Copy Enchantment

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Copy Enchantment

Enchantment

As Copy Enchantment enters the battlefield, you may choose an enchantment in play. If you do, Copy Enchantment enters the battlefield as a copy of that enchantment.

Copy Enchantment Discussion

cdyrdr on Oloro's Insufferable Pillow Fort

4 days ago

Finally made another big round of updates! Several new cards added to the main board including: Estrid's Invocation , Dawn of Hope , Smothering Tithe and Dreadhorde Invasion . Also added some older cards including: Overburden , Darksteel Mutation and Mesa Enchantress . To compensate I have removed Mystic Remora , Eldrazi Conscription , True Conviction , Journey to Nowhere , Aegis of the Gods , Nyx-Fleece Ram and Underworld Coinsmith . These changes reflect a continuing focus on improving the early game and overall consistency of the deck. Dawn of Hope and Mesa Enchantress are excellent card draw engines to help make land drops and dig for tutors pre- Enduring Ideal , while Smothering Tithe can either help ramp you or slow opponents down. Adopting a more "go wide" approach with token generators for the late game rather than going tall with Eldrazi Conscription and True Conviction has lowered the cmc significantly while also providing useful chump blockers early. Since several enchantment creatures have been cut Overburden has little in the way of downsides anymore and Estrid's Invocation essentially adds another copy of Copy Enchantment . Finally Darksteel Mutation has replaced Journey to Nowhere because it is much more effective removal for commanders in particular since it does not simply put them back in the command zone and your opponent will likely need a sac outlet to get it back. A few changes to the maybeboard include adding Spreading Plague and the recently cut Mystic Remora and Aegis of the Gods .

graycattt on Zur's Toolbox

1 week ago

A few more changes:

I should probably cut Bitterblossom in favor of the Nevermore , but gotta at least make a few fairies first

graycattt on Phyrexian Unlife/Solemnity Selesnya Sacrifice

2 weeks ago

I love this idea!! With the 3x Idyllic Tutor I'd be inclined to go down to 1-2 each of the unlife and solemnity. Especially since you have the Greater Auramancy hard lock to protect the pieces. If you're worried about removal, a copy of Mistveil Plains could get them back into the library to hit with tutor. Cutting some of those could make room for 4x Birds of Paradise to ramp into your stuff a turn earlier, which I would definitely recommend. Avacyn's Pilgrim could help as well, though birds is nice as a later game flying blocker.

Herald of the Pantheon is also nice for enchantment ramp, though doesn't help with the creatures here and you don't need the extra life gain since you have the finks, so probably not a great option.

I think 1-2 Nykthos, Shrine to Nyx could do some work here, especially with a free leyline and the persistent finks adding a lot of white devotion.

If you're adding Journey to Nowhere to have an earlier turn play, I'd say go with 4x Path to Exile instead. I think it's strictly better in this deck, and also gives you turn 1 interaction. It would also help clear the way for picking away with your creatures if you're up against a Stony Silence .

Another option could be to go WU instead, which would let you replace Oblivion Ring with Detention Sphere to hit any permanent, as well as Spreading Seas for an answer to things like Tron. Copy Enchantment is also a nice option in blue. And maybe make room for 4x Serum Visions to dig for the pieces.

If you like the idea of adding blue, you could keep Young Wolf and go bant, but I think you'd definitely want some Birds of Paradise and/or Noble Hierarch for fixing.

Anyways, that's my thoughts. This looks like a super fun idea!

Jayd0nlink on Oh, You Wanted to Play Magic?

1 month ago

Hey hkhssweiss! Sorry I've been taking so long to reply, I had some tests I had to study for. Anyway, I edited my deck again and here are the cards I took out:

Cards I put in:

Hopefully that's good, I'm not exactly sure. I think the mana base is pretty much finished, but I could add in a Rogue's Passage to let my Blightsteel Colossus through, as that is one of the only two win conditions in the deck besides taking their stuff. Is the deck finished, or would it be good to add in things like Mystical Tutor , Cryptic Command , Authority of the Consuls , or Copy Enchantment ?

Doomdragon271 on Braids EDH

2 months ago

4/13/19

Removed:

Beguiler of Wills

It That Betrays

Dismiss

Arcane Laboratory

Dream Fracture

AEtherspouts

Body Double

Cancel

Estrid's Invocation

And a few others.

Added:

As Foretold

Ancestral Vision

AEtherize

Venser, Shaper Savant

Cryptic Command

Pact of Negation

Tidespout Tyrant

Vesuvan Doppelganger

Dramatic Reversal

Copy Enchantment

Estrid's Invocation seemed kind of anemic given how few legal targets it had, replaced with Copy Enchantment to hopefully have more good targets.

Replaced AEtherspouts with AEtherize for slightly more Mana efficiency.

Replaced It That Betrays with Tidespout Tyrant , without other ways to make opponents sacrifice permanents, It That Betrays just functions as a 12/12 beater.

Replaced Body Double with Vesuvan Doppelganger . My playgroup Has a LOT of exile effects and graveyard hate, so I couldn't find a consistent source of targets for Body Double.

Added Dramatic Reversal for the infinite combo with Isochron Scepter + Sensei's Divining Top (tap top, hold priority, cast reversal, repeat)

Replaced Dismiss With Cryptic Command

hkhssweiss on Budged Estrid Commander

3 months ago

Heya phsycord alright I took a look into your deck list and to go reasonably within budget here are some cards that are part of the core "enchantress" package, you have most of them already so here are some additional ones.

Now going for your route of winning there are pretty much a couple ways of winning. In my personal taste I would go for the Enchanted Evening + Calming Verse / Cleansing Meditation / Aura Thief route. However that does require quite a bit of money invested into the deck, although it's really fun. The next way I would recommend is just to outvalue your opponents which can get really fun.

You are essentially going to be using certain cards to make tokens and smack people in the face. To protect yourself as well you will be using cards like:

These enchantments will help you last the game longer as well as prevent people from attacking you forcibly. Next on the list of agendas is card advantage, you need a consistent flow of cards to keep on pumping. Mystic Remora and Rhystic Study are essentially auto-includes and too good to not use. Sylvan Library although it's fairly pricey is extremely good and would be a great investment.

Now for the ramp, you have most of the auras that matter to untap with Estrid. I would recommend cutting out the enchant lands that cost 4 cmc. You will need to curve out at 3 CMC for those types of ramp enchantments. Additionally you can add in Exploration , it's not needed, but it goes very well when your shitting out enchantments like no tomorrow.

For value cards all around, Wargate is one of the best card there is. You can grab any permanent and place it directly onto the battlefield. Estrid's Invocation and Copy Enchantment are great cards to use, especially Estrid's one as she retriggers itself every upkeep. Song of the Dryads as well as Darksteel Mutation are great hate cards to deal with things you can't really deal with in these colors/

Protection spells I would recommend are cards like Faith's Reward , Heroic Intervention , as well as Heroic Intervention . Lastly for land, since we have a lot of mana untappers, I would recommend grabbing up a Nykthos, Shrine to Nyx as it provides an substantial amount of mana.

Hope that helps! I'll probably add in more later on as it depends on the route you go for~

SynergyBuild on Zur and the Art of Control (cEDH)

3 months ago

Ah... a necropotence-based stax/control list for this Zur. Interesting. Do you ever find the Empyrial Armor / Steel of the Godhead line to be a little too clunky/cute?

Also, would Copy Enchantment be too cute? It copies a Greater Auramancy , allowing you to get shroud on all enchantments you control, or doubling a Rhystic Study / Empyrial Armor / Aura of Silence effect, making it a worse Estrid's Invocation , but it may have enough utility as a 3rd of an enchantment to see use here.

+1!

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Copy Enchantment occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%