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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Look at the top five cards of your library, then put them back in any order.
1 month ago
Sounds like a lot of fun in another bird tribal deck.
Stitched Drake doesn't belong in this deck, but it was the only 3 CMC blue flyer I had on hand when initially building this deck from my collection of cards.
I'm considering the list of substitutes I added instead.
1 year ago
The deck is looking pretty good. I like the creature base you have chosen, there are a couple questionable creatures though. Cloudreader Sphinx seems kind of bad in this deck. If you just want a flying scryer, perhaps Sphinx of Foresight, Prognostic Sphinx, Stormwing Entity, or Siani, Eye of the Storm.
Passwall Adept is just not good enough. its too much of a resource drain. Opt is not helpful in this deck since you immediately draw the card after scrying. Cunning Evasion wont do much good I am thinking since most of your creatures wont be blocked anyway.
In my opinion, you need a few less low CMC cards and a few more high CMC that you can use to get Yuriko damage in. For cuts, I would start by looking at any creatures that cost CMC 2/3 that dont provide value other than being unblockable (Invisible Stalker, Vault Skirge (love that card btw). I would then look at replacing sorceries with instants where possible. Darksteel Pendant and Crystal Ball are not good enough in my opinion and are too much of a resource investment unless there is some sort of artifact strategy I am missing. Dimir Keyrune provides interesting utility but is inefficient. Consider Arcane Signet instead or perhaps even Dark Ritual. Thran Dynamo is fairly efficient for cost to mana provided but it seems most of your mana needs are for color. Key to the City is for yuriko after she is out I assume.. I would probably run Aqueous Form instead because it has a scry effect on attack which is pretty desirable.
Here are some cards to consider in not much particular order:
Chromatic Orrery (high cmc and provides a lot of mana)
Chain of Vapor (way to return a card to hand as well as an opponents card or cards)
Archaeomancer (can get brainstorm back and can be returned to hand with ninjitsu potentially)
Scroll Rack (spendy but so good)
Trickery Charm (does multiple things you want)
Grozoth (requires you to build around it to be worthwhile but can be good)
1 year ago
Solid build +1
I'd recommend adding in something like Vanquisher's Banner since you've got a consistent creature type to play off of. A lack of card draw is about the only glaringly obvious thing I can see that'd help this deck along.
You might also consider some Counterspell type effects since your mana curve is fairly high (not a lot of 1-mana drops and only a couple 2-mana's) as these would help keep you protected while you build up your board state a bit.
Spirit Mantle is devastating and equally makes creatures Unblockable (among many other things with Protection). I'm not sure if you're really leaning on the Lifelink from Steel of the Godhead, but this could be a beneficial swap potentially (maybe Sideboard for play against decks you can keep at bay w/o Lifelink while you build up?)
Beyond that, stuff like Index can help you churn out what you need fairly quickly, especially early game where you may be after a certain color of mana (your distribution looks pretty good tho, not like you're hurting).
Either way, nice job
2 years ago
It's not quite as good as Scry, but it has a similar effect and I don't know a better card for setting up Turns than Index.
It seems to me a deck like this you're probably going to be sifting through counterspells looking for your own key win conditions so you can do something besides stall the opponent in a number of games.
Something along those lines might help you sift out key win conditions for yourself a bit quicker, and without denying you the option of some counterspell power.
Hope it helps ya, +1 either way
2 years ago
I'm not saying it NEEDS a revamp, but if you want to toy around with it:
Have you thought about splashing Black into this deck? That could help a lot with your control vs. creatures (particularly in Legacy format).
Vampire Hexmage is pretty much the other staple combo card with Dark Depths. You might also toss another Thespian's Stage in there as well just to complete that combo set for "speed Depths" too either way.
Slow Motion can be evil recurring control for you, I've got a midrange deck that uses those to devastating effect. It can be fun to stack them up on a creature the opponent is hell-bent on saving, only to lose out and return them all to your hand for a repeat.
Propaganda is another card I use in my blue control deck and it's quite effective (especially with multiples in play).
Index can be quite helpful in a deck relying on combos for speed. 1 mana for Scry 5 can be brutal and give you a massive advantage off the draw.
2 years ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
2 years ago
I am newish to magic and had a friend recommend this deck to me to beat one of our other friends. Needless to say I won, I won so much it is banned in my circle of friends. I ran exactly what you have up top for 1v1. We play a lot of 4 player FFA so I added a variant (since I kept decking myself and not having enough mana on hand to deal 60 damage) where I run Psychic Corrosion and added some Index ’s as well. Thank you from a very novice player (me) at starting a legitimate addiction. The 4 player FFA deck is 4x swans, 4x seismic assaults, 4x psychic corrosion’s, 2 index’s, 4x treasure hunts and basically the same as the 1v1 above I removed the Molten Vortex ’s and the Anger of the Gods to make room and not screw up the mama ratio too much.