Merfolk Looter

Merfolk Looter

Creature — Merfolk Rogue

: Draw a card, then discard a card.

Browse Alters
Set Price Alerts Price Chart

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Merfolk Looter Discussion

crvo on BUG Shapeshifter Combo

3 months ago

Hey, KraKra21, thanks for checking out my deck!

Your suggestions are very reasonable, and the majority of my reasoning is pretty idiosyncratic! For self discard, I have to admit that I haven't much played with any of the current blue Merfolk Looter type cards in standard, and I don't have enough Lilianas or Rankle, Master of Pranks to feel really good about the black "everyone discards a card" options, at least off the top of my head. Personally, if I were going to try recurring Thassa's Oracle via Maskwood Nexus , I would probably play more self mill, by way of Tymaret Calls the Dead , and maybe back it up with Liliana, Waker of the Dead as insurance against drawing the Thassa's Oracle .

Also, I was originally playing a much bluer deck, with more shapeshifters and the U/G sagas. Thassa, Deep-Dwelling is just one of my favorite cards in standard, so she weaseled her way in the list when it made more sense; now she's one of the lone blue survivors.

I think a strictly B/G version of the deck would be fun, and potentially strong. Please let me know what you develop, and comment back with a link to your deck! I'll be delighted to try it out when my collection permits!!

Daedalus19876 on To Drown the World in Death: Araumi EDH [PRIMER]

7 months ago

Awk0shi: Thank you, this is performing well so far! I'm pleased with how it's shaping up... I'm definitely considering Intruder Alarm, yeah, though to be honest I haven't had huge trouble keeping Araumi untapped between Aphetto Alchemist, Vizier of Tumbling Sands, and Fatestitcher... Intruder alarm is a dangerous card, but I think we could make it work given that we're running a lot of Merfolk Looter type effects...

I'm not a fan of Freed from the Real, though. Pemmin's Aura, MAYBE, because it has a shroud ability. But auras are a bit too fragile in my opinion.

I'll take a look at your version in the morning! But I'm glad you liked my list, you're welcome to leave a +1 if it inspired you... ;)

Joker4242 on

10 months ago

Nice deck idea! If I may suggest something. Maybe put some countermeasures in the main deck that deal with your opponent's spells. I know this is more focused on creating your own combos, but say your opponent is playing with a bunch of exile/bounce spells, or (for example) have their own Leyline of the Void. It also might be hard to come back from a massive boardwipe as well. You have a bit of card draw with Silversmote Ghoul, but besides that, you may end up just top-decking after your opponent obliterates the field.

There are some inconsistencies. See some of your cards get stronger in the late game while others get worse. Some cards are just really circumstantial. Hedron Crab is fun, you got fetch lands. But later in the game, when you've drawn all you could and played all your lands, he just sits there. Being able to flicker, bounce, and interact with your own lands would help his ability continue triggering even into the late game. Having lands that give you triggers would also work with this idea. Cards like Mystic Sanctuary would prove beneficial, especially if you had instants and sorceries that could counter and destroy your opponents spells, you could also search up Sanctuary with fetchlands at instant speed. Silversmote Ghoul is cool how it can revive itself, but you only have Creeping Chill to trigger that ability. So the Ghoul will eventually be stuck in the graveyard. Merfolk Secretkeeper is the most inconsistent though. the card only works once. That's it. You can't copy the ability, nor do you have any bounce spells or revival for the Keeper. So once it mills, that is it. If you mill it to the graveyard, it also does nothing.

Putting in some looting cards might be nice. That way you still get to put cards into your graveyard, but you get to choose what that will be. Cause you might lose important cards just by milling yourself.

Another option is putting in spells with flashback. That way you can still cast spells even when you got nothing in your hand. You have some creature revival abilities, but no instant/sorcery revival abilities.

So cards like Merfolk Looter would work. Cause you get consistent looting every turn (not just a one off). The looter would also work with Mystic Sanctuary pretty well. That way you don't have to wait a turn to draw the card.

If you went straight up looting/card draw you also could use cards like Jace's Erasure and target yourself. So both looting and mill. A bit slower, but more stable. and you could use cards like Broken Concentration to help with problematic enemy spells.

If you would rather go massive self-mill instead of slow and easy mill, I would suggest putting in a few cards that outright win you the game if you have no cards in your library. Like Laboratory Maniac. Also cards that get consistently more powerful with the amount of cards in your graveyard. Gnaw to the Bone can help you stay alive in the late game. Splinterfright, Mortivore, and Kraul Harpooner are nice cards that get better as the game goes on.

I hope I was helpful. Good luck with your deckbuilding!

RainbowWizz on I'm Walking on Sunshine

11 months ago

Apotheosis616,

Merfolk Looter and Rummaging Goblin are similar, but different. Your slang is incorrect. The term looter is different than rummager. That’s why it’s not Faithless Rummaging xD Lol

Load more