Vein Ripper

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Vein Ripper

Creature — Vampire Assassin

Flying

Ward—Sacrifice a creature. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player sacrifices a creature.)

Whenever a creature dies, target opponent loses 2 life and you gain 2 life. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

YamishiTheWickedOne on What is a Man? (a hyper aggro Edgar Markov EDH)

3 months ago

@Vessiliana I think you're right in that Vampire Socialite is probably the easiest thing to cut from my current list, but my one hangup is I'd almost certainly replace her with a higher costed card. Things on my mind are at this point: Baron Bertram Graywater, Ruthless Lawbringer, Vein Ripper, Bolas's Citadel, and Twilight Prophet. I wanna keep my mana curve as low as possible even with all the ramp for the sake of consistency.

Decided I want to keep Vito in this build. My last game by turn 5 I had Vito, Vraan, Bloodletter, Sanctum Seeker, Cordial and Master of Dark Rites in play. That was a fun one.

leovolt884_ on March of the Elfs

3 months ago

I don't see the point in adding black since you're not running great black removal or even card draw. I'm not sure that with what else you have in the deck Shaman of the Pack makes black worth it unless you want to start running better removal. Black kind of is driving up the price and Vein Ripper is not going to be cast often despite being powerful. A 6 drop with 3 off color pips that isn't in the decks tribe just doesn't feel great. I would recommend going up to 4 copies of Collected Company since it can hit almost every creature in your deck the value is pretty insane. I would lean into the +1/+1 counter theme and go up to 3 or 4 Kalonian Hydra and play 4 Metallic Mimic so everything can accumulate counters. 27 lands is also crazy without land payoffs. 27 lands + curving out at 3 cmc and running 12 mana dorks is going to keep you mana flooded almost all the time. Cut some mana dorks for more efficient low drop creatures and cut at least 6 lands, even as many as 8 or 9 if you plan on keeping 6+ mana dorks. Add more creatures instead, I would recommend a lord like Leaf-Crowned Visionary, Pelt Collector is great, Pollenbright Druid could be very versatile, and Rishkar, Peema Renegade is very powerful in a counters deck. If you keep black consider both Glissa Sunslayer and Glissa, Herald of Predation as quite frankly they are just busted cards. Consider adding board protection like Heroic Intervention and some removal. Soulless Jailer can be sideboarded if you play best of three matches but I think its a great choice since it can be hit with Collected Company. Those are just some recommendations but play it however you want, and take this from someone who knows nothing about pioneer meta and what decks you'll likely play against :>

YamishiTheWickedOne on What is a Man? (a hyper aggro Edgar Markov EDH)

4 months ago

@Vessiliana Florian does honestly feel like an obvious cut, but it bugs me to have so little red in this deck. Also, the replacement options are all higher mana. The things I want to include are Baron Bertram Graywater, Vein Ripper, Ruthless Lawbringer, Twilight Prophet, or Drana and Linvala.

SefTheReject on Bordello of Blood

6 months ago

YamishiTheWickedOne further testing of the historic build I replaced the 1 drops that filled in for seer with Vampire of the Dire Moon and it’s worked incredibly well with Vito and another addition Vein Ripper. Once I can get 2, they’ll be replacing vraan. Vraan has been a decent card, but ripper is naughty. 3 games dropped on turn 3 via sorin, 2 snap conceded. I know we loose the scry ability with seer, but built in removal and lifelink for 1 seems like a stronger play.

TheForsakenOne on K'rrik, Manipulator of Life (Totals)

7 months ago

This deck seems very .... confused. On one hand you have swamp synergies, on the other sacrifice synergies, and then you have weird cards like Elder Brain that don't fit into either. I'd suggest picking one of the two theme's and sticking to it.

Cards I would suggest cutting:

Withercrown (just not a good card)

Crypt Incursion (Too situational, its going to be dead a lot of the time)

Xathrid Gorgon (Too slow)

Visara the Dreadful (Removal magnet + too slow)

Consume Spirit (There are better mana sinks than this)

Corrupt (Needs too many swamps to be worth the mana)

Liliana's Shade (Also just not a good card)

Elder Brain (just a weird card in general and too inconsistent)

Cards I would suggest adding:

Abhorrent Overlord (Makes a buch of creatures for your sacrifice triggers)

Pontiff of Blight, Thrull Parasite, Basilica Screecher (More extort cards that synergize very well with K'rrik)

Exsanguinate (Better mana sink than consume spirit)

Nirkana Revenant (Another mana doubler for swamps)

Vein Ripper (Very good for this kind of deck, but it just came out and is currently pricey so I'd wait to buy this one)

Bitterblossom, Dreadhorde Invasion (make a creature every turn for your sacrifice outlets)

Viscera Seer the classic free sacrifice outlet. Also see Woe Strider

Ayara, First of Locthwain (Free creature with K'rrik out and pings opponents every time a black creature enters which usually happens a lot with sac decks)

legendofa on im lost

7 months ago

CrimsonMist4204 Yeah, Rakdos Vampires is top tier in Pioneer right now. I don't think the Sorin, Imperious Bloodlord + Vein Ripper is is inherently "too" powerful--it's definitely strong, but you have to have both cards available. Sorin's an engine by itself, but the Ripper probably isn't going to come out by itself. It's only a (very strong) Sorin payoff, and this only works in Vampire decks. Put this in a discard shell or something, and it's a wasted card slot.

But I'm not a Pioneer player, so this is guesswork on my part. Is it reasonable to hardcast Vein Ripper? Can it find a home in other decks?

Infernalshell on Inflicting Pain and Everlasting Bloodshed

7 months ago

Profet93 these are great suggestions, especially the lockout pieces in black since those are cards I'd never thought of using (or even really heard of before) and that'll protect my board pretty nicely. I also didn't realize there was a baby Cabal Coffers out there so that'll be an immediate include over Mortuary Mire or Grasping Dunes and Thespian's Stage will likely replace the other one since that'll give me access to better ramp.

The wincon(s) at this moment is either through combat damage or through sacrifice synergies with Syr Konrad, the Grim, Vein Ripper, and/or Zulaport Cutthroat and as a last resort Skithiryx, the Blight Dragon will help close out some games too. I toyed with the idea of Chain of Smog + Professor Onyx for an alternate wincon but that felt like it would be too close to cEDH for my pod since we generally don't play combos that are less than 3 cards.

legendofa on im lost

7 months ago

I haven't seen the match in question, but if I interpret the question correctly, the second match of the Top 8 had a Vein Ripper crewing a Smuggler's Copter, which attacks. Jean-Emmanuel Depraz blocks with Arclight Phoenix. The Smuggler's Copter and Arclight Phoenix trade and die. This triggers the Vein Ripper's life drain ability twice. gaining 4 life for its controller and causing JED to lose 4 life.

If I understand the OP right, the Vein Ripper doesn't cause the Smuggler's Copter to be sacrificed at any time, it simply trades in combat with Arclight Phoenix. The Vein Ripper's life drain ability is not connected to the ward, which Gidgetimer explained well. Since two creatures died in this exchange, the Vein Ripper triggers twice, creating two instances of +2 life/-2 life, for a total of +4 life/-4 life.

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