Gonti, Lord of Luxury

Gonti, Lord of Luxury

Legendary Creature — Aetherborn Rogue


When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and your may spend mana as though it were mana of any type to cast it.

Start Commander Deck Browse Alters


Have (2) metalmagic , gildan_bladeborn
Want (0)

Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Kaladesh (KLD) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Gonti, Lord of Luxury occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.34%

Rakdos: 0.2%

Gonti, Lord of Luxury Discussion

Paeldroth on Apex of Mutation

4 weeks ago

With the right ETB creatures in your graveyard, your opponents are going to have to consider highly whether popping your mutate creatures to begin with.

For instance, consider Gonti, Lord of Luxury as a base for a mutation. Really useful and solid ETB effect, something your opponents aren't going to want to have you recur. It's almost better to leave him on the board than to kill him.

The way I see it is, if you're gonna kill my mutation, I'm going to punish you for it. Recursion doesn't give you back enough tempo from losing a mutation. And all of the creatures come back as individual creatures on your board, and not as mutations with those added benefits. This isn't necessarily a bad thing, but the point of mutate is to create those additional benefits by mutating. So how will you make recursion more valuable in this deck than simply putting things back on your board?

Tbh I almost think effects like Mythos of Brokkos (graveyard to hand vs graveyard to battlefield) are better for this deck, because you get the option to re-cast and mutate at your whim.

Chasmolinker on That's What Sheoldred Said

2 months ago

Contamination is awesome. Probably a little too backbreaking for but it’s got a spot on the maybeboard for sure.
As for alternate commanders I really don't know. This is my first deep dive into Commander. I considered Kalitas, Traitor of Ghet, Gonti, Lord of Luxury, Drana, Liberator of Malakir, and Liliana, Heretical Healer  Flip when building the deck originally. But Sheoldred, Whispering One was always a favorite of mine.

Amb130 on Recursive Engine Control

2 months ago

So it really depends on what direction you want the deck to go. Mistmeadow Witch, Brago, King Eternal, Eldrazi Displacer, Roon of the Hidden Realm, Thassa, Deep-Dwelling, and Soulherder are good enablers to get more ETBs. Yarok, the Desecrated is just another Panharmonicon so another great choice. If you want to lean more on Kiki-Jiki, Mirror Breaker, Zealous Conscripts, Restoration Angel, and Felidar Guardian go infinite with Kiki and are also good on their own. Some solid ramp/utility creatures are Agent of Treachery, Coiling Oracle, Peregrine Drake, Dockside Extortionist, Lavinia of the Tenth Golos, Tireless Pilgrim, Gonti, Lord of Luxury, Sepulchral Primordial, Pramikon, Sky Rampart, and Stonehorn Dignitary, Dockside and Peregrine being able to go infinite with Deadeye Navigator. Some good removal are Hostage Taker, Knight of Autumn, Meteor Golem, Reclamation Sage, Reflector Mage, and Venser, Shaper Savant. And that's just scratching the surface. What are you looking to do in particular?

blackbeltcereal on Mardu EDH Test (Cheap)

3 months ago

I think if you want to do a tribal deck, you can do that. I would pick though, between soldier/knight/warrior tribal because right now your payoffs are scattered about. Of the changelings, the two that I would keep in regardless of what you end up doing are Mirror Entity and Taurean Mauler. Mirror Entity itself is a wincon (get a big board, then make X huge). If you want to lean into Alesha's ability, I would target creatures to add in that have 2 or less power. So, if I were to break down that gameplan:

  1. Creatures that you want to cheat into play with Alesha, that otherwise have high casting costs/attacking restrictions, or creatures that have strong ETB effects so you can repeatedly abuse them.

-Master of Cruelties, Ankle Shanker, Archetype of Finality etc.

-Duergar Hedge-Mage, Ponyback Brigade, Gonti, Lord of Luxury

  1. Ways to get creatures into the graveyard (either from hand or from the battlefield) so you can repeatedly abuse Alesha triggers:

-Faithless Looting, Thrill of Possibility, Cathartic Reunion for draw effects (to get high CMC creatures into the graveyard)

-Viscera Seer, Ashnod's Altar, etc for sacrifice effects. (So you can have them ETB again with Alesha)

  1. Some evasion effects for attacking and protecting Alesha

-Menace, Skulk, First Strike/Deathtouch, Lightning Greaves to protect Alesha

  1. Some backup reanimator plans, in case Alesha gets hated out of the game and it's hard to cast her.

-Sun Titan, Living Death, etc.

Then I would generally focus on kinds of cards that you'll generally need, like Removal (for creatures/artifacts/enchantments, etc.), Card Draw, Ramp (in Mardu this is going to be a lot of artifact ramp), and Utility (stuff that doesn't quite fall into the other categories but is useful).

Also, I would look at non-symmetrical board wipes like Dusk, Citywide Bust, and Slaughter the Strong that typically will leave you in a more beneficial position relative to your opponents.

Steelspike on What personal values do you ...

3 months ago

1) I firmly adhere to the "live and let live" philosophy. Translated as let people play their decks. I refuse to run a Cyclonic Rift because it destroys gameplay. I also hate Gonti, Lord of Luxury and that kind of "Imma play YOUR deck" style.

2) If people aren't having fun, it's not a commander game. Period. I build decks with wacky interactions because I like to see folks' reactions.

3) Counterspells need to be limited to verified threats, not for a minor combo piece like a Chromatic Lantern or Cryptolith Rite.

4) Infinite combos need to win. The. Game. Not durdle until everyone ragequits.

5) Turn 3 "kill the table" combos need to die. Ok. Great. You win. Now you gotta sit there until the rest of us finish OUR game. If you complain, your deck will be banned from whatever game I'm playing and I'll intentionally slowplay just to piss you off.

6) Non-interactive decks need to die as well. If you don't want to play commander with other people, just stay home and goldfish.

Load more