Clawing Torment

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Clawing Torment

Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets -1/-1 and can't block.

Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."

TheForsakenOne on Omnath, locus of all

2 months ago

You need a lot more cards that trigger Omnath, ideally you want to be hitting it every single turn but with lands that's already not going to happen. You barely have 6 cards in the deck that he'll trigger on, and while he will still draw you a card each turn you want to be adding that free mana. If you want a more goodstuff commander I'd recommend switching to Kenrith, the Returned King as a card that has more general value.

You seem to have a lot of just bad cards in here, giving the impression that you built this out of the cards you have lying around. Everyone has to start there, I did the same when I was starting out, but a lot of these go straight to the cutting floor. Aegis Turtle, Campus Guide, Sanguine Syphoner, Gutless Plunderer, Scytheclaw Raptor, Stromkirk Bloodthief, Hoverstone Pilgrim, Misleading Motes, Pilfer, Navigation Orb, Prophetic Prism, Tithing Blade  Flip, and Clawing Torment are all on this list.

You also seem to have a weird sacrifice subtheme with Ravenous Amulet, Vampire Gourmand, Dreg Recycler, Ayara, First of Locthwain, Vein Ripper, and Liliana, Dreadhorde General. The problem with this is that you just don't have good token generators or sacrifice fodder to support this outside of Liliana, not to mention its complete disconnect from the Omnath theme. I'd cut them all except for Liliana and Vein ripper since those are just good cards by themselves.

For other miscellaneous cuts: Rest in Peace is probably unnecessary for the power level you're looking to play at, most of the time it's going to sit dead in your hand. You don't really have enough enter the battlefield effects for Blur to pull its weight. And you don't really seem to be putting out creature numbers necessary for Campaign of Vengeance to be worth the 5 mana. Invasion of Ravnica  Flip is a decent card but the flip cares about 2 color pairs which seems out of place in this deck.

And are you sure you want to keep the infinite combo? Your deck is very low power, while that wincon is something more akin to something higher up. People are going to see you pull off the infinite out of nowhere and then have the perception of your deck based off of that when it'll probably only do it once every dozen or so games. I heavily suggest cutting Marauding Blight-Priest to avoid this.

For what you should add:

Pick and choose from the and cycles, those are pretty consistent 3 color spells that trigger Omnath.

Other suggestions: Villainous Wealth lets you turn all that mana into free spells of your opponents deck. A wincon in of itself.

Rienne, Angel of Rebirth if you put in more multicolored legends then this is a godsend, letting you play them over and over.

Maelstrom Nexus triggers Omnath and is just a really good card for casting big things like you want to.

Kodama's Reach is a second cultivate, which you definitely want.

Mirror Room / Fractured Realm copies a creature or doubles the triggers of all your stuff, including your commander.

Conflux tutors you three cards which is just great and with all the mana you should have you can have a nasty turn with this.

Annie Joins Up is removal and doubles your commander trigger. Also triggers Omnath's draw.

Wargate lets you tutor out whatever Permanent you need directly onto the battlefield, and is a good X spell for all your mana. Also see Chord of Calling or Rocco, Cabaretti Caterer for creatures specifically.

Yurlok of Scorch Thrash is great for adding a ton of mana over several turns. Also triggers Omnath

Sphinx's Revelation to turn that mana into a ton of lifegain and card draw.

Victory Chimes nets you 4 mana a turn with Omnath.

Koma, World-Eater is just a big guy that creates a bunch of tokens and is hard to get rid of. Also triggers Omnath.

Faeburrow Elder is another bloom tender that's also a 5/5 for 3 if you have a decent board.

Aragorn, the Uniter loves you casting multicolored spells because he'll trigger multiple times for each.

Zacama, Primal Calamity can be devastating with the amount of mana you can store. You can cripple your opponents with a string of her abilities.

Muldrotha, the Gravetide is great for recursion to spend all that mana. You'll basically never run out of things to play.

From your Maybeboard: Kroxa and Kunoros should be fun, and Polukranos Reborn  Flip is just a decent creature that also triggers Omnath. Rebuild the City is decent mega ramp that also creates bodies. If you add enough 3 color stuff Meeting of the Five would be great for a massive turn (I would also suggest Threefold Signal if you hit that level). Everything else I don't think is worth adding, you seem to have ambitions for Battle synergy but most of those don't trigger Omnath, I think that would be better saved for another deck.

Tl;Dr: Add more stuff that triggers Omnath and cut out the bulk. Add more ramp and think long and hard about if you do really want that infinite in a deck that cannot match it's power level and the hate it will bring on you.

nuperokaso on Orzhov Sacrifice Clerics

1 year ago

nuperokaso on Ninjas and Rogues

1 year ago

Remember that you are an aggro deck. As such, you want to lower your mana curve. You don't want to give up on card advantage, but you are willing to ignore life gain and pay some life instead.

RekkaNoKen on Endeavor (M)

2 years ago

Thank you both for the feedback, I especially love the suggestions of Honden of Infinite Rage and Sterling Grove! I am currently biased towards 4 copies of Nine Lives as they have helped in many of the games I've played so far, but I agree that some copies could be removed depending on the matchup. I was only running 2 copies of Sanctum of Stone Fangs since it is legendary and since Clawing Torment can also be a win-con, but I can definitely see dropping the latter and other shrines for more Stone Fangs or Infinite Rage. At this point, I will focus on adding the key shrines instead of Mechanized Production and adjust the mana, hopefully without sacrificing a turn 3 Nine Lives.

wallisface on Endeavor (M)

2 years ago

I like the concept. Some thoughts:

  • Sanctum of Stone Fangs is the only real card you need here to win out the game, i’d go to 4x of these. I’d also suggest playing a playset of Sterling Grove to both help find and protect your “cannot die” combo (yeah this will mean splashing green).

  • to fit in the above cards, i’d drop all of the Clawing Torment, Honden of Night's Reach, and Sanctum of Tranquil Light. Honden might do nothing as your opponent may already be empty handed before it drops. Tranquil-Light also feels super slow. Clawing Torment is ok but more situational than Stone—Fangs.

Kazierts on Monoblack Burn [Budget/Casual/Jank]

2 years ago

wallisface, I'm sorry. I actually thought aggro meant closing the gams quickly with creatures. I'll keep that in mind.

Same as with the Chancellor, Clawing Torment is very cheap, so buying a few copies to playtest wouldn't hurt. I'll also consider a few Sinister Possession copies too. I guess I can just put other options to deal with control in the side.

Thanks for explaining things better. I've always heard burn decks had issues in the late game due to not having gas. From the way you explained, it seems like this is something almost inherent to the archetype. Monoblack is definitely way weaker than the red version, but it's also funnier, which is why I'm not really worried about optimizing it too much.

Kazierts on Monoblack Burn [Budget/Casual/Jank]

2 years ago

wallisface, in regards to your thoughts:

  • Yes, Fruit of Tizerus isn't great, just as Shock isn't for . However, doesn't have many equivalents to Lightning Bolt.

  • Following on the topic of a Bolt equivalent, I considered Chancellor of the Dross, but it's a problematic card. It's really only useful on the first turn, becoming even worse on later turns, since its only utility would be Smallpox fodder.

  • Again I have to agree with your assessment, but just with Sword-Point Diplomacy. 3 mana is kinda slow for burn decks, but I also know one of the main problems with burn decks is they tend to run out of gas. Sword-Point Diplomacy can burn and provide card advantage. Sign in Blood on the other hand is a bit better, being 2 mana. Probably the better option would be Night's Whisper, but it's a bit out of budget.

  • Clawing Torment, as well as some cards like Sinister Possession and Contaminated Bond, can be pretty decent against more aggressive decks, but useless against more control decks. For this reason I opted to run card draw. I'll still consider you suggestion and add the Chancellor to the maybe, just to playtest and see how well it works.

The deck isn't meant to be aggro. I'm just dumb and wrote something in the descprition that isn't what I wanted to meant. I'll change it to aggressive.

Really appreciate the suggestions!

wallisface on Monoblack Burn [Budget/Casual/Jank]

2 years ago

Some thoughts:

  • in the same way that Shock is too weak for burn to play, I suspect Fruit of Tizerus is too weak here… having a card only remove 2 life feels too low to be worth it.

  • if you’re trying to be aggro, both Sword-Point Diplomacy and Sign in Blood don’t feel appropriate. Both of these cards are slow and don’t apply any pressure to the opponent. Furthermore aggro decks shouldn’t have to worry about card draw as they’re aiming to close-out the game before that matters (and in general both these cards suck even if you’re wanting card draw).

  • as far as better options to replace the above, i’d suggest considering Chancellor of the Dross, and/or Clawing Torment. Torment just seems like it should rack up some good damage and keep your life total higher, while Chancellor feels a lot more risky (it’s not really castable and a dead draw), but could be good if you find it in your opening hand (immediate damage and an easy discard option when you smallpox)

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