|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Rare|
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As Copy Enchantment enters the battlefield, you may choose an enchantment in play. If you do, Copy Enchantment enters the battlefield as a copy of that enchantment.
Copy Enchantment Discussion
4 days ago
Finally made another big round of updates! Several new cards added to the main board including: Estrid's Invocation , Dawn of Hope , Smothering Tithe and Dreadhorde Invasion . Also added some older cards including: Overburden , Darksteel Mutation and Mesa Enchantress . To compensate I have removed Mystic Remora , Eldrazi Conscription , True Conviction , Journey to Nowhere , Aegis of the Gods , Nyx-Fleece Ram and Underworld Coinsmith . These changes reflect a continuing focus on improving the early game and overall consistency of the deck. Dawn of Hope and Mesa Enchantress are excellent card draw engines to help make land drops and dig for tutors pre- Enduring Ideal , while Smothering Tithe can either help ramp you or slow opponents down. Adopting a more "go wide" approach with token generators for the late game rather than going tall with Eldrazi Conscription and True Conviction has lowered the cmc significantly while also providing useful chump blockers early. Since several enchantment creatures have been cut Overburden has little in the way of downsides anymore and Estrid's Invocation essentially adds another copy of Copy Enchantment . Finally Darksteel Mutation has replaced Journey to Nowhere because it is much more effective removal for commanders in particular since it does not simply put them back in the command zone and your opponent will likely need a sac outlet to get it back. A few changes to the maybeboard include adding Spreading Plague and the recently cut Mystic Remora and Aegis of the Gods .
1 week ago
A few more changes:
- Cut the Phyrexian Unlife , Nevermore , and Counterbalance
- Ghostly Prison and Copy Enchantment to the side and Spreading Seas to the main
2 weeks ago
I love this idea!! With the 3x Idyllic Tutor I'd be inclined to go down to 1-2 each of the unlife and solemnity. Especially since you have the Greater Auramancy hard lock to protect the pieces. If you're worried about removal, a copy of Mistveil Plains could get them back into the library to hit with tutor. Cutting some of those could make room for 4x Birds of Paradise to ramp into your stuff a turn earlier, which I would definitely recommend. Avacyn's Pilgrim could help as well, though birds is nice as a later game flying blocker.
Herald of the Pantheon is also nice for enchantment ramp, though doesn't help with the creatures here and you don't need the extra life gain since you have the finks, so probably not a great option.
I think 1-2 Nykthos, Shrine to Nyx could do some work here, especially with a free leyline and the persistent finks adding a lot of white devotion.
If you're adding Journey to Nowhere to have an earlier turn play, I'd say go with 4x Path to Exile instead. I think it's strictly better in this deck, and also gives you turn 1 interaction. It would also help clear the way for picking away with your creatures if you're up against a Stony Silence .
Another option could be to go WU instead, which would let you replace Oblivion Ring with Detention Sphere to hit any permanent, as well as Spreading Seas for an answer to things like Tron. Copy Enchantment is also a nice option in blue. And maybe make room for 4x Serum Visions to dig for the pieces.
Anyways, that's my thoughts. This looks like a super fun idea!
1 month ago
Hey hkhssweiss! Sorry I've been taking so long to reply, I had some tests I had to study for. Anyway, I edited my deck again and here are the cards I took out:
- Platinum Angel
- Darksteel Forge
- Norn's Annex
- Venser's Journal
- Terramorphic Expanse
- Isolated Chapel
- Forbidden Orchard
- Evolving Wilds
- Dimir Aqueduct
- Azorius Chancery
Cards I put in:
- Expedition Map
- Voltaic Key
- Whispersilk Cloak (To combo with Blightsteel Colossus for a guaranteed hit to someone.)
- Mana Confluence
- Reflecting Pool
- City of Brass
- Hallowed Fountain
- Godless Shrine
- Watery Grave
Hopefully that's good, I'm not exactly sure. I think the mana base is pretty much finished, but I could add in a Rogue's Passage to let my Blightsteel Colossus through, as that is one of the only two win conditions in the deck besides taking their stuff. Is the deck finished, or would it be good to add in things like Mystical Tutor , Cryptic Command , Authority of the Consuls , or Copy Enchantment ?
2 months ago
And a few others.
2 months ago
Here's a pretty good list of what I'd tweak:
Add - Breya, Etherium Shaper , Revel in Riches , Vampiric Tutor / Demonic Tutor / Diabolic Tutor etc., Forced Fruition , Master of the Feast , Tezzeret, Agent of Bolas , Stroke of Genius , Anvil of Bogardan , Howling Mine , Howling Golem , Copy Enchantment , Blinkmoth Urn , Broodstar
Remove - Daretti, Scrap Savant , Laboratory Maniac , Coveted Jewel , Flux (nobody will choose to do it), Psychosis Crawler (YOU don't necessarily draw enough), Alhammarret's Archive (costs too much mana for a do-nothing), Sunbird's Invocation , Oath of Teferi (too niche), Chandra Ablaze (on the fence, just a lot of mana), Propaganda / Ghostly Prison / Sphere of Safety (unless you're in a super-aggro meta)
3 months ago
Heya phsycord alright I took a look into your deck list and to go reasonably within budget here are some cards that are part of the core "enchantress" package, you have most of them already so here are some additional ones.
Now going for your route of winning there are pretty much a couple ways of winning. In my personal taste I would go for the Enchanted Evening + Calming Verse / Cleansing Meditation / Aura Thief route. However that does require quite a bit of money invested into the deck, although it's really fun. The next way I would recommend is just to outvalue your opponents which can get really fun.
You are essentially going to be using certain cards to make tokens and smack people in the face. To protect yourself as well you will be using cards like:
- Blind Obedience
- Ghostly Prison
- Collective Restraint
- Lightmine Field
- Karmic Justice
- Frozen AEther
- Stony Silence
- Energy Flux
These enchantments will help you last the game longer as well as prevent people from attacking you forcibly. Next on the list of agendas is card advantage, you need a consistent flow of cards to keep on pumping. Mystic Remora and Rhystic Study are essentially auto-includes and too good to not use. Sylvan Library although it's fairly pricey is extremely good and would be a great investment.
Now for the ramp, you have most of the auras that matter to untap with Estrid. I would recommend cutting out the enchant lands that cost 4 cmc. You will need to curve out at 3 CMC for those types of ramp enchantments. Additionally you can add in Exploration , it's not needed, but it goes very well when your shitting out enchantments like no tomorrow.
For value cards all around, Wargate is one of the best card there is. You can grab any permanent and place it directly onto the battlefield. Estrid's Invocation and Copy Enchantment are great cards to use, especially Estrid's one as she retriggers itself every upkeep. Song of the Dryads as well as Darksteel Mutation are great hate cards to deal with things you can't really deal with in these colors/
Protection spells I would recommend are cards like Faith's Reward , Heroic Intervention , as well as Heroic Intervention . Lastly for land, since we have a lot of mana untappers, I would recommend grabbing up a Nykthos, Shrine to Nyx as it provides an substantial amount of mana.
Hope that helps! I'll probably add in more later on as it depends on the route you go for~
3 months ago
Also, would Copy Enchantment be too cute? It copies a Greater Auramancy , allowing you to get shroud on all enchantments you control, or doubling a Rhystic Study / Empyrial Armor / Aura of Silence effect, making it a worse Estrid's Invocation , but it may have enough utility as a 3rd of an enchantment to see use here.
Copy Enchantment occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%