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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Wingmate Roc
Creature — Bird
Flying
Raid — When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, create a 3/4 white Bird creature token with flying.
Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
jarncards on
destroy build destroy
6 months ago
id probably start with cutting Glorious Anthem, Duelist's Heritage, Strionic Resonator, Sunforger, Navigation Orb, Defiant Strike, Deflecting Palm, Night's Whisper, Rakshasa Debaser, Shakedown Heavy, Hoarding Ogre, Imperial Recruiter, Inferno Titan, Wingmate Roc,
Combat Calligrapher will get you killed ,
Tori D'Avenant, Fury Rider is fair if you go the exalted route, idk about tokens,
maybe Tuktuk Rubblefort, you could always useUrabrask the Hidden instead
Throw in a random Tainted Strike. It probably wont be too hard to kill hit for 9 with a single creature.
SithLord on
Birb Storm
10 months ago
There are very few birds to be found here. Odd, because this is a tribal bird theme deck. You aren't even running Maskwood Nexus or Arcane Adaptation
So here are some birds I found that would be fun to play:
Aven Brigadier !!!!!
Whippoorwill an exile for so little the cost
Storm Crow why isn't this here?
Spire Owl cheap, but nice
Sephara, Sky's Blade this hits the field by turn 4 for 1 white mana!
Ledger Shredder badass name and badass ability
Cartographer's Hawk a fun card that empties your deck of plains
Flurry of Wings and Settle the Wreckage There is so much fun to be had
Ishai, Ojutai Dragonspeaker_ look at this scawwwwww _ Warden of Evos Isle not needed, but nice for making 5 mana birds cost less
Empyrean Eagle lord
Kangee, Sky Warden all it takes is one 1/1 bird token to scwwwaaa
Kangee, Aerie Keeper you can't run one bird and not have any feathers ay?
Shabraz, the Skyshark its a sharknado
Wingmate Roc the best wingman
High Sentinels of Arashin use your mana ramp to buff your army
Nimble Obstructionist _a tale's end _
Emeria Angel dude
TheReal_MtGHaystak on
Pigeon tribal
1 year ago
Pigeon Boys!!
Augury Owl Aven Mindcensor Battlefield Raptor Healer's Flock Healer's Hawk Nimble Obstructionist Sage Owl Wingmate Roc. All of these are really good birds that I've seen or have. Wingate Roc is an amazing card in a lot of decks but super good in this build as it's two big pigeons in one card.
TheVectornaut on
1 year ago
Unless you're playing with some funky homebrew rules, your commander does have to be a legendary creature. For bird tribal, Kangee, Aerie Keeper or Kangee, Sky Warden would be the most obvious choices. Also, Screaming Seahawk does not get around the singleton restriction in the same way something like Relentless Rats does. Even if it did, I still don't think it would be worth running over the much faster Squadron Hawk . More relevant inclusions might be Watcher of the Spheres , Warden of Evos Isle , Soulcatchers' Aerie , Migratory Route , Wingmate Roc , Aven Mimeomancer , Emeria Angel , Favorable Winds , Kangee's Lieutenant , Judge's Familiar , Steel-Plume Marshal , Battle Screech , Skycat Sovereign , Pride of the Clouds , Sephara, Sky's Blade , Jotun Owl Keeper , Windreader Sphinx , Aven Gagglemaster , Thunderclap Wyvern , Jubilant Skybonder , Rally of Wings , Eyes in the Skies , Alrund's Epiphany , Aerial Assault , Rise of Eagles , Door of Destinies , Herald's Horn , Dovescape , Gravitational Shift , Kindred Discovery , Call to the Kindred , Serra the Benevolent , or Seaside Haven .
Looks like my comment is now a little redundant here, but hope the seconded advice still helps. Good luck!
TheVectornaut on
ornithology
2 years ago
At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.
For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.
For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.
Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!
KENeticNRG on
Snapdax, Apex of Mutation
2 years ago
I would look at some of the commons and try some of these. Gurmag Swiftwing Brutal Hordechief Wingmate Roc Ankle Shanker Butcher of the Horde Garna, the Bloodflame Ride Down Mardu Charm Primevals' Glorious Rebirth
ShreddedByCrows on
Offenza is the Best Defenza
3 years ago
Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.
Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.
The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.
Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.
So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.
1.) Back to 100 cards:
-
Abzan Battle Priest > not bad on its own, fits decently in some casual decks with +1/+1 as their central archetype. It's not a good card to include since you aren't only focusing on this aspect. It's too slow, unreliable.
-
Abzan Falconer > same comment
-
Mer-Ek Nightblade > still the same / it's even the worst one
-
Tuskguard Captain > still and still water
-
Spirit of the Hearth > overcosted, overrated, no particular reason to include this card there even if a Cat Spirit feels pretty cool
-
Wingmate Roc > not bad but too slow, doesn't synergize well with your themes, in concurrence with just better cards on the spot
-
Soul of the Harvest > overcosted card draw outlet, I'll procure you some better option for a cheap price
-
Slimefoot, the Stowaway > despite being legendary, doesn't do much
-
Reya Dawnbringer > recursion is like... really good, but damn this card is slow and bad. You have to wait one whole turn for it to trigger, with only cards like Shalai, Voice of Plenty in your list to protect it. Yeah, I don't think it'll happen often. Definitively cut.
-
Noosegraf Mob > +1/+1 card but without any real synergies. You have better options.
-
Mowu, Loyal Companion > a bad Pir, Imaginative Rascal is just bad
-
Lena, Selfless Champion > too slow
-
Hornet Queen > good card but doesn't fit in there, seems like a weird choice of token generator
-
Parhelion II > cool card, poor consistency there
-
Quietus Spike > same: cool card, poor consistency
-
Kaya, Bane of the Dead > slow removal, pretty bad imo
-
Brave the Sands > non-mbo with Anafenza, overrated card
-
Abundance > good card, not needed there
-
Kin-Tree Invocation > not bad not good, lacks interactions
-
Mirari's Wake > same comment as for Abundance
-
Leyline of Abundance > not enough interactions
-
Panharmonicon > not enough interactions
-
Trostani, Selesnya's Voice > not enough interactions
-
Sorin, Vengeful Bloodlord > not enough interactions
-
Oketra's Monument / Rhonas's Monument > not needed, too slow
-
3 basic lands
2.) Cheap Improvements:
2.1.) Mana Rocks:
-
Sol Ring > yeh it's boring to see this card everywhere I know
-
Talisman of Unity / Talisman of Hierarchy / Talisman of Resilience > better than the Signet Cycle and affordable since Horizon is a recent expension
-
Fellwar Stone > excellent mana rock, tapping for every color most of the time
2.2.) More removals:
Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.
2.3.) Better Legendaries:
-
Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style
-
Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost
-
Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much
-
Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck
-
Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.
-
Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.
-
Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.
2.4.) Voltron Outlet:
-
Swiftfoot Boots / Lightning Greaves > those are staples
-
Sword of the Animist > ramp while keeping the pressure on your opponents
-
Hero's Blade > certainly a staple there with your legendary subtheme
-
Blackblade Reforged > same comment as for Hero's Blade
2.5.) Other cool cards to look at:
-
Throne of the God-Pharaoh > feels like a staple / Legendary
-
Vivien's Arkbow > cheap tutor / overall excellent
-
Vivien, Champion of the Wilds > flash out your creatures for more survivability and tricks
-
Primevals' Glorious Rebirth > excellent win condition / recursion
-
Kamahl's Druidic Vow > excellent win condition / Genesis wave for legendaries' madmen
-
Eladamri's Call > staple / it's cheap now that it's been re-edited in Modern Horizons, I'll try to get a copy of it by trading/buying it if I were you
3.) Medium Budget Improvements:
3.1.) Mana Rocks:
3.2.) Even more removals:
3.3.) Legendaries' Staples:
-
Saffi Eriksdotter > ameliorated Brought Back on a legendary creature
-
Rishkar, Peema Renegade > nice ramp, +1/+1 counters, overall really strong
3.4.) Neverending Voltron Outlet:
-
Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.
-
Skullclamp > staple
3.5.) Cool cards:
-
Eternal Witness > best green recursion card
-
Green Sun's Zenith > one of the best green tutors
-
Scout's Warning > good card overall, cycles when you don't need it
4.) Expensive Improvements:
-
Finale of Devastation > tutor, win condition, not a necessity though
-
Blade of Selves > good equipment, not a necessity
-
Umezawa's Jitte > Core tool of lots of Voltron decks, would be necessary if you want to confront this deck to more competitive ones.
-
Swords' package > same comment as for the Jitte
-
Mox Amber / Mox Opal > definitively both staples, but really expensive, could be replaced with other suggested mana rocks even if you won't get the same efficiency
-
Thalia, Guardian of Thraben > meta-depending staple
-
Gaddock Teeg > meta-depending staple
-
Liliana, the Last Hope > card-draw/legendary
-
Loyal Retainers > staple if you're going more in the legendary archetype
-
Heroic Intervention / Teferi's Protection > protect your stuff staples
-
Selvala, Heart of the Wilds > card-draw/legendary/ramp
-
Reki, the History of Kamigawa > card-draw/legendary
-
Captain Sisay > staple / tutor / legendary
5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):
-
Sigil of Distinction > feels Voltron-ish
-
Sigiled Sword of Valeron > interacts with Anafenza, creates tokens, Voltron equipment
-
Masterwork of Ingenuity > I used it long ago in my Tajic's deck, which was globally a Voltron deck running between 15/20 pieces of equipment. Dunno if it could be of use there but it's a good card for sure.
-
Heart of Kiran > good card overall, you can Crew it and buff the creature you used to do so with Anafenza. That being said, I think it may reveal too inconsistent.
-
Sensei Golden-Tail > seems funny
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Kunoros, Hound of Athreos > powerful hate-bear with good stats and abilities, certainly really good in a more good-stuff oriented iteration.
-
Isamaru, Hound of Konda > Lil' bro' of Kunoros doubtlessly, made for aggressive purposes. Good overall.
-
Thalia, Heretic Cathar > also more of a good-stuff card.
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Taranika, Akroan Veteran > I never played her but damn she seems strong af.
-
Hua Tuo, Honored Physician > repeatable recursion.
-
Pir, Imaginative Rascal > not that I dislike it, however Hardened Scales already was a bad card if I'm honest. Pir is a tad bit better. Certainly better than Corpsejack Menace you're running, and carries more interactions.
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