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Nighthowler
Enchantment Creature — Horror
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
NV_1980 on Milling opponents get wins (I Hope)
11 months ago
Hi fellow Phenax player! I would recommend adding some more high-toughness creatures to use as milling engines when combined with Phenax. Charix, the Raging Isle is very good in this regard. Also, because you mill, lots of creatures will end up in graveyards. This in turn could fuel the toughness of creatures like Mortivore, Nighthowler and Wight of Precinct Six (which allows for even more milling). A card that's also worth considering would be Bloodchief Ascension, which can go infinite with Mindcrank.
jacobpmesser on Self Mill Goyf
1 year ago
4 Stitcher's Supplier 4 Hedron Crab 3 Satyr Wayfinder 4 Urborg Lhurgoyf 4 Cruel Somnophage 4 Souls of the Lost 2 Nighthowler 3 Grist, the Hunger Tide 2 Wonder 4 Unearth 3 Brazen Borrower 1 Sidisi, Brood Tyrant 1 Glasspool Mimic Flip 1 Kazandu Mammoth Flip
That's a good base. Take what works and replace what you don't like.
Exp. I've been playing iterations of this for years now and eight one drops are important. You need to start filling your gy ASAP. These are the two best. If you don't want to go into blue, there are cards like Gnawing Vermin but for me, m2 isn't enough. The -1/-1 is helpful so there is some leeway based on META. If I dabble in other colors, Shriekhorn is my go-to.
Satyr's spot can be removed but I play a low land count due to the two modal lands (Glasspool/Mammoth). Mire Triton is another favorite because Deathtouch and gainlfie. It's also a META call. I don't like others like Skull Prophet. If I were playing The Mycotyrant I'd consider it because it 'mills over time' (MOT) but once your opp sees what youre on theyd kill it before you get a chance to use it.
So, in this list I'm 12 goyfs. Eight can self-mill (SM) and the other is useful (Souls) in getting Wonder out of your hand. You can also sac Stitcher to it if you're a T1 Stitcher T2 Souls. Every card in this deck is a permanent besides Unearth so if you fetched at all, you could have a T2 6/6-8/8 Souls of the Lost and that aint to shabby.
I have always played at least 1-2 Nighthowler. It makes those Stitchers, Crabs, and Satyrs a threat and more often than not, takes two spells to kill it (when it's bestowed).
I view this deck as a sort of aggro deck and keeping with 99% creature theme, Grist and Brazen Borrower are my interaction. You can bring in whatever you want (obviously) but it's also provides fliers for Nighthowler, Grist has a built in win-con and protects itself. I always play a Boseiju, Who Endures and if I play more, -1 Unearth for Life from the Loam and if I'm really frisky, I'll add a few more legends, play more of the Channel Lands and another Life/Loam. I've got a oops all Channel lands were all the other lands are Modal and I play Amulet of Vigor with Shriekhorn and use Emry, Lurker of the Loch as a self-mill recur piece. It's fun.
Sidisi is a MOT that can help you go wide. Every time you mill, you get a zombie. I use this in near every build when I'm in color. I've tested Blossoming Tortoise but save that for a Mosswort Bridge version I play and if I can't get that going I want to be able to cast the top end. Shigeki, Jukai Visionary, Molderhulk, Aether Vial + Dryad Arbor help get me there. But just playing the new Squirming Emergence is so much easier than playing all those other cards.
You can find a way to bring in draw, life, other interaction, etc.. it's on you. There are times were I play Jace, the Perfected Mind or Visions of Beyond for draw. Spellstutter Sprite and a few spots for other faeries like Likeness Looter (flying faerie goyfs!).
But that's the base. Do what you want.. because you can literally do anything. I've got a junk list focused on recur with Unearth, Renegade Rallier, Necropanther, Athreos, God of Passage... a jund/grixis list that uses Ob Nixilis, the Adversary and Orcish Bowmasters (sac goyf to etb Ob Nix, Token Ob forces opp to draw 7 for -7 life. Bowmasters deals another 6 plus you get a 6/6 orc token (+2 more for paper Ob +1 if they can't discard). That's a 15 point swing, not including attacks. Another Grixis list that plays Kroxa, Flamewake Phoenix, Seasoned Pyromancer and Ox.
My favorite - game 1, I'm a mill deck that sideboard converts into self-mill game 2. It still deals with the gy but game 1 youre spell heavy and game 2 youre creature heavy.
Anyway, have fun.
griffstick on Card creation challenge
1 year ago
Since I made my wife a card I decided to make my own with the same art style.
Wild
Or
Create an creature/enchantment aura, that works like bestow but in reverse. Celestial Archon for example. The bestow cost is more than its casting cost. Well make an Aura Enchantment that has a mechanic that allows you to play it as a creature instead and the cost to do so is more because when it dies it attaches to a creature as an Aura. See its bestow in reverse.
- Boon Satyr
- Chromanticore
- Kestia, the Cultivator
- Herald of Torment
- Nighthowler
- Eidolon of Countless Battles
- Hypnotic Siren
Cards for examples
TheVectornaut on Commune with the Grisly, Filthy Gods
1 year ago
I have a fairly similar deck that uses Necrotic Ooze to get value out of abilities in the graveyard. I found I liked Splinterfright more than Nighthowler in most situations, and I have even run Nyx Weaver alongside it for more recurring mill. While not budget friendly, Fauna Shaman is a great way to pitch cards and find combo pieces like Jarad.
DreadKhan on Zur, the Disenchanter
2 years ago
Exquisite Blood would be pretty nice with Zur's Weirding Out, in addition to giving life for Necropotence, and with Protection Racket, it's one thing to pay a few life to keep you from getting a free card, giving you free life feels pretty awful, and Zur can dig out Protection when you just want cards without paying life. You can mention to people you don't run any 2 card combos, so they won't worry about the Sanguine Bond combo with Exquisite Blood.
With Merieke and Zur, I feel like you'd want Pemmin's Aura and/or Freed from the Real, once Zur puts the Aura on her, it's U to kill target creature, and when you're out of U you keep the best creature you can steal until you have mana again. If Merieke is a card you like digging out, there are 3 mana Transmute cards fwiw, Perplex, Dimir Machinations and the ungodly bad Drift of Phantasms.
For Zur, I like having the option to go Voltron, to do so I run All That Glitters and Heliod, Sun-Crowned. If one copy of All That Glitters doesn't quite cut it, there is also Michiko's Reign of Truth Flip, but I mostly use Copy Enchantment, Estrid's Invocation and Mirrormade to make more Glitters if I want a bigger Zur, 3 is usually a 1 hit kill fwiw, and he can dig out an Unblockable aura or Thassa, God of the Sea technically. For Shroud I like Greater Auramancy, but there is also Diplomatic Immunity to consider.
If you don't mind running Vanishing, which is a very good 'dodge' effect for Zur that doesn't cost him Auras/Counters, you can also run the very funny Out of Time to just wipe creatures pretty much permanently. If you have Copy Enchantment effects, you can duplicate this before it goes away to lock away another group of creatures, very nasty vs large creature boards, and Zur finds both pieces.
Another funny Zur card is Dance of Many, which can duplicate a creature you can target, a very strong effect if your meta cares about powerful creatures. If people run Mill in your area, Nighthowler can be fetched out for a big creature or be drawn to make Zur bigger.
You can't fetch it out, but like Mother of Runes it's very good to have out, Devoted Caretaker can offer very versatile protection to more stuff.
If you want something pretty dirty you can pull out vs opponents that are running stronger than expected decks, your Smothering Tithe works very well with Stasis, which also likes Black Market Connections, though you'll want Brave the Sands to give Zur (and your board) Vigilance. Stasis also likes Archon of Emeria and you're already running Thalia, Heretic Cathar. It's certainly not fetching out Heliod after you've dropped Balista, this doesn't win on the spot, but it's a very strong/nasty effect to have access to, even if you don't dig it out very often. Fortunately Stasis is the only piece you wouldn't want to draw!
ClockworkSwordfish on
2 years ago
Very cool build! I always found Nethroi to be the most interest of the big Mutate critters, and I hadn't thought of the combo with Scourge of the Skyclaves - very clever!
A while back I made a deck around Grenzo, Dungeon Warden that was also concerned with featuring lots of nasty critters with 2 or less power, particularly if they actually had a lot higher power than that once they were in play. Some other bruisers you can reanimate for free include Arcbound Overseer, Nighthowler, Noosegraf Mob and Sewer Nemesis - they might be worth considering! Archfiend's Vessel also feels like a shoo-in, only using up one point of power but leaving you with a huge flyer.
I found it was also handy to have little creatures who could impact the board upon arrival, namely via some handy removal. Bone Shredder, Big Game Hunter and Duplicant feel like superior choices, though there are plenty out there.
There are a couple other nasty low-power critters I'd recommend - Herald of Leshrac can really rule the board (though he draws a lot of fire) and Doom Weaver seems like a great opportunity to draw a lot of cards. I hope some of these ideas help!
SnowGryph on The Kill(ian) Box
2 years ago
Look into creatures with the "Bestow" keyword. They're a good answer to removal since they hit the field as creatures afterward. Unfortunately very few fit into the mana cost you've set out but here are a few I think would be good
Nighthowler, Eidolon of Countless Battles & Ghostblade Eidolon - more damage, rather straightforward
Herald of Torment & Cavern Lampad - extra sources of evasion since Arbiter won't always show up.
Additionally Gift of Immortality can help avoid having to re-cast your commander.
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