As Copy Enchantment enters the battlefield, you may choose an enchantment in play. If you do, Copy Enchantment enters the battlefield as a copy of that enchantment.
|Want (2)||Rahmodonis , widowlark|
Printings View all
|Ravnica: City of Guilds (RAV)||Rare|
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|Commander / EDH||Legal|
Copy Enchantment occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Copy Enchantment Discussion
14 hours ago
Funkydiscogod That almost seems like one of those copy it as much as possible type of plans. Got me thinking of a variation where you get sea god out and keep making copies with stuff like Copy Enchantment and recur a version of the original every turn to keep a loop going.
1 week ago
Your artifact ramp could be more optimized.
Take out all the Diamonds and put in Signets, they don't come into play tapped and are great for fixing your mana. Lotus Petal could be considered since it plays well with your commander, Fellwar Stone is also great or even Mind Stone. Just don't play mana ramp that comes into play tapped.
I would also try to leave some creatures out for powerfull enchantments/artifacts since your commander is focused on them, if you cast them you'll get a creature for free. I would consider these enchantments/artifacts: Grasp of Fate, Search for Azcanta Flip, Darksteel Mutation, Estrid's Invocation, Mirrormade, Copy Enchantment, Skullclamp, Sword of the Animist, Lightning Greaves.
Alela goes infinite quite easy with cards like Banishing Knack or Retraction Helix combined with a Battered Golem, Mirran Spy or Traxos, Scourge of Kroog and any 0 drop atrifact; Tormod's Crypt, Ornithopter, Everflowing Chalice, Memnite orvSpellbook. Making infinite faeries and infinite casts (Storm). Put an Aetherflux Reservoir next to this combo and BOOM.
2 weeks ago
Hey Rasaru, this deck seems like a lot of fun. Personally I would build Braids entirely around Paradox Haze (which has one of my favorite flavor texts in magic, next to Goblin Offensive). You can also copy Paradox Haze with the likes of Mirrormade, Estrid's Invocation, Copy Enchantment, and Clever Impersonator. Drift of Phantasms could transmute to find it.
You might like these too: Sunken Hope, Umbilicus, Blood Clock, Faerie Artisans, Agent of Treachery, Diluvian Primordial, Meteor Golem, Deadeye Navigator, Phyrexian Ingester, Scholar of the Ages, Vedalken Dismisser, Panharmonicon
2 months ago
Mana curve would be faster with Mox Diamond, Mox Tantalite, or Mox Opal, but I am keeping the cost down. Demonic Tutor would also be a welcome addition. Duplication spells would be fun as well, such asFlameshadow Conjuring and/or Copy Enchantment. For additional win con, I am thinking of adding Nicol Bolas, the Ravager Flip.
2 months ago
Here’s a thought. Once you’ve zur’d out all the auras you want on Zur and have your protection combo of rip and energy field in play Greater Auramancy and your Estrids invocation or Copy Enchantment copying the auramancy would keep your entire boardstate protected. A few more cards to think about which have insane synergy together are:
With solemnity our with Glen you have an infinite Negate. And with solemnity, the Spellduster and enchanted evening all out you can blow up anything on the board you don’t like. Repeatedly.
2 months ago
I'm aware of the layering and timestamp issues.
I made up the whole scenario anyways because the actual problem has to do with a certain legendary saga and Copy Enchantment. Retrospectively I could have specified Clever Impersonator and Leyline of Singularity but brain no thinky.
2 months ago
Only 4 cards I can think of that I would add but they’re good ones in an enchantment deck.
4 ways to copy some good enchantments such as anointed procession or the sphere of safety type cards.
3 months ago
@ Skullclamped , Hey, glad you like it :)
As the deck stands right now, the primary win condition would be to copy the Illusions of Grandeur multiple times with Copy Enchantment , Estrid's Invocation or Clever Impersonator . The deck also contains enough enchantment-recursion like Hall of Heliod's Generosity , Replenish , etc. to regain the Illusions back from your graveyard. While this is pretty janky, the deck somehow manages to win relatively consistently, as it doesn't look very threatening and most of the time flies under the radar until it's to late >:)
Another way to win that's even more janky might be with Dance of the Manse through combat-damage... never tried that one out yet though :D