Raffine's Tower

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Raffine's Tower

Land — Plains Island Swamp

(: Add , or )

This enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

SufferFromEDHD on Oloro White Blue Black Creatureless Control

2 weeks ago

Raffine's Tower > Mirrodin's Core or Spire of Industry

indieinside on Oloro's Pillow Fort

4 months ago

Since you are playing the tri tapped land Arcane Sanctum, what about Raffine's Tower? Another great fetch land would be Obscura Storefront.

Apollo_Paladin on Esper Control

1 year ago

I'd say working in 4x Raffine's Towers might be helpful; they're by far one of the best things you can fetch into play with either those 4x Flooded Strands and/or the 4x Polluted Deltas you're already running. Also adds card draw late-game when drawing a normal land is otherwise beyond the point of helping.

Rasaru on Zombies 2.0

1 year ago

Do you want to the deck to stay within a certain budget? How much money are you okay with spending to upgrade? $25, $50, UNLIMITED?! :)

My first thought is to fix up your mana base. You have a LOT of lands that come in tapped no matter what your board state or hand looks like. That's going to slow your game plan down quite a bit. Let's make these simple swaps to start. Then, we I have a better idea of what your budget looks like, I can recommend additional swaps.

Vivid Marsh -> Takenuma, Abandoned Mire Utility lands are excellent because you don't have to play them as lands if your mana flooded AND it doesn't come in tapped

Vivid Creek -> Otawara, Soaring City Same as above

Scoured Barrens -> Godless Shrine Same colors, just has the option of coming in untapped and satisfies your other land requirements you're playing, like Shineshadow Snarl

Dismal Backwater -> Morphic Pool Same colors, comes in untapped 90% of the time in EDH

Jwar Isle Refuge -> Drowned Catacomb Same colors and at least has the opportunity to come in tapped vs ALWAYS coming in tapped

Reliquary Tower -> Raffine's Tower Land comes in tapped, but produces all three colors and can be cycled to draw a card if you're mana flooded.

If those options are too expensive, you could easily justify just swapping them all out for basics. :)

fluffyeel on Sen Triplets - Esper Control (Seeking Help)

2 years ago

I would joke about "how can it be a Stax deck without Smokestack", but that's separate, and instead I'll offer up some possibly evil advice:

fluffyeel on Leeching Cotton: Oloro's Couch

2 years ago

Some thoughts:

Almios on Blessed Perfection [1.3/MOM] - Suggestions Wanted!

2 years ago

My suggestions are based on not spending an arm and a leg to make improvements but maybe a finger or toe.

At a quick glance the first comment I have is lands seem a little low. I personally lean towards 36 if the deck isn't mono colored.

I know they are a bit slower but I would suggest using the tri colored lands as you are already using fetches. These lands add some real good color fixing early on and if they do become dead in hand cycle them away. Spara's Headquarters, Zagoth Triome, Indatha Triome and Raffine's Tower. I would replace your lands that reference the opponent count to come in untapped.

A land that goes on theme is Mirrex since it can get you mites as the game drags on. A second land I recommend since your land base is so varied is Field of the Dead, the zombies can add up and are nice little chumps if need be.

With the above changes I would say Crucible of Worlds but if you find sometimes you struggle to have something to play Conduit of Worlds is an extra mana but has the ability to give you the chance to cast something when you might not have anything else to work with.

I would personally go full Praetor and run each variation if possible for the big flavor. The added benefit is each one of them is practically game warping, but be warned it can attract a lot of attention. The newest Vorinclex is probably the odd man out though since he only finds basic forests and Dominaria Sheoldred simply because of price. Added benefits of the new praetors is you can accelrate their saga. Realmbreaker, the Invasion Tree would then make a very nice inclusion if you go that way.

Cards to consider dumping for them from what I can at a first glance are Flesh-Eater Imp, Plague Stinger, Septic Rats and Slaughter Singer. I chose these because I don't feel once they hit the board they are something that people say "this needs to die".

Norn's Choirmaster is a recent card that gives your commander even more of a presence on the board.

On the sorcery since the only card that I don't like the look of is Nature's Lore, sure it is a cheap way to get you your colors especially if you have dual typed lands but if we are upping the land count I would switch it to a Skyshroud Claim since it can find you the same lands but untapped if the land can come in untapped for mana efficiency.

The biggest suggestion on the instant side would be to add Krosan Grip over Infectious Bite. Sure the bite is a form of removal and poison generation but I find having one of the best artifact/enchantment removals is the better option.

I understand the suggestion fromm KongMing as a strong one but I don't think it works the way he intended it Temporal Distortion does put counters on their lands but it removes ALL of them not just one so even if you proliferate it doesn't keep the lands tapped down longer unless you destroy your own enchantment.

Astral Cornucopia is nice with since you can keep building it but getting only one color out of it can be problematic at times. I suggest replacing with a Crystalline Crawler if you are find being a little off theme.

I would find a home for Chromatic Lantern, having one artifact to fix all of your mana problems is very nice especially when in more than two colors.

Overall there are a couple of other cards I would recommend to consider but unsure of an exact home without taking apart every step. Grafted Exoskeleton, Tainted Strike, if you go the praetor route Geth's Summons is a great reanimation spell of you have the corrupted. Yawgmoth's Vile Offering is also a very strong spell for reanimation and removal. Inexorable Tide should probably have a home somewhere, it is a bit high CMC but it gets the job done. As Foretold also helps a lot of mana problems, do keep in mind it can also be used off turns if you have instant speed spells.

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