Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Commandeer
Instant
You may exile two blue cards in your hand rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment or planeswalker, the permanent enters the battlefield under your control.)
FourEx on
Time to swim with the fishes
2 months ago
replace Austere Command (which is white) with Commandeer (which is blue, can be played for free, and synergizes with the deck)
otherwise this is a Cool Idea! i feel like 10% of the time this absolutely ruins someone's day and the other 90% you cascade into, like, Jhessian Infiltrator
capwner on Do You Have “Pet Cards?”
4 months ago
My most pet card for EDH is Timesifter and by extension all the deckthinning tech for it like Trench Gorger, Mana Severance, Endless Horizons, and for pulling out nonlands you have Skyship Weatherlight and Selective Memory.
Recross the Paths has also become something of a pet meme card mostly from using it in my grist deck which is perhaps my wildest original combo idea. Recross allows for stacking the entire deck in any order in all-spells/belcher lists.
I like a lot of the big red spells but Thieves' Auction is probably my favorite especially when you can break parity with something like t-pro or Worldgorger Dragon, similarly to MLD. I just think it's funny.
Then Restore Balance, Greater Gargadon, and Commandeer are all pretty special for me after playing with them for years in my Modern garga-geddon deck.
ASalesman on
Unesh, Ultimate Guide (Tribal)
5 months ago
Sideboard Philosophy -- Gloves off
I built the current list with bracket 4 in mind. But I do not want to completely lose sight of the most powerful version of Unesh.
This sideboard is intended to take the gloves off — no holds barred. It pushes the deck from bracket 4 to bracket 4.5: powerful enough to sit down at a cEDH table for real (and probably not win), but far too strong for a casual game. The normal version is for high-powered games. The bracket 4.5 version is for when you look across the table at the monsters and say:
“We are doing it for real this time. You had a chance to stop the engine before it started. This time, inevitability is part of the plan.”
This is the final form of the deck. All the strongest blue cards. All the nastiest interaction. All the pieces that make opponents realize too late that the game is already slipping away.
Here are the sideboard substitutions that push the deck into uncomfortably powerful territory:
ASalesman on
Unesh, Ultimate Guide (Tribal)
5 months ago
New Decklist -- Post Jeweled Lotus and Mana Crypt
Obviously the Mana crypt and Jeweled Lotus Ban really hurt the deck. It made me really unmotivated to update this guide very much. I am a bit removed from the cEDH scene. The current deck list is more tuned to optimized rather then cEDH. I think that's where Unesh as a commander wants to live anyway. Updates include:
- With this list I REMOVED cards would only be good in cEDH such as Mental Misstep and several counterspells
- ADDED a few bombs like Conspiracy Unraveler and Sea Gate Restoration for fun.
- RETAINED all the really powerful game changers in the deck (except Rhystic Study, because it serves to annoy everyone in the format).
- Leaned more heavily into copying unesh triggers with clones like Spark Double, and ETB doublers like Panharmonicon
The win conditions are:
- Thassa's Oracle
- Aetherflux Reservoir w/ Shrieking Drake support.
- Combat Damage + infinite turns Nexus of Fate *list*
Some of the new changelings and other cards are really nice:
- Firdoch Core is a mana rock and a changeling, I think that's kind of dope.
- Changeling Wayfinder is the perfect ramp spell for Unesh.
- Mox Jasper works because there are so many inexpensive changelings.
- Barkform Harvester allows you to put Thassa's Oracle back in your deck, a way to keep the wincon alive even if it goes to the grave.
- Sea Gate Restoration is kind of nuts because it gives you unlimited handsize with limited counterplay.
- Conspiracy Unraveler (This card is a cluster bomb.) It allows you to play bombs, then use the bombs to play more bombs.
- Commandeer is an ideal defensive card, especially for protecting the win condition later.
- Reflections of Littjara for copying sphinx bombs like Consecrated Sphinx
- More consistent board wipes to keep the board at a normal state while you build up your Sphinx Machine: Engulf the Shore + Evacuation + Cyclonic Rift.
Expect a guide content update in the near future to reflect the current list... Perhaps the deck would benefit with some more interaction still. Will be considering this in the coming weeks.
capwner on
Azorius Timesifter Prison
1 year ago
Thanks for the suggestions SufferFromEDHD and Bookrook, these are all great ideas and I have in fact considered the hourglass pendant, but all of these have lower mana cost which is a big consideration for this build. I'm trying to focus on high cost cards that can be cast cheaply like Commandeer or cheated out like Academy Rector > Omniscience. Thanks for the suggestions though! If you like the concept perhaps consider leaving an upvote? :D
moo1234 on Card creation challenge
1 year ago
Camp fire's Stories
Enchantment
Constellation - whenever an enchantment enters the battlefield under your control, Exile the top card of your library
at the beggining of your upkeep put all cards exiled with Camp fires stories into your graveyard.
Once per turn you may cast a card exiled with ~ without paying it's mana cost.
"The frozen tundra stretches out forever, but once there was a green land."
technically ninja'd but next challenge was wild
I was looking at existing cards that could be busted with overload. and tbh I was slightly underwhelmed that I couldn't find any crazy interactions. I mean there's cool and slightly broken things but a two card expensive combo should be crazy. Cards like Act of Treason, or Kefnet's Last Word and Commandeer, to just take over the entire board.
But if that challenge was to just break the game Donate exists.
If you overload donate it says: Each opponent gains control of each permanent you control...
I assume a black hole would appear.
Next Challenge: make a card to help lanturn control
SufferFromEDHD on
NICOL DON
2 years ago
Seize the Spotlight your commander in spell form
Gruesome Encore/Treacherous Urge black Threaten effects
Spelljack big countersteal
Commandeer free big countersteal
Slave of Bolas running the big guy but not running the effect that fits the deck
Overtaker = blue reusable Threaten on a stick
Dominating Vampire = Threaten effect plus shares a tribe with commander
Captivating Crew = reusable Threaten on a stick plus shares a tribe with commander
Beguiler of Wills this effect is permanent
capwner on Using Disrupting Shoal
2 years ago
I think Shoal makes most sense as a defensive card in decks like Blue Belcher or other blue combo decks because it can be pitch cast on your own turn to counter an opposing counterspell for free and protect your imminent combo win. The only other spells that work for this are Commandeer and Pact of Negation
which each have their own downsides (and now flare, I suppose, but this requires you to run lots of creatures). I think counterspell, flare, force, and subtlety will all be preferable in straight-up control lists because of the high mana requirement of the shoal meaning you will need to pitch cast it more often and give up value, as well as the requirement to have a pitch card of specific mana value causing it to be useless at least some % of the time.
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