Clawing Torment

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Clawing Torment

Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets -1/-1 and can't block.

Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."

nuperokaso on Orzhov Sacrifice Clerics

10 months ago

nuperokaso on Ninjas and Rogues

10 months ago

Remember that you are an aggro deck. As such, you want to lower your mana curve. You don't want to give up on card advantage, but you are willing to ignore life gain and pay some life instead.

RekkaNoKen on Endeavor (M)

1 year ago

Thank you both for the feedback, I especially love the suggestions of Honden of Infinite Rage and Sterling Grove! I am currently biased towards 4 copies of Nine Lives as they have helped in many of the games I've played so far, but I agree that some copies could be removed depending on the matchup. I was only running 2 copies of Sanctum of Stone Fangs since it is legendary and since Clawing Torment can also be a win-con, but I can definitely see dropping the latter and other shrines for more Stone Fangs or Infinite Rage. At this point, I will focus on adding the key shrines instead of Mechanized Production and adjust the mana, hopefully without sacrificing a turn 3 Nine Lives.

wallisface on Endeavor (M)

1 year ago

I like the concept. Some thoughts:

  • Sanctum of Stone Fangs is the only real card you need here to win out the game, i’d go to 4x of these. I’d also suggest playing a playset of Sterling Grove to both help find and protect your “cannot die” combo (yeah this will mean splashing green).

  • to fit in the above cards, i’d drop all of the Clawing Torment, Honden of Night's Reach, and Sanctum of Tranquil Light. Honden might do nothing as your opponent may already be empty handed before it drops. Tranquil-Light also feels super slow. Clawing Torment is ok but more situational than Stone—Fangs.

Kazierts on Monoblack Burn [Budget/Casual/Jank]

1 year ago

wallisface, I'm sorry. I actually thought aggro meant closing the gams quickly with creatures. I'll keep that in mind.

Same as with the Chancellor, Clawing Torment is very cheap, so buying a few copies to playtest wouldn't hurt. I'll also consider a few Sinister Possession copies too. I guess I can just put other options to deal with control in the side.

Thanks for explaining things better. I've always heard burn decks had issues in the late game due to not having gas. From the way you explained, it seems like this is something almost inherent to the archetype. Monoblack is definitely way weaker than the red version, but it's also funnier, which is why I'm not really worried about optimizing it too much.

Kazierts on Monoblack Burn [Budget/Casual/Jank]

1 year ago

wallisface, in regards to your thoughts:

  • Yes, Fruit of Tizerus isn't great, just as Shock isn't for . However, doesn't have many equivalents to Lightning Bolt.

  • Following on the topic of a Bolt equivalent, I considered Chancellor of the Dross, but it's a problematic card. It's really only useful on the first turn, becoming even worse on later turns, since its only utility would be Smallpox fodder.

  • Again I have to agree with your assessment, but just with Sword-Point Diplomacy. 3 mana is kinda slow for burn decks, but I also know one of the main problems with burn decks is they tend to run out of gas. Sword-Point Diplomacy can burn and provide card advantage. Sign in Blood on the other hand is a bit better, being 2 mana. Probably the better option would be Night's Whisper, but it's a bit out of budget.

  • Clawing Torment, as well as some cards like Sinister Possession and Contaminated Bond, can be pretty decent against more aggressive decks, but useless against more control decks. For this reason I opted to run card draw. I'll still consider you suggestion and add the Chancellor to the maybe, just to playtest and see how well it works.

The deck isn't meant to be aggro. I'm just dumb and wrote something in the descprition that isn't what I wanted to meant. I'll change it to aggressive.

Really appreciate the suggestions!

wallisface on Monoblack Burn [Budget/Casual/Jank]

1 year ago

Some thoughts:

  • in the same way that Shock is too weak for burn to play, I suspect Fruit of Tizerus is too weak here… having a card only remove 2 life feels too low to be worth it.

  • if you’re trying to be aggro, both Sword-Point Diplomacy and Sign in Blood don’t feel appropriate. Both of these cards are slow and don’t apply any pressure to the opponent. Furthermore aggro decks shouldn’t have to worry about card draw as they’re aiming to close-out the game before that matters (and in general both these cards suck even if you’re wanting card draw).

  • as far as better options to replace the above, i’d suggest considering Chancellor of the Dross, and/or Clawing Torment. Torment just seems like it should rack up some good damage and keep your life total higher, while Chancellor feels a lot more risky (it’s not really castable and a dead draw), but could be good if you find it in your opening hand (immediate damage and an easy discard option when you smallpox)

Bilo-the-do on Wither jank

1 year ago

wallisface Grind / Dust is a card I didn't see while building this. But I'll probably work it in for Clawing Torment. So thank you for that. I have Return to Nature bc the deck doesn't have much to deal with artifacts or enchantments. The reason the sideboard looks the way it does is bc I play more casual. Not so much competitive and I'm just looking for a good time.but I'LL take a look at your deck

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