Nighthowler

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Nighthowler

Enchantment Creature — Horror

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

SnowGryph on Killian's C.A.L.V.E.S

2 months ago

Look into creatures with the "Bestow" keyword. They're a good answer to removal since they hit the field as creatures afterward. Unfortunately very few fit into the mana cost you've set out but here are a few I think would be good

Nighthowler, Eidolon of Countless Battles & Ghostblade Eidolon - more damage, rather straightforward

Herald of Torment & Cavern Lampad - extra sources of evasion since Arbiter won't always show up.

Additionally Gift of Immortality can help avoid having to re-cast your commander.

griffstick on Florian Draining Blade

4 months ago

Also Nighthowler and Necrogoyf are good

WhatInTheWhoNow on Imagine voltron being consistent...

4 months ago

DreadKhan

Thank you for the suggestions! I've been thinking a bit about how more often than not there is little need for buffs outside of the most powerful bunch; Phyresis, All That Glitters, Ethereal Armor, and/or Battle Mastery are usually enough considering the middle two will continue to buff Zur while tutoring for other things. Originally the idea was that I should cast buffs on Zur while I use him to tutor for more important things in the meantime, but I always find myself going for one of the buffs listed previously. With all that said, you're right. There is no need to include cards simply because they can be tutored with Zur, and it's better just to include better cards instead. It would be better to ramp in the meantime, let Zur handle refilling our hand, and take our time with buffing him.

The previous point also stands for Nighthowler. As you said, he is a fantastic option if necessary and he is certainly not wasted space if we draw him anyway.

Thanks for bringing Court of Cunning to my attention. I think it is a perfect card for this deck since it acts as draw and annoys our opponents with mill. Could be a blast sitting back and waiting for everyone to helplessly mill out.

With all that said, I'll go ahead and add those cards. Thanks for the suggestions!

WhatInTheWhoNow on Imagine voltron being consistent...

5 months ago

DreadKhan,

I seem to have a better idea of what you had in mind, and have misread some of the cards as well.

I was under the assumption that Dreamscape Artist sacrificed himself, since that can be a pretty common occurrence (e.g. Burnished Hart). Since he can be used multiple times, I like it quite a lot; problem being he's not a guaranteed drop as opposed to the enchantments. Retreat to Coralhelm's main value as you described would be halted until we can draw Dreamscape. Has that been an issue in your experience?

Not sure what my brain was on when I read Dance of Many, but it seems to be a much better card now. Thoughts on what I should replace it with? - Definitely a shoe in.

Nighthowler Would be a great option to get big creatures. However it doesn't seem to jive well with any of the other themes in the deck. The only reason I could see wanting other creatures in the deck is to create blockers or avoid sac effects on Zur (not like it would be a problem with Vanishing).

DreadKhan on Imagine voltron being consistent...

5 months ago

Huh, it appears you're correct, Energy Flux's 'bury' effect has been ruled a 'sacrifice' effect, not a 'destroy' effect, so it will hit Kaldra Compleat, good to know! Anyways, I use Energy Flux in Zur, and I generally don't worry about losing my artifacts if Zur is out, it's such a useful effect when it's good that hurting my own deck I feel is okay. YMMV, in my case I have access to Necropotence and Back to Basics to make Energy Flux better. Much obliged for pointing this out to me!

Dreamscape btw doesn't just put lands into hand, it's a Harrow effect, so you put the lands into play untapped. It's one of the weirdest ramp sources in the game in my experience, but finding untapped lands can let you do some crazy stuff. Once you have enough mana to activate Artist, it's actually just 1 mana each time you ramp, for a net total of 3 mana to get your first land out, and you can actually use it repeatedly, each turn you get another use for 1 mana, and if you run Retreat to Coralhelm, you can untap it each time you use it for free, letting you use it until you're either out of Basic lands or are out of mana/cards.

I'm not sure if I'm understanding you correctly on Dance of Many, it doesn't matter if the original version of a copy dies generally, the copy will survive until the card Dance itself or the token copy itself die, or you don't pay UU to keep it around. It's a solid effect if people run creatures you'd want to copy, and the art is pretty neat I think.

The niche use of Retreat I was thinking was that you can untap any creature you can target, be it Zur or another of your creatures like Sun Titan, which could be helpful with Stasis. Without Dreamscape Artist it's probably not worth running.

Probably the last random idea, but Nighthowler can be big in some metas, assuming people run graveyard decks or lots of creatures. You can either Bestow it on Zur for 4 mana, or fetch it out with Zur to make a big vanilla creature, very meta dependent but potentially pretty good.

LeechBoy on Horror Mill Deck

8 months ago

Some nice suggestions, thanks you. The crabs really are good ones for this deck. Especially because I can enchant them with Nighthowler, not like Wall of Lost Thoughts.

jacobpmesser on Golgari Cemetery

9 months ago

the delve creatures mess w/ the 'goyfs.

Nighthowler says hi.

Anyway, I like 8 one drops that can mill. Shriekhorn is ok but Hedron Crab is better. Blue gives you Wonder, Laboratory Maniac, some others I can't think of.

Also, the land Svogthos, the Restless Tomb (main) and Worm Harvest (side) are excellent vs control.

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