Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

[[symbol:3]: Tap another target creature.

Start Commander Deck Browse Alters View at Gatherer

Trade

Have (1) gildan_bladeborn
Want (4) Frost65s , RaisinBren , Goldenpanda101 , cromac

Printings View all

Set Rarity
Theros Beyond Death (THB) Mythic Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Commander / EDH Legal
Oathbreaker Legal
Standard Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pre-release Legal
Historic Legal
Casual Legal
Vintage Legal
Arena Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Unformat Legal
Limited Legal
Block Constructed Legal
Brawl Legal
Legacy Legal

Thassa, Deep-Dwelling Discussion

moo1234 on Ultimate Adept (Standard hidden Gems#3)

1 day ago

Truer words have not been spoken, I did actually see an infinite combo deck once with Sarkhan it was really funny.

It was between Teferi, Master of Time, The Ozolith, and sarkhan and Thassa, Deep-Dwelling. They got teferi to 11 turned him into a creature then blinked him. Next turn they would turn him into a creature and attack with him, to put the counters of him and ult him to get teferi to give 2 more turns, over those turns you can stack up more counters with the ozolith to ult him again.

He may not have had enough support, but he was definitely a really cool dude.

Jiang Yanggu, Wildcrafter was also amazing. and he is instantly the best planeswalker ever because of his dog

UncleBobbyB on Inalla Wizard ETB Tribal

2 days ago

Nice deck with Inalla. A few cards that help me with my Inalla deck are Flameshadow Conjuring, Conjurer's Closet, Panharmonicon and Molten Echoes. They can really abuse the ETB effects. Also Thassa, Deep-Dwelling.

ghostmode on Historic Party Bus

1 week ago

I had a lot of fun with Bant Party Bus lol, but this brings up some cool ideas! Hostage Taker seems interesting if you could squeeze the use out of him, and Blood for Bones seems great. I wonder if there's a Scholar of the Ages brew with Blood for Bones.. that combo is awesome lol.

The Battlement is awesome. I was using lots of Elvish Visionarys and Llanowar Visionarys (ramps a bit too!) and the main idea of the deck was Leyline of Anticipation. It's hilarious flashing in Battlement to scoop up blockers and then instant-speed Shatter the Sky to draw a card, sweep the board, and get my entire board back drawing 5 more cards lol. Elite Guardmage seems pretty good here, maybe I'll have to try that!

Yorion, Sky Nomad and Thassa, Deep-Dwelling are really great inclusions that both fit into your Esper colors as well. And Cloudshift can do some stuff! I found less use in Long Road Home but it exists and can also target the opponents creatures last resort if you need to eliminate a certain effect temporarily.. I've had that happen.

Danteswill02 on Remember to blink

3 weeks ago

I play edh normally but i do play Brago, King Eternal as my main squeeze. I feel like if you wanted you could play around with Reveillark and Supreme Verdict since alot of the creatures are below that 2 power. Im not sure how well Thassa, Deep-Dwelling does in this format but if you decided to add the Vendilion Clique thassa would really enjoy the devotion between those and Venser. Thassa also gives you that Indestructable if you swapped to supreme verdicts while keeping a Conjurer's Closet effect on the board and a mana sink in a worse case scenario.

Oni44444 on Golos, Tireless Pilgrim

3 weeks ago

Phyrexian Metamorph: ETB creature to copy a Nyxbloom Ancient, Gilded Lotus, Sol Ring, Savannah Lions. Whatever your heart desires.

Solemn Simulacrum: 5 basics in the deck. Finds them.

Agent of Treachery: Usually targets the most expensive cards on the table. Masterpiece Mana Crypt or a Sheoldred. Taking that Mana Crypt.

Bloom Tender: Mana dork.

Charming Prince: ETB bounce creature. Also sets up the top of the deck for a Golos activation.

Deadeye Navigator: Soulbonds with most ETB creatures listed here. Favorite, Resolute Archangel.

Eternal Witness: Returns fetch lands, removal, Aminatou's Augury to hand.

Faeburrow Elder: Mana dork.

Laboratory Maniac: One somewhat win con. Self-mill.

Progenitor Mimic: Imagine having a few copies of Nyxbloom or Terror of the Peaks.

Reclamation Sage: Destroys those pesky signets.

Resolute Archangel: See Deadeye.

Rune-Scarred Demon: Searches for things you need. Sensei or Soothsaying comes in handy.

Seedborn Muse: Activate Golos on everyone's turn.

Soulherder: EOT bounce.

Terror of the Peaks: Creatures entering and leaving the battlefield all the time. Deals damage.

Wayward Swordtooth: Extra land dork.

Nyxbloom Ancient: Mana dork with trample.

Ramos, Dragon Engine: Golos activation adds a few counters to this.

Emiel the Blessed: If you want to have fun with your opponents. Golos out in play. Have enough mana to activate Golos twice. But, instead, you play Emiel. Pay three to activate Emiel 4 or 5 or 6 times to flicker Golos in and out. Find a bunch of lands. Amulet of Vigor out. Those lands come in untapped. Then you tap them for things.

Keruga, the Macrosage: Draws a bunch of cards.

Kurkesh, Onakke Ancient: If 1 activation from Golos isn't enough. Double it.

Maelstrom Wanderer: More than 90 percent of the deck is CMC 7 or less. Some free spells when this ETB's with Golos activation. Or you can just cast it normally. Whatever you want.

Yarok, the Desecrated: Double triggered abilities. Zacama entering is a wild ride.

Zacama, Primal Calamity: Untaps lands. Destroys artifacts/enchantments. Kills opponents.

Zirda, the Dawnwaker: Why pay 7 to activate Golos. Pay 5.

Thassa, Deep-Dwelling: EOT bounce.

Greater Good: Draw engine.

Guardian Project: Another little draw engine. Awesome with ETB triggers.

Mirari's Wake: Mana doubler.

Mystic Remora: Draw.

Omniscience: Let's start a new game.

Rhystic Study: Draw.

Smothering Tithe: Best feeling ever is asking: "paying for smothering tithe".

Soothsaying: Fixes the top of your deck.

Aetherflux Reservoir: Unnecessary in the deck but always fun to take someone out early.

Amulet of Vigor: Untapps tapped lands when they enter with a Golos trigger.

Arcane Signet, Chromatic Lantern, Commander's Sphere, Izzet Signet, Mana Crypt, Sol Ring, Thran Dynamo, Chromatic Orrery: Mana Rocks.

Conjurer's Closet: EOT bounce.

Sensei's Divining Top: Fixes top of the deck.

Only have removal in the deck. Removed all counter spells.

Ephemerate and Eerie Interlude: Bounces creatures in and out.

Aminatou's Augury: Play a bunch of free cards.

Demonic Tutor: Find a card.

Genesis Ultimatum: Play permanents, put the rest in your hand.

In Garruk's Wake: Destroy all creatures and PW you don't control.

Time Stretch: Gives your friends and even longer time in wondering why they let you play with them.

austintayshus on Bant Thassa Blink with Lumbering Battlement

4 weeks ago

Thank you VampDemigod

This deck's primary win condition is not the infinite loop with 3 Lumbering Battlement's. That is just a fun magical-christmas-land scenario that is possible in this deck.

I would say the win conditions of this deck are in order

  1. God-Eternal Oketra: Goes wide very quickly in this deck and very hard to get rid of permanently. And this single copy is surprisingly easy to find with all of the card draw and the Neoform effects.

  2. Lumbering Battlement: Even with a single copy, the potential ETB effects that can be triggered every turn (with Thassa, Deep-Dwelling) is incredible in this deck.. He can also become an incredibly big vigilant attacker on your turn. It is not uncommon for opponents to scoop after a few turns of Thassa and LB triggering 4-5 etb effects that gain life, draw cards and play extra lands.

  3. Chipping in throughout the game with flyers like Elite Guardmage and Dungeon Geists. It's not good in every game but it can go a long way in some games.

  4. Thassa, Deep-Dwelling: Aside from abusing ETB effects, Thassa can be a real threat in the late game. Getting to 5 blue devotion is tricky, but it's possible. Additionally, her tap ability is really useful in tapping down important blockers so that your small flyers (see above) can chip in for damage.

I haven't had much interest in this deck with rotation coming soon. It was fun while it lasted and it can always be played in historic.

wolfsack on Yarok My World

4 weeks ago

fmastrome2008

I'll give you Bojuka Bog. Graveyard synergies have become more prominent in our meta. Good call.

I actually used to run Tatyova, Benthic Druid in this deck, but I don't really need her if I'm just fishing for creatures with pod effects. This deck actually had a problem with drawing too many cards sometimes, and I don't want to lean into LabMan wincons.

As for Sol Ring I'm not a big fan of the "auto include" thing. I have too many colored pips for 2 colorless mana to matter to me.

Thassa, Deep-Dwelling is just not my vibe. Would rather keep the deck focused on what it's built for, ya know?

Thanks Crow-Umbra you a real one ;D

fmastrome2008 on Yarok My World

4 weeks ago

Bojuka Bog, Sol Ring, Tatyova, Benthic Druid, and Thassa, Deep-Dwelling are all great options for this deck that won't break the bank to upgrade.

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