Raffine's Tower

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Raffine's Tower

Land — Plains Island Swamp

(: Add , or )

This enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

wallisface on Yorions gone - what cards …

3 months ago

So, this is my current thinking for this list - basically moving Thalia to the sideboard, and trimming some cards i’d rather not see multiples of. Also ditching Ephemerate:

Land (23)

Creature (31)

Artifact (6)

Sideboard (15)

Apollo_Paladin on Arena Esper Control Deck

3 months ago

Another thought I had while building an esper-colored deck: Gift of Estates will let you fetch 3x Raffine's Towers since the spell doesn't specify a basic type & Raffine's shares basic land types.

I can potentially see it being a little problematic if played too early in midrange/tempo builds as it could potentially result in you having to discard since your low-mana plays are all control/removal, but since the Towers can be Cycled I think it's worth it none the less.

I'm using it just to help guarantee a good mana base, but in the case of your build I can see it also having value late-game potentially (provided you meet the condition) in giving you land-ammo to discard to Chromium (should your hand be drained, or if you're holding 1 or 2 good removals & nothing else).

Anyway, it might be another fun card to try out a copy of and see how you like it. My early testing is working quite well using it to guarantee Esper mana, but the deck I'm going with has low-mana permanents to drop so casting it even on Turn 2 isn't generally an issue so me thus far.

I like cards that give a beneficial effect in the event you don't get to go first.

Vicarian on Raffine Metaschemer

4 months ago

Got to thinking a bit more - wouldn't hurt to drop one Plains for a Swamp so you can fix with an Evolving Wilds if you haven't found Raffine's Tower by the time you have Raffine himself in hand.

Vicarian on Raffine Metaschemer

4 months ago

It looks like you might have a lot of trouble coming up with a blue source, when nearly half of your mana symbols are blue. Land bases are unfortunately expensive, but it looks like some of your dual-colored lands weren't that necessary. I copied your deck and experimented a bit: 1x Adarkar Wastes 4x Deserted Beach 3x Evolving Wilds 7x Island 3x Plains 4x Raffine's Tower 3x Tranquil Cove

You're needing 1x Adarkar Wastes and 3x Deserted Beach over what you've already got, which shouldn't be too rough on the wallet. Could potentially trade the Caves of Koilos 1:1 for the Wastes.

As far as counterspells go, as a cruel control player, I'll let most critters hit the field, then remove them at instant speed. I keep my counterspells for more dangerous things, like walkers or annoying creatures that have powerful ETB effects, or huge Enchantments.

Apollo_Paladin on Arena Esper Control Deck

4 months ago

Thanks again for the games.

One thing I did notice that perhaps you hadn't looked at yet (no idea exactly where you left off) is Fabled Passage over Evolving Wilds. It's a fairly no-brainer swap to make, and I did notice a couple of times where the extra mana that turn would have sped you along even more, but it is also 4 rare wildcards & if you're anything like me those are fairly precious.

Also the new Tri-lands are worth a look. Raffine's Tower is the esper-colored version from New Capenna. Ikoria and New Capenna are the 2 sets that include all Tri-land colors.

Mortlocke on The Song of Phyresis

4 months ago

mrwilson6488,

Thank you for the words of praise! This deck is something of a love letter to New Phyrexia as their whole aesthetic and lore really appeal to me. I'm also a huge fan of Poison and Infect, but each ability hasn't received the fleshing out that it deserves in my opinion. Ajani, Sleeper Agent is truly a step in the right direction but there needs to be more support to make Poison really work - in my opinion.

Most of the deck is quite affordable if you don't have a magpie brain and pursue foils. If acquiring ABUR dual lands is an issue there are plenty of viable alternatives. I'm a fan of proxying, but that may not fly with all playgroups so here are some options I would recommend:

  • Pain Lands - A long complete cycle that just saw a reprint in Dominaria Unlimited. Excellent series of lands, but the constant use of the Add colored mana to your mana pool can really hurt you late game.

  • Triomes - The cycle was just completed with New Capenna, so you could easily slot in Indatha Triome, Zagoth Triome, Spara's Headquarters, and Raffine's Tower. Each land is typed, so they can be targeted by Fetchalands. Sure the always ETB tapped is a drawback, but the pros outweigh the cons. Late game if you draw one of these and you won't miss a land drop the cycling is always a nice bonus.

  • Bond Lands - These are definitely some of my all time favorites as more often that not they will be entering the battlefield untapped. I think Bond lands tend to be forgotten, but in my book they're among the best. Unless your meta is strictly 1 v 1 then I would obviously stay away from these.

That's all I would suggest at this time. If I think of any more lands to suggest, i'll leave a post. I hope you enjoy piloting your deck, may you compleat many a heretic.

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