Creature — Merfolk Rogue
: Draw a card, then discard a card.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Merfolk Looter Discussion
3 weeks ago
Depending on competitiveness and mana curve etc. I avoided cards that use the exert mechanic and otherwise required combat phases to trigger their tap effects. All of these cards do something when either tapped/untapped or in some cases both. This is by no means an exhaustive list
Arbiter of the Ideal, Augusta, Dean of Order, Ballynock Trapper, Daring Thief, Fallowsage, Goblin Sharpshooter + Basilisk Collar/Gorgon's Head, Thermo-Alchemist, Wake Thrasher, Mikaeus, the Lunarch, Thraben Doomsayer, Merfolk Looter, Goblin Welder, Merrow Reejerey
1 month ago
The biggest thing you have to watch out for people killing your Laboratory Maniac right when you try to win, causing you to lose the game instead.
Some cards to consider:
- Spellskite , Lightning Greaves , or something else to protect your Maniac.
- Merfolk Looter
- Obsessive Stitcher can reanimate your Maniac in the event it is Lightning Bolt ed, and can even block small creatures.
- Curator of Mysteries is a beefy 4/4 flier for 4, or you can toss it to draw.
- Gitaxian Probe can be played for free.
Here's my Maniac deck, I stopped playing it: Fluctuating Maniac
Here's a version I never made: Laboratory Maniac Consultation
2 months ago
I have been silently in the Pauper community for a while now. I like building decks around unique cards that not many people talk about. Ive made decks (on Goldfish) centered around Mortis Dogs , Nested Shambler , Bayou Groff , Morselhoarder + Power of Fire + Sinking Feeling , and Ghostly Possession + Palace Guard . Most decks go nowhere, from a lack of flashiness to a lack of supporting cards. I decided to peek inside the MTGO exclusives, the Master's Editions, since those sets could dictate Pauper legality. When I peeked around with Master's Edition 4, I saw a pretty interesting card, Library of Leng . I thought of useful synergies for it regarding its "If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard" effect, and found Drannith Stinger and Drannith Healer . My thought process was that using these cards, i could cycle a 1-mana cycler, (ex: Frostveil Ambush ) and recur it using the libraries affect; creating a ping machine. I than remembered that Street Wraith was a thing, and my mind was blown. You see, you could turn-1 Library of Leng , turn 2 a Drannith Stinger or a Drannith Healer , and than turn 3 either a Drannith Stinger (or a Drannith Healer if you didnt have one) and swing. OP at 18, You at 20, and 2 2/2 Citizens of Drannith on the board (Again, the only combo of the 2 creatures that wouldn't work would be 2 of the Drannith Healer s), and a Street Wraith in hand. Than, cycle Street Wraith over and over. you have either created a machine that domes each player for 1, or a machine that does it for 2. Either way, as long as you had a life advantage, you could win on the spot. Just to make sure that this worked, I went to the rulings on The Gatherer. My heart was broken. On October 4th, 2004, this was alarmed: "You can’t use the Library of Leng ability to place a discarded card on top of your library when you discard a card as a cost, because costs aren’t effects." I was in disbelief. I thought I had broken Pauper, or at least invented a new deck, but no. Soooo, back to the drawing board. The Library still seems like a great card, but I need enough good synergies to make a full list. Any synergies or recommendations would be welcome. Faithless Looting or Merfolk Looter , Anyone?
7 months ago
Hey, KraKra21, thanks for checking out my deck!
Your suggestions are very reasonable, and the majority of my reasoning is pretty idiosyncratic! For self discard, I have to admit that I haven't much played with any of the current blue Merfolk Looter type cards in standard, and I don't have enough Lilianas or Rankle, Master of Pranks to feel really good about the black "everyone discards a card" options, at least off the top of my head. Personally, if I were going to try recurring Thassa's Oracle via Maskwood Nexus , I would probably play more self mill, by way of Tymaret Calls the Dead , and maybe back it up with Liliana, Waker of the Dead as insurance against drawing the Thassa's Oracle .
Also, I was originally playing a much bluer deck, with more shapeshifters and the U/G sagas. Thassa, Deep-Dwelling is just one of my favorite cards in standard, so she weaseled her way in the list when it made more sense; now she's one of the lone blue survivors.
I think a strictly B/G version of the deck would be fun, and potentially strong. Please let me know what you develop, and comment back with a link to your deck! I'll be delighted to try it out when my collection permits!!
10 months ago
Awk0shi: Thank you, this is performing well so far! I'm pleased with how it's shaping up... I'm definitely considering Intruder Alarm, yeah, though to be honest I haven't had huge trouble keeping Araumi untapped between Aphetto Alchemist, Vizier of Tumbling Sands, and Fatestitcher... Intruder alarm is a dangerous card, but I think we could make it work given that we're running a lot of Merfolk Looter type effects...
I'll take a look at your version in the morning! But I'm glad you liked my list, you're welcome to leave a +1 if it inspired you... ;)
1 year ago
Looks good so far. You might like these: Merfolk Looter, Thought Courier, Glint-Horn Buccaneer, Frantic Search, Burning Inquiry, Brainstorm, Desperate Ravings, Spark Double, King of the Pride, Shared Animosity, Kindred Discovery, Mercurial Chemister, Archivist, Jeskai Ascendancy, Silver Myr, Iron Myr
1 year ago
1 year ago
Nice deck idea! If I may suggest something. Maybe put some countermeasures in the main deck that deal with your opponent's spells. I know this is more focused on creating your own combos, but say your opponent is playing with a bunch of exile/bounce spells, or (for example) have their own Leyline of the Void. It also might be hard to come back from a massive boardwipe as well. You have a bit of card draw with Silversmote Ghoul, but besides that, you may end up just top-decking after your opponent obliterates the field.
There are some inconsistencies. See some of your cards get stronger in the late game while others get worse. Some cards are just really circumstantial. Hedron Crab is fun, you got fetch lands. But later in the game, when you've drawn all you could and played all your lands, he just sits there. Being able to flicker, bounce, and interact with your own lands would help his ability continue triggering even into the late game. Having lands that give you triggers would also work with this idea. Cards like Mystic Sanctuary would prove beneficial, especially if you had instants and sorceries that could counter and destroy your opponents spells, you could also search up Sanctuary with fetchlands at instant speed. Silversmote Ghoul is cool how it can revive itself, but you only have Creeping Chill to trigger that ability. So the Ghoul will eventually be stuck in the graveyard. Merfolk Secretkeeper is the most inconsistent though. the card only works once. That's it. You can't copy the ability, nor do you have any bounce spells or revival for the Keeper. So once it mills, that is it. If you mill it to the graveyard, it also does nothing.
Putting in some looting cards might be nice. That way you still get to put cards into your graveyard, but you get to choose what that will be. Cause you might lose important cards just by milling yourself.
Another option is putting in spells with flashback. That way you can still cast spells even when you got nothing in your hand. You have some creature revival abilities, but no instant/sorcery revival abilities.
So cards like Merfolk Looter would work. Cause you get consistent looting every turn (not just a one off). The looter would also work with Mystic Sanctuary pretty well. That way you don't have to wait a turn to draw the card.
If you went straight up looting/card draw you also could use cards like Jace's Erasure and target yourself. So both looting and mill. A bit slower, but more stable. and you could use cards like Broken Concentration to help with problematic enemy spells.
If you would rather go massive self-mill instead of slow and easy mill, I would suggest putting in a few cards that outright win you the game if you have no cards in your library. Like Laboratory Maniac. Also cards that get consistently more powerful with the amount of cards in your graveyard. Gnaw to the Bone can help you stay alive in the late game. Splinterfright, Mortivore, and Kraul Harpooner are nice cards that get better as the game goes on.
I hope I was helpful. Good luck with your deckbuilding!