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Format | Legality |
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Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
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Vanguard | Legal |
Vintage | Legal |
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add or .
CommanderNeyo on These Hands Rated S for Speed
11 months ago
Howdy! Note that you cannot use Archangel of Wrath, because although it is a white creature it has black in its color identity because of the {{b}} kicker cost.
Have you considered adding Sol Ring, Boros Signet, and Talisman of Conviction? They are excellent mana options.
I also would consider adding (2) more lands - your commander is (5) mana, so you want to make sure you can cast her.
Also, giving Karlach haste will speed up the gameplan - consider cards such as Lightning Greaves or Rising of the Day. I especially recommend Rising of the Day, because it also gives your commander +1 power - so you can one-shot a player every turn with commander damage.
You have a generally high average mana cost for the deck, so I would consider removing some of the higher cost cards or add more ramp, such as Worn Powerstone and Thran Dynamo.
I would consider removing Earth Tremor and replacing it with Swords to Plowshares. Generally you want your removal spells to be around 1 or 2 mana, so that you aren't spending all the mana in your turn just to remove one threat.
I would also consider updating the lands you have - there are lots of cheap lands to consider, such as: Command Tower, Needle Spires, Battlefield Forge, Temple of Triumph, Clifftop Retreat, Boros Garrison, Furycalm Snarl, Wind-Scarred Crag, Sacred Peaks, Boros Guildgate, Alpine Meadow, Stone Quarry, Rustvale Bridge, and Lorehold Campus.
Hope this was useful!
DemonDragonJ on Battle Hymn of the Seraphim
1 year ago
I have replaced a Mountain and a Plains with Minas Tirith and Sacred Peaks (although I shall eventually replace the latter land with a the red/white member of the Battle for Zendikar dual land cycle (Canopy Vista, Cinder Glade, etc., if WotC ever prints such cards); I almost chose Wind-Scarred Crag, but I decided that the synergy with Duergar Hedge-Mage was more important than gaining 1 life.
eliakimras on Equipped Samurai
1 year ago
Since your deck is a fast one, consider running lands that don't enter the battlefield tapped:
- Bloodfell Caves -> Sulfurous Springs
- Wind-Scarred Crag -> Battlefield Forge
- Scoured Barrens -> Caves of Koilos
- Evolving Wilds -> Smoldering Marsh
- Thriving Bluff -> Foreboding Ruins
- Thriving Heath -> Furycalm Snarl
- Thriving Moor -> Shineshadow Snarl
- Black Dragon Gate -> Dragonskull Summit
- Citadel Gate -> Clifftop Retreat
- Cliffgate -> Ash Barrens
You might also want to run some utility lands:
- Temple of Malice -> Bojuka Bog (good against graveyard decks)
- Temple of Triumph -> Axgard Armory (tutor on a land)
- Temple of Silence -> Sejiri Shelter Flip (protection spell that can be played as a land)
- Temple of the False God -> Rogue's Passage (free evasion)
- Mountain -> Sunhome, Fortress of the Legion (double strike on demand)
- Swamp -> Buried Ruin (recursion)
Also, since speed is the name of the game for Voltron decks, consider those swaps in your ramp package:
Mewn on Whabba testy
1 year ago
Thank you again! I did some of the changes suggested, mainly ditched Wind-Scarred Crag for basic lands, removed Goldwarden's Helm, Electrostatic Field and Magnetic Theft for Lightning Helix (A card that I didn't realize existed and fits very well!) and changed around the numbers for other cards. Kept Dueling Rapier since it's good as a flash +2/0 card that costs only one mana, has come in handy in some matches against friends
wallisface on Whabba testy
1 year ago
Nice - the deck definitely looks a lot stronger now after those changes!
My remaining thoughts now are:
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You probably want to go up to 23-24 lands. 21 is quite low and will mean there will be a lot of games where you miss out on your 3rd land-drop. I also think i'd replace Wind-Scarred Crag with basic lands - you already have some good duel lands, and I think a tapped-land will hurt your tempo quite a bit. If you're trying to cut cards for lands, i'd be ditching either Dueling Rapier or Goldwarden's Helm.
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I'd try and swap-out some of your mono-coloured spells in-place of two-coloured options, just so that you're making the absolute most out of General Ferrous Rokiric. In particular Electrostatic Field does almost nothing for you, when you could be running 4 copies of Koll, the Forgemaster instead. I'd also swap out Magnetic Theft for something like Lightning Helix, because none of your equipment is critical enough to warrant this kind of equip-help.
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KBK7101 on March of the Machine
1 year ago
Might be nothing, but Urabrask's art has him facing the same direction as Jin-Gitaxias Flip. Does this mean that he sides with Phyrexia after all? My thought process is that all of the Phyrexian legends would be facing one way and the Gatewatch/multiverse legends would be facing against them, art wise.
Also, I know they're not popular at all, but I love all the new art for the tapped gainlands. Wind-Scarred Crag is a direct reference/compleation to Clifftop Retreat.
Crow_Umbra on Isshin, Two Heavens As One - Eiganjo Uprising v1.3
1 year ago
Solid update KBK7101, glad to see your deck is feeling more cohesive for you. The lands in your Upgrades section of Maybe Board could likely replace some of your basics and Wind-Scarred Crag.
Based on your creature list, it seems like you really like the Myriad creatures. In case you haven't seen it yet, Elturel Survivors might be worth looking at. I know you have plenty of upgrade options under consideration as is.
Happy New Year!
ThePrussian on Beginner Deck Advice
1 year ago
Still trying to figure out how to post here, lol.
Here's the deck list, hopefully!
1 Ankle Shanker 1 Arrow Storm 1 Bloodfell Caves 2 Borderland Marauder 1 Bring Low 1 Carrion Crow 1 Crippling Blight 1 Flesh to Dust 2 Goblin Roughrider 1 Heat Ray 1 Hordeling Outburst 1 Kill Shot 1 Lightning Strike 1 Mardu Blazebringer 1 Mardu Charm 2 Mardu Hateblade 1 Mardu Hordechief 1 Mardu Roughrider 2 Mardu Skullhunter 2 Mardu Warshrieker 8 Mountain 2 Nomad Outpost 5 Plains 1 Raise the Alarm 1 Scoured Barrens 2 Smite the Monstrous 7 Swamp 2 Trumpet Blast 1 Unyielding Krumar 1 Venerable Lammasu 1 War Behemoth 2 War-Name Aspirant 1 Wind-Scarred Crag 1 Zurgo Helmsmasher