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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Desertion
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
NV_1980 on
I Sphinx You'll Find That's Mine
1 month ago
Desertion is a fun surprise for your opponents.
WarpedZerghead on
Sen Triplets
7 months ago
What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.
Control
Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.
Land Fetch
Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :
- Ancient Den
- Vault of Whispers
- Seat of the Synod
- Darksteel Citadel
- Goldmire Bridge
- Mistvault Bridge
- Razortide Bridge
This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.
Artifact Tutor
Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.
If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.
Ramp Boost
With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.
Combo
Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:
Steal their Kool Aid
Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.
Conclusion
All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.
Have fun...
Squee_Spirit_Guide on
Fata Morgana
9 months ago
Great build! I loved this era of Magic and this deck takes me right back.
What do you think about adding Desertion? Its success would be dependent on what your opponents' are playing so it may not be a good fit, but it's a lot of fun when you pull it off.
I'd also be really tempted to run Final Fortune to close out games, maybe just as a one-of.
jicklemania on
Aesi Landfall/Turns (Primer)
2 years ago
Hi Profet93.
Thanks so much for the suggestions! I do like Intervention, and will add it. I had Desertion in here because it is one of my pet cards. :) It doesn't mean I shouldn't cut it though lol.
I could cut Solemn. To be honest, it actually has performed quite well for me, but I will try replacing it with interaction and see how that goes.
I find that I am often able to cast time stretch, especially since getting a crucible/excavator guarantees land drops.
Yes, I could add another extra turn spell - they're never bad. I just find that I often don't need one. Also, I'm not trying to make this deck tier one (if that's even possible for Tatyova), or even tier two or three. To be clear, I'm not trying to make it casual— but it doesn't have to be the most consistent it can possibly be.
I agree with the land suggestions. I didn't have Passage in here before because it was twenty bucks and I didn't have one, but now that its less I will definitely add it.
I will get to updating the deck as soon as I have time. Thanks!
hooglese on
Dark Stealing
3 years ago
All good for Sen Triplets:
In general The Professor has some great card advice here: https://www.youtube.com/watch?v=_UDaKq4UsCw
Anti-sticky_keys on
On your end step, I'll...
3 years ago
Hmmm... Ok deck I guess I think it could use a few more counterspells. You may want to add: Abjure , Admiral's Order , Aethersnatch , Annul , Arcane Denial , Commandeer , Commit , Confirm Suspicions , Counterlash , Counterspell , Cryptic Command , Daze , Delay , Deprive , Desertion , Disallow , Dismiss , Disrupt , Dream Fracture , Ertai's Meddling , Evasive Action , Exclude , Faerie Trickery , Familiar's Ruse , Flusterstorm , Foil , Force of Will , Force Spike , Hinder , Insidious Will , Last Word , Logic Knot , Mana Drain , Mana Leak , Memory Lapse , Mindbreak Trap , Muddle the Mixture , Mystic Confluence , Negate , Out of Bounds , Overwhelming Denial , Overwhelming Intellect , Pact of Negation , Remand , Sinister Sabotage , Spell Crumple , Spell Pierce , Spell Shrivel , Spell Swindle , Spelljack , Stubborn Denial , Summary Dismissal , Swan Song , Thwart , Unsubstantiate , Venser, Shaper Savant , Void Shatter , Illumination , Lapse of Certainty , Mana Tithe , Failure , Dovin's Veto Just to name a few.
bushido_man96 on
3 years ago
Cut Desertion , Hornswoggle , Mindswipe , Siren's Ruse , Cruel Ultimatum , Heartless Pillage , Consulate Dreadnought , Skysovereign, Consul Flagship , Herald's Horn , and Helm of the Host .
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