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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Otherworldly Gaze
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest back on top of your library in any order.)
Flashback (You may cast this from your graveyard for this card's flashback cost, then exile this.)
DubMC on
Destitute Unblockable
3 months ago
Since you're open to spot removal I'd recommend Water Wings, Turn Aside or even Counterspell. Since you're playing pauper you might as well play something like Brainstorm or Ponder over Otherworldly Gaze.
legendofa on
First Deck (UB)
9 months ago
Welcome to the club, jaliqai!
If you're aiming for Reanimator, you have a pretty solid base. For specific card suggestions, the main upgrade I see are for speed and efficiency. I suggest filling out the playset of Otherworldly Gazes, which let you dig deeper and faster than Dreams of Laguna. Think Twice isn't especially efficient here, so I would replace that with something else that lets you discard a big creature that's stuck in your hand, like Chart a Course or Macabre Waltz. Six reanimate cards is on the low side, so consider a couple more of those. And finally, Sephiroth's Intervention and Refute are pretty slow as removal/control. Look for more lower-cost options that do one thing well, instead of doing two things kind of okay.
But I can see the shape of this deck, and it looks pretty good. Above all, have fun!
Oelyk on
Narset Spellforce
1 year ago
I had the opportunity to run a few games today(and won 1!) with this deck and I definitively agree surveil is a great keyword to focus on for this deck, often couldn't stay on curve into Narset's engine on curve without one or two bigger spells already in the graveyard to cast for free.
Below changes made:
Otherworldly Gaze > Serum Visions
Faithless Looting > Stormchaser's Talent (Maybe I'm missing something here, but this deck doesn't much care for recursion to hand and upgrading it doesn't trigger prowess/mage craft. Too expensive for a mediocre synergy)
Unauthorized Exit > Swords to Plowshares
Excise the Imperfect > Wear / Tear
Wheel of Fate > Lock and Load (Fantastic call, Lock and Load is a little slower and honestly is not an efficient finisher for the CMC slot it fills)
SufferFromEDHD on
Narset Spellforce
1 year ago
I like the cuts you made but it hurts to see Faithless Looting out. Made for this strategy.
Forbid > Counterspell
Curate > Preordain
Otherworldly Gaze > Serum Visions
Excise the Imperfect > Wear / Tear
Unauthorized Exit > Swords to Plowshares
I see that Inevitable Betrayal 0 CMC tech... No Wheel of Fate!?
jonjonhholt on
That Simic Slime
2 years ago
I definitely agree that the counterspells feel out of place in the list. I think those are getting cut for more card selection/mill likely in the form of Otherworldly Gaze as its felt really good in testing. I think i could cut 2 slimes pretty easily but this is definitely meant to lean into the gimmick as much as possible so id like to avoid cutting any if i can. As for lands i think it could potentially use one or two more but you only ever need 3 mana and with the full set of Simic Growth Chamber, we hit 3 land drops pretty easily.
jonjonhholt on
That Simic Slime
2 years ago
I definitely thought Otherworldly Gaze was a little weak to include at first but its honestly been killing it in an unrelated standard list of mine so you may be onto something Dogeatingchicken, ill have to do some testing with it in thislist because it certainly has great synergy with this deck.
Dogeatingchicken on
That Simic Slime
2 years ago
You should try out Otherworldly Gaze! Seems like it'd fit amazing in the deck.
wallisface on
Dredgevine
2 years ago
Some thoughts:
-
the deck really needs the playset of Hedron Crab to help get the engine going - there’s a reason thus archtype is most-often called “crabvine”.
-
you need the full playset of Stinkweed Imp.
-
Rotting Rats, Grisly Salvage, Life from the Loam and Raven's Crime are all fairly bad here in that they’re relatively slow/clumsy for the deck (and a lot of them don’t proc the Vengevine reanimation triggers). Good replacements for those cards include the full playset of Satyr Wayfinder, as well as Merfolk Secretkeeper, Otherworldly Gaze, and maybe The Ancient One




