Wind-Scarred Crag

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

: Gain or .

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Trade

Have (1) gildan_bladeborn
Want (6) Jillgamesh , masterjdt , Runed_Servitor , kingcraig , Woutervd , mattman1992

Printings View all

Set Rarity
Core Set 2021 (M21) Basic land
Ikoria: Lair of Behemoths (IKO) Basic land
Throne of Eldraine (ELD) Common
Commander 2019 (C19) Common
Core Set 2020 (M20) Basic land
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Pioneer Legal
Modern Legal
Historic Legal
Vintage Legal
Casual Legal
Highlander Legal
Pre-release Legal
Legacy Legal
Standard Legal
Brawl Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Leviathan Legal
Pauper Legal
Oathbreaker Legal
Pauper EDH Legal
Arena Legal
Duel Commander Legal
Penny Dreadful Legal
Frontier Legal
1v1 Commander Legal
Unformat Legal

Wind-Scarred Crag occurrence in decks from the last year

Latest Decks as Commander

Wind-Scarred Crag Discussion

multimedia on Wild Bonder

4 weeks ago

Hey, good budget version and interesting description. Nice Demonic Tutor :)

Cards $2 or less each to consider adding:

You want more protection for the creature you mutate too because without protection the mutate creature can be killed in response to being mutated or after. In multiplayer Commander mutate is much more of a problem because there's three or more opponents who could have removal. That's a lot more potential removal you have to deal with than if you were playing 1v1.

Swiftfoot Boots gives the equipped creature hexproof meaning that creature can't be targeted by your opponents removal. Boots is an equipment, it can be equipped to any creature you control and it doesn't leave the battlefield when the equipped creature is removed. Open the Armory is a budget tutor that can get Boots.


Flying and double strike is a good combination to do Commander damage with Snapdax. Hushbringer is powerful disruption in multiplayer Commander since it prevents all creatures who have an enter the battlefield ability that triggers and any creature who has a dies ability that triggers. These two types of triggers are ways for players to gain a lot of value from creatures. Hushbringer is not going to affect you much since mutating is not an enter the battlefield trigger it's a cast trigger thus Hushbringer doesn't prevent mutating.

Will-o'-the-Wisp is a one drop flying creature who can regenerate. This little Spirit can be powerful with mutate. Brightling is a unique creature with mutate since you can bounce it as well as all creatures that are mutated back to your hand. This is pseudo protection because you can activate Brightling in response to opponents removal. By bouncing all the creatures that are mutated then you can mutate them all again getting more value out of mutate.


When Snapdax dies you can choose to spend it to your graveyard instead of putting it back into the Command Zone. This gets around having to pay Commander tax for Snapdax and the tax must be paid even if you're mutating Snapdax from the Command Zone which can be problematic. When Snapdax goes to your graveyard then you can recur it with cards that recur creatures from your graveyard. Phyrexian Reclamation is very good repeatable recursion at instant speed for mutate creatures because you want the creature to come back to your hand to then cast it again to mutate again.

Cards to consider cutting:

Good luck with your deck.

DemMeowsephs on 12_dwarfs

2 months ago

Oooh, good choice! I have some ideas of what you could do for her, however, I'll start off with the lands and mana base. Some of the suggestions are expensive, so if they are not within your budget I would consider using something else in the meantime, and then getting them later when you can.

Lands

Silverdrake on Baneslayer

6 months ago

This may seem like a stupid suggestion at first, but I'd consider 1-3 Crypt of the Eternals. It doesn't really take up a card slot and doesn't change your gameplan at all, but it allows you to go
Turn 1: White source
Turn 2: untapped white source, Bishop of Wings
Turn 3: Crypt of the Eternals (gain 1 life), Resplendent Angel (gain 4 life off of Bishop), move to end step and immediately trigger Resplendent Angel, make a 4/4, gain another 4.

I played mono-white angels/lifegain in standard when Resplendent was legal, and you wouldn't believe the number of people that just concede when you gain 9 life and make 7 flying power over 2 bodies on turn 3. Crypt lets you do that for the price of being a colorless land - I think well worth including a few.
Also worth noting is that you get the same effect with Radiant Fountain (and one bonus life), but the bonus life doesn't help the combo and it can't filter to red in a pinch the way crypt can. Wind-Scarred Crag can help you do the same thing later in the game, but since it enters tapped it can't be your T3 land drop and also play Resplendent.

Kazierts on Modern Knights

7 months ago

Well, I'm not very good at building aggro decks but I have some suggestions.

Just max out on Tournament Grounds and remove cards like Orzhov Guildgate and Wind-Scarred Crag . Tournament Grounds doesn't come in tapped, which allows you to immediatly play something, and gives you all the colors of your mana base.

Just cut Josu Vess, Lich Knight . Without Kicking it it's just a 4/5 with menace and even if you want to kick it, it's outrageously expensive to do so. Instead, you could use Knight Exemplar as it impacts the board as soon as it comes into play while also being cheaper.

Stormfist Crusader would give you a decent card draw engine, since the deck has no way of drawing cards and you have the risk of running out of gas. I would replace Smitten Swordmaster or Wintermoor Commander .

Hope these are at least of some help.

Chesu on Edgar Markov Vampy

10 months ago

Prismatic Vista could be replaced with Fabled Passage and the Arid Mesa could be replaced with Wind-Scarred Crag to lower price.

Boroswins on Boro's Standard

11 months ago

I get this can be long-term. Here is where I'd go (and remember, Boros Wins!) Landbase: -4 Stone Quarry for +4 Wind-Scarred Crag . Eventually -1 Gateway Plaza for +1 Sacred Foundry Eventually -2 Boros Guildgate for +2 Sacred Foundry Eventually -2 Boros Guildgate for +2 Temple of Triumph Eventually -2 Evolving Wilds for +2 Temple of Triumph

I would run 2 copies each of Tajic, Legion's Edge and Aurelia, Exemplar of Justice . They tend to die in combat, so having multiple isn't bad, and you are always better off drawing them.

Rotation is coming so there will be changes I'm sure. I'd start here.

You have so many multicolored critters that Hero of Precinct One would be a big contributor to your deck.

enpc on Boros Hammer

1 year ago

You're only running one black mana source in the entire deck for Lingering Souls and it's not fetchable. You could replace the Wind-Scarred Crag and even the Temples of Triumph with Nomad Outpost if budget is an issue (otherwise there are better but less budget alternatives) which would help increase your chances of having on colour mana.

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