that are about to die anyway (e.g. in blocking situations). And although Revenge of Ravens doesn't really fit the theme, it is a great black card that essentially stops your opponent attacking with anything power 2 or less. Cauldron's Gift is an absolutely horrid graveyard recursion card, since it eats up the draws you could be using for other things. Even if you only use it to get one card from your graveyard and you draw it straight away, Cauldron's Gift itself has taken up a draw slot. It's worth thinking about The Cauldron of Eternity , which can help you get back on your feet after a big Massacre Girl wipe, but I think it'd be situational and hard to use, so think about it some.
8 months ago
Hello everyone. This is the first time posting here. I hope I did all this right sorry if I screwed this up. I'm looking to improve my Yarok deck. I know there are at least two cards on the tip of everyone's tung. Questing Beast and Hydroid Krasis . I would love to add thees but alas they are too pricey. The deck is as follows.
Commander) Yarok, the Desecrated
Creatures) Meteor Golem Dream Eater Gravedigger Evolution Sage District Guide Dungeon Geists Cavalier of Gales Murderous Rider Thief of Sanity Golgari Findbroker Agent of Treachery Cavalier of Thorns Paradise Druid Yarok's Fenlurker God-Eternal Rhonas Cavalier of Night Risen Reef Incubation Druid Voracious Hydra