Telemin Performance

Telemin Performance

Sorcery

Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.

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Set Rarity
Conflux (CON) Rare

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Legality

Format Legality
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Telemin Performance occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Telemin Performance Discussion

plainsrunner on Tenergy

3 months ago

I whipped up a copy of this deck with the cards sorted into categories so I could see what you had going on, and here's what I found:

  1. You have 20 ramp spells and 20 draw spells, probably about twice what you need of each. I'd start by narrowing those down.

  2. You have three cards that deal with +1/+1 counters. I'd replace Doubling Season with Parallel Lives, knowing that. I know it doesn't reduce the amount of cards, but it's 1 mana cheaper and will be equally as effective except in those three circumstances.

  3. You only have two mill cards, so you're not going to be winning with that strategy in 99% of games. I'd take them both out. Startled Awake  Flip is a great card especially when you can copy it, but you know what another great sorcery to copy is? Every other one in the deck, and those ones also contribute to you winning. The same is true for Telemin Performance. Yes, it'll steal a creature from your opponent, but you have other ways of doing that, that allow you to choose the permanent you're stealing.

  4. Of your nine extra turn spells, the weakest is definitely Plea for Power. It may be cheaper than the others, but that's at the cost of allowing your opponents to give you the worst choice between card draw and an extra turn. Both options are good, but one will always be less good, and your opponents will always choose that one.

  5. Speaking of letting your opponents choose, Pir's Whim does that too. Unless your opponent has exactly one artifact or enchantment, they won't choose to sacrifice the one that's causing you the most trouble. The added benefit of it allowing you to ramp isn't that great compared to the other ramp spells at your disposal.

I know this won't get you all the way down to 100 cards, but hopefully you'll be able to take a look at the categories I made or make your own and glean some helpful insights from them.

Meth_Labrador on Pako and Haldan on a walk

3 months ago

Hello! Nice deck, I am also building Haldan and Pako and I think I might have some ideas on which cards you should put away from your deck. I think that both Agent of Treachery and Avenger of Zendikar are costing too much mana. Also they are creatures so maybe you could exile them and they could be dead cards. I think that Oblivion Sower is a much better card in this deck especially because if you exiled a lot of lands from someone you could just cast this for 6 mana and potentially get more lands out of it. If you would like to use Agent of Treachery to steal something then you can just play Telemin Performance or just go for the good old Blatant Thievery. Maybe Omnath, Locus of the Roil is a bit better card than Tatyova, Benthic Druid because he will provide you with the same card draw and he will plus Pako, Arcane Retriever as he is also an elemental. Otherwise I think this looks like a cool deck altogether.

king-saproling on The 轟音 of Frigid Flame & Scalding Frost.

7 months ago

To preface, chaos decks in general draw a lot of ire, especially when it is chaos for chaos's sake with no direction toward victory. I personally have no issue with the chaos style, though resolving a Warp World or Scrambleverse is definitely a chore haha. Anyway it looks like you aren't going for anything too egregious here, so you should be fine in the eyes of your opponents. Even so, I might describe the deck as "unique/oddball effects" rather than "chaos" just so opponents don't get the wrong idea and try to eliminate you first because they think your goal is Hive Mind + Undying Flames lol.

As far as the general, have you considered Arjun, the Shifting Flame ? He makes it so that every time you cast a spell, you get a new hand. Pretty chaotic if you ask me! You could fill the deck with unusual effects (like you've done here with Jhoira) so that neither you nor your opponents will know whats coming next. Tasigur, the Golden Fang could be an interesting general as well, since the fact that an opponent chooses the card you get makes it both chaotic and interactive. Ruhan of the Fomori and Atla Palani, Nest Tender are pretty chaotic as well.

These cards might interest you: Chaos Wand , Mindmoil , Stolen Strategy , Charmbreaker Devils , Tomorrow, Azami's Familiar , Shared Fate , Telemin Performance , Proteus Staff , Endless Whispers , Infernal Genesis , Bottomless Pit , Thieving Amalgam , Evolutionary Leap , Oath of Druids

rwking082 on The Witch-King of Angmar

2 years ago

I love it! Lazav, Dimir Mastermind is one of my favorite commanders. Add to it the Witch-King theme and I'm sold.

I'd recommend Duskmantle Guildmage to make your Mindcrank plus Bloodchief Ascension combo slightly more reliable and add a little toolbox to your deck.

Traumatize and Fraying Sanity is a scary combo and is a win condition (well, a kill condition) if your opponent has an even number of cards in their deck when you cast it.

Rise of the Dark Realms is a great finisher, especially if you're milling a lot.

Telemin Performance might serve your deck well. Mill them and steal a creature all in one spell! It's particularly amusing against decks with few to no creatures.

I've never been a fan of Codex Shredder and Ghoulcaller's Bell. They don't draw any hate largely because they only mill one at a time. You can get a card in a graveyard per turn (or a few more with Ghoulcaller's Bell), but you could get a little more bang for your buck with something else.

Here's my take on Lazav: Your Cards Are Trash. It's mill-themed and does a surprisingly good job of it. I can usually mill one opponent out per game and can win with what I steal and copy. Take a look and harvest it for some cards and ideas.

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