|Commander / EDH||Legal|
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|Commander 2018 (C18)||Common|
|Classic Sixth Edition (6ED)||Common|
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Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dream Cache Discussion
1 month ago
What I suspect is going on is that your opponents are doing a lot on the aggro front. There're a few ways you can deal with this.
First, you can discourage your opponents from attacking you. Propaganda is probably the best-known card for this, but there're plenty of others. No Mercy comes to mind -- it was one of my favorite cards when I was a kid. Crawlspace and Silent Arbiter are good ways to limit the number of attackers an opponent can pressure you with, and assuming no trample, you likely can just chump away whatever they're hitting you with. Finally, Meekstone will keep the most dangerous ones tapped. I think any of these will probably be better than AEtherize , especially since none of them are 'single use.'
You also seem to be light on wrath effects. Yuriko, the Tiger's Shadow ninjutsu ability gets around commander tax, meaning he'll really only ever cost to put down -- so feel totally free to wrath with him on the board. Kindred Dominance strikes me as being way too much mana to do real damage in the earlier stages of the game, especially if you're fighting a bunch of aggro decks. Damnation is, I think, preferable here, as are Toxic Deluge and Cyclonic Rift . Damnation and Toxic Deluge being four and three mana, respectively, means you can conceivably cast them before you're getting smacked but while your opponent has a summoning-sick army. Cyclonic Rift 's overload ability IS seven mana, but being instant speed makes up for that (at least in my opinion).
If you include wrath effects, non-creature token producers are worth including -- they'll give you creatures to 'return' with Yuriko's ability while surviving the wrath themselves. Bitterblossom is the best here, though like most good cards, it's relatively expensive. Other options include Breeding Pit , Graf Harvest (if you wrath Yuriko to the 'yard, you can exile him to the command zone to create a token, then ninjutsu him out on the token when it attacks), Spawning Pit and Volrath's Laboratory (which can make ninjas).
If you decide to run some of the above cards, they should replace your one-for-one removal cards. In general, EDH games will have you facing three opponents, and therefore three times the number of cards you have. You therefore want cards that will effect more than a single card your opponent has. Hero's Downfall and Grasp of Darkness may be great in one-on-one formats, but in EDH they simply don't pack enough punch. (One interesting exception to the 'limit your one-for-ones' rule is the inclusion of counter magic. In general, I think of counterspells in EDH as more than one-for-ones, since A) they can save more than one of your cards if you counter something like By Force or Fire Covenant , and B) they can stop combos cold, making your opponent waste all the combo pieces s/he/they cast before the countered card.)
I have some non-combat related suggestions, too -- I hope I'm not being presumptuous in offering them:
I'm sure you've noticed how awesome your Treasure Cruise is: being eight on a Yuriko flip but often costing around two or three mana at most to cast is pretty busted. There're other delve cards to consider, though I do think it is likely more than one or two in a list will occasionally cause issues when delve gets in its own way. Dig Through Time is a primary candidate here, as it is also eight mana, but it also happens to be an instant (yay!). Temporal Trespass also comes to mind.
In magic, there're a bunch of alternate casting-cost cards that work well with your general, as their CMC is usually pretty high. Unfortunately, some of them are expensive -- I'll just mention them, in case you have more money to blow than I typically do: Force of Will and Commandeer . Spinning Darkness , Gush and Misdirection are all more affordable and alright cards in their own right, though they are significantly less powerful.
Nexus of Fate is a pet card of mine, and I think it'd be genuinely good here. It hits for seven, but doesn't 'really' make you tap out since if it resolves you get another untap step right away.
A creature to consider is Baleful Strix . Having deathtouch and flying make it really hard to block, and if you keep ninjutsu-ing it back to your hand you can keep casting it for the draw trigger.
Top-deck manipulation is a good way to make sure your general hits his hardest, and your Brainstorm is a good start. Mystical Tutor isn't too much money, though the black version, Vampiric Tutor , definitely is a lot of money nowadays. Scheming Symmetry is an alright replacement, though you'll want to be sure to kill the opponent who searches, or at least remove his top card. Though they're pricey, Sensei's Divining Top and Jace, the Mind Sculptor really are the best ways to mess with your top few cards in the game; Jace has the added bonus, like Brainstorm , of being able to top cards that you want to reveal with Yuriko's trigger again. Dream Cache and Telling Time are both OK top deck manipulation.
Cantrips are good. I suggest running Preordain in addition to your Ponder and Brainstorm . It's not as good as the two you have (in this deck), since it can only leave one card on top of your deck for Yuriko triggers, but I still think it's worth playing. As a turn one play, it's gonna be hard to beat. (Of course, Ponder does still beat it.)
Finally, mass card-draw is a good thing. Even if it doesn't trigger Yuriko, having spells to cast is always preferable to not having them (exception: Mindslaver ). Windfall is excellent, especially if you put in Narset, Parter of Veils (I think you should). Fact or Fiction and Chemister's Insight are both good instant-speed draw spells.
Only good things! Hope this helped.
3 months ago
Dream Cache is really just a bad brainstorm.
Conch Horn does this as well but high cmc for the ability
Riverwise Augur is a brainstorm on legs
3 months ago
With that extra space you might consider:
Dramatic Reversal would combo well with your Isochron Scepter and large mana rocks for infinite mana.
Dream Cache and Sensei's Divining Top for more topdeck manipulation.
Stroke of Genius if you want any more redundant draw X.
Fade Away , Inundate or Wash Out for some board control.
Long-Term Plans to tutor for a spell to topdeck with Kefnet.
4 months ago
So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).
Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.
I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.
Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet Flip or Curious Homunculus Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.
I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.
I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection Flip.
I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.
Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.
Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.
6 months ago
Hello, sorry for the delay!
My favorite Yuriko list on the site is The Shadows Have Claws, which inspires a lot of my comments here.
I think the natural question here is whether the deck plays well enough without Arcane Adaptation and friends. The deck seems rather reliant on them, since there simply aren't that many good Ninjas printed, but you also aren't playing any tutors to find them. I'd try to get your hands on a Demonic Tutor (they're as cheap as they're ever going to be) and possibly a Vampiric Tutor / Mystical Tutor (which also let you put something with high CMC on top for Yuriko to grab).
Beyond that, I'd try to get more top-deck control (particularly Brainstorm , which is FAR better than Dream Cache , and Scroll Rack ). You're not running some of the best mill options out there, such as Mesmeric Orb , and I think that Animate Dead / Necromancy would serve you well here.
6 months ago
Cards that let you determine which card is on top of your deck, like Sensei's Divining Top or Dream Cache might be nice for you, so you can get the most value out of Yuriko's ability. There's some similar decks to this one that might give you some ideas on that strategy, like Ninjas and Eldrazis: What could go wrong???. Also, Dimir Machinations is both valuable for making sure an expensive card is on the top of your deck, and can be used instead to tutor any card with CMC=3, and you seem to have quite a lot of good cards like that.
6 months ago
So first iteration of my yenett deck was put to the test. 3 games, 3 wins. Worth mentioning i'm playing only in paper and that our LGS is small and deck are rather casual (i believe strongest decks are like 6/10 in term of power). We tend to play long games. My build runs 38 lands (21 basics, 1 fetch), and 10 even cards. Cannot provide decklist yet. My build isn't very focused on single target removal. Thou i need to add some removal for enchantments/artifacts. No Future Sight, Sensei, Soothsaying. Rise of the Dark Realms, Anguished Unmaking i have in other decks.
Even cards are : Strionic Resonator (damn this one is strong), Swiftfoot Boots , some 2cmc mana rocks, Supreme Verdict , Wrath of God , Smothering Tithe (Can this get ban already?), Overwhelming Denial .
Since this is "casual", only wheel effect im running along this Smothering Tithe is Dark Deal .
Liliana Vess performed really well. I don't have Animatou. Jace, the Mind Sculptor is probably fine addition to the deck. Dream Cache is probably better than Frantic Search? Living Death is too risky in my opinion.
Ethersworn Adjudicator was really good in my games.
Examples of odd cards im running: Herald of Leshrac , Artisan of Kozilek , Brilliant Ultimatum , Pathrazer of Ulamog , Blatant Thievery , Void Winnower , Inkwell Leviathan , Mind's Dilation , Teysa, Envoy of Ghosts , Platinum Angel , Angelic Arbiter
If You want to improve Yenett and make deck real nasty , extra turn spells are probably way to go (Nexus of Fate might be really strong). Old Ulamog and New Emrakul are also Odd cards. Magister Sphinx , Enigma Sphinx , Mother of Runes , Iona, Approach of the Second Sun can also be very good.
Hope this helps a little and i'll see another Yenett video on the channel :D
11 months ago
+1 for Granny who plays MTG!
I'd recommend more ways for you to manipulate the top of your library to ensure the right cards can be cast for free by Yennett. Here're some recommendations:
I play a creatureless Yennett deck, you can check it out and hopefully draw some inspirations from it.
Commander / EDH
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Dream Cache occurrence in decks from the last year
Commander / EDH:
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