Gonti, Lord of Luxury

Gonti, Lord of Luxury

Legendary Creature — Aetherborn Rogue

Deathtouch

When this enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and your may spend mana as though it were mana of any type to cast it.

Gonti, Lord of Luxury Discussion

trippy_mcfly on Mono Black Death Plague

1 month ago

Cool deck. I'm here to offer some suggestions after you pointed me here from your other deck.

Tergrid, God of Fright  Flip is a powerful commander and generates insane advantage in 4-player games. Let's take a look at this deck and see what it is doing, and then streamline it. I see three main objectives of this deck:

1 - RAMPING.

This is pretty much a primary objective of any commander deck, since if your only source of mana is playing one land per turn, you're going to fall way behind. Your main ramping plan for this deck is to double lands, using Cabal Coffers, Cabal Stronghold, Caged Sun, Crypt Ghast, Extraplanar Lens, Gauntlet of Power, and Nirkana Revenant. This is super cool and probably a pretty strong plan. We want to try to maximize this plan. How can we do that?

All of these cards want you to load up on basic swamps, which you did. We want to make sure we are playing a basic swamp every turn. Solemn Simulacrum is definitely a worthwhile add. Liliana of the Dark Realms is very helpful and I'm happy to see her in this deck. Often times Urborg, Tomb of Yawgmoth is a worthwhile add for decks with Cabal Coffers. I think it is worth it here. Although you yourself don't have many non-swamps that will benefit from Urborg, you are likely going to be stealing people's lands with Tergrid, and counting those as swamps will be helpful for you.

How else can we keep getting swamps onto the battlefield to power up this strategy? Card draw. The more cards in your hand the higher the chance you will have a swamp to play every turn. Night's Whisper and Sign in Blood are great for this. Disciple of Bolas is solid too. Dread Presence loves swamps and is a must-add. I would add Phyrexian Arena, which is great card draw for you. Necropotence, one of the craziest cards in the game, is also a worthwhile addition. Not as good but worth consideration are Yawgmoth's Bargain and Null Profusion. Two other well-known card draw machines in black are Dark Confidant and Bolas's Citadel. You have some costly spells in your deck, so they might be a bit of a liability. If you want to include them, Sensei's Divining Top pairs very well with them.

Just because you are mainly ramping with land doubling doesn't mean there isn't room for other ramping as well. You have Black Market, which I have never personally tested, but is probably decent. Black has some explosive, single-turn ramp with Dark Ritual, Cabal Ritual, and Culling the Weak. These cards would do well in letting you get out expensive plays ahead of schedule, mainly Tergrid. Artifact ramp is also great in any deck. I would add Mana Crypt, Sol Ring, Jeweled Lotus, and Jet Medallion. I would consider adding even more artifact ramp as well. Getting down Tergrid as early as turn 1 or 2 is just so good.

2 - SACRIFICE AND DISCARD.

Once you have Tergrid out, sacrifice and discard become powerful effects that let you take control of your opponent's permanents. This is insane advantage and if left unchecked for very long will win you the game. Syphon Mind while Tergrid is in play not only puts you up 4 cards in comparison to each opponent (since they each went down 1 and you went up 3), but also could net you 3 more cards if they discard permanents that then go onto your field. That's insane. Let's take a look at all the cards you have that enable Tergrid:

SACRIFICE:

Archfiend of Depravity - A one-sided, almost board wipe that repeats every turn? Pretty solid. Getting the creatures onto your field with Tergrid? That is nuts. The one issue is that some commander decks won't have that many more than 2 creatures on the field when this comes down, and if they do, then this card and/or Tergrid become a big target, but if you survive the turn, this and your commander will put you ahead so far.

Butcher of Malakir - Similar to Archfiend. If this guy sticks around for a bit, you're going to be at such an advantage. It costs 7 which is a bit high and very vulnerable to something like Mana Drain, so I wouldn't be super upset if you cut it, but it is great with Tergrid.

Gatekeeper of Malakir - This guy only costs three and steals a creature if Tergrid is on the field. Love it.

Phyrexian Obliterator - If someone is dumb enough to deal damage to this guy, then you're getting a lot of their permanents! I don't love this card for you. People will just leave it alone and then you just hit someone for 5 each turn or leave up a blocker, which is a bit slow.

Sheoldred, Whispering One - Similar to Archfiend. If this guy sticks around for a bit, you're going to be at such an advantage. It costs 7 which is a bit high and very vulnerable to something like Mana Drain, so I wouldn't be super upset if you cut it, but it is great with Tergrid.

Torment of Hailfire - Expensive and liable to be countered but if it resolves then you will get a ton of value!

Dictate of Erebos - I like it. Let's say you have 10 mana. Cast Tergrid, then somebody goes to kill him. Flash this card in. Now, you at least get 3 of your opponents creatures on the way out!

Grave Pact - I like this as well. You can't flash it in, but if you put this card on the field, then people will have to kill this before Tergrid comes down or else end up giving you their creatures.

The Eldest Reborn - Immediate impact with Tergrid on the field, pretty good value on its own. Definitely a keep.

DISCARD:

Liliana, Defiant Necromancer - You need to flip her first, but once flipped she is great.

Syphon Mind - Great.

Torment of Hailfire - Expensive and liable to be countered but if it resolves then you will get a ton of value!

The Eldest Reborn - Immediate impact with Tergrid on the field, pretty good value on its own. Definitely a keep.

... and that's it. We need more cards that are busted with Tergrid! The following would be great adds to your deck: Smallpox, Dark Deal, Liliana's Triumph, Plaguecrafter, Soul Shatter, Mire in Misery, Innocent Blood, Vona's Hunger, Death Cloud, Burglar Rat, Demon's Disciple, Fleshbag Marauder, Elderfang Disciple, Liliana, Waker of the Dead, Bottomless Pit, Fraying Omnipotence, Rotting Rats, Cunning Lethemancer, Merciless Executioner, and a personal favorite: Smokestack.

Notice that all of these cards are typically even trades (ex: I play Elderfang Disciple, going down 1 card, everyone else goes down 1 card.) These aren't great on their own since it costs you mana to do so, and, in the case of discard and sacrifice, the opponent gets to choose an asset that they are least upset to get rid of, making them actually below-even trades. However, they become insanely busted with Tergrid. (ex: I play Elderfang Disciple, going down 1 card in hand for a measly 1/1. But, I get a Carpet of Flowers, basic plains, and Birds of Paradise on my field? Now that's an amazing play). Therefore, the ones that are recurring are better, since they give you more chances to make sure they resolve while Tergrid is on the field. (ex: I play Cunning Lethemancer and my opponent kills Tergrid. Later in the turn I play Tergrid again, albeit for 7 mana now due to commander tax. Next turn, with the Lethemancer trigger, I get some great value!)

Here are some other cards that work well with Tergrid, although they only target one opponent: Sudden Edict, Hellish Rebuke, Pharika's Libation, Diabolic Edict, Duress, Thoughtseize, Hymn to Tourach, Chain of Smog, Despise, and Divest.

Notice that in the absence of Tergrid, these cards are negative trades. They set you and an opponent back by putting you both down one card. The other two opponents are left untouched. Seeing them early in the game is not particularly helpful since you'd rather spend the early game ramping. They are great and slowing down whoever is winning, but at the expense of your own board. There is a trade-off here, since these can be leveraged politically. "Each opponent discards a card"" can give you tons of value with Tergrid on the field but makes you 3 enemies. "Target opponent discards a card"" gives you not as much value in general but you can leverage this to make someone else the common enemy or make a deal with a player ("if you don't attack me next turn I won't target you with my Duress"). Things like Duress can also target specific cards, which is an added benefit for you and an added detriment to the opponent.

I would run some from each category, probably with an emphasis on maximizing Tergrid value.

3 - DRAIN AND GAIN.

Blood Artist and other cards gain you one life and drain your opponent one life. This is cool and certainly an interesting archetype of a deck. It doesn't synergize with Tergrid particularly well. I personally would not use this strategy at all in this deck and maximize the Tergrid plan. However, Exquisite Blood + Sanguine Bond is an awesome combo and an unexpected way to finish the game for you while people are busy dealing with Tergrid. If you want to keep this, I would trim some of the other cards, such as Exsanguinate and maybe Underworld Dreams.


So, now that we know what the 3 objectives are, and have maybe cut the third, we have a bit more of a plan. I've suggested adding some card draw and mana rocks for ramp, and tons more Tergrid synergy. What are the cuts? I would say anything that doesn't fit in with the objectives, so basically any card I haven't mentioned already, unless it gives great value on its own. I'll go through some:

Demonic Tutor and Vampiric Tutor are incredible cards and provide great value. Diabolic Tutor, Scheming Symmetry, and Shrouded Lore are worse tutor effects and should probably be moved to the maybe board. Sudden Spoiling is interesting and stops somebody from comboing off on their turn so is probably worth it. Reanimate is good value and should probably stay, same with Animate Dead. Demonic Vigor protects creatures but not Tergrid, unless you want him going to your hand. This is risky but probably fine. I could see him getting countered and then removed from your graveyard which puts you back majorly, but I could also see you avoiding commander tax. Worth looking into. Undying Evil is strictly better since it has instant speed and keeps him on the field. We might also want to protect him with Lightning Greaves or Swiftfoot Boots

Coffin Queen is too expensive and vulnerable. Drana, Liberator of Malakir is cool for aggressive strategies and can help you close out the game but is out of place in this deck. Falkenrath Noble is an overcosted Blood Artist. Gonti, Lord of Luxury is a value creature that if you can get his ETB many times, which your deck can't really do. Grave Titan isn't worth it in this deck. Gravedigger is fine but might be a bit slow. Helldozer is probably not worth it unless you want to pick on somebody lol. Korlash, Heir to Blackblade is not worth it. Massacre Wurm might not be worth it. Nighthowler isn't worth it. Opposition Agent is always a good add. Phage the Untouchable is too slow and vulnerable. Sepulchral Primordial might not be worth it. Skirsdag High Priest is probably not worth it. Syr Konrad, the Grim is not worth it. Wight of Precinct Six is not worth it. Tainted Strike is not worth it. Lashwrithe is not worth it. That's about 15 cuts right there.

Props to you for building Tergrid and having an interesting ramp strategy. I think if you go more in on the Tergrid plan by cutting unrelated cards for cards that ramp or are good with Tergrid then your deck will be a lot more reliable. After all, the most fun part of this deck is going off with Tergrid!

Hope this helps.

Scytec on Vela The Ninja-Clad

4 months ago

So, the fun thing about Vela is that she doesnt require anything to die to get the ping damage. So a combo for it would be Deadeye Navigator + Peregrine Drake. Target Drake with Navigators ability and you can continuously untap lands, tap all your lands, use two mana to activate the Navigators ability on Drake and eventually get infinite mana. That is nice, but what you care about with Vela is the fact that in order to generate infinite mana, you have to blink Drake infinite times. Everytime you do that with vela on the battlefield each opponent will lose one life, so you kill your opponents without ever needing to do anything else. There are many combos like that bounce/blink creatures on your battlefield. Many groups don't like infinite combo though, so you should discuss this with them before you include it to avoid the feel bads. One card that goes really well with Vela by itself is Rite of Replication if you kick it, it translates into 30 damage instantly to each opponent. Rite kicked targeting Vela will make 5 copies of Vela in addition to the original. All 5 will immediately need to be sacrificed due to the legendary rule not allowing you to have multiple copies of any legendary creature. 6 copies of Vela seeing 5 other copies of itself leaving means 30 damage gets assigned to each opponent. It is very mana intensive since the kicker is so expensive. Deadeye Navigator is really excellent because you can blink anything on your board for 2 mana. You can use it targeting Vela to save her from removal, or you could target itself and when it re-entered the battlefield you could choose a new creature to target with his soulbond ability. Anything with an "enters the battlefield" effect such as Mulldrifter, Baleful Strix, Gonti, Lord of Luxury, and Gary (Gray Merchant of Asphodel) you can repeatedly activate with Navigator by paying two mana, and you can always swap targets as well. Sorry for the novel. :p Let me know if you have and questions about anything i said. I am not the best at explaining myself, but i will do better if i need to. Haha.

Coward_Token on Triple Six, Five, Forked Tongue [Primer]

5 months ago

Nice deck. In goldfish playtesting it seems to make impulsive drawing fun yet practical, as the OK deck MV + Treasures lets you typically cast exiled cards.

Nitpicking feedback: Gonti, Lord of Luxury doesn't seem worth it without a flicker source, unless your meta is heavy on topdeck tutors (yes, I see Scheming Symmetry ). It's pretty much an unexciting body with Shimmer of Possibility attached except usually worse because stolen cards, on average, synergize worse with your deck than your own cards. I'm more okay with your other card stealers as they're all some combination of being cheaper, more reliable, reusable, and stealing trough some form of control.

multimedia on Subjective Reality Upgrade

6 months ago

Hey, nice upgrades of the precon and keeping the overall deck price under $100 is impressive.

Arcane Signet is a budget staple of Commander that you should strongly consider adding in place of Sphere of the Suns . The deathtouch theme looks out of place/used as filler from the all the other cards that show me that you do have good card sense on a budget. The deathtouch theme isn't needed here as it's not giving bonus interaction with Aminatou's blink or draw/put card on top of library.

Some creatures with deathtouch are good such as Baleful Strix and Gonti, Lord of Luxury , but these cards are good not because they have deathtouch instead because they do something when they enter the battlefield (ETB) which blinking them gives you more value. The deathtouch is a nice bonus, but it's not needed.


The card spots that are being used by Mardu Hateblade , Alchemist's Gift , Coat with Venom , High Priest of Penance , Tidehollow Strix and Gifted Aetherborn could be replaced with more permanents that have interaction with Aminatou, blink or cards with miracle.

Felidar Guardian + Aminatou is a combo to infinite blink Guardian and Aminatou since when you blink Aminatou with Guardian a new object of Aminatou ETB which lets you use it's -1 loyalty ability again to blink Guardian who then again blinks Aminatou and repeat. If you add Oath of Teferi then each time you -1 loyalty Aminatou you can do it again thus you can blink two permanents with each Aminatou. The first being any other permanent you control which can be a win condition and the second is Guardian and repeat.


Other good interactions with Aminatou + Felidar Guardian + Oath of Teferi :

If interested I offer more advice including some budget land upgrades. Would you like more help? Good luck with your deck.

multimedia on Yarok, the Desecrated

6 months ago

Hey, well done on a budget, but what's with the manabase?

I understand this is budget, but you can't possibly think that 36 basic lands for a three color deck is any where near competitive; deck is in the competitive hub. Where's Command Tower ? The majority of rest of the deck other than Disentomb and Raise Dead is built with a competitive mindset therefore I know you have good card sense with the budget that you have. Even on a low budget you can include playable dual lands:

My advice is if budget is a concern cut some expensive price cards to add some playable dual lands. Grim Tutor and Heroic Intervention are two cuts to consider since these cards can be replaced by lower price options Lazotep Plating and Profane Tutor . On a budget Fauna Shaman is not worth it since it could be replaced with a less expensive price tutor Shared Summons .

Consider a backup win condition that doesn't require that you draw your entire deck and hope that Oracle or Maniac live/resolve? Gray Merchant of Asphodel , Venser, Shaper Savant and Gonti, Lord of Luxury can be infinitely blinked or cast for three different win conditions. Peregrine Drake + Venser, Shaper Savant + Yarok, the Desecrated is another infinite mana combo.

Consider budget backups to all your main combo creatures? Backups are helpful because without them the combo is very fragile, easy for an opponent to disrupt.

Good luck with your deck.

bxli on

7 months ago

DemMeowsephs Yeah some prices have been going up like rockets, I guess there is more demand and people try to build more competitive decks.

  1. Teysa, Envoy of Ghosts is funny but yeah not really worth it in the deck.

  2. Keen Duelist is definitely a cheaper option that I will change eventually, it is too risky if you are playing vs high CMC decks.

  3. Gonti, Lord of Luxury is there just to slow/get information about the other decks, he have to go too yeah.

  4. Deathbringer Liege lets me tap and kill creatures everytime I make tokens with Felisa (Tokens are b/w) so I will leave it for now.

  5. Ashen Rider is not supposed to be casted at all but I combo her with Gift of Immortality so I can deny people. Also Gift works with Gray Merchant of Asphodel too.

I agree with the rest you just told me, specially with Coat of Arms , I will also change Blade of the Bloodchief for Sword of Truth and Justice

You are helping me a lot, I really appreciate it, If you prefer/want I can give you my discord user so we can talk through there anytime you want. Hope you have a nice day!

DemMeowsephs on

7 months ago

Glad to hear it! Yeah sheesh I didn't even realize it was that much I remember it being like fifteen bucks a little while back, that's kind of insane- but hmm. Oh holy crap the synergy with Teysa Karlov and Felisa is kind of crazy, just noticed that too. But here are some ones I would recommend cutting, though if they are fun/interesting to you or serve a purpose I missed, I could obviously be wrong:

Those are just some I see off the top of my head, if you look a little deep and really question how many times you play a card and utilize it, you might find some more! Sometimes its hard to cut a card you enjoy playing even if its fun so I'd recommend having a list of cards you can add for fun, and a list for effectiveness so you can play both sides! Hope this helps, I'm glad some suggestions are useful to you, and I'll let you know if I see any more possible cuts! Feel free to ask for any more assistance or if you have any questions I'd be glad to help.

Grind on For Shizzel-Saksizzel

11 months ago

Cool deck!!
Control Magic and Blatant Thievery come to mind, as does Sepulchral Primordial .
With Chamber of Manipulation you can repeatedly steal commanders and then sac to mr. Szat.
Expropriate is good but high cmc.
Reins of Power is good too.
Also Gonti, Lord of Luxury seems on-theme.
Cheers and im sure there are more ideas out there but these are just a couple. Have fun!

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