Thassa, Deep-Dwelling
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Thassa, Deep-Dwelling

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

[[symbol:3]: Tap another target creature.

Recommendations View more recommendations

Cyb3rguerrill0 on Dude, where are your cards? *WIP*

2 days ago

Now let's add some flicker: Thassa, Deep-Dwelling, Ghostly Flicker, Deadeye Navigator (no budget though), Essence Flux and some other suggestions: one of my favorites is this one Maddening Cacophony, Drown in Dreams, Curse of the Swine of course. Keep it up, looks interesting.

wallisface on Sheoldred Blink

2 weeks ago

Some thoughts:

  • Snapcaster Mage > Halo Forager.

  • It really feels like this deck wants Soulherder in it. I’d be dropping the quantity of Thassa, Deep-Dwelling down to 1-2 to make room for this more cmc-efficient card.

  • Damn feels out of place here, in that you’re unlikely to ever want to overload it, and the 2 black pips can be awkward with your mana base. I would think Fatal Push would just be a better card in almost every situation.

Chino90 on Level Up v5

2 months ago

Yorion is easily replaceable with Teleportation Circle or Thassa, Deep-Dwelling

Bob_Spaghet on Blink And You'll Miss It

3 months ago

I think Cloudform and Lightform are probably too slow. Spirited Companion and Skyclave Apparition seem to fit those slots better. Some other considerations for this style of deck are Lae'zel's Acrobatics, Farewell, Solitude, Recruiter of the Guard, Thassa, Deep-Dwelling, Soulherder, Preston, the Vanisher, Ephemerate, and Conjurer's Closet.

Archon_Bel on Ephara Remastered *PRIMER FINALLY*

3 months ago

Nice to see another Ephara player lol. Here are my thoughts:

  1. Elesh Norn, Grand Cenobite- I ran this version of Elesh for a time. She is a powerful card, but I never found she really did much for the deck when I ran her. In my experience, 7 mana was too high a cost to pay for no recurrable effect (I prefer to have effects that I can reuse by flickering), and it usually left me with less mana to spend during my opponents’ turns, which I found to be more important than being able to swing for damage. Why not run the new Elesh Norn, Mother of Machines, instead? She pairs a lot better with our EtB effects.

  2. Lavinia of the Tenth- Cool card, and I get the concept behind her inclusion, but I personally never ended up running her. I prefer to remove creatures with stuff like Skyclave Apparition or Reflector Mage, or even just spot removal, than temporarily stopping them while keeping them on the field.

  3. Ledger Shredder- I don’t really see what this card does for you. Like with Elesh Norn, I think it’s better to run creatures with EtB effects you can reuse with flicker effects.

  4. Nezahal, Primal Tide- Same as above, plus the casting cost is way too high for my liking. Why not run something like Deadeye Navigator instead if you want a repeatable blink?

A few cards I’d recommend are Ephemerate, Momentary Blink, and Ghostway. The first two are very good instant blink cards, useful for reusing stuff like Reflector Mage on the spot for removal or Cloudblazer for some draw before your turn. You also get two uses out of them, so they’re good value and flexible cards. Ghostway is slightly better than Teferi's Protection in this deck imo, since you not only save your creatures, but you get their EtB effects again at end of turn. You don’t have the added benefit of protecting yourself from damage, though, so for that, I’d recommend Selfless Squire. Very underrated but super useful card in my experience; I once stalled a game out against a board full of 30+ dragons and only 3 life because of this card lol. Not a one-off occurrence either, as I’ve had several games where I’ve been able to keep myself from certain death by constantly flickering her effect; she’s incredible when combined with Archaeomancer and Ghostly Flicker!

Other creatures I’d recommend are Watcher for Tomorrow, Cloudblazer, and Saltskitter. The first two are great value engines with Soulherder and Thassa, Deep-Dwelling. I held off for a long time on using Saltskitter, but when I did, man did he put in the work. I was pretty much drawing cards every turn. There’s also Orvar, the All-Form, though this pretty much does the same thing as Displacer Kitten. Having those extra bodies is nice, though, so it’s up to you. Could even just run both lol.

Oh, and you may as well add Altar of Dementia to complete your Reveillark and Karmic Guide package.

tl;dr focus more on creatures with EtB effects for more flicker value, and a few more blink spells.

wallisface on Blue Devotion Blink

3 months ago

This thread is long do i’m sure it’s already been mentioned, but Teleportation Circle feels really slow/suboptimal, especially compared to stronger options like Soul Herder and Thassa, Deep-Dwelling.

Other cards i’m skeptical of are Sorin, Vengeful Bloodlord (really slow and doesn’t do much), Murderous Rider (you gain nothing from blinking it, and you already run loads of disruption), Archfiend of the Dross (i don’t see how a big dumb beatstick helps your gameplan here), and Glorious Protector (i get what you’re trying to do with her, but its just such a slow and clumsy play. Having playtested her myself, i just don’t see the value. Maybe its fine as a 1-or-2-of, but 3 seems excessive)

Caerwyn on sol'kanar the tainted and thassa, …

4 months ago

You can do this. When you control two (or more) triggered abilities that go on the stack at the same time, you get to choose the order they go on the stack. You will put Sol'Kanar the Tainted's ability on the stack first and Thassa, Deep-Dwelling's ability on the stack second. Last in is first to resolve, so Thassa's ability will resolve first. That will exile Sol'Kanar. When Sol'Kanar returns to the battlefield, it is a new object and, though the original Sol'Kanar's ability is still on the stack and will still resolve, it does not "see" the new Sol'Kanar and thus you will not have to give anything to an opponent.

loonman on Milliam Fancyson III

6 months ago

Also playing around with eldrazi processors (in addition to Conjurer's Closet and Thassa, Deep-Dwelling to play around exiled graveyards/graveyard hate

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