Silent-Blade Oni

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Silent-Blade Oni

Creature — Demon Ninja

Ninjutsu (. Return an unblocked attacker you control to its owner's hand. Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost.

CrazyDanPsycho on Kawarimi no Jutsu

1 year ago

I need to put Satoru Umezawa in here. There's a few cards he could help ninjutsu in: Etrata, the Silencer, Silent-Blade Oni...but I keep forgetting that he's more than just a ninjutsu enabler. I just dunno what to trade out for him...

azja on Yuriko, the Tiger's Shadow (1st CEDH deck)

1 year ago

Haha don't worry, none of my other decks are as organized and thought out as my Yuriko list!

As for the tempo of your deck, it probably depends on the other decks in your playgroup. I tend to play Yuriko against my friends' higher-powered decks, which is why mine is built for a speedy t2 Yuriko. But if their decks are more medium-powered, you could slow it down and play value creatures like Baleful Strix and Thalakos Seer, and/or more expensive ninjas like Ink-Eyes, Servant of Oni, Silent-Blade Oni, etc.

Guerric on [Primer] Crouching One-Drop, Hidden Ninja

1 year ago
The final updates for Neon Dynasty are made! All of my reasoning behind these changes is in my previous card reviews posted in prior comments on this page, so I'll just post the final list here, along with some commentary on the final decisions.


Thousand-Faced Shadow

Silver-Fur Master

Moonsnare Specialist

Dokuchi Silencer

Prosperous Thief

Covert Technician

Moon-Circuit Hacker

Takenuma, Abandoned Mire

Otawara, Soaring City

Secluded Courtyard

Solve the Equation


Bolas's Citadel

Ink-Eyes, Servant of Oni

Maskwood Nexus


Azra Smokeshaper

Whir of Invention

Smoke Shroud

Island x2

Swamp x2

I'll keep you up to date on how these changes go, though I expect them to improve the deck quite a bit. My main agony was between whether to cut Arcane Adaptation or Conspiracy. The former is obviously easier to cast and more efficient since you can often use it and then do something else on the same turn. This ultimately dictated my decision. On the other hand, the latter is more flavorful, deals more off the top with Yuriko, and when you use these cards you usually aren't worried about casting more than one spell per turn. I might reverse this later, but this is where we are at for now.

I also would like to try Biting-Palm Ninja, but it will remain out for now while I test the new cards I've added. I also hate cutting Smoke Shroud, which is always more useful than one things, but with a better curve it may be less critical.

I ultimately ruled against Satoru Umezawa, who just seems a bit redundant in this deck, though I will be curious to hear from others how he does and might consider it in the future. I also am not super thrilled by Nashi, Moon Sage's Scion, but will be curious to hear what others feel as well, including whether they think it better than Silent-Blade Oni or Fallen Shinobi, which are the cards it would likely replace.

Guerric on [Primer] Crouching One-Drop, Hidden Ninja

1 year ago

February 11, 2022

What I am thinking about cutting one Neon Dynasty releases:

1) Azra Smokeshaper There's no question here, this one is going. It only ever made it in because it was a ninja we can reliably get out on turn 2, but we have better options now.

2) Swamp Given the amount of draw this deck has, combined with the fact that it draws on turn 2 consistently, makes it so that we rarely miss our land drops. We can afford to drop to 35 lands, and blue is the most relevant color.

3) Bolas's Citadel Its funny that I'm listing this, because I resolved this earlier the other day and was able to drop a boatload of ninjas that turn only to do mega damage to my opponents the following turn, resulting in a strong win. This card is amazing here if we can get it out early in the game when our life totals aren't a problem and we can seize the advantage. It also does six off the top, which is good whether we resolve it or not. Nonetheless, it's useless in our hand late game. We don't really run life-gain in this deck, and we don't have a lot of blockers. Later in the game this card is generally dead unless we draw it off Yuriko. It might stay and it might go, but my intuition at this time is that I might prefer a higher ninja count

4) Arcane Adaptation/Maskwood Nexus/Conspiracy I won't remove all of these, but likely at least one of them will go. In the old days when we had fewer ninjas these cards were key as they increased our ninja count. They are still good in that we still play a bunch of non-ninja enablers and other evasion pieces, but three is probably too much for the deck of tomorrow. These cards can be good, but are sometimes totally dead (when we have all ninjas on the board anyway), and are not critical in the way they were pre-Modern Horizons. At least one will stay, and at least one will probably go to make room for new toys.

5) Ink-Eyes, Servant of Oni He is such an iconic ninja, and just slightly under half of Yuriko decks still run them if EDHrec is to be believed. Unfortunately, I just haven't found him to be that great. Very often I find that there won't be any good targets for him in my opponents' graveyards, in which case he becomes a vanilla ninja that costs five to get out with ninjutsu. By contrast, Silent-Blade Oni and Fallen Shinobi will almost always get us something relevant, even if in the latter case it's just a land. I like the six off the top but I suspect I'll find a better use for the slot.

6) Smoke Shroud I really like this card and will probably keep it. There is a chance that I'd prefer another ninja though. The great thing about it is it always comes back from the dead and makes non-evasive ninjas evasive. The bad thing is that it only helps one ninja at a time. It's still good though, but not essential.

7) Whir of Invention It's always a weird world when you ponder cutting a tutor, and in particular one of my favorite artifact tutors. However, our artifacts are really cheap in this deck, and there aren't enough of them them to power improvise, so we usually overpay, and by the time we overpay for scroll rack or a mana rock we probably don't need it any more. Prosperous Thief could help with this if we can tap treasures, and Bolas's Citadel is a great target if we keep it. But I suspect things would be much simpler if we switched out Whir for Solve the Equation, which can grab a board wipe or Insidious Dreams.

K1ngMars on Which Card Should Replace Mindleech …

1 year ago

I'd go with Fallen Shinobi . The ninjutzu cost is lower and it exiles 2 cards from your opponent's deck: you can PLAY one of those cards, so even a land is good.

One could argue that Silent-Blade Oni can give you more options, as you look to an opponent's hand: however it costs more, both in casting and with ninjutzu, with more specific color peeps, and doesn't let you play lands. Moreover, since it will probably come down later in the game, it has more chances to not be relevant anymore.

seshiro_of_the_orochi on Which Card Should Replace Mindleech …

1 year ago

I'd like to give another suggestion: How about Fallen Shinobi or Silent-Blade Oni ? Both do something similar to Mindleech Mass but can take a slot on your curve much earlier.

PalaCannito on Ninja Time

2 years ago

Proposed changes to give some beefier creatures or ways to fight my buddy DarthSeatb3lt and his Gisela, Blade of Goldnight deck.

  1. Replace Murmuring Mystic with Silent-Blade Oni
  2. Replace Soul Manipulation with Arcane Adaptation
  3. Replace Merfolk Windrobber with Thieving Skydiver
  4. Replace Island with Clearwater Pathway  Flip
  5. Replace Island with Sea Gate Restoration  Flip

I may drop the fetches for basics and look for room for Throatseeker.

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