You gain 3 life.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Revitalize Discussion

BrassLord on where blood

1 month ago

Sounds like a cool commander! Endrek Sahr, Master Breeder Bitterblossom Ophiomancer seem like they'd have a home in here, as they can get you repeated creatures to turbo out your spell.

In terms of cuts, I'd recommend evaluating each card and see if it either can win you the game or furthers your game plan. At first glance, I think you have a few lackluster removal spells. Things like Shock Make Your Mark Claim the Firstborn Revitalize could probably be replaced with better things! But overall play the cards you enjoy!

Sorin_Markov_1947 on Heads I win, Tails you lose

2 months ago

I think this deck lacks identity. From what you've said, you're trying to be an Orzhov lifegain deck, but there are so many cards that don't fit with that plan and/or don't bring a lot of value to the table. We should also probably just make this a Clerics deck (with Angel of Destiny), as that fits the lifegain build and packs extra synergy.

First, I think Vito, Thorn of the Dusk Rose should be a four-of in the deck. He's just so good in a lifegain deck. Righteous Valkyrie should probably be in here as well, as it helps gain life and provides a buff when you do. Speaker of the Heavens should also be a four-of, as it gains some small life and when you hit 27 starts really giving value! If we're going Clerics, Orah, Skyclave Hierophant is a good idea.

As for cards that don't give a lot of value, Dream Devourer , Firja, Judge of Valor , Giant Killer , Skemfar Shadowsage , Invoke the Divine , Light of Hope , Revitalize , Poison the Cup , and Pacifism all probably need to go. There are better options for what most of them do, and the rest you don't need the effects of. Doomskar too, because you're a deck that likes a full boardstate (lots of creatures) so you don't want to be wiping the board almost ever.

There were several removal options in what I pointed out. Bloodchief's Thirst and Heartless Act are good replacements, but you don't want too much removal, you should be focused on your own board most of the time.

Don't forget as well that having a list of mainly 1-2x cards won't make for a consistent deck. Ideally, you have as many of your good cards as possible.

Those are my initial thoughts. There's some value lost in the list even after those edits, but it's a good start, I think.

trocroi on angel of destiny

2 months ago

I really like this theme, I have a similar one called Angel cleric lifegain from which I’m drawing suggestions.

The way I see it your win-condition is “gain lots of life and then attack with Angel of Destiny ”. So you need to gain lots of life.

I would go 4-of Righteous Valkyrie and Speaker of the Heavens , and add 4-of Bishop of Wings as another method to gain life when angels enter the battlefield. Then, I’d consider some cards for gaining life. Revitalize and Renewed Faith are both good, but I really love Rest for the Weary because you can easily turn on your Speaker on turn 2 and then start pumping out angels.

Other cards to consider include Resplendent Angel to add another angel each turn, Boon Reflection or Rhox Faithmender to double lifegain, or perhaps even Entreat the Angels as an alternative win-con that will also net you life if you have one of the many “gain life with angels” out on the battlefield.

Caran_Lyg on Angel/Cleric Tribe

2 months ago

trocroi Revitalize was my first choice but I settled for a non-instant speed option that’s why I picked Scroll of Avacyn because 5 health while having Resplendent Angel on the board and activating the artifact before my opponent’s turn ends immediately gives me an Angel. 80% of the time I have all the lands I need to activate it’s ability that’s why I picked the scroll over anything else. I’m definitely NOT adding the land, maybe Rest for the Weary but I need to figure out what to take out.

trocroi on Angel/Cleric Tribe

2 months ago

A lot of your cards need more lifegain to “turn on”

Things like Rest for the Weary or even Revitalize help hit +7 life, ideally with a Speaker out turn one so that you can start tapping for Angels turn 2.

Radiant Fountain is another land to consider if you can spare room for more colorless.

Mtg_Mega_Nerds on Strixhaven color "balancing"

2 months ago

It is an interesting idea, and I can understand your concern towards homogenization. However, due to the fact that cards like Revitalize and Hobble (which have been around for a long time) exist, shows that it probably isn't such a big deal. All colors of mtg have their way of drawing cards anyway, whether it is by discarding, paying life, etc. On the other hand, colorless is getting pretty strong, (artifacts not having summoning sickness, colorless can't be the target of some spells that target a color in general). Also just getting Ulamog, the Ceaseless Hunger out on turn 5 seems too good. While this card isn't to good, there are definitely problems here.

Lordeh on

3 months ago

I would consider cutting the Revitalize and Valkyrie's Sword and replace them with either some cost reduction in the form of Starnheim Aspirant or Dream Devourer to get the angles down more cheaply and on turn 3 instead of turn 5.

i would also cut Story Seeker for either Speaker of the Heavens or Murderous Rider as they both have lifelink and also better secondary abilities.

Good luck with the deck.

Apollo_Paladin on indestructible Knight

7 months ago

Looks like a solid build +1

The only thing I might suggest is that with a relatively low mana curve like you've got, that you might look into adding some Card Draw like from Bazaar of Baghdad, Revitalize, or something along those lines.

You might also get away with less than 24 lands given this deck's low curve; you could even supplement it with Land Tutoring available from cards like Knight of the White Orchid, Tithe, and/or Gift of Estates.

Also, while I acknowledge that he's a little pricey to order singles of, Stoneforge Mystic is hugely beneficial to decks relying on Equipment conditions as a primary Win.

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