
Combos Browse all Suggest
- Archangel of Thune + Horizon Chimera + Sphinx's Revelation
- Archangel of Thune + Sphinx's Revelation
- Horizon Chimera + Sphinx's Revelation
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sphinx's Revelation
Instant
You gain X life and draw X cards.




Fluggleshmuggits on
Cube Eternal
5 months ago
IN
Bonny Pall, Clearcutter
Kitsa, Otterball Elite
Coruscation Mage
Arcane Artisan
Esper Sentinel
Warleader's Call
Teferi, Hero of Dominaria
Pyrogoyf
OUT
Hydroid Krasis
Merfolk Looter
Firebrand Archer
Mist Raven
Gideon's Triumph
Lightning Helix
Sphinx's Revelation
Blistering Firecat
TheForsakenOne on
Omnath, locus of all
5 months ago
You need a lot more cards that trigger Omnath, ideally you want to be hitting it every single turn but with lands that's already not going to happen. You barely have 6 cards in the deck that he'll trigger on, and while he will still draw you a card each turn you want to be adding that free mana. If you want a more goodstuff commander I'd recommend switching to Kenrith, the Returned King as a card that has more general value.
You seem to have a lot of just bad cards in here, giving the impression that you built this out of the cards you have lying around. Everyone has to start there, I did the same when I was starting out, but a lot of these go straight to the cutting floor. Aegis Turtle, Campus Guide, Sanguine Syphoner, Gutless Plunderer, Scytheclaw Raptor, Stromkirk Bloodthief, Hoverstone Pilgrim, Misleading Motes, Pilfer, Navigation Orb, Prophetic Prism, Tithing Blade Flip, and Clawing Torment are all on this list.
You also seem to have a weird sacrifice subtheme with Ravenous Amulet, Vampire Gourmand, Dreg Recycler, Ayara, First of Locthwain, Vein Ripper, and Liliana, Dreadhorde General. The problem with this is that you just don't have good token generators or sacrifice fodder to support this outside of Liliana, not to mention its complete disconnect from the Omnath theme. I'd cut them all except for Liliana and Vein ripper since those are just good cards by themselves.
For other miscellaneous cuts: Rest in Peace is probably unnecessary for the power level you're looking to play at, most of the time it's going to sit dead in your hand. You don't really have enough enter the battlefield effects for Blur to pull its weight. And you don't really seem to be putting out creature numbers necessary for Campaign of Vengeance to be worth the 5 mana. Invasion of Ravnica Flip is a decent card but the flip cares about 2 color pairs which seems out of place in this deck.
And are you sure you want to keep the infinite combo? Your deck is very low power, while that wincon is something more akin to something higher up. People are going to see you pull off the infinite out of nowhere and then have the perception of your deck based off of that when it'll probably only do it once every dozen or so games. I heavily suggest cutting Marauding Blight-Priest to avoid this.
For what you should add:
Pick and choose from the and cycles, those are pretty consistent 3 color spells that trigger Omnath.
Other suggestions: Villainous Wealth lets you turn all that mana into free spells of your opponents deck. A wincon in of itself.
Rienne, Angel of Rebirth if you put in more multicolored legends then this is a godsend, letting you play them over and over.
Maelstrom Nexus triggers Omnath and is just a really good card for casting big things like you want to.
Kodama's Reach is a second cultivate, which you definitely want.
Mirror Room / Fractured Realm copies a creature or doubles the triggers of all your stuff, including your commander.
Conflux tutors you three cards which is just great and with all the mana you should have you can have a nasty turn with this.
Annie Joins Up is removal and doubles your commander trigger. Also triggers Omnath's draw.
Wargate lets you tutor out whatever Permanent you need directly onto the battlefield, and is a good X spell for all your mana. Also see Chord of Calling or Rocco, Cabaretti Caterer for creatures specifically.
Yurlok of Scorch Thrash is great for adding a ton of mana over several turns. Also triggers Omnath
Sphinx's Revelation to turn that mana into a ton of lifegain and card draw.
Victory Chimes nets you 4 mana a turn with Omnath.
Koma, World-Eater is just a big guy that creates a bunch of tokens and is hard to get rid of. Also triggers Omnath.
Faeburrow Elder is another bloom tender that's also a 5/5 for 3 if you have a decent board.
Aragorn, the Uniter loves you casting multicolored spells because he'll trigger multiple times for each.
Zacama, Primal Calamity can be devastating with the amount of mana you can store. You can cripple your opponents with a string of her abilities.
Muldrotha, the Gravetide is great for recursion to spend all that mana. You'll basically never run out of things to play.
From your Maybeboard: Kroxa and Kunoros should be fun, and Polukranos Reborn Flip is just a decent creature that also triggers Omnath. Rebuild the City is decent mega ramp that also creates bodies. If you add enough 3 color stuff Meeting of the Five would be great for a massive turn (I would also suggest Threefold Signal if you hit that level). Everything else I don't think is worth adding, you seem to have ambitions for Battle synergy but most of those don't trigger Omnath, I think that would be better saved for another deck.
Tl;Dr: Add more stuff that triggers Omnath and cut out the bulk. Add more ramp and think long and hard about if you do really want that infinite in a deck that cannot match it's power level and the hate it will bring on you.
fluffyeel on
Sen Triplets - Esper Control (Seeking Help)
1 year ago
I would joke about "how can it be a Stax deck without Smokestack", but that's separate, and instead I'll offer up some possibly evil advice:
- Teferi's Puzzle Box or any wheel effect (like Echo of Eons) is obnoxious with Narset, Parter of Veils or Notion Thief. You could also go for Alms Collector for extra obnoxiousness.
- Raffine's Tower is a fetchable tri-land, so highly recommended. Not sure what your budget is, but other handy lands include Reflecting Pool, Field of the Dead (if you can swap out some lands for snow lands), Mana Confluence, Temple of the False God, the Fetches on-color (or even Prismatic Vista or Fabled Passage if you're basic-heavy). If you're basic heavy, maybe go for Back to Basics if you know there are lots of non-basic lands running around...
- In terms of Teferi's Protection comboing, why not Sunder?
- For removal, I highly recommend Vindicate and Anguished Unmaking. Elspeth Conquers Death is pinpoint plus reanimation, which can be handy. Cyclonic Rift is really quite pricey (surprisingly), but an excellent nuke.
- As for stealing opponents' things, I can suggest Commandeer, Desertion
, Gonti, Lord of Luxury, Telemin Performance... you could also use things like Silent-Blade Oni, Ink-Eyes, Servant of Oni, and Fallen Shinobi for extra stealing fun, but given that they're Ninjas, they don't work as well without a dedicated Ninja strategy.
- Thalia, Heretic Cathar is another fun "Stax" card, as is Authority of the Consuls.
- Tutors are awesome (Demonic Tutor, Vampiric Tutor, Enlightened Tutor, Mystical Tutor, Profane Tutor, Lim-Dul's Vault...), but not sure which ones you have ready access to. I also recommend Expedition Map to help get more lands.
- For some card draw, Teferi, Time Raveler, Sphinx's Revelation, and Fact or Fiction might be worth considering.
Maccano1 on
Urza's Artifact Buddies
2 years ago
2ND ROUND OF CHANGES:
REMOVED: Temple of Deceit, Temple of Enlightenment, Temple of Silence, Tempered Steel, Liquimetal Torque, Scholar of New Horizons, Thopter Shop, Sphinx's Revelation, Bident of Thassa, Alela, Artful Provocateur, Etched Champion, Armix, Filigree Thrasher, Myr Battlesphere, Filigree Attendant, Vedalken Humiliator, Tawnos, Solemn Survivor, Losheel, Clockwork Scholar, Marionette Master, Teshar, Ancestor's Apostle, Ethersworn Adjudicator, Indomitable Archangel
ADDED: Glimmervoid, Power Depot, Forsaken Monument, Mind Stone, Darksteel Ingot, Hedron Archive, Dance of the Mance, Thoughtcast, Thirst for Knowledge, Master Transmuter, Lodestone Golem, Research Thief, Treasure Keeper, Mycosynth Golem, Myr Retriever, Sculpting Steel, Mechtitan Core, Mystic Forge, Dispeller's Capsule, Dispatch, Burnished Hart
COMMENTS: Deck feels powerful, but one dimensional in that it's just trying to pump out big dumb creatures asap; kinda cool. I've played 3-4 times with the current iteration and I'm looking to speed the deck up a little bit; lands coming in tapped, not quite enough draw, and too many non-artifact creatures being the two major areas of focus. I've actually reduced the amount of creatures with this round of changes so I need to check that this is OK.
Lands probably need more work, still too many tapped lands by far. Scholar of New horisons is fine, just doesn't fit in the deck, same with Tawnos (who likely needs his own deck, but I have done a few cool things with him). Tempered Steel, Indomitably Archangel and Ethersworn Adjudicator were hard cuts. But I've added removal, ramp in so I want to see if that's better. Tempered Steel with the thopters was particularly good and may get added in.
nbarry223 on LOTR... Modern Legal?
2 years ago
I'm hopeful they won't push it like MH2, where everything power-creeps, but instead make support for specific archetypes that would otherwise warp standard too much.
Like control is honestly a little lacking. You mostly see combo or low to the ground aggro decks in my opinion, even "control" decks are more tempo control than pure control back in the days of Celestial Colonnade and Sphinx's Revelation where you just removed everything and eventually killed them with lands.
I'd also like to see some tribal support that would otherwise be too strong for standard, along with some archetypes that have been slipping off, like Tron.
They probably won't do anything as forward thinking as that, and it will be just cards that are pushed too much, but hopefully those pushed cards are more control oriented instead of speeding up the format even further. We are getting to the point where the turn 4 rule is almost to a turn 3 rule in my opinion, so the format has definitely sped up with all of the pushed cards.
slasherturtle on
Gimme That!
2 years ago
I fucking adore this deck, I don't have too many notes.
Arcane Lighthouse would be nice to take control of creatures with Hexproof or Shroud.
Something like Phyrexian Tower, Viscera Seer, or Yawgmoth, Thran Physician might be nice so you can sacrifice the creatures you steal for free if you can't untap Merieke, or if you use something other than Merieke to steal it.
Exsanguinate/Torment of Hailfire and maybe even Sphinx's Revelation would both make good use of your infinite mana combo, since there aren't too many payoffs for it. Without a few decent X spells you might find it doesn't do a lot for you.
NV_1980 on
Riddle Me This, Riddle Me That
2 years ago
This looks like fun but it also looks a bit (too) slow as most cards in your deck have an average CMC of 5+ and it will take on average five turns to summon your commander in order to cheat your creatures into play. I think there are ways to keep your deck budget, while still increasing its speed. First off, I think adding the talismans (Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress) would help.
Second, a few cheap scrying/draw resources like Portent, Esper Charm, Index, Telling Time, Otherworldly Gaze, Opt, Dream Cache, Serum Visions and Sphinx's Revelation can really help you find the cards you need a bit quicker.
Hope this helps.
Necramus on
2 years ago
Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.
Things like:
You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.
I'd suggest going for some fetches, checks, and shocks like:
You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.
I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!
Don't tell Rett I gave you so many suggestions XD
-Blake
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