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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
This enters the battlefield tapped.
When this enters the battlefield, you gain 1 life.
: Add or .
1 week ago
Still trying to figure out how to post here, lol.
Here's the deck list, hopefully!
1 Ankle Shanker 1 Arrow Storm 1 Bloodfell Caves 2 Borderland Marauder 1 Bring Low 1 Carrion Crow 1 Crippling Blight 1 Flesh to Dust 2 Goblin Roughrider 1 Heat Ray 1 Hordeling Outburst 1 Kill Shot 1 Lightning Strike 1 Mardu Blazebringer 1 Mardu Charm 2 Mardu Hateblade 1 Mardu Hordechief 1 Mardu Roughrider 2 Mardu Skullhunter 2 Mardu Warshrieker 8 Mountain 2 Nomad Outpost 5 Plains 1 Raise the Alarm 1 Scoured Barrens 2 Smite the Monstrous 7 Swamp 2 Trumpet Blast 1 Unyielding Krumar 1 Venerable Lammasu 1 War Behemoth 2 War-Name Aspirant 1 Wind-Scarred Crag 1 Zurgo Helmsmasher
5 months ago
Out: 1. Akoum Refuge 2. Bloodfell Caves 3. Boros Garrison 4. Kabira Crossroads 5. Orzhov Basilica 6. Rakdos Carnarium 7. Scoured Barrens 8. Wind-Scarred Crag 9. Opal Palace 10. Path of Ancestry 11. Well of Lost Dreams 12. Merciless Eviction 13. Fell the Mighty 14. Blood Baron of Vizkopa
The land base needed to be refined a bit, so I got rid of anything that comes in tapped and replaced them with basic lands. I also added two legendary lands from Kamigawa, Neon Dynasty.
The board wipes, although decent, were replaced with two that have more flexibility in them - Farewell and Toxic Deluge.
Flawless Maneuver is something I'd like to play test in this deck, so it replaced Well of Lost Dreams since we don't really have a heavy lifegain strategy in this deck (and Necropotence is already in the deck).
Lastly, Blood Baron Vizkopa was replaced with Welcoming Vampire to benefit more off our token strategy with Eminence.
5 months ago
I am surprised you are not considering Rin and Seri, Inseparable. Seems like a good fit!
Also, it seems kinda wrong that worst nightmare for this deck is a cat tribal deck...Feline Sovereign would be devastating!
On a more serious note, have you ever actually cast Angrath's Marauders? At 7 CMC, it is pretty underwhelming. I would recommend you find something cheaper that has a better ability...like Rin and Seri, Inseparable!!!
11 months ago
With Feather, you need to lean one way or the other, pump or burn. Cards like Firebrand Archer won't do much of anything in a deck that wins by Commander damage, whereas the pump is best replaced in a burn deck. This deck leans more toward pump, so I'll suggest cards for that.
Ajani's Presence is strictly better than some of the protection spells in here. Inquisitor's Flail is a repeatable way to double Feather's damage, it also stacks with both double strike and Unleash Fury. Kediss, Emberclaw Familiar turns a one=person kill into a full win. Blacksmith's Skill is just about the best protection spell you could ever want. Sejiri Shelter Flip is a relevant MDFC. Intimidation Bolt can save you games. Impact Resonance can help you deal with problems too, and speaking of removal, you need some boardwipes. Austere Command is a very flexible sweeper, Blasphemous Act is a quality cheap one that you can frequently protect your own stuff from, and Slaughter the Strong is also cheap and mostly doesn't affect you. If you're running Sunforger, you really need to run Magnetic Theft to fetch on the first activation. It's a very effective combo. And then Storm-Kiln Artist is just a must in every Feather deck. It turns your engine from good to game-ending in seconds. Show of Confidence is also a game-ender, pairs very well with the storm aspect of the deck and the counters are permanent and it's hard to counter.
If you find your stuff is getting countered, or you need to use spells but Feather can't stay out, recursion like Dreadhorde Arcanist, Mavinda, Students' Advocate, and Past in Flames might be worth looking into.
In general, remove two-cost spells if possible, remove burn, and think about what color your mana production is. In my experience, most of the spells you want to cast multiple times are white, so red-mana production is less valuable. And Remote Farm will backfire very quickly without a way to increase its counters or blink it. There are a few other cards in here that just aren't quite good enough if you need advice on more things to take out.
If your playgroup starts to adapt, like mine did, and runs cards that don't care about your protection like Sakashima's Will, Out of Time, Extinction Event, etc., think about Eerie Interlude. It's three mana and one-time protection, but it can get you out of a rough spot that no other card can.
11 months ago
Made some further changes. The Pleateau is a proxy.
Swapped out the following:
1 year ago
Nice big Update:
1 year ago
Hey, nice version, but the manabase hasn't been as upgraded as much as the rest of the deck, you forgot Command Tower.
Because you have Avacyn, Angel of Hope and Ulamog, the Ceaseless Hunger do you really need lots of other big creatures? Most creature board wipes are good with Eggs because even if Atla will die to the wipe she will trigger for each Egg that also dies. All your opponents creatures die and you're left with a battlefield of creatures from Eggs. Avacyn and Ulamog have indestructible making them survive board wipes that destroy or do damage.
Vanquish the Horde and Blasphemous Act are powerful creature board wipes in multiplayer Commander because they care about the number of all creatures from all players on the battlefield. Wrath of God and Day of Judgment are the traditional four mana ones and Austere Command is very versatile. Fanatical Devotion is a nice budget sac outlet for Eggs since it can protect Atla from most board wipes.
Consider more ramps sources especially two drop or less ramp that's not creatures can help with Atla?
The manabase here has a few good lands (Mesa, Orchard, Glade, Shrine, Panorama), but most are subpar for much lower budget decks. Temple of the False God is a not a good land; my advice is cut it from all your decks even decks with green which have land ramp. Needing five lands just for Temple to be able to make mana isn't worth it. The Life lands such as Blossoming Sands, etc. are lackluster since 1 life gain is not worth the land always ETB tapped. If you're on a budget for lands then consider these for upgrades?
- Command Tower
- High Market: sac outlet.
- Battlefield Forge
- Canopy Vista
- Overgrown Farmland
- Path of Ancestry
- Game Trail
- Fortified Village
- Furycalm Snarl
- Alpine Meadow
- Sungrass Prairie
- Mossfire Valley
Some cards to consider cutting:
- Temple of the False God
- Ancient Ziggurat
- Blossoming Sands
- Kazandu Refuge
- Rugged Highlands
- Slagwoods Bridge
- Thornglint Bridge
- Wind-Scarred Crag
- Arctic Treeline
- Highland Forest
- Sudden Disappearance
- Soul Foundry
- Dictate of Heliod
- Brood Monitor
- Guild Feud
- Ulamog's Crusher
- Breaker of Armies
- Gruul Ragebeast
- Dreamstone Hedron
Good luck with your deck.