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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
2 weeks ago
I'll give you a few tips from my limited experience with 5 Colour decks and how they achieve their mana requirements.
My first point is that combining the Bounce Guild lands with numerous ETB tapped lands will feel incredibly bad, I would definitely throw in more untapped lands if you're going to use that many Bounce lands. I love the Bounce lands, but they should be played mostly with other lands that ETB untapped, like Basic lands, bouncing an ETB tapped land is not fun in my experience.
I would encourage you to lean into Green ramp, there is lots of it that's very good, including options that find dual lands that have Basic types (or even Triomes if your budget permits, but there are budget fetchable duals out there). To make that Green ramp work you probably would want more Forests because a Forest and ramp spell can fix your mana for you.
Another thing I noticed that helps 5 Colour decks is the fact that you can use budget fetchlands of all sorts. The worst of my favourite 3 is Myriad Landscape, followed by Blighted Woodland and Krosan Verge. Krosan Verge can technically find all 5 colours by itself if you use Triomes, because it can find non-Basics, but there is also Murmuring Bosk to help. In addition to these types of fetchlands, you might find some use for the old Panorama cycle from Alara, Esper Panorama, Jund Panorama, Bant Panorama, Grixis Panorama, and Naya Panorama. None of those are truly great cards, but in a pinch they both enter untapped while eventually offering good fixing. A nice perk to using more Basics is that you are better at enduring non-Basic hate, not sure if people use stuff like that in your area.
Their is the odd good land worth looking at if you want budget mana fixing, the pain lands Sulfurous Springs or Adarkar Wastes are very strong fixing options that are relatively cheap, people use these in budget cEDH builds, they're perfect if you want good non-Basics for a low price, the Enemy pair from that cycle (Shivan Reef and Caves of Koilos are generally quite cheap, the Ally pairs are pricy). There is also the odd land like Exotic Orchard that can fix pretty well, but most 5 colour lands that enter untapped are pricey.
My final suggestion is that I found it helpful to run more ramp than usual in my 5 Colour decks, as well as more lands total. My 5 Colour Sisay deck has 39 lands and iirc over 20 ramp spells/effects (some work as combo pieces), and my Reaper King deck has 38 lands and around 15 ramp sources. It's a big hassle to get 5 colours consistently, but if you straight up run extra lands and ramp it becomes much easier.
A few more general pointers, I noticed you don't have Crux of Fate in here, it's usually pretty good in a Dragon deck. You also might like Stinging Study as a big draw spell. It's usually not as good as Stinging Study, but Imposing Grandeur also exists. Bring to Light and Wargate are two pretty strong tutors, perfect if you want to power your deck up a bit.
9 months ago
I get the feeling that you're not into wiping the board, but I suspect Crux of Fate would probably fit. You can even dig it out with Bring to Light, wiping non-Dragons will miss your Commander (if you had to cast) and any Changelings while wiping most other creatures.
I think you've got enough non-Changelings to make digging out Maskwood Nexus pretty solid, maybe Wargate? There are lots of other ways to dig out The World Tree fwiw, many pretty affordable, if you can set up both Tree and Nexus (and have lots of mana) you should win on the spot, and it's not even 'infinite combo'. Wargate is just a nice fit because it can find any permanent, so in a pinch it can also just ramp out a land for 3 mana, iirc that's better than the going rate for non-basic ramp.
With your CMC of 9 Commander, you might consider Stinging Study, it's like a tiny Ad Nauseum that costs way less life, works without casting your Commander too.
It's a bit of a weird fit (and is big and clunky), but Avenger of Zendikar is really good in a higher land count Changeling deck, each land pumps your Changelings for you too, in addition to making a bunch of blockers. I run it with some budget fetches like Krosan Verge, which can find non-basics like duals or triomes for great fixing, Myriad Landscape which is okay fixing because it can find Green, and Blighted Woodland which I feel has a low opportunity cost as it'll ramp me as an instant if kept mana up for something and didn't need it.
It's a bit small, but Scarecrone can be a so-so card if you ever decide to toss Haakon in, with your Eminence ability you can recast Universal Automaton for free, so it's just 1 to draw a card and get a sacrifice/death trigger.
If you don't want to run actual counters, you might sneak a Patron Wizard in to help deal with wipes, you've got some Vigilance sources even.
10 months ago
1 year ago
Regarding Wargate - If you are investing 4 mana into an Amulet of Vigor, you are generally better off investing in your threat (in my opinion) or just running Stone-Seeder Hierophant since it is essentially an upgraded Amulet of Vigor, letting you choose what to untap. The same can be said about finding a land. In most scenarios, if you are paying that much for a land, it is a bounce so you can go off. I will sometimes tutor for Elvish Reclaimer to achieve that, but I try not to need to.
One of my biggest issues with Wargate is that it is 3 different colored mana, which often means we are capable of getting to 5+ mana just as easily with our manabase, in which case, there's better things to do than overpay for a combo piece to get to our payoff cards. Wargate is definitely flexible enough, and I would probably consider it a lot more strongly if it was something like instead of .
1 year ago
Gotcha, didn't see Glittering Wish mentioned so I figured I'd ask just in case. If Bring to Light works entirely better in practice, that's totally valid. I'll think on possible alternatives to The Gitrog Monster.
Gotcha. I figured having a searchable creature approximation of Amulet of Vigor could be worthwhile, but I can definitely see how another, less powerful one doesn't necessarily benefit the deck.
I see. I wondered if Wargate might be useful since it can get either a land for 3, an Amulet of Vigor for 4, neither of which Bring to Light or Eladamri's Call can do, while also getting creatures with enough mana. If those two upsides don't have enough payout, though, it's more expensive and not really worth it.
1 year ago
I ran Glittering Wish for a while (1 yr+ or so), but I found Fae of Wishes was a better wish option, since it had synergy with Turntimber Symbiosis Flip and had more options when found with Mosswort Bridge. I ultimately cut it for Bring to Light in the current version. I definitely agree on The Gitrog Monster but I need a target for Bring to Light when I don't have Amulet of Vigor in play, and that was the best I could come up with. I am more than open to suggestions of an instant/sorcery or creature that does more at <= 5 CMC (4 or less would be ideal, as 5 CMC pushes it).
Lotus Cobra is also a card I ran for quite a while, and is okay, but doesn't really do much when we don't have lands in hand, and is less powerful than an extra land creature in most cases. If you can cast a titan, it is a free creature, since you get your mana back on the first land fetch, so it is pretty good. I view it as a less powerful Amulet of Vigor for all intents and purposes.
1 year ago
The Gitrog Monster and Turntimber Symbiosis Flip stick out to me as maybe the weakest links. Grain of salt since I've never played with or against the deck. Thoughts on Glittering Wish, Lotus Cobra, Wargate? No idea if any of them would actually be good.