Creature — Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
|Have (2)||TrystonSpencer , mcstevo|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Hydroid Krasis Discussion
5 hours ago
6 days ago
It may be worth checking some of the old wolf run lists out from the back in 2010ish times (my favorite time to play magic in standard, such good memories).
Inkmoth Nexus as a 1 of may be a fun win con, something to help out.
You have a ton of ramp, I would love to see more done with it. I have suggestions, but I also see the argument against them to try and keep the deck mono green and the land base easy.
You do have the capabilities of running certain non green cards as long as they only have one non-green mana cost, it may be worth running 2-3 Breeding Pool s and Stomping Ground (which you have, another may help)
Bonfire of the Damned , I played in an IQ way back when and added 3 of this card for fun to my Jund Beats list, I made top 8 going undefeated until the first round with rough luck and Bonfire was just incredible. Board wipe and damage on them. 2-3 may help a bit for wiping out opponent's fields.
Hydroid Krasis : I am running this in my blue green tron list, life gain, draw, and a huge body, it is perfect for huge ramp lists.
Finale of Devastation might be a good 2-of, mana outlet and a win con, let's you fetch a fatty and blow your opponent out, that might also allow you to run a few old-growth trolls over the empaths.
These are just suggestions and I can understand counterpoints, you've obviously played this list a ton and know its ins and outs. For me at a cursory glance it just seems like you have huge mana ramp potential with little outlets. When I play ramp, I want to be able to use all the mana I have to railroad my opponent.
2 months ago
I've been on the receiving end of my friend's Pir and Toothy deck many a time! Some food for thought!
I've seen some good plays come from cards that move around +1/+1 counters, things like Nesting Grounds , Forgotten Ancient get nutty when you have doubling season or anything like Hardened Scales around. Spike Weaver is another card that I don't see getting a lot of love, particularly if you have ways to give it +1/+1 counters, can help stall creature based swarm decks to get you to the late game!
2 months ago
I would also run more Sanctum of Ugin so you can chain Deep Fiends together and keep tapping stuff.
2 months ago
Hello rog0325. Sorry for taking a while to respond.
It looks like you made some adjustments to your deck already and it is looking better. I Would try to add another copy of Nissa, Who Shakes the World to your deck and maybe 1 more Cultivate . The reason for these additions is they will help your Hydroid Krasis become a much stronger payoff if you play it after resolving the previously mentioned cards.
I hope the deck is working out for you if you have had a chance to try it with the changes.
4 months ago
5 months ago
@multimedia: Thanks for the Tips. I will include some of your suggestions in the Future, especially Fierce Empath , Garruk's Uprising , Path of Ancestry and Shared Summons . I won't include Kiora's Follower or Vizier of Tumbling Sands because I'm not a Fan of Untapper.
@kurban1213: Thanks for your Suggestions. The whole thing around islandwalk was something I played in the first version of this Deck as it resolved around Tromokratis , but it wasn't very useful. Considering Evasion I'm currently trying to use Garruk's Uprising . Dark Depths is not bad, but I think it won't fit in this Deck. Thespian's Stage is something I consider including.
I'm sure I will be able to give an update on this Deck in one or two weeks time.