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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Otherworldly Gaze
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest back on top of your library in any order.)
Flashback (You may cast this from your graveyard for this card's flashback cost, then exile this.)







Oelyk on
Narset Spellforce
1 month ago
I had the opportunity to run a few games today(and won 1!) with this deck and I definitively agree surveil is a great keyword to focus on for this deck, often couldn't stay on curve into Narset's engine on curve without one or two bigger spells already in the graveyard to cast for free.
Below changes made:
Otherworldly Gaze > Serum Visions
Faithless Looting > Stormchaser's Talent (Maybe I'm missing something here, but this deck doesn't much care for recursion to hand and upgrading it doesn't trigger prowess/mage craft. Too expensive for a mediocre synergy)
Unauthorized Exit > Swords to Plowshares
Excise the Imperfect > Wear / Tear
Wheel of Fate > Lock and Load (Fantastic call, Lock and Load is a little slower and honestly is not an efficient finisher for the CMC slot it fills)
SufferFromEDHD on
Narset Spellforce
1 month ago
I like the cuts you made but it hurts to see Faithless Looting out. Made for this strategy.
Forbid > Counterspell
Curate > Preordain
Otherworldly Gaze > Serum Visions
Excise the Imperfect > Wear / Tear
Unauthorized Exit > Swords to Plowshares
I see that Inevitable Betrayal 0 CMC tech... No Wheel of Fate!?
jonjonhholt on
That Simic Slime
11 months ago
I definitely agree that the counterspells feel out of place in the list. I think those are getting cut for more card selection/mill likely in the form of Otherworldly Gaze as its felt really good in testing. I think i could cut 2 slimes pretty easily but this is definitely meant to lean into the gimmick as much as possible so id like to avoid cutting any if i can. As for lands i think it could potentially use one or two more but you only ever need 3 mana and with the full set of Simic Growth Chamber, we hit 3 land drops pretty easily.
jonjonhholt on
That Simic Slime
1 year ago
I definitely thought Otherworldly Gaze was a little weak to include at first but its honestly been killing it in an unrelated standard list of mine so you may be onto something Dogeatingchicken, ill have to do some testing with it in thislist because it certainly has great synergy with this deck.
Dogeatingchicken on
That Simic Slime
1 year ago
You should try out Otherworldly Gaze! Seems like it'd fit amazing in the deck.
wallisface on
Dredgevine
1 year ago
Some thoughts:
-
the deck really needs the playset of Hedron Crab to help get the engine going - there’s a reason thus archtype is most-often called “crabvine”.
-
you need the full playset of Stinkweed Imp.
-
Rotting Rats, Grisly Salvage, Life from the Loam and Raven's Crime are all fairly bad here in that they’re relatively slow/clumsy for the deck (and a lot of them don’t proc the Vengevine reanimation triggers). Good replacements for those cards include the full playset of Satyr Wayfinder, as well as Merfolk Secretkeeper, Otherworldly Gaze, and maybe The Ancient One
K4nkato on
By the time I get my Phoenix
1 year ago
No local tonight because of finals.
I've done a bunch of playtesting on arena and I've realized that Ledger Shredder and Otherworldly Gaze are much better than I've given them credit for. I decided to shave a combo piece and run 4 Shredders. Still keeping 1 Thing In The Ice mainboard because you never know when you're going to need to fight some go over the top stompy deck or something.
Cut Pieces of the Puzzle for Otherworldly Gaze since Picklock Prankster makes it much worse and that slot mainly exists for Delve fodder.
BrickMaster28 on How do collection counters with …
1 year ago
Say casting Evelyn, the Covetous results in Path to Exile and Otherworldly Gaze being exiled, each with a collection counter as stated by Evelyn, then an opponent destroys her to make her leave the battlefield. If I cast Evelyn again onto the battlefield then would I still be able to cast Path to Exile or Otherworldly Gaze since they are "a card from exile with a collection counter on it" and "exiled by an ability I controlled", or would they not be legal to cast? I would assume that since the exiled cards will always have a collection counter on them and be in exile then they shouldn't be "lost" if Evelyn leaves the battlefield and re-enters.
In another situation, say I have Evelyn, the Covetous already on the battlefield and I cast Jeleva, Nephalia's Scourge. Which "enters the battlefield" effect resolves first - i.e. do I exile the cards with a collection counter for Evelyn first, or do I exile cards for Jeleva first? I would assume Jeleva first, but I am not certain.
Thank you in advance!