Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Telling Time Discussion
3 weeks ago
Hey, you're welcome.
The first cuts to consider are Temple of the Dragon Queen and 3 other lands since 40 lands is too much. In place of some lands add some lower CMC scry/draw such as Brainstorm, Augury Owl, Preordain, Telling Time. The idea is these cards can replace lands because they're one or two mana, easy to cast, that can help to find lands if you need a land, find/draw other cards or most important help to setup the top card of your library for Yuriko. The scry 3 of Augury Owl is nice since it's a flying creature to return to your hand to cast again.
The more lower CMC creatures who have evasion or can give itself or another creature evasion you add the better the creature base will be for Yuriko. There's a large amount of budget creatures to choose from therefore there's really no reason to play many nonNinja creatures who don't have evasion.
Some other cards to consider cutting:
- Pharika's Cure
- Wall of Frost
- Bone to Ash
- Vampire Spawn
- Calcite Snapper
- Shipbreaker Kraken
- Inkwell Leviathan
- Shambling Ghast
- Hoard Robber
- Death-Priest of Myrkul
- Zombie Ogre
- Scion of the Swarm
- Thassa's Intervention
A more complex budget interaction is Cunning Evasion or Grazilaxx, Illithid Scholar with Yuriko and other Ninjutsu. You keep bouncing Ninjas who are blocked and then Ninjutsu them while still in combat. This is helpful with Yuriko and other Ninjas because they will not always have evasion. Any Ninja who has a trigger when it does combat damage to a player such as Ingenious Infiltrator benefits from being able to be blocked then bounced and then Ninjutsu while still in combat, before combat damage step.
Some other cards to consider adding later on that are a little more expensive price, but still budget:
- Arcane Adaptation: this makes all creatures you control a Ninja as well as a Rogue. This is a powerful effect because then each creature who does combat damage to an opponent triggers Yuriko.
- Varragoth, Bloodsky Sire: it's a Rogue who's boast ability can tutor for any card and put that card on top of your library. You can activate boast at any time after Varragoth is declared as an attacker thus you can set up the top card of your library in combat before Varragoth dies if that is what is going to happen and before you do combat damage to a player.
- Fallen Shinobi: Ninja with a potentially busted trigger when you do combat damage to an opponent, but the power of it depends on what cards you exile from the top of your opponent's library.
4 weeks ago
Hey, well done so far on a budget for your first Commander deck.
Budget cards that have high CMC, but can be cast for much less mana then their CMC are good with Yuriko. They can do lots of damage by revealing them with Yuriko and then cast them later on for less mana.
Dig and Cruise have Delve which lets you exile cards from your graveyard to reduce the colorless mana of the casting cost. Discovery/ Dispersal is a Split card and the CMC of it is the combined cost of both sides. It has a CMC of 7 and you can choose to cast either side, but only one side. The other two cards have Aftermath and just like Split cards the CMC is the combined cost of both sides. Commit / Memory has a CMC of 10. You first cast Commit, then if you want to can cast Memory from your graveyard, but then exile the card.
More budget cards that can let you manipulate the top card of your library give more control over what card you can reveal with Yuriko.
Brainstorm is powerful for one mana instant because if you have a high CMC card in your hand you can draw three cards and then put that card on top of your library before you attack.
Walk the Aeons and Notorious Throng are budget extra turn spells to have another turn to attack again. Throng works with Rogues when any Rogue does damage to a player you can cast Throng for it's Prowl cost to create Faerie Rogues and take an extra turn.
If interested in any of these suggestions I offer more advice including cuts to consider. Good luck with your deck.
1 month ago
Honestly not having Brainstorm hurts modern miracles a lot but I've always wanted to make it work. My first comment is having 8 miracle boardwipes seems really overkill. I'd probably cut most of the devastation tides. Also, I don't think 4 Entreat the Angels are needed since its a finisher.
Maybe Crystal Ball? I'm not sure. I've tried this one a few times as like a terrible version of divining top but it might be too slow for the current meta.
If you decide to go the blink version mainboard, there could be some value in using Riverwise Augur. And maybe replacing momentary blink with Ephemerate. You could maybe combine the two plans this way to make up for not having Brainstorm.
2 months ago
Goal with Multiple Choice is to always hit mode 4 off Kefnet. Most likely play after that is just to cycle it with the first mode. Worst case scenario, hit it on mode 4 again.
Cavalier of Gales has absolutely overperformed - here's the thing about about this deck: Brainstorm and Dream Cache are super important for setting up loops, but even then are obviously great as single cast to get the right stuff on the top of your library - or even dig for Kefnet if he dies. Cavalier can do that too, but as a second Brainstorm effect, he can put Brainstorm or Dream Cache back on top of the library (if I tutored for them or drew them while Kefnet was offline), setting up a new loop. I'd call him a "pet" card for me for this deck.
You're probably right about Wasteland . I don't think I can squeeze in another colorless, so I'll probably swap it back at some point. Just testing out some new stuff for now!
6 months ago
Made a number of updates - 20 cards changed in total including commander (Roon removed in favor of Chulane):
Removed Roon of the Hidden Realm , 3x Island , 2x Forest , 2x Plains , Selesnya Signet , Simic Signet , Telling Time , Brainstorm , Ponder , Preordain , Foresee , Time Reversal , Terminus , Kiora, the Crashing Wave , Tamiyo, Field Researcher , Darksteel Ingot , and Terastodon
Added: Chulane, Teller of Tales , 2x Snow-Covered Island , 2x Snow-Covered Plains , 2x Snow-Covered Forest , Flooded Grove , Arcane Signet , Teferi's Ageless Insight , Tatyova, Benthic Druid , Ice-Fang Coatl , Reveillark , Prime Speaker Zannifar, Brago, King Eternal , Vesperlark , Glen Elendra Archmage , Seedborn Muse , Soulherder , Beast Whisperer , and Commander's Sphere
7 months ago
You have a lot of 5+ cmc cards and not a lot of lands to guarantee they get cast. I'd rather have more mill spells and creatures in the 1-3 range to ensure you're advancing the gameplan in the early stages of the game, especially with only 19 lands. If you do want to keep costs high, Broken Ambitions could make a lot of sense as your counterspell of choice. Otherwise, I like Didn't Say Please or Drown in the Loch for mill, Cryptic Command for flexibility, Dream Fracture for forced draw, or Mana Leak if you just need something efficient on a budget. In replacing Brainstorm, it depends on whether your intentions are to draw as many cards as possible for Jace's Erasure or stack your deck. Visions of Beyond is the more obvious solution to both problems if you can afford it. For card draw, some options are Sphinx's Tutelage, Psychic Corrosion, wheels like Windfall, symmetrical draws like Howling Mine, and maybe a sink like Blue Sun's Zenith. For the more general plan of fixing your draws cheaply, Halimar Depths, Serum Visions, Sleight of Hand, and Telling Time are options that come up frequently.
1 year ago
Thanks for sharing jdc . I did not notice these decks in the winning lists for some reason. I do check frequently.
What is most interesting about these lists is that they run all 4 Weather the Storm in the maindeck, which is actually a pretty good move. The other thing they all have in common is that they no longer play Jace's Erasure, which also makes sense in terms of streamlining the deck. Although the deck will mill more slowly, it becomes practically impossible to interact with and also encourages you to play better draw spells (ie. Impulse and Pieces of the Puzzle over Brainstorm and the like).
I think there's some great innovation here and I'll have to change up my own list to see how I like it!
1 year ago
Good morning Musasaki!
Here are some suggestions:
- Remove Temple of the False God and add Evolving Wilds and Terramorphic Expanse (Brings card total to 101, we'll fix that!)
- Remove Dimir Keyrune (See? Fixed the card total!)
- Cut River Serpent, it doesn't seem too helpful in the deck except for may the cycling... but we can add Windfall, Phyrexian Arena, and Brainstorm for card draw. (Card Count 102..?)
- Striped Riverwinder can go away (101 Cards)
- Never / Return seems unnecessary... back to 100
- Treasure Cruise sound awfully expensive in the CMC to keep (99 cards)
- Telling Time can be removed because we added card draw elsewhere (98!)
- Adding an alternate way to win... Revel in Riches and Pitiless Plunderer get some treasure. (100!)