You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
6 months ago
Hi! My advice is replace some of the creatures with cheap or free counter magic. I would defiantly cut Wonder , K'rrik, Son of Yawgmoth , Spark Double and Throatseeker the rest is up to you. Don't under estimate free creatures without evasion like Memnite and Phyrexian Walker .
Some disruption spells i would recommend are Commandeer , Chain of Vapor , Flusterstorm . Their expensive so some budget options are Fatal Push , Misdirection , Murderous Cut , Spell Pierce . Also i would recommend some library manipulation like Spy Network , Ponder , Mission Briefing , Lim-Dul's Vault (its good but expensive). Scroll Rack and Sensei's Divining Top are also great top deck manipulation but probably no worth the money.
Finally i would recommend some better high CMC cards to reveal with Yuriko activation's. Some of the cards i recommended already double as good reveals but you could add: Sea Gate Restoration Flip, Nexus of Fate , Time Warp . Their not budget friendly but there good. Take out two lands if you use Sea Gate Restoration and Agadeem's Awakening Flip for obvious reasons.
I hope this helps :D
8 months ago
My playgroup agreed on not using permanent proxies to keep the power level as is, but I'll definitely grab the more expensive fetches, I'm just waiting for the reprint coming up in Modern Horizons 2 :) I'm also currently trying to grab a Mana Crypt and Mana Drain locally but it's proving harder than expected.
You are completly right about Song of the Dryads and Walker of Secret Ways I guess there are still some situations where it could be useful returning Yuriko to my hand but that realization admittedly made it a lot worse, makes me a bit unsure about committing to that switch.
Great to hear that we seem to agree on Abjure Mystic Reflection I'll try to find some space for those as soon as I can get my hands on them Varragoth, Bloodsky Sire may just be too slow, you are right. I often forget just how fast Yuriko can be, it may just be good in a lower powered Yuriko deck. Nether Traitor Is kind of in the same boat as well, and quite frankly I wouldn't be sure what to cut for it either.
You seem to have a very firm grip on what to switch out for new cards, since my decklist is so close to yours it's super nice for you to let me pick your brain about it, again it really is much appreciated! Since this is probably my strongest deck by a pretty good margin and it's already very optimized I think I need to be careful about how I approach new inclusions.
I'm really hoping I'll be able to get some more games in soon, I miss flipping Dracos and Blinkmoth Infusions! Maybe I should finally figure out a setup to play some games online at some point.
8 months ago
Hey @Snake57! It's great to hear from ya!
I haven't been able to play too many games with the new cards that I'm testing, but this is what I think so far:
Darkwater Catacombs is great for paying for Yuriko's ninjutsu, but is awkward for casting 1 mana spells. Agadeem's Awakening Flip is an improvement and it plays very similarly to Sea Gate Restoration Flip.
Walker of Secret Ways was helpful because I got to look at my opponents' hands and adjust my plan accordingly. But it got easily shut down by Yawgmoth, Thran Physician and Engineered Plague . In these scenarios, Azra Smokeshaper would have been practically unaffected, so I'm unsure about this swap.
Commandeer countered a game-winning Victimize when I was tapped out, and hits hard when you flip it with Yuriko. Exiling 2 blue cards is a steep cost, but it's more helpful than Commit / Memory , which is pretty difficult to cast.
As expected, Snuff Out is a lot less powerful in my playgroup since black is our most played colour. Even so, it can usually hit one creature on the battlefield, which clears the way for Yuriko. The card that I had to cut to make room was Cover of Darkness . It tends to be a win-more card, in that it's good when my board state is good, but bad when my board state is bad. So far I think that snuff out deserves the spot more.
There are also a few cards that I plan on trying out later on:
Gingerbrute is a card I've always been on the fence about, but I've heard nothing but good things from other Yuriko players.
Merfolk Windrobber is a classic 1/1 flyer for 1, and can replace itself in the late game.
Street Wraith deals 5 damage when you flip it with Yuriko, then you can immediately cycle it for another card that's more useful. It fills the graveyard for delve spells like Temporal Trespass and Dig Through Time too.
Gitaxian Probe is a cedh staple, and banned in both modern and legacy. For only 2 life, you get to look at your opponents hand and it replaces itself. It also fills the graveyard for delve spells.
Dismember is a 1 mana removal spell that kills most creatures, and hits for 3 damage with Yuriko.
I hope that all made sense! Let me know if you have any questions, or if you've found any hidden gems for Yuriko!
10 months ago
I love Yuriko, the Tiger's Shadow this is a great deck! A few considerations for big damage on her flip:
some 0 and 1 drops to consider as well:
some ninjas to consider:
for any other ideas check out my deck if you'd like:
11 months ago
For the sake of anyone looking at this later, the answer is that Pact of the Titan does not target, so Redirect can't be used to make someone else lose, and Commandeer gives you control, so you'll be the one who loses.
If you can give control to another player, such as with Sudden Substitution, that will make them lose to it.
11 months ago
11 months ago
I’m not that experienced or well versed on the rules, but I don’t think Commandeer will interact with Pact of the Titan how you suggest it will. The Pact doesn’t target anything. The part about paying 4R or you lose the game is part of the card’s cost, not anything that targets something. Again, I’m not positive so I’d wait for someone with expertise to comment and make a definitive statement before you change anything.
1 year ago
One might argue that, even if the effect at hand in this form is new, we've certainly had all pieces of the puzzle before. You mentioned Instants/Sorceries being copied already. Then we have Ertai's Meddling and there's Commandeer, which can get permanents. Heat Shimmer creates copy Tokens of permanents. This new spell is merely an extrapolation of things we already had, albeit not in this exact form.