You may have Estrid's Invocation enter the battlefield as a copy of any enchantment you control, except it gains "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
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|Commander / EDH||Legal|
Estrid's Invocation occurrence in decks from the last year
Latest Decks as Commander
Estrid's Invocation Discussion
4 days ago
I am playing a Zedruu deck too. I have to put my altered commander up there, but its extended and not even close to your version.
Did you consider these cards:
- Copy Enchantment
- Estrid's Invocation
- Jeskai Ascendancy
- Thought Vessel
- Cast Out
- Sevinne's Reclamation
+1 from a fellow Zedruu player.
1 month ago
All That Glitters is a really nice voltron card, and it is really great combined with Copy Enchantment or Mirrormade or Estrid's Invocation . Since you'll usually have artifacts on board, Glitters is usually a great finisher for Voltron Zur. These are very competitive in terms of damage output with Battle Mastery , while offering you considerably more versatility.
2 months ago
maybe Estrid's Invocation , i think its an auto include in ranar.
2 months ago
All That Glitters and Mirrormade are good cards to consider, and Glitters works really well with Copy Enchantment effects. It's often bigger than Ethereal Armor, for what that's worth. Estrid's Invocation has a nifty interaction with Detention Sphere , but I don't know if you can get a foil of it, but it can clear the whole board of any one token type per turn if you've got both out, for no additional resources.
Have you thought about Mox Opal ? It's a dead card early, but like the Diamond, it's a bomb with the Myr I'd wager.
Opposition Agent is really good, both in and against Zur, to the point that I've heavily retooled my own Zur deck to deal with it as an eventuality, because a lot of Black decks ought to run it (your meta obviously may vary). I've added several instant speed removal options specifically to deal with it (and am loath to cast them), because it so utterly borks my deck if it's out.
Similarly, but less hostile to Zur is Hullbreacher , which is pretty toxic. I run a wheel win con in Zur, so I can't fault people for using the card (at all), but it also warrants removal, probably instant speed or counter.
Really cool deck! +1
2 months ago
Detention Sphere plays well with Estrid's Invocation, you can keep clearing out one type of tokens a turn. The Invocation can also be used this way to fiddle with things that don't like being exiled, such as vs +1/+1 counter stuff, or evenIsochron Scepter if someone isn't winning outright off of it.
3 months ago
some ideas for cuts: Acquire seems like generic goodstuff in this deck that doesn't seem to care about artifacts very much. Nothing wrong with goodstuff in general, but I feel like cards that don't fit your theme or help your strategy should be the first to go when making cuts. Thada Adel, Acquisitor seems to fit a similar mold, but it at least can benefit from being cloned.
Apex Devastator can cascade into some nice stuff, but it can also whiff, and the cascade trigger won't happen again if you clone it, which it seems is the main focus of the deck.
Hullbreacher is good, but cloning it won't give you any additional treasures, since the card draw will be replaced by the first one and then the clones won't see a card draw to replace for their own effects.
Keiga, the Tide Star is usually good in clone decks because it can die easily due to the legend rule. Since your commander stops that from happening, I would think twice about including it here. Not that a 5/5 flyer with upside if it happens to die is bad, it's just not as good without the legend rule.
Kozilek, the Great Distortion is another example of a card that is best when it's cast as opposed to cloned. Two somewhat evasive 12/12s are certainly better than one, but the needed colorless mana and lack of other upside for cloning it make me skeptical.
Uro, Titan of Nature's Wrath seems pretty bad here, because almost all of your clone effects have the clone entering as a copy, and not escaping, so they'd be sacrificed immediately. You'd still get the etb triggers, but I'd rather not waste a clone spell on that.
Congrats, I think you've found the only creature-based edh deck where Guardian Project doesn't work very well. Since most of your clones will be entering with the same name as a creature already on your board, you won't be drawing off of them.
You only have 15 enchantments in the deck, so you have a good chance of not having a target for Estrid's Invocation. I'd cut it.
You have 2 effects that untap your lands in Wilderness Reclamation and Seedborn Muse, but unless you draw Leyline of Anticipation or Vedalken Orrery you don't have a whole lot you can do with that mana on other people's turns. If you still have 20 instants once you're down to 100 cards I'd say they're worth it, but I expect you'll be cutting some of those.
4 months ago
Oh Johnsonsonsonsonson, let me tell you about the Enduring Ideal Gambit.
So when I cast enduring ideal, the first thing I grab is Paradox Haze of course. Now unless my opponents destroy paradox haze, I can now trigger Enduring Ideal twice on my turn. So, I typically grab Assemble the Legion with the first trigger and Copy Enchantment with the second trigger and have Copy Enchantment copy Paradox Haze, I now have three upkeeps on my turns which means I can now search for 3 enchantments.
So next I will usually grab Sanctum of All for trigger one, then I will grab Honden of Infinite Rage for the second upkeep trigger (plus Sanctum of all will now trigger twice this turn). For the final trigger I will grab Estrid's Invocation copying Paradox Haze, I now get 4 upkeeps a turn.
Here we go, now on the next turn you can most likely get every single shrine into play with a bunch of upkeeps, and additionally grab tons of other options like Debtors' Knell for creatures or Solitary Confinement for protection. There's also one more enchantment you can tutor to copy paradox haze and that is Mirrormade.
Man, Enduring Ideal is so so broken.
5 months ago
Thanks OatmealBear! Hope you enjoy it. Not a fan of the stax approach myself. You play it once and everyone hates it and no one has fun and you never play it again.
Not a big fan of Norn's Annex either to be honest. It plays less like Ghostly Prison and more like Hissing Miasma. Hissing Miasma is more of a punisher then a deterrent. No one pays the mana ever cuz its white only, so its just a tax on life, and life is just another resource, especially when you start with 40. Ghostly Prison works because people would rather spend their mana to cast stuff and attack someone else then have to pay mana to attack you since attacking used to be free. Psychologically, it just feels bad, like paying for Rhystic Study or Smothering Tithe. And if they really want to attack you, they still can, and paying 2 life to attack with a big dumb voltron guy is no sweat, so it only really stops big armies, which the other pillowfort cards do better. It also costs 5, which usually means 3 and 4 life which I don't think is worth it for a worse version of Ghostly Prison. And specifically to this deck, don't forget that Kwain doesn't just draw everyone cards, it also gains everyone a bit of life, and that'll start to add up, so people will have the life to spare anyway. So overall my experience with playing it is its just not as good and its better for a punisher deck than group hug, so it always ends up getting cut from my lists. Instead, I've started playing cards like Clever Impersonator, Estrid's Invocation, and Mirrormade as extra copies of other pillowfort cards already in play, but they also have the flexibility to be almost anything else.