Commandeer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Rare

Combos Browse all

Commandeer

Instant

You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost.

Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)

Commandeer Discussion

SideBae on Teenage Mutant Ninja Owls

3 weeks ago

Cover of Darkness is a good tribal evasion-giver.

I highly suggest some sort of top-deck manipulation. Unfortunately, a lot of the best cards in this arena are very expensive: Jace, the Mind Sculptor , Sensei's Divining Top and Scroll Rack all cost a pretty penny. Soothsaying is another good option, as it lets you stack heavy CMC cards on top of the deck to hit opponents more reliably.

I don't think 3-drop mana rocks are very good. I suggest Coldsteel Heart instead of Commander's Sphere .

You should consider the new ninja they spoiled today: Fallen Shinobi. I think it'll be pretty good.

I think Demonic Tutor is better than Insidious Dreams . I think you should run it if you have access to it. Lim-Dul's Vault is a good sort of tutor, is more affordable, and also allows you to stack your deck with high mana-cost cards to flip off your general.

Commandeer is a good piece of disruption with a high CMC. It's still about $20 though.

Counterspell is superior to Familiar's Ruse . Also, Mana Drain is superior to Counterspell , although that card is very difficult to get ahold of.

Windfall is a good way to refill your hand.

If your meta runs a lot of mass draw effects, Notion Thief is a good inclusion. Similarly, Ashiok, Dream Render is a good card.

Preordain is similar to Ponder and Preordain . I suggest it for the same reason the other two are good.

Bolas's Citadel is a good way to get cheaper cards off the top of your deck. Also, if you combo it with the aforementioned Sensei's Divining Top , you can clear annoying lands off the top of your library.

I don't think you should run 36 lands. Cutting 2 or 3 is very much on the table.

I see you're running extra turn cards. You should consider Time Stretch and Nexus of Fate .

Board wipes are always important in EDH. Toxic Deluge , Damnation and Cyclonic Rift are all REALLY good.

Augury Owl should be mainboard. You can play it, scry something big to the top, attack with it the next turn and then ninjutsu out your general to flip the fatty.

Repeal is a good way to return some ninjas to your hand for protection, and doubles as removal. It's also a cantrip. I also suggest Chain of Vapor as a one-mana bouncer.

Night's Whisper and Chart a Course are good two-mana draw-twos.

Jace, Wielder of Mysteries / Laboratory Maniac with Tainted Pact / Demonic Consultation is a good combo you can run as an alternate win condition.

I think there're probably better one-mana counter spells than Abjure . Dispel , Spell Pierce and Turn Aside are all good cards.

Baleful Strix is a good creature you can return with a ninja. When it enters it draws a card, so being able to repeatedly cast it will give you a lot of card advantage. Looter il-Kor and Cloud of Faeries are also good two-drops to be running, as they are difficult to block and provide extra value.

Twilight Prophet is a good card, as it draws extra and works within your decks theme.

Curtains' Call is a good, cost-reducing creature that can two-for-one your opponents.

Morphic Pool is a good dual land.

Good luck with deck building!

SideBae on Vial Smashes Affinity

3 weeks ago

So my first thought is that you should run a LOT of instants, rather than just 2. Vial smasher can trigger on ANY turn, not just one, so running something like Dig Through Time would be... really good. Generally, you'll want these instants to draw you more cards, so Fact or Fiction and Glimmer of Genius are also fine choices. Cards with alternate casting costs also tend to have high CMCs: for example, Force of Will is a Lava Axe in this deck, as well as a counter spell. While Force may be a pricey card, other cards from the same cycle aren't. Contagion is well under a dollar, and can potentially also 2-for-1 with opposing creatures, while Pyrokinesis is even stronger. Misdirection and Commandeer also come to mind. If you want to get REAL spicy, Mind's Dilation is another good way to cast spell on your opponents' turns, but bear in mind this card tends to be killed pretty fast.

Flash creatures like Torrential Gearhulk also seem like pretty good ideas.

I suggest replacing Vedalken Orrery with Leyline of Anticipation . It's (very) slightly harder to remove an enchantment than an artifact, but more importantly if Leyline is in your opening 7, you avoid having to pay its cost. I can see a world where you play both, though.

I see you're running a few mana rocks, but I advise more. Two mana rocks tend to be far superior to 3 mana rocks, so Dimir Signet and Rakdos Signet are likely better than Thought Vessel or Worn Powerstone . Talisman of Dominance and Talisman of Indulgence also come to mind. Being in green means you have access to a whole host of dorks, like Llanowar Elves , Fyndhorn Elves , Arbor Elf , and Elves of Deep Shadow . These 1-drops may not look like much, but being able to accelerate you into quickly casting your general and then the following high-cost cards is a good thing. Orcish Lumberjack is a personal favorite in any red-green deck. However, if you choose to go via artifact ramp and not dork-ramp, this opens you to using effects like Pyroclasm or Volcanic Fallout to keep opponents' creatures in check. Ancient Tomb tends to be REAL nice for powering out turn-one 2-drop rocks. Depending on how blue-heavy your meta is, Carpet of Flowers can range from good to a straight-up powerhouse. If you take this part of my advice, your curve will drop significantly and you will be able to run 32-ish lands with no real problem.

You'll also probably want a good card-draw package, if you're planning to cast a lot of spells. Azra Oddsmaker is a goldmine if you have an open opponent to attack, and black has access to enchantments like Phyrexian Arena . Night's Whisper and Ambition's Cost are also good, and work well with Kydele.

Delve spells will act sort of like X-cost spells, but be easier to cast late-game and harder early-game. Empty the Pits may be interesting, but you should also consider Logic Knot , Treasure Cruise and Tasigur, the Golden Fang . Tasigur will give you an out later in the game for excess mana, and will allow you a level of recursion. In order to make these cards powerful, you need cards in the graveyard. For that, I recommend Faithless Looting , Jace, Vryn's Prodigy  Flip and Dack Fayden . While these last two are pricier cards, I think looting is the best here of the three, as you can cast it turn one to filter out a hand that may be too heavy in lands or spells. The flashback is also very significant. Jace is a powerful card in that he allows more card filtration on a permanent, and allows you to snap back a spell if you want. Dack Fayden is a boss in EDH, where stealing a Sol Ring is very common. So even if you don't need to filter your draws, stealing a rock should be an option about 98% of the time.

Speaking of card filtration, Ponder , Preordain and Brainstorm are all potent cards in any blue deck. While they may not work particularly well with Vial Smasher, they all work rather well with Kydele while also giving you a cantrip to cast turn 1. A lot of times, these are the cards that make a boarderline-keep hand into a keep hand for me, as they are extremely good at finding lands and/or spells as need be.

With Kydele, cards like Windfall , Wheel of Fortune and Winds of Change all become rituals in addition to their usual effects. Running Notion Thief in conjunction with these 'everyone draws' spells is... good. Similarly, targeting an opponent with Dack Fayden 's +1 while Notion Thief is on the field is a pretty good way to tip the card-advantage scales in your favor.

I like Whip of Erebos . You should consider running some Entomb or Buried Alive effects with it, as that would allow you to get some one-shots in with powerful creatures when hitting an opponent or just when entering the battlefield. Nicol Bolas and Massacre Wurm comes to mind.

Good luck with deck building!

Ashen0ne on Tawnos' Paradox Wand

1 month ago

First thing that comes to mind is Rings of Brighthearth . Only thing better than copying abilities is copying them twice! Plus it’s redundancy just in case tawnos gets hated out.

You might also consider Phyrexian Metamorph to copy an artifact you like. Sculpting Steel as well.

Reckless Fireweaver might provide decent drain value since you have so many artifacts as well.

Misdirection and Commandeer are both good surprise spells since you can be tapped out and still use them. The former can be a budget replacement for FoW in most cases and the latter just takes something they wanted but you want more. Lol

I’ll post more as I think of them. Hope this helps! Great start so far!

Maizena on Baral, Chief of Counters

4 months ago

Thanks for the comment, Kholek.

I'll think about trying Commandeer . Any counter you would cut in order to make room for it?

Kholek on Baral, Chief of Counters

4 months ago

this look crazy fun. lot of combos.

I'm not really a blue player but i have dabbled a bit with it. and when it comes to cards to really get ahead, one card always comes to mind. it's a counter spell that never fails me Commandeer .

being able to steal someone's tutor and or ramp is so satisfying.

pskinn01 on commandeer and cyclonic rift interaction

4 months ago

When you gain control of a spell you get that spell just like it was cast. Any choices (such as overload) that need to be done during casting can not be changed unless the spell or effect you used to gain control states you can change them. So mode spells you would gain that spell with the mode already chosen. So Abzan Charm , with the exile creature mode chosen, being commandeered would get you that spell with that mode chosen, Commandeer would only let you choose different target.

The same applies to copying a spell. Fork -ing a spell copies all choices made while being cast. Fork only allows targets to change.

QuirkyQU33FER on commandeer and cyclonic rift interaction

4 months ago

if i were to use Commandeer on someones overloaded Cyclonic Rift do i get the overload effect or just the normal casting cost effect of one no-land permanent

griffstick on

6 months ago

I thing coolest thing to do here is add flash speed spells. Leyline of Anticipation, and Vedalken Orrery. Are both really strong here other spells that fit right in are Aethersnatch,Commandeer, Counterlash, Gather Specimens, Kindred Summons, Mirror Match, Nexus of Fate, AEtherspouts, Desertion, Mystic Confluence, Spell Swindle

I would also look into artifact ramp with unwinding clock to untap them to put more mana in the pool. Cards like Victory Chimes are perfect

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Commandeer occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%