Commandeer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Commandeer

Instant

You may exile two blue cards in your hand rather than pay Commandeer's mana cost.

Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment or planeswalker, the permanent enters the battlefield under your control.)

FourEx on Time to swim with the fishes

2 months ago

replace Austere Command (which is white) with Commandeer (which is blue, can be played for free, and synergizes with the deck)

otherwise this is a Cool Idea! i feel like 10% of the time this absolutely ruins someone's day and the other 90% you cascade into, like, Jhessian Infiltrator

capwner on Do You Have “Pet Cards?”

4 months ago

My most pet card for EDH is Timesifter and by extension all the deckthinning tech for it like Trench Gorger, Mana Severance, Endless Horizons, and for pulling out nonlands you have Skyship Weatherlight and Selective Memory.

Recross the Paths has also become something of a pet meme card mostly from using it in my grist deck which is perhaps my wildest original combo idea. Recross allows for stacking the entire deck in any order in all-spells/belcher lists.

I like a lot of the big red spells but Thieves' Auction is probably my favorite especially when you can break parity with something like t-pro or Worldgorger Dragon, similarly to MLD. I just think it's funny.

Then Restore Balance, Greater Gargadon, and Commandeer are all pretty special for me after playing with them for years in my Modern garga-geddon deck.

ASalesman on Unesh, Ultimate Guide (Tribal)

5 months ago

Sideboard Philosophy -- Gloves off

I built the current list with bracket 4 in mind. But I do not want to completely lose sight of the most powerful version of Unesh.

This sideboard is intended to take the gloves off — no holds barred. It pushes the deck from bracket 4 to bracket 4.5: powerful enough to sit down at a cEDH table for real (and probably not win), but far too strong for a casual game. The normal version is for high-powered games. The bracket 4.5 version is for when you look across the table at the monsters and say:

“We are doing it for real this time. You had a chance to stop the engine before it started. This time, inevitability is part of the plan.”

This is the final form of the deck. All the strongest blue cards. All the nastiest interaction. All the pieces that make opponents realize too late that the game is already slipping away.

Here are the sideboard substitutions that push the deck into uncomfortably powerful territory:

ASalesman on Unesh, Ultimate Guide (Tribal)

5 months ago

New Decklist -- Post Jeweled Lotus and Mana Crypt

Obviously the Mana crypt and Jeweled Lotus Ban really hurt the deck. It made me really unmotivated to update this guide very much. I am a bit removed from the cEDH scene. The current deck list is more tuned to optimized rather then cEDH. I think that's where Unesh as a commander wants to live anyway. Updates include:

The win conditions are:

  1. Thassa's Oracle
  2. Aetherflux Reservoir w/ Shrieking Drake support.
  3. Combat Damage + infinite turns Nexus of Fate *list*

Some of the new changelings and other cards are really nice:

Expect a guide content update in the near future to reflect the current list... Perhaps the deck would benefit with some more interaction still. Will be considering this in the coming weeks.

capwner on Azorius Timesifter Prison

1 year ago

Thanks for the suggestions SufferFromEDHD and Bookrook, these are all great ideas and I have in fact considered the hourglass pendant, but all of these have lower mana cost which is a big consideration for this build. I'm trying to focus on high cost cards that can be cast cheaply like Commandeer or cheated out like Academy Rector > Omniscience. Thanks for the suggestions though! If you like the concept perhaps consider leaving an upvote? :D

moo1234 on Card creation challenge

1 year ago

Camp fire's Stories

Enchantment

Constellation - whenever an enchantment enters the battlefield under your control, Exile the top card of your library

at the beggining of your upkeep put all cards exiled with Camp fires stories into your graveyard.

Once per turn you may cast a card exiled with ~ without paying it's mana cost.

"The frozen tundra stretches out forever, but once there was a green land."


technically ninja'd but next challenge was wild

I was looking at existing cards that could be busted with overload. and tbh I was slightly underwhelmed that I couldn't find any crazy interactions. I mean there's cool and slightly broken things but a two card expensive combo should be crazy. Cards like Act of Treason, or Kefnet's Last Word and Commandeer, to just take over the entire board.

But if that challenge was to just break the game Donate exists.

If you overload donate it says: Each opponent gains control of each permanent you control...

I assume a black hole would appear.

Next Challenge: make a card to help lanturn control

SufferFromEDHD on NICOL DON

2 years ago

Seize the Spotlight your commander in spell form

Gruesome Encore/Treacherous Urge black Threaten effects

Spelljack big countersteal

Commandeer free big countersteal

Slave of Bolas running the big guy but not running the effect that fits the deck

Overtaker = blue reusable Threaten on a stick

Dominating Vampire = Threaten effect plus shares a tribe with commander

Captivating Crew = reusable Threaten on a stick plus shares a tribe with commander

Beguiler of Wills this effect is permanent

capwner on Using Disrupting Shoal

2 years ago

I think Shoal makes most sense as a defensive card in decks like Blue Belcher or other blue combo decks because it can be pitch cast on your own turn to counter an opposing counterspell for free and protect your imminent combo win. The only other spells that work for this are Commandeer and Pact of Negationfoil which each have their own downsides (and now flare, I suppose, but this requires you to run lots of creatures). I think counterspell, flare, force, and subtlety will all be preferable in straight-up control lists because of the high mana requirement of the shoal meaning you will need to pitch cast it more often and give up value, as well as the requirement to have a pitch card of specific mana value causing it to be useless at least some % of the time.

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