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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
2 months ago
This us the kindof list i’d end up building (again, Green-Blue, but it’d be super-easy to make this mono-green)
2 months ago
Without a ceiling for your budget there’s a lot of options.
Seth made this list last year which is very hydra themed, and likely to play pretty closely to how you’re wanting, by making riddiculously sized hydras.
Personally i’d be going down the route of playing Green with a splash of Blue, to run Hydroid Krasis and The Goose Mother. Using the established Prime-Titan deck as a base, you could drop The One Ring and Primeval Titan for those Krasis and Goose mother, and still have a very viable/competitive brew (you could also very reasonably drop Cultivator Colossus and Summoner's Pact for more hydras also).
5 months ago
Cards i think can be cut:
Darksteel plate, orbs of warding, simic locket, seek the wilds, lifecrafter's bestiary, batterskul, opt, predator's rapport, plasm capture, giant adephage, titan's presence.
9 months ago
AThiccNacho: Wow. I know I could make this deck better, and you have given me a -lot- of great thoughts.
I have no good defense for Seedborn Muse apart from the fact that I -REALLY- like the card. (lol) As for Boundless Realms...yeah. Again, really liked the idea of the card and thought that thinning out the land base from the deck would help me get to the good stuffs quicker. (smiles embarrassedly)
I tried to put a lot of thought into my card selections, but tended to fill certain gaps with certain cards just for the X (i.g. Wildwood Scourge and Gelatinous Genesis), that could have been more useful filled with cards that you mentioned.
As for Hydroid Krasis, I had a -really- hard time finding my only copy for a long time, but I -swear- I had proxied it into the deck until such a time as I stumbled upon it, and am frustrated to find that it is -not- in the deck...
I am definitely going to have to dig through my collection to get as many of your suggestions into their rightful spots in the deck, to make this deck shine brighter than it has. Thank you -very- much for your time and help in making Zaxara work better and more efficiently. I truly appreciate the input.
9 months ago
Seedborn Muse is a very off choice in this deck since you don't have many interaction cards during opponents turn. Maybe for counter spells? but even then, it's not going to give you insane value unless you can flash out or use instants. If it's for Kruphix, I would not recommend it. Getting faster synergistic combos is way better.
Parallel Lives feels like a HUGE waste in this deck both card wise and cost wise ($40+!). Getting double hydras from your comm is great... but it doesn't have much use other than Gelatinous Genesis, which also isn't really that great tbh.
Wildwood Scourge should be cut. Garbage, no combat abilities and doesn't offer ANY utility. It's just an X. All it does it get 1 +1/+1 counter when you put ANY amount of +1/+1 counters on something else. If you drop a 10/10 hydra, it just gets 1 counter. Not good.
Kodama of the West Tree is pretty darn great and gives your modified creatures trample, which is essential for big dumb hydras as a 10/10 means nothing if there are 5 1/1 soldiers on the other side of the field.
Rampant Growth is pretty iffy because the land comes in tapped, use Nature's Lore to search for shock land and just pay 2 to have it come in untapped or you can just leave it tapped if you can't play anything else but you'll get the mana choice which is infinitely better than a basic land.
Boundless Realms - Any reason why this is in here? Does not benefit hydras nor X spells and is not either. They come in tapped, so it's mostly a completely wasted turn.
Overall, pretty decent deck. There's some fine tuning for the dead weight, but I think it still looks pretty good!
I based my recommendations off my deck Hydra Rampage boi
1 year ago
I'm always amazed at the creativity and quality of your deck builds. This one wasn't too difficult as the bulk of the list is pretty budget to begin with by Modern's standards. I came close to splashing green for some ramp and Hydroid Krasis but abandoned the idea once I gave the green Merfolk suite a closer look. It wouldn't have been a Merfolk deck in the way most people looking to play the archetype would enjoy playing. It would have just been a Simic pile with a Merfolk sub-theme. This deck really boils down to a few key cards that you HAVE to include no matter the budget. (Lord of Atlantis might not be one of them) Currently, Subtlety, Vodalian Hexcatcher, and Aether Vial definitely are. Otawara, Soaring City is also key since it can't be countered. The deck needs as much interaction and resiliency as possible in today's Modern Metagame.
1 year ago
On the issue of bigger creatures:
The creatures with Evolve in the deck should be easily triggered, in order of evolution, by Vorel of the Hull Clade `s 4 toughness, a fed Avatar of the Resolute *, and a fat Hydroid Krasis with all the ramp and mana available. Additionally, the increase in counters should be empowered by spells, enchantments, and creature abilities (Vorel and Zameck Guildmage, hell even by lands. I thought of options of bigger creatures, but wanted them cheap to make the deck quicker - hence the lands in the maybe which for 2/3 mana can put on the table 0/6 or even 0/7 certainly triggering Evolve. Sticking with the first option tho for now.
On the suggestions:
I like the Pelt Collector!! Its cheap and it should be easy to "evolve", and trample is a nice addition as it also fits the theme of the deck. Thanks! I will pass on the Geist tho, I feel there are other better options.