Primevals' Glorious Rebirth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Primevals' Glorious Rebirth

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

Belfore on Ur-Dragon Shenanigans

2 months ago

I think Patriarch's Bidding work a little better for you over Primevals' Glorious Rebirth. Especially if you have your Silumgar and some haste enabler.

Abbanation01 on

5 months ago

Primevals' Glorious Rebirth

Animar, Soul of Elements

Skrelv, Defector Mite

Djeru and Hazoret

The Reaver Cleaver

Shizo, Death's Storehouse

Shinka, the Bloodsoaked Keep

those two lands have won me games against players who refuse to pay attention when I announce my land drops

ZVCKK on Guild Tribal Superfriends

1 year ago

Udpate 18-07-2023: Trying to lean into more two colour for the theme. also d=trying to lower curve, focus on protecting PWs to actually get ultimates off, as the deck struggles to close games. Idea before was almost that any of the good stuff I find can run away with the game (assemble the legion and narset), but I don't think winning that way will be as satisfying. I think it would be good if I can get a PW out, get them to ult, and if that fails, niv to refresh hand and then give it another go.

awesomedude20 on Dihada's Harem of Heroic Hooligans

1 year ago

Mattio38 Hey, thanks for stopping by yourself haha!

I've played this a handful of times with my group, and it's always at LEAST been a major threat, with her ability to toss out huge threats at a moment's notice. Magda is genuinely an all-star lol, the ability to fetch Avacyn's Memorial out of the deck is insane. Especially considering you can swing Magda safely, since the fetched Memorial will make her indestructible lol. Allowing you to continue fetching big nasties (Bladewing, Deathless Tyrant, Drakuseth, Maw of Flames, Oros, the Avenger, and Piru, the Volatile are all excellent targets, with Gadrak, the Crown-Scourge as prooobably your last choice) turn after turn. Luxior, Giada's Gift is another great choice.

But honestly? I usually hate infinite combos, so I usually try to avoid tossing those in as wincons, so this deck usually just wins by beating face better than anyone else. There's a good amount of fliers too, which are both great at protecting Dihada, as well as getting in to damage people, and any winning boards just... facilitate keeping your board around to continue doing that haha. The boardwipe creatures are especially good at keeping everyone else's board in check, since all of them deal with most go-wide strategies pretty immediately, as well as smaller utility creatures and whatnot, paired with lifelink to boot, it gets kinda funny.

A combo I do quite like is Dihada + Myrel, Shield of Argive + Agrus Kos, Eternal Soldier.

Lets you target Agrus with Dihada's +2, then you pay the , which copies her +2 for every one of your legendary creatures, and with Myrel out, your opponents don't have too many common options to deal with your board since USUALLY your board is quite vulnerable from your upkeep to your main phase 1. But Myrel stops people from doing anything during that point, so you can basically keep your Dihada +2 going safely for your entire creaturebase, letting you swing relentlessly and gain a ton of life, all while keeping Dihada safe behind the fliers and big bodies etc. etc.

Also Primevals' Glorious Rebirth won me a game hilariously hard once. A Lazav player milled like 3/4s of my library. Got to my turn. Topdecked Primeval. Put basically every legendary card in my deck straight onto the field, lands included. Generally speaking, I prefer to let all 4 cards go to the grave with Dihada's -3, since the 4 treasures is REALLY strong, but if I ever mill Primeval, you bet I'm grabbing that lol.

As for your recommendations, yeah Blasphemous Act is kinda just never a bad idea lol. I might toss it in, but I find I've been able to get by using Piru, Oros, or Ashling in a similar way. The deck makes enough mana to make it functional haha, plus it leans more into the legendary tribal aspect, which I enjoy. Sheoldred is definitely a great include, I'm not really sure why I didn't include her other than maaaaybe being a massive hate magnet. I would argue that Rodolf is even better in the deck with a little extra legwork involved, but Rodolf, for some strange reason, doesn't attract as many bad intentions haha

Definitely not a bad idea though, fits into my theme of "keep my things on the board", if I ever find a card underperforming I might just swap it out for her.

Futt_Bucker on "Shanked By Jank" - Featuring Jodah and Keruga

1 year ago

Ok, I've gotten in a about 8 games and have made a few tweaks. I tried for a powered down deck but have failed lol. Running Keruga and purposely not running staples even at 3+ cmc like Rhystic Study, Fierce Guardianship, etc. and committing hard to a legendary only theme (Relic of Legends being the only exception) has kept things reasonable though.

I've won 4 games so far and besides a game with a timely Primevals' Glorious Rebirth with a haste enabler and like 8 creatures coming back, I could've been shut down if they saw removal. In a few of my losses that's exactly what happened though (ok, one was a perfect Fog).

MilesHiles on Planeswalkers Perfected

1 year ago

Totally understandable. I will say that with Primevals' Glorious Rebirth it has a bigger cost restriction since it only allows you to play it with a Legendary creature or Planeswalker in play AND you have to exile it afterwards. Eerie Ultimatum might be a bit harder color wise but between the shock, fetch and triomes you have, the ability to play it multiple times seems like it may be a better goal to aim for. Regardless, have fun with the deck!!

heinrichgraum on Planeswalkers Perfected

1 year ago

I think those are absolutely valid changes to make, and would likely make the deck stronger, however I, personally, do not want to play this deck on other peoples' turns. I think this deck takes long enough turns as is and to be forced to make decisions on whether to leave mana up or not. As is, I can tap out every single turn without regrets and spend my opponents turns paying close attention to what they are trying to set up or accomplish as well as getting some much needed politicking done to draw fire away from myself. That is entirely because of my playstyle and if you want to try this deck against your playgroup and add more instants for more interaction I highly encourage it. As for your card choices, I am not particularly sold on Kasmina, Enigma Sage myself yet and have only cast her twice in actual games, she has sped up the ult clock significantly both times, but still I am hoping for another similarly costed walker I like to come out and take that slot. Eerie Ultimatum's mana requirement is harder to hit than Primevals' Glorious Rebirth's Legend requirement is, so I'd probably cut that instead. Thanks for the input!!

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