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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
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Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Silent-Blade Oni
Creature — Demon Ninja
Ninjutsu (. Return an unblocked attacker you control to its owner's hand. Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost.
NV_1980 on Yuriko, The Tiger's Shadow
10 months ago
Necropolis Regent could be pretty sick in a deck that evades blockers so easily. Satoru Umezawa is excellent for some additional card-advantage whenever you're using Ninjitsu abilities. Though it's a bit pricy to cast, Silent-Blade Oni can also be a lot of fun, as well as bring a heck of a lot of value (depending on the kind of opponent you're facing). I also really like Elbrus, the Binding Blade Flip and Vorpal Sword in decks featuring ninja's, as these can win you games outright when applied to unblockable creatures.
fluffyeel on Sen Triplets - Esper Control (Seeking Help)
1 year ago
I would joke about "how can it be a Stax deck without Smokestack", but that's separate, and instead I'll offer up some possibly evil advice:
- Teferi's Puzzle Box or any wheel effect (like Echo of Eons) is obnoxious with Narset, Parter of Veils or Notion Thief. You could also go for Alms Collector for extra obnoxiousness.
- Raffine's Tower is a fetchable tri-land, so highly recommended. Not sure what your budget is, but other handy lands include Reflecting Pool, Field of the Dead (if you can swap out some lands for snow lands), Mana Confluence, Temple of the False God, the Fetches on-color (or even Prismatic Vista or Fabled Passage if you're basic-heavy). If you're basic heavy, maybe go for Back to Basics if you know there are lots of non-basic lands running around...
- In terms of Teferi's Protection comboing, why not Sunder?
- For removal, I highly recommend Vindicate and Anguished Unmaking. Elspeth Conquers Death is pinpoint plus reanimation, which can be handy. Cyclonic Rift is really quite pricey (surprisingly), but an excellent nuke.
- As for stealing opponents' things, I can suggest Commandeer, Desertion, Gonti, Lord of Luxury, Telemin Performance... you could also use things like Silent-Blade Oni, Ink-Eyes, Servant of Oni, and Fallen Shinobi for extra stealing fun, but given that they're Ninjas, they don't work as well without a dedicated Ninja strategy.
- Thalia, Heretic Cathar is another fun "Stax" card, as is Authority of the Consuls.
- Tutors are awesome (Demonic Tutor, Vampiric Tutor, Enlightened Tutor, Mystical Tutor, Profane Tutor, Lim-Dul's Vault...), but not sure which ones you have ready access to. I also recommend Expedition Map to help get more lands.
- For some card draw, Teferi, Time Raveler, Sphinx's Revelation, and Fact or Fiction might be worth considering.
CrazyDanPsycho on Kawarimi no Jutsu
2 years ago
I need to put Satoru Umezawa in here. There's a few cards he could help ninjutsu in: Etrata, the Silencer, Silent-Blade Oni...but I keep forgetting that he's more than just a ninjutsu enabler. I just dunno what to trade out for him...
azja on Yuriko, the Tiger's Shadow (1st CEDH deck)
2 years ago
Haha don't worry, none of my other decks are as organized and thought out as my Yuriko list!
As for the tempo of your deck, it probably depends on the other decks in your playgroup. I tend to play Yuriko against my friends' higher-powered decks, which is why mine is built for a speedy t2 Yuriko. But if their decks are more medium-powered, you could slow it down and play value creatures like Baleful Strix and Thalakos Seer, and/or more expensive ninjas like Ink-Eyes, Servant of Oni, Silent-Blade Oni, etc.
Guerric on [Primer] Crouching One-Drop, Hidden Ninja
2 years ago
IN-
OUT-
Island x2
Swamp x2
I'll keep you up to date on how these changes go, though I expect them to improve the deck quite a bit. My main agony was between whether to cut Arcane Adaptation or Conspiracy. The former is obviously easier to cast and more efficient since you can often use it and then do something else on the same turn. This ultimately dictated my decision. On the other hand, the latter is more flavorful, deals more off the top with Yuriko, and when you use these cards you usually aren't worried about casting more than one spell per turn. I might reverse this later, but this is where we are at for now.
I also would like to try Biting-Palm Ninja, but it will remain out for now while I test the new cards I've added. I also hate cutting Smoke Shroud, which is always more useful than one things, but with a better curve it may be less critical.
I ultimately ruled against Satoru Umezawa, who just seems a bit redundant in this deck, though I will be curious to hear from others how he does and might consider it in the future. I also am not super thrilled by Nashi, Moon Sage's Scion, but will be curious to hear what others feel as well, including whether they think it better than Silent-Blade Oni or Fallen Shinobi, which are the cards it would likely replace.
Guerric on [Primer] Crouching One-Drop, Hidden Ninja
2 years ago
February 11, 2022
What I am thinking about cutting one Neon Dynasty releases:
1) Azra Smokeshaper There's no question here, this one is going. It only ever made it in because it was a ninja we can reliably get out on turn 2, but we have better options now.
2) Swamp Given the amount of draw this deck has, combined with the fact that it draws on turn 2 consistently, makes it so that we rarely miss our land drops. We can afford to drop to 35 lands, and blue is the most relevant color.
3) Bolas's Citadel Its funny that I'm listing this, because I resolved this earlier the other day and was able to drop a boatload of ninjas that turn only to do mega damage to my opponents the following turn, resulting in a strong win. This card is amazing here if we can get it out early in the game when our life totals aren't a problem and we can seize the advantage. It also does six off the top, which is good whether we resolve it or not. Nonetheless, it's useless in our hand late game. We don't really run life-gain in this deck, and we don't have a lot of blockers. Later in the game this card is generally dead unless we draw it off Yuriko. It might stay and it might go, but my intuition at this time is that I might prefer a higher ninja count
4) Arcane Adaptation/Maskwood Nexus/Conspiracy I won't remove all of these, but likely at least one of them will go. In the old days when we had fewer ninjas these cards were key as they increased our ninja count. They are still good in that we still play a bunch of non-ninja enablers and other evasion pieces, but three is probably too much for the deck of tomorrow. These cards can be good, but are sometimes totally dead (when we have all ninjas on the board anyway), and are not critical in the way they were pre-Modern Horizons. At least one will stay, and at least one will probably go to make room for new toys.
5) Ink-Eyes, Servant of Oni He is such an iconic ninja, and just slightly under half of Yuriko decks still run them if EDHrec is to be believed. Unfortunately, I just haven't found him to be that great. Very often I find that there won't be any good targets for him in my opponents' graveyards, in which case he becomes a vanilla ninja that costs five to get out with ninjutsu. By contrast, Silent-Blade Oni and Fallen Shinobi will almost always get us something relevant, even if in the latter case it's just a land. I like the six off the top but I suspect I'll find a better use for the slot.
6) Smoke Shroud I really like this card and will probably keep it. There is a chance that I'd prefer another ninja though. The great thing about it is it always comes back from the dead and makes non-evasive ninjas evasive. The bad thing is that it only helps one ninja at a time. It's still good though, but not essential.
7) Whir of Invention It's always a weird world when you ponder cutting a tutor, and in particular one of my favorite artifact tutors. However, our artifacts are really cheap in this deck, and there aren't enough of them them to power improvise, so we usually overpay, and by the time we overpay for scroll rack or a mana rock we probably don't need it any more. Prosperous Thief could help with this if we can tap treasures, and Bolas's Citadel is a great target if we keep it. But I suspect things would be much simpler if we switched out Whir for Solve the Equation, which can grab a board wipe or Insidious Dreams.
K1ngMars on Which Card Should Replace Mindleech …
3 years ago
I'd go with Fallen Shinobi . The ninjutzu cost is lower and it exiles 2 cards from your opponent's deck: you can PLAY one of those cards, so even a land is good.
One could argue that Silent-Blade Oni can give you more options, as you look to an opponent's hand: however it costs more, both in casting and with ninjutzu, with more specific color peeps, and doesn't let you play lands. Moreover, since it will probably come down later in the game, it has more chances to not be relevant anymore.
seshiro_of_the_orochi on Which Card Should Replace Mindleech …
3 years ago
I'd like to give another suggestion: How about Fallen Shinobi or Silent-Blade Oni ? Both do something similar to Mindleech Mass but can take a slot on your curve much earlier.
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