Out of Time

Out of Time

Enchantment

When this enters the battlefield, untap all creatures, then phase them out until this leaves the battlefield. Put a time counter on this for each creature phased out this way. (The creatures are treated as though they don't exist.)

Vanishing (At the beginning of your upkeep, remove a time counter from this. When the last is removed sacrifice this.)

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Out of Time Discussion

Oof_Magic on Score Points and Make Friends (Modern Prison)

1 month ago

Courser of Kruphix doesn’t have enough hate. Our other draw engines will often times net us multiple draws per turn. More creatures also fills the symmetry break of Out of Time. Spinner and Sythis are equally vulnerable but far more versatile.

Resurgent Belief is a card I keep in the back of my mind should cards like Fracturing Gust and Back to Nature become more popular side options.

If Mana Bloom weren’t limited to once per turn, I could consider it. Even then, it’s a repeatable cantrip. What hate to cut? Alas, the limitations.

That is not how sagas work. That would be pretty strong value if it was.

Starfield of Nyx has always been a trap finisher for the deck. It’s very tempting and sounds like anti-hate to get a thing back every turn. But there’s a lot of nuance that goes against Starfield. Once your enchantments are creatures, they are not only weak to creature removal but combat as well.

1empyrean on Cards that benefit from Solemnity

1 month ago

I'm assuming the vanishing cards you've found to use are Out of Time, Chronozoa, and Lost Auramancers?

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

2 months ago

VayraTheGatherer Hey, feel free! I posted the deck and primer for a reason! :D For Arcane Artisan, in my own personal experience playing Group Hug Decks, I'm not a huge fan of effects that let my opponents cheat things into play such as Braids, Conjurer Adept, Hypergenesis, or Tempting Wurm. When I used to play these sorts of cards in my Phelddagrif Group Hug deck, what happens is you usually just end up randomly Kingmaking whichever opponent happened to be playing the biggest scariest thing in the hand like an Eldrazi or something. Its never as symmetrical as it seems it should be, you know? That's why I like focusing on card draw for my Group Hugging, you still speed up the game by making sure people hit their land drops and ramp and have action to play, but they still have to put in the work to cast those cards, they don't just get to cheat them for free.

Dimensional Breach feels like an absolutely miserable card to play against, because this will hit every single permanent including lands. Tokens are just gone forever, and players are now forced to slowly get back 1 land or creature or whatever at a time to rebuild their boards. Its like starting the entire game over, and nobody is going to want to sit through that. A much better option I think would be Out of Time, which phases out only creatures as a sort of pseudo-board wipe for a number of turns but then safely returns them all back into play without removing tokens or retriggering any ETB, and most importantly, its ONLY creatures, so no need to replay absolutely everything. Its also why I prefer cards like AEtherize as opposed to Wrath of God because you can be a bit more precise with what to remove, and you're only temporarily bouncing it back to hand to be replayed later, rather than just removing it forever.

Having Hexproof for yourself is nice, but kind of unnecessary I think. Ideally no one should really be targeting you with very many spells since you're far from being the biggest threat at the table. Anything they DO target you with you should most likely have a counterspell for if its a big enough deal, or otherwise if its not actively about to kill you, let it slide. The great thing about Kwain is that we're playing him on Turn 2 every single game, and he should hopefully stick around the whole game, so when we're gaining a life every single turn our life total should be pretty stacked. If there's some sort of infinite damage combo or repeatable trigger that keeps threatening your life total, than that's what we have counterspells and removal for. I like to take a more reactive approach to things, rather than trying to construct an untouchable pillowfort. Its why I don't play Solitary Confinement or Island Sanctuary or Blazing Archon. And if you're worried about burn, cards like Aegis of the Gods or Teyo, the Shieldmage won't actually do much besides eat the first burn spell.

Spiritual Focus is... a weird card. I guess if you want to run it as a metagame decision if someone in your playgroup plays Nath of the Gilt-Leaf, Tinybones, Trinket Thief or some other discard focused deck or a lot of wheels like Nekusar, the Mindrazer. But honestly, with the sheer amount of card draw that this deck will provide the entire table, discard decks are going to have a much harder time keeping up, and they're just going to have a bad time. You'll have enough cards in hand that you won't really care to ditch one or two.

As for Nekusar, the Mindrazer and other similar strategies looking to punish card draw... well that's sort of a sticky situation for us since all of our extra card draw is actively hurting everyone except the Nekusar player and helping them a LOT. This is the sort of matchup you really just want to discuss and avoid in Rule 0 conversations, because someone is going to have a miserable time, and its probably the Nekusar player as every single card they play in their deck is a threat that you simply can't allow to resolve to stick around on the board for more than a turn.

I hope this helps :)

Omniscience_is_life on The Color of Colorless Infinity

2 months ago

As it stands, you have 16 lands that enter tapped. You're going to want to get that number closer to 4-6, if possible.

Your mana ramp package could use some optimizing-- Sol Ring , Birds of Paradise , Noble Hierarch , Rampant Growth and Cultivate when you get some basics in (which you should)... all great options.

The next packages to get started on are card draw and interaction. Some examples of interaction: Path to Exile , Beast Within , Counterspell , Out of Time , Saw It Coming , Swords to Plowshares , Heliod's Intervention . You'll want 3-ish board wipes and 8-ish targeted removal/counterspell pieces.

For card draw, you'll want to find cards with synergy, for the most part--staples can only take you so far in this category. If your strategy continues to revolve around big creatures, cards like Garruk's Uprising will do you good. Just make sure to have 11-ish card advantage pieces, and as few weaker cantrips as you can.

heinrichgraum on Planeswalkers Perfected

2 months ago

I prefer a board wipe that takes the creatures off the battlefield. What it mostly comes down to is how easy it is to recover from. Killing everything makes folks have to recast commanders, play out new bodies or reanimate the old ones, which is time and mana consuming. Recovering from Out of Time is as easy as casting a Naturalize or Reclamation Sage , which I think makes it less useful that it might look.

1empyrean on Tayam's Constellation EDH

3 months ago

Additional note on Out of Time . It might be my favorite new card for the deck because it is protection, removal, and it untaps stuff, so it's a combo piece as well. I've actually been considering Mesmeric Orb because of this card.

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