Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

[[symbol:3]: Tap another target creature.

Thassa, Deep-Dwelling Discussion

plakjekaas on Why Has WotC Brought Back …

1 day ago

We've had Flicker of Fate and Thassa, Deep-Dwelling in Standard for the past two years, Strixhaven grave us Semester's End and in AFR, Teleportation Circle was added to satisfy ETB abuse strategies for a year to come.

So your abandoment issues seem slightly misplaced, DemonDragonJ, phasing will not replace flickering, and the tools exist in every format to enjoy ETBs, even in Standard, even post rotation.

GrimlockVIII on Nihiloor, Mafia Kingpin

1 week ago

Not sure if this helps, but Vantress Gargoyle provides a cheap body with a high power that makes it easier to control your opponent's creatures with Nihiloor in the early/mid game.

Also Thassa, Deep-Dwelling acts as a second Conjurer's Closet on a stick with indestructible and the ability to tap opponent's creatures on the side.

DrukenReaps on Commanders You Defend?

2 weeks ago

RNR_Gaming you skipped over several of my points ;) ​

I'd also point out the majority of commanders do the same things every game to some extent. Atraxa decks are all walkers or generic counter decks, Meren decks all reanimate the same handful of things, Lathril is just elfball, Kozilek is just eldrazi tribal, Yuriko is either ninja tribal or big cmc, Edgar goes high cmc control vampires or low cmc aggro vampires. Very rarely do people have obscure decks without predictable strategies. The details can change as they have in my Mairsil deck from time to time. Sometimes I use Oona as my win con, other times tree of perdition, or even just turning Mairsil sideways after hex parasite eats a few planeswalkers. There's more to if you want me to go into it. People that look at Mairsil often limit themselves rather than be creative with him.

"Since release I would say the only thing that 100% goes into almost every list is Asmodious." This is just false and no one ever backs it up when they say it because they can't. Asmodeus the Archfiend, Unmarked Grave, The Deck of Many Things, Endling, Oriq Loremage, Pendant of Prosperity, Thassa, Deep-Dwelling, Spark Double, Sakashima of a Thousand Faces, Doom Whisperer, Ormos, Archive Keeper, Teferi's Time Twist, Notion Rain, Shenanigans, Battlemage's Bracers, Netherborn Altar, Lithoform Engine, Sanctum of Eternity, Wizard's Spellbook, and more. These all easily fit into Mairsil lists and make for difficult choices on what to keep and what to cut. Again though if you wanted to only build as optimally as possible there are only 2 or 3 things that lead to victories. Although even one of those didn't exist until after Mairsil was printed, Thassa's Oracle. He gets plenty of toys, people are just unimaginative imo.

PlutoniumWedding on Pinball wizard

3 weeks ago

Hey!

Golos really embodies Timmy edh in that sense of 'I don't care what I'm casting as long as it's big and flashy!', doesn't he? :D

I have a few ideas and comments, in no particular order.

Expropriate seems like it would be one of the big ones for a bit more pay-to-win oomph.

I think Field of the Dead is amazing in Golos decks, since your five colour edh land base is unlikely to contain many duplicate names. It's not the wincon it apparently was in... Historic? But it generates a very steady stream of chump blockers. It's apparently still like $10, though.

Emergent Ultimatuming up a board wipe and Fated Return sadly only works if Golos for some reason is already in the graveyard, since you cast the two spells immediately and will need to choose targets for Fated Return before the wipe resolves. You can of course get some other big thing that's died during the course of the game.

The flat damage spells (Sorin's Vengeance, Searing Wind) seem weak - they only impact the game if someone is already at 10 or less life, and even then only if they're currently the threat. I'd look to those if you need to make cuts for higher quality cards.

Rise of the Dark Realms and Clone Legion are a few ways to get instant boards. Both work very well if you can sneak in an Eternal Witness (or Archaeomancer) as they can recur the little creature for infinite fuel, even though you're of course unlikely to cast either more than once per turn.

Omniscience is a great way to get all the fat spells in your hand to actually be useful. It's wonderful if you get it off of Golos, but perfectly OK to hard cast before emptying your hand of bombs.

I know you're mostly going for instants and sorceries - is there a reason for this? You don't have to have one, but there are a lot of nice permanent bombs that fit the Golos playstyle, like Etali, Primal Storm, Debtors' Knell, Worldspine Wurm and Mind's Dilation. Ugin, the Spirit Dragon is a boardwipe that spares Golos and sticks around as a nuisance and possibly even a long-term threat.

Another great card with Golos is Illusionist's Bracers. Twice the madness.

Given the deck's reliance on Golos himself, I'd think it almost mad not to run some protection, such as Lightning Greaves, Darksteel Plate, Swiftfoot Boots, Hammer of Nazahn etc. Counterspells would be an option, but it's so sad to flip them with Golos...

Since Golos ramps on ETB, flicker cards like Teleportation Circle, Soulherder, Conjurer's Closet and Thassa, Deep-Dwelling can each get you one free land every turn, not limited to basics. Running all of them is probably... A different deck. One or two might be nice.

If you do go with that approach, you have lots of options, like Urborg, Tomb of Yawgmoth + Cabal Coffers for lots of mana, The World Tree, Cascading Cataracts and Crystal Quarry for fixing, or utility lands like Maze of Ith and Mystifying Maze. Since these are lands that are perfectly fine to draw on their own, this takes up a lot less deck space than it might initially seem like.

I hope I've given you some ideas at least!

Aeriosis on Garth One-Eye ETB, Tap, & Blink

1 month ago

Some other ideas: Thassa, Deep-Dwelling MOAR BLINK Cavalier of Dawn Target Thassa, Deep-Dwelling and get unlimited 3/3 Golem Tokens. Cavalier of Gales Stack your deck.

adboyer on A House of Cards

1 month ago

Thank you for the suggestions multimedia. I updated the deck with a couple of those suggestions; namely Lavinia of the Tenth since that can also help me swing in with my tokens if they have a lot of blockers as well as stop aggro strategies.

I ended up cutting Alirios, Enraptured for Stonehorn Dignitary since it also offers some political leverage. I also didn't want to cut Skybind just yet, since that will be my stand-in till I buy Teleportation Circle . The idea being that I need some redundancy for my commander, and Thassa, Deep-Dwelling is a little out of my price range.

I considered cutting Solemn Simulacrum or one of my other ramp pieces for Knight of the White Orchid , but I am not sure about that since solemn provides color fixing. I don't think I should cut one of the mana rocks since they are vital combo pieces. What do you think?

Kwhill on Derevi, Empyrial Tactician

2 months ago

I'd recommend cutting the following cards right away:
Tidal Force (Doesn't do much. Very expensive.)
Siege Behemoth (Good effect, but very expensive.)
Emmara Tandris (It doesn't look like you really have that many tokens. Not sure why this is here.)
Deepfathom Skulker (Good trigger, but expensive, and you can't activate its second ability easily.)
Archon of Coronation (Really easy to lose the monarch and it doesn't do much besides give you the monarch.)
Amareth, the Lustrous (Not really that good. Very rarely will draw you anything in general and the body is very meh.)
Inniaz, the Gale Force (I don't like this kind of effect. You are forced to give up something.)
God-Eternal Oketra (The tokens are okay, but it really doesn't do enough IMO)
Archon of Redemption (3/4 flyer for 5 with a situational life gain effect is pretty bad...)
Angel of Destiny (If it ever gets removed, all you did by attacking, possibly losing creatures in the process, possibly taking hits because your defense are down, was gain life. It just seems like the card really does nothing.)
Trostani, Selesnya's Voice (Not enough token synergy to matter. Life gain is not very good.)
Thassa, Deep-Dwelling (This doesn't do much in your deck. IMO)
Basri's Lieutenant (With almost no +1/+1 counter synergy in the deck, this really doesn't do anything for you.)
Adrix and Nev, Twincasters (Not enough token synergy.)
Niambi, Esteemed Speaker (Can save a creature, but other than that, the card pretty much does nothing.)
Ornithopter of Paradise (Can't trigger Derevi because it has 0 power. Pretty bad as a ramp card too.)
Rhys the Redeemed (Not being elf tribal or big on tokens means that he won't do much.)
Parhelion II (Way too expensive and really doesn't do that much for its cost.)
Righteous Authority (Very expensive and no way to abuse it in the deck currently.)
Cosmos Elixir (You have a ton of draw in the form of "when a creature deals combat damage, draw 1" type cards. You don't need this IMO.)
Sword of Vengeance , Sword of Body and Mind (Not really sure what they're supposed to do for you. Tiny pumps and trample aren't going to help you much IMO.)
Combine Chrysalis (Not enough tokens.)
Sol Talisman (Why is this not Sol Ring?)
Cloudshift , Ephemerate (Almost no abusable ETBs)
Griffin Aerie (Not enough life gain to make this work and not even a great effect.)
Garruk's Uprising (I feel like you should probably be focusing on smaller bodies, not bigger ones.)
Growing Ranks (Not enough tokens.)
Elspeth Conquers Death (Doesn't really do anything you're looking for IMO.)

That's just the ones I would cut right away for not being good in general or not fitting with your strategy.

The token subtheme is kind of unfitting IMO. There's only a few tokens here and there, and a lot of them are "big" tokens, not little ones that can trigger Derevi a lot, but then you also have lots of things to take advantage of tokens even though you don't have that many things that produce tokens (and a lot of times, they're too expensive). If you want to focus a deck on tokens, I think you should choose a different commander.

In general, I think you should probably focus more on having a bunch of smaller creatures so you can get lots of Derevi triggers rather than bigger creatures. This could be a way to work in tokens if you want to push it, because you could focus on smaller tokens that you can push out very cheap and early in the game.

In addition to this, you may also want to consider putting in more cards that you can abuse with Derevi. I love the inspire guy you have in there, Arbiter of the Ideal (don't know if you know, but you can stack tap/untap/tap/untap triggers on him and trigger inspire a bunch of times in one combat!). I think you should focus on this kind of effect more.

I think you should also try to put a little more ramp in there. Sol Ring, Simic Signet, Arcane Signet, and maybe a couple other mana rocks are noticeably missing.

That's pretty much all I have to say about it right now. Let me know what you think!

malacai on In the Spirit of Tribal Decks

2 months ago

Based on this list I would make the following chnages to Ranar.

Out -> In

Cosmos Charger -> Eldrazi Displacer

Drogskol Reaver -> Yorion, Sky Nomad

Drogskol Cavalry -> Thassa, Deep-Dwelling

Empyrean Eagle -> Felidar Guardian

Geist of Saint Traft -> Charming Prince

Radiant Purge -> Path to Exile

Misdirection -> Swords to Plowshares

Rally the Ranks -> Reality Shift

Ichor Wellspring -> Counterspell

Synthetic Destiny -> Dovin's Veto

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