Brutal Hordechief

Brutal Hordechief

Creature — Orc Warrior

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

: Creatures your opponents control block this turn if able, and you choose how those creatures block.

Browse Alters

Trade

Have (2) thirdwhirly , orzhov_is_relatively_okay819
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Brutal Hordechief Discussion

Caerwyn on Color Identity Question

3 weeks ago

In the future, please use the Rules Q&A section of this site when you have questions about rules, cards, and card interactions. That section has some special functionalities, including the ability to "mark as answer" a thread to indicate your question has been resolved. I have gone ahead and moved the thread for you.


To answer your question itself, Color Identity includes all mana symbols on a card (excluding in reminder text), any color indicator on the card (the blue circle next to Sorcery indicating Ancestral Vision is a Blue card, for example), and any characteristic-defining ability that defines colors (such as Transguild Courier ).

You cannot include Brutal Hordechief in a Sek'Kuar, Deathkeeper Commander deck. Hordechief's color identity is --the Black comes from the colors in its mana cost; the Red and White comes from the pips in its activated ability.

Color Identity is different from the card's color in this respect--Hordechief is mono-black in terms of its color; but it is Mardu in terms of its color identity.

GrimlockVIII on Color Identity Question

3 weeks ago

Can I include a creature in a commander deck who initially matches the commander's colors but whose activated abilities has different mana symbols?

For instance, could I include Brutal Hordechief in a Sek'Kuar, Deathkeeper deck even though his activated ability includes white?

TheVectornaut on Mike's Goblinoid Attack Deck

4 months ago

Normally in a goblin deck, I'd just suggest running my lords like Goblin King , Goblin Chieftain , etc., and adding more copies of goodstuff like Goblin Grenade and Goblin Chainwhirler . However, to preserve the multiple tribe theme, I think focusing on warrior synergy would be the best idea. A good percentage of your creatures are already warriors and Blood-Chin Fanatic looks like one of the stronger cards in the deck.

Base Camp , Blood-Chin Rager , Kargan Intimidator , Boldwyr Intimidator , Lovisa Coldeyes , Obsidian Battle-Axe , and Raiders' Spoils are some warrior tribal cards in Rakdos, and Chief of the Edge , Chief of the Scale , Arashin Foremost , Herald of Dromoka , Kargan Warleader , and Mardu Woe-Reaper also apply when dipping into Mardu. I know most of these cards are just humans though, so here are some good warriors that fall under the goblinoid umbrella: Bloodmark Mentor , Goblin Bushwhacker , Goblin Cratermaker , Goblin Piledriver , Goblin Rabblemaster , Goblin Trashmaster , Krenko, Mob Boss , Pashalik Mons , Reckless Bushwhacker , Battle Brawler , Brutal Hordechief , Zurgo Bellstriker , Kazuul's Toll Collector , Ogre Battledriver , and Furystoke Giant . Which of these cards is best definitely depends on what your primary strategy is.

Anyway, good luck with your deck!

Gracco on From Dusk Till Dawn

5 months ago

Take out the Sol Ring and the Strip Mine and this is Legacy legal, if that matters to you. This is totally not a high end tuned competitive list but it definitely looks like a super fun list at the kitchen table. Here is a card suggestion I know you will love: Brutal Hordechief .

Inuyashaninja on Warriors come out to play!

6 months ago

Seems like a fun deck. Though I feel the draw wincons are not that necessary. Probably best to primarily go for combat victories. Cards I suggest for this are Cathars' Crusade through making your warriors large quickly. Beastmaster Ascension is also a pretty good card to run. When going for infinite combat combo wins, use Derevi, Empyrial Tactician. The combat phase is split into parts and the last part is called the end of combat phase, where you still have priority to do stuff before your creatures are removed from combat. Basically you just use Derevi's ability to untap your lands after your warriors hit and then pay Najeela's ability and keep repeating till you win. I also think you need to be very careful when using Kindred Discovery. It can very easily make you lose if you try going infinite with it up, or otherwise make you hesitant to go infinite and prevent you from winning because of it. You instead use the other combat based draw spells like Reconnaissance Mission, Coastal Piracy, Bident of Thassa and Raiders' Spoils, which also is a combat booster. You shouldn't be running all of them as you have other means of drawing, but at least one or two is good Edric, Spymaster of Trest is also a good choice, though its prone to removal. I also recommend Blood-Chin Rager, Brutal Hordechief and Mindblade Render as they all are very useful for their abilities (menace to all your warriors, making your opponents lose life even quicker, and draw power, albeit a bit limited compared to others). Also, Rubblebelt Raiders is a really good growing warrior.

Load more