Primevals' Glorious Rebirth

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Vintage Legal

Primevals' Glorious Rebirth

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

MilesHiles on Planeswalkers Perfected

2 months ago

Totally understandable. I will say that with Primevals' Glorious Rebirth it has a bigger cost restriction since it only allows you to play it with a Legendary creature or Planeswalker in play AND you have to exile it afterwards. Eerie Ultimatum might be a bit harder color wise but between the shock, fetch and triomes you have, the ability to play it multiple times seems like it may be a better goal to aim for. Regardless, have fun with the deck!!

heinrichgraum on Planeswalkers Perfected

2 months ago

I think those are absolutely valid changes to make, and would likely make the deck stronger, however I, personally, do not want to play this deck on other peoples' turns. I think this deck takes long enough turns as is and to be forced to make decisions on whether to leave mana up or not. As is, I can tap out every single turn without regrets and spend my opponents turns paying close attention to what they are trying to set up or accomplish as well as getting some much needed politicking done to draw fire away from myself. That is entirely because of my playstyle and if you want to try this deck against your playgroup and add more instants for more interaction I highly encourage it. As for your card choices, I am not particularly sold on Kasmina, Enigma Sage myself yet and have only cast her twice in actual games, she has sped up the ult clock significantly both times, but still I am hoping for another similarly costed walker I like to come out and take that slot. Eerie Ultimatum's mana requirement is harder to hit than Primevals' Glorious Rebirth's Legend requirement is, so I'd probably cut that instead. Thanks for the input!!

MilesHiles on Planeswalkers Perfected

2 months ago

This deck is cool! It's nice to see someone else with a full foil Atraxa Walkers deck lol The only opinion I have on it is that Kasmina, Enigma Sage, Primevals' Glorious Rebirth, and two of your lands should probably be counterspells of some sort. You have Eerie Ultimatum so Primevals' Glorious Rebirth is kinda redundant. If you really need to use mass resurrection twice in one game, you probably want to use direct spell/card recursion to get Eerie Ultimatum back instead. Kasmina, Enigma Sage basically does nothing for you but take up a card slot and let you scry (potentially) multiple times. You even listed in your reasoning that you don't use her ult much and without using her as a means to put a "better ult" on other walkers, you could just add a Counterspell to get rid of removal. Additionally, I'm betting with 37 lands that your late game can sometimes involve mana flooding in your card draws. 33-35 lands is more than enough to secure a decent chance at a 3 land opening hand and leaves room for control - which it looks like would be handy. Mana Drain, Force of Will, and Pact of Negation are all great picks since two are "free" and one GIVES you back mana for using it. Just a tip!

TypicalTimmy on Jodah legend

4 months ago

Bare in mind that while his first ability cares about legendary creatures, his second ability does not. So if you cast Primevals' Glorious Rebirth or Thran Temporal Gateway or literally any Planeswalker, all of these trigger his second ability.

In fact, you could very easily make Jodah Superfriends.

shawn.hill121 on This combo completely breaks EDH

9 months ago

See rule 10 here. https://mtgcommander.net/index.php/rules/

In commander specifically the assumption most random people will have when building decks based on the rules is that Wish effects like that just don't work.

So with Mastermind's Acquisition, the first effect works, the second doesn't.

To get the effect you seem to be looking for, multiple copies of Vorinclex, try Mirror Gallery, Mirror Box, Helm of the Host, and Rite of Replication.

Lithoform Engine, Rings of Brighthearth, and Yarok, the Desecrated can all be used to abuse things with Proliferate. With all those extra loyalty counters you'll be rolling in, the The Chain Veil seems like it belongs in here too. Especially since it gives all your walkers an extra activation, not just one.

Some other stuff to replace your wishes with would be Search for Glory, and Primevals' Glorious Rebirth. Those not only work for Vorinclex, but they will also get most of your Planeswalkers, Helm of the Host, and Lithoform Engine.

Also, Fist of Suns seems like a great combo with that commander.

IHATENAMES on Isshin - Army of Darkness

9 months ago

Combat Celebrant cheaper Xtra combat.

Some more reanimation might be good. Perhaps Primevals' Glorious Rebirth or Alesha, Who Smiles at Death

Paladin Class go wide and go big support.

Some aristocrat style cards will help finish games.

I'd suggest looking more card draw and interaction slots as well. It's not that it isn't there but looks a tad light to get you creatures through.

Housegheist on Praise the Shrine [Go-Shintai, Go!] [WIP]

10 months ago

golgarigirli swapped Muldrotha for Sphinx of the Second Sun. More CMC, but she acts like ramp, card-draw and duplicates some effects (if on the board). Primevals' Glorious Rebirth didn't make the cut too. Since i don't have a boardwipe at all, i'll keep the massacre... it triggers my enchantresses so I'm okay i with it. The Bastion didn't make the cut too.

But still 11 more to go... :D

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