Vanishing

Vanishing

Enchantment — Aura

Enchant creature

(Blue)(Blue): Enchanted creature phases out.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Vanishing Discussion

multimedia on Tuvasa- Enchantment Voltron

3 weeks ago

Hey, good start on a budget version of Tuvasa.

Some budget cards to consider adding:

Some cards to consider cutting:

  • Azorius Signet
  • Lightning Greaves
  • Selesnya Signet
  • Simic Signet
  • Swiftfoot Boots
  • Chromatic Lantern
  • Arcane Signet
  • Reclamation Sage
  • Llanowar Elves
  • Danitha Capashen, Paragon
  • Transcendent Envoy
  • Herald of the Pantheon
  • Starfield Mystic
  • Kestia, the Cultivator
  • Sun Titan
  • Creeping Renaissance

Consider more enchantments, less mana rocks and creatures? Adding more land auras as well as more enchantresses could replace mana rocks, Sol Ring is the exception. With only Sol then Stony Silence could disrupt your opponents artifacts. More advice for cuts is to streamline the creature base. Use the other creature spots to add more enchantments.

Danitha Capashen, Paragon , Herald of the Pantheon , Starfield Mystic and Transcendent Envoy could be cut for more low CMC enchantments since you have more low CMC enchantments then higher CMC ones which makes these cost reducers subpar. To replace Greaves and Boots for protection for Tuvasa instead use some auras. Vanishing can be repeatable protection for Tuvasa and all auras on her from removal even board wipes. When Tuvasa phases out all the auras she has also phase out. When she phases in at your next untap step all the auras also come back still with her.

Seal of Primordium and/or Seal of Cleansing are artifact/enchantment removal that are enchantments which can be saced at instant speed. Either Seal is an upgrade for Reclamation Sage .

Good luck with your deck.

DemMeowsephs on A CLAWsome SHELLebration of Crab

3 months ago

Hey there! Voltron is indeed a load of fun (check out my Voltron deck, yes shameless plugs), and I may just have some suggestions for you that I have found in my Voltron journey!

SKYBREAKER44 on Muldrotha, the Ebbing Tide

8 months ago

Current thoughts:

  • For sure adding Daring Apprentice to try, though may be too slow without haste.
  • Want to try Glen Elendra Archmage (though she was way cheaper when I last looked).
  • Plaguecrafter will be added, even if just to replace Fleshbag Marauder / Merciless Executioner.
  • Vanishing looks like a fantastic protection for Muldrotha, since I only need her on board on my turn.
  • Mindbender Spores just looks like a hilariously fun and lesser known old card, that just looks like a great deterrent to attacking.
  • Kaya's Ghostform is strictly better than Thrull Retainer, the buff doesn't matter much.
  • Remove Sol Ring for Arcane Signet, there are so many 2 colour pips I need the coloured mana.
  • For this reason, I also want to put in Lotus Field. Sacking 2 lands may hurt early game, but can be amazing late game.
  • Debating Journey to Eternity  Flip, the curve for the deck is low but getting an extra creature out of the graveyard at instant speed is pretty great even if costs 5 CMC to activate.
  • Glacial Chasm, it just, makes me happy and could be clutch in a pinch. The cumulative upkeep is no big deal since you can let it die, so having it in your graveyard could be an awesome safety net with the limited land destruction in the format. I think sacking a land and using your land drop for it would be terrible early to mid game, unless Azusa, Lost but Seeking is out.

Joe_Ken_ on Bruna But Different?

9 months ago

I love Vanishing in my Geist of Saint Traft aura Voltron deck since with how phasing works it will bring all the auras with it when it phases, making it really good for keeping your commander safe.

Tsal on I Invited My Big Brother is That Ok?

11 months ago

So taking another look at the list, your four major Braids combo pieces are:

Paradox Haze and Strionic Resonator to get multiple Braids triggers per turn. The resonator is also great because you can double your annihilator triggers off of eldrazi.

Vanishing and Vodalian Illusionist do the phasing tricks I mentioned earlier.

Between those four cards, you have CMC 1-3. The only real tutors to those things in blue come in the form of transmute effects. I already mentioned Drift of Phantasms which covers CMC 3. (Technically Fabricate can get you the resonator as well but it's a little more pricey)

If you want more consistent access to your CMC 1 and 2 spells, there's also Dizzy Spell and Muddle the Mixture

Tsal on I Invited My Big Brother is That Ok?

11 months ago

Overall, it looks like the deck has all the major Braids targets for budget play.

The first thing I recommend is to put in Drift of Phantasms as a second copy of Paradox Haze which is the best card in your deck.

The second thing I highly recommend is Vanishing and Vodalian Illusionist. You can use them defensively to protect your commander at instant speed. You can use them pro-actively - phasing out Braids, Conjurer Adept near the end of your own turn to ensure your opponents don't get her upkeep trigger. She'll phase back in before your untap step so you will get her triggers. You can also use these cards offensively to remove a single major threat that is causing you grief.

High Tide can push a turn past the limit when you need it to.

If you find you're low on draw power, Howling Mine and Kami of the Crescent Moon are "group hug" draw power. Hopefully you make better use of the extra cards than your opponent.

Windfall can be situational but if there's a player who's drawing too many cards, you can take advantage of their excess while also milling them pretty badly. Rush of Knowledge is arguably less situational since your deck churns out CMC + like it's its job.

Finally, Riptide Laboratory can be good in a pinch if your opponent is a jerk and targets Braids, Conjurer Adept for a nasty effect.

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