Wingmate Roc

Wingmate Roc

Creature — Bird

Flying

Raid — When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, create a 3/4 white Bird creature token with flying.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

Browse Alters

Trade

Have (1) metalmagic
Want (1) Facelezz

Printings View all

Set Rarity
Commander 2019 (C19) Mythic Rare
Khans of Tarkir (KTK) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wingmate Roc occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Wingmate Roc Discussion

ShreddedByCrows on Offenza is the Best Defenza

1 month ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

multimedia on (60% sub $500) What is a 4/4 Green Beast?

1 month ago

Hey, I like the changes you've made, well done.

Armada Wurm is a good high CMC creature upgrade and it makes many other high CMC creatures here not needed. Creatures such as Soul of Zendikar, Tendershoot Dryad, Thragtusk, Rampaging Baloths, Wingmate Roc. These creatures and the token they can create for their mana costs are not better with or without Ghired than what Armada gives you for six mana. When you get Doubling and Lives these are creatures who could be cut.

Another place to think about upgrades is the manabase. The precon manabase is decent, but there's still too many lands that will always ETB tapped making it slow. Some dual lands that can ETB tapped are fine such as Check lands and Battle lands, but these lands can ETB untapped and have a much better chance of doing that because of the high number of basic lands.

Currently Farseek can only search for Cinder Glade meaning it can't search for a dual land that can make white mana. What makes Farseek a good card is it can be dual land ramp which also makes it color fixing. Canopy Vista is a land to consider adding.

With the current manabase consider these lands upgrades:

Like the Talismans the Pain lands will ETB untapped, you pay 1 life to make colored mana or they can make colorless mana without paying life. This is fine though, don't be afraid to use your life as a resource in 40 life Commander especially if you're playing cards that can gain you life later on in a game. Brushland and Karplusan are nice because they can ETB untapped turn one to cast a green one drop mana dork.

The Check lands are fine lands when playing a lot of basic lands in the manabase. Rootbound and Sunpetal will ETB untapped if you control just one Forest which is the most lands of the manabase. Of course Pain lands and Check lands can be even further upgraded with Shock lands and other Rainbow lands, but this is a start to consider for manabase upgrades.

multimedia on Ravos/Tymna commander

1 month ago

Hey, since your deck is low budget consider adding more cards to take advantage of your best card? Your best card is Tymna :)

You have the right idea with wanting to add Kunoros and Kambal. Kunoros because of menace evasion, lifelink and it's a hatebear. Kambal because he can be a repeatable source of life gain. With Tymna you want more creatures who have evasion so they can more easily do combat damage.

White has many good budget flying creatures. Hatebears who fly and can also disrupt your opponents are good in multiplayer Commander: Aven Mindcensor, Kinjalli's Sunwing, Hushbringer, Tomik, Distinguished Advokist, Archon of Absolution. Flying creatures who can create flying tokens: Emeria Angel, Archon of Sun's Grace can be repeatable sources of flying creatures. You also want more repeatable sources of life gain to safely keep triggering Tymna: Soul Warden, Soul's Attendant, Wingmate Roc, Answered Prayers.

Cards that create flying tokens are nice to go wide which helps to attack more than one opponent. Spirit Bonds and Sacred Mesa can be repeatable source of flying tokens. Lingering Souls, Spectral Procession, Battle Screech, Midnight Haunting create flying tokens. Entreat the Angels can create a lot of 4/4 Angels. With more creatures with flying then you can play Sephara, Sky's Blade who has a powerful effect for flying creatures, has lifelink and other flying creatures reduce her casting cost.

Other budget cards ($1-$2 or less each) to consider adding:

I offer more advice including what cards to cut. Would you like more advice?

Good luck with your deck.

yomagest on Insect token spam

4 months ago

Thank you so much ChrisHansonBiomancin! What a great feedback.

I really like the idea of Scion of Vitu-Ghazi , with Fated Infatuation i can simply populate a Hornet Queen, love that.

Whirler Rogue also seems like a good idea, not too strong, but a good way to go, i just need the tokens.

Not sure about Biogenic Ooze yet, maybe I'm just underestimating it, maybe I'm just too much in love with Frontier Siege . Gonna add it and try to find out.

Angel of Invention seems also like a very nice card, actually even better than Wingmate Roc .

capriom85 on Jeskai in Pioneer

5 months ago

I have not posted in a while, years, actually. Been playing Modern and Commander, and have no interest in standard now that Pioneer exist (I hope it becomes popular). What do you all think the right way to Jeskai in Pioneer is? Aggro with Monastery Swiftspear and Mantis Rider , or maybe mid-range with Stormbreath Dragon and Wingmate Roc ? How about good old control with Elspeth, Sun's Champion and Sphinx's Revelation ? Which do you think has the edge?

th3giv3r on Dovin, Grand Arbirder

10 months ago

Also, Wingmate Roc and Mindshrieker in the same deck is just so amazing... I don't care which format.

Gadianten on Bird Tribal Attempt with +1/+1 counters

11 months ago

I love tribal decks and I have only seen a couple of bird decks but not any that build around counters and with the built in evasion that seems a pretty viable way to run them; I think a few of the picks are sub optimal so I compiled a some bird choices that might be interesting depending on how your meta is built. I also think you could stand to some more card draw to help fuel the tribal beat down, all in all I think this looks fun and I will enjoy seeing it evolve as you tweak it over time. +1

Cheap useful birds: Baleful Strix , Judge's Familiar , River Hoopoe , Sage Owl , Spire Owl , Stormscape Familiar , Thrummingbird

Interesting and useful birds: Aven Sunstriker , Wingmate Roc , Kathari Remnant , Lieutenant Kirtar , Nimble Obstructionist

Birds matter: Kangee, Aerie Keeper , Keeper of the Nine Gales , Crookclaw Elder

Tribal stuff: Door of Destinies

Non creature draw: Guardian Project , Greater Good

Fun stuff: Battle Screech , Beck / Call

Ziusdra on Ménagerie

11 months ago

What a great and terribly annoying idea! I hate the logistics of keeping track of tokens if you don't have them printed out or have actual card copies of each of the tokens. But the theme still works, and the idea is legit. That said, where are the spiders, man!? Gotta represent. Consider Penumbra Spider or Renowned Weaver (or both, since they produce different spiders). You can also get some sick spider tokens out from Arachnogenesis to stop attackers in their tracks and maybe get some kills. Also, Wingmate Roc would work here, giving you some power in the air and a token that would be a great target for populate. But this deck is still sick without these. Props to you.

Load more