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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Raffine's Tower
Land — Plains Island Swamp
(: Add , or )
This enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
clayperce on
Disobedient Catmander
9 months ago
Greetings!
Noticed your Help tag, and request for some general feedback ...
Biggest advice I could give -- especially if you're aiming for Bracket 4 -- is to invest a bit in your manabase for sure, and maybe in some more mana acceleration/cost reduction effects.
With a 4-mana Commander who wants to be casting multiple 3-mana spells a turn, I'd recommend 38 Lands (with as few Tap Lands as possible), 12 mana acceleration effects (costing 2-mana or less, to help power out Y'shtola on Turn 3), and 4 cost reduction effects or slow mana sources (costing 3 mana or less, to help power out 2x spells a turn starting on Turn 4).
Some possible Lands (with more options over at Managathering.com):
- Fetchable Triome: Raffine's Tower
- MDFCs: Hengegate Pathway
Flip, Clearwater Pathway
Flip, Brightclimb Pathway
Flip, and maybe Waterlogged Teachings
Flip (not sure if it's worth it as the Land side enters Tapped)
- Missing Fetch Lands: Marsh Flats, Flooded Strand
- Missing Battlebond Lands: Sea of Clouds, Vault of Champions
Possible Fast Mana sources:
- Fellwar Stone
- Thought Vessel
- Mox Amber and Mana Vault (worth mentioning, even if they're too spendy)
Possible Cost Reducers/Slow Mana Sources:
- Lyse Hext
- Alisaie Leveilleur
- Grand Arbiter Augustin IV (I know he's 4 mana, but he's really good)
- Relic of Legends
- Bender's Waterskin
Good luck (and good skill!) with Y'shtola!
Cheers!
SufferFromEDHD on
Oloro White Blue Black Creatureless Control
9 months ago
Raffine's Tower > Mirrodin's Core or Spire of Industry
theNeroTurtle on
Oloro's Pillow Fort
1 year ago
Since you are playing the tri tapped land Arcane Sanctum, what about Raffine's Tower? Another great fetch land would be Obscura Storefront.
Apollo_Paladin on
Esper Control
1 year ago
I'd say working in 4x Raffine's Towers might be helpful; they're by far one of the best things you can fetch into play with either those 4x Flooded Strands and/or the 4x Polluted Deltas you're already running. Also adds card draw late-game when drawing a normal land is otherwise beyond the point of helping.
CoryDean on
Flicker Deck
2 years ago
Added: Hoarding Broodlord, Tranquil Frillback, Nahiri's Resolve, Training Grounds, Arid Mesa, Raffine's Tower, Farewell
Removed: Gonti, Lord of Luxury, Turn to Mist, Merciless Eviction
Rasaru on
Zombies 2.0
2 years ago
Do you want to the deck to stay within a certain budget? How much money are you okay with spending to upgrade? $25, $50, UNLIMITED?! :)
My first thought is to fix up your mana base. You have a LOT of lands that come in tapped no matter what your board state or hand looks like. That's going to slow your game plan down quite a bit. Let's make these simple swaps to start. Then, we I have a better idea of what your budget looks like, I can recommend additional swaps.
Vivid Marsh -> Takenuma, Abandoned Mire Utility lands are excellent because you don't have to play them as lands if your mana flooded AND it doesn't come in tapped
Vivid Creek -> Otawara, Soaring City Same as above
Scoured Barrens -> Godless Shrine Same colors, just has the option of coming in untapped and satisfies your other land requirements you're playing, like Shineshadow Snarl
Dismal Backwater -> Morphic Pool Same colors, comes in untapped 90% of the time in EDH
Jwar Isle Refuge -> Drowned Catacomb Same colors and at least has the opportunity to come in tapped vs ALWAYS coming in tapped
Reliquary Tower -> Raffine's Tower Land comes in tapped, but produces all three colors and can be cycled to draw a card if you're mana flooded.
If those options are too expensive, you could easily justify just swapping them all out for basics. :)
fluffyeel on
Sen Triplets - Esper Control (Seeking Help)
3 years ago
I would joke about "how can it be a Stax deck without Smokestack
", but that's separate, and instead I'll offer up some possibly evil advice:
- Teferi's Puzzle Box or any wheel effect (like Echo of Eons) is obnoxious with Narset, Parter of Veils or Notion Thief. You could also go for Alms Collector for extra obnoxiousness.
- Raffine's Tower is a fetchable tri-land, so highly recommended. Not sure what your budget is, but other handy lands include Reflecting Pool, Field of the Dead (if you can swap out some lands for snow lands), Mana Confluence, Temple of the False God, the Fetches on-color (or even Prismatic Vista or Fabled Passage if you're basic-heavy). If you're basic heavy, maybe go for Back to Basics if you know there are lots of non-basic lands running around...
- In terms of Teferi's Protection comboing, why not Sunder?
- For removal, I highly recommend Vindicate and Anguished Unmaking. Elspeth Conquers Death is pinpoint plus reanimation, which can be handy. Cyclonic Rift is really quite pricey (surprisingly), but an excellent nuke.
- As for stealing opponents' things, I can suggest Commandeer, Desertion
, Gonti, Lord of Luxury, Telemin Performance... you could also use things like Silent-Blade Oni, Ink-Eyes, Servant of Oni, and Fallen Shinobi for extra stealing fun, but given that they're Ninjas, they don't work as well without a dedicated Ninja strategy. - Thalia, Heretic Cathar is another fun "Stax" card, as is Authority of the Consuls.
- Tutors are awesome (Demonic Tutor, Vampiric Tutor, Enlightened Tutor, Mystical Tutor, Profane Tutor, Lim-Dul's Vault...), but not sure which ones you have ready access to. I also recommend Expedition Map to help get more lands.
- For some card draw, Teferi, Time Raveler, Sphinx's Revelation, and Fact or Fiction might be worth considering.
fluffyeel on
Leeching Cotton: Oloro's Couch
3 years ago
Some thoughts:
- Opposition Agent is a possibly and suitably oppressive card, particularly with tutoring and fetching running rampant. Great fun.
- Raffine's Tower is a fetchable tri-land, which is great early game for color correction.
- Imperial Seal has been reprinted, so it's an extra cheap tutor that might be handy.
- Counterbalance can be delightfully obnoxious, and while it's combo potential with Sensei's Divining Top, you do have Soothsaying as an alternate option. It's countermagic, but it's exceptionally repeatable. Also, in terms of countermagic- and control-like things, I'd say to go for things with benefits, like Commandeer, Desertion
, Vindicate (which I say is a must in those colors), Anguished Unmaking, Cyclonic Rift, Sunder, The Meathook Massacre... - Dream Trawler might be pricey, but it's also very obnoxious to face. You could also think, in terms of creatures and creature-generation, about Sigil of the Empty Throne, Heliod, the Radiant Dawn Flip, Field of the Dead...
- Felidar Sovereign is another alternate win with fewer life required than the Test of Endurance, though Aetherflux Reservoir can be another fun way to ensure your life shoots sky-high and gives you ammo to destroy things. I'm also partial to Kokusho, the Evening Star in any black deck.
- A fun (but slow) way to swipe creatures is Athreos, Shroud-Veiled. Great fun, and it's fairly hard for opponents to deal with if it's not a creature.
| Have (2) | metalmagic , gildan_bladeborn |
| Want (1) | SufferFromEDHD |




















