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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Bloodfell Caves
Land
This enters tapped.
When this enters, you gain 1 life.
: Add or .
Altoman on death by 1000 papercuts
1 year ago
What is fun with Eternal Thirst is when you spend the mana one at a time. "Death by 1000 paper cuts" And the Crypt Rats grows bigger and bigger :D Now that i wiped the board, I will attack you with my 8/8...lifelink.
If you want more flexibility in mana, I suggest replacing the Evolving Wilds with Bloodfell Caves
Finally, have you considered Blightning? It's just a good card in general.
eliakimras on Equipped Samurai
1 year ago
Since your deck is a fast one, consider running lands that don't enter the battlefield tapped:
- Bloodfell Caves -> Sulfurous Springs
- Wind-Scarred Crag -> Battlefield Forge
- Scoured Barrens -> Caves of Koilos
- Evolving Wilds -> Smoldering Marsh
- Thriving Bluff -> Foreboding Ruins
- Thriving Heath -> Furycalm Snarl
- Thriving Moor -> Shineshadow Snarl
- Black Dragon Gate -> Dragonskull Summit
- Citadel Gate -> Clifftop Retreat
- Cliffgate -> Ash Barrens
You might also want to run some utility lands:
- Temple of Malice -> Bojuka Bog (good against graveyard decks)
- Temple of Triumph -> Axgard Armory (tutor on a land)
- Temple of Silence -> Sejiri Shelter Flip (protection spell that can be played as a land)
- Temple of the False God -> Rogue's Passage (free evasion)
- Mountain -> Sunhome, Fortress of the Legion (double strike on demand)
- Swamp -> Buried Ruin (recursion)
Also, since speed is the name of the game for Voltron decks, consider those swaps in your ramp package:
ThePrussian on Beginner Deck Advice
1 year ago
Still trying to figure out how to post here, lol.
Here's the deck list, hopefully!
1 Ankle Shanker 1 Arrow Storm 1 Bloodfell Caves 2 Borderland Marauder 1 Bring Low 1 Carrion Crow 1 Crippling Blight 1 Flesh to Dust 2 Goblin Roughrider 1 Heat Ray 1 Hordeling Outburst 1 Kill Shot 1 Lightning Strike 1 Mardu Blazebringer 1 Mardu Charm 2 Mardu Hateblade 1 Mardu Hordechief 1 Mardu Roughrider 2 Mardu Skullhunter 2 Mardu Warshrieker 8 Mountain 2 Nomad Outpost 5 Plains 1 Raise the Alarm 1 Scoured Barrens 2 Smite the Monstrous 7 Swamp 2 Trumpet Blast 1 Unyielding Krumar 1 Venerable Lammasu 1 War Behemoth 2 War-Name Aspirant 1 Wind-Scarred Crag 1 Zurgo Helmsmasher
owenger on Vampire Deatheaters
2 years ago
Oh and also you could really profit from playing the gainlands ( Bloodfell Caves ) instead of the generic tapped lands or maybe Tramway Station as a land that is really really cheap.
amarthaler on EDH Vampiric Bloodlust (C17 Precon Upgrade)
2 years ago
Update!
Out: 1. Akoum Refuge 2. Bloodfell Caves 3. Boros Garrison 4. Kabira Crossroads 5. Orzhov Basilica 6. Rakdos Carnarium 7. Scoured Barrens 8. Wind-Scarred Crag 9. Opal Palace 10. Path of Ancestry 11. Well of Lost Dreams 12. Merciless Eviction 13. Fell the Mighty 14. Blood Baron of Vizkopa
In: 1. Plains x4 2. Mountain x4 3. Eiganjo, Seat of the Empire 4. Takenuma, Abandoned Mire 5. Farewell 6. Toxic Deluge 7. Welcoming Vampire 8. Flawless Maneuver
The land base needed to be refined a bit, so I got rid of anything that comes in tapped and replaced them with basic lands. I also added two legendary lands from Kamigawa, Neon Dynasty.
The board wipes, although decent, were replaced with two that have more flexibility in them - Farewell and Toxic Deluge.
Flawless Maneuver is something I'd like to play test in this deck, so it replaced Well of Lost Dreams since we don't really have a heavy lifegain strategy in this deck (and Necropotence is already in the deck).
Lastly, Blood Baron Vizkopa was replaced with Welcoming Vampire to benefit more off our token strategy with Eminence.
amarthaler on EDH Rakdos Group Slug
2 years ago
Updates!
Out: Akoum Refuge - Bloodfell Caves - Rakdos Carnarium - Lavaclaw Reaches - Torbran, Thane of Red Fell
In: Canyon Slough - Blightstep Pathway Flip - 2x Swamp - Rakdos, Lord of Riots
In efforts to improve the consistency of the mana base, I am starting to remove the lands that come in tapped no matter what and replacing them with either a basic or a cycling land for card draw. Also, Torbran didn't seem worth the effort when I drew him - one reason being his 3x casting cost was often troublesome and +2 damage didn't seem worth it compared to Rakdos, who will hopefully save me mana in the long run - we shall see!
magicbike on Isshin, Two Heavens as One
2 years ago
i took out The Shattered States Era Flip--instead of Orzhov Basilica Akoum Refuge for Concealed Courtyard Bloodfell Caves for Inspiring Vantage Roadside Reliquary for Searstep Pathway Flip Mountain for Brightclimb Pathway Flip
multimedia on Kami War Dragons[Final Version]
2 years ago
Hey, interesting start/WIP for five color Dragons in Standard.
You have too many cards, 63 is three cards too much consider cutting 2x Commune with Spirits and Bloodfell Caves to make 60 cards? You have too many creatures to play Commune since it can only reveal a land or enchantment not a creature. 27 lands is high, cutting some for ramp would help.
For Dragons in Standard Magda, Brazen Outlaw is great because she can create ramp for treasures or sac treasures to tutor for and put a Dragon of your choice onto the battlefield.
This is a core for ramp and to tutor for Dragons. Jaspera is the tap enabler for Magda that makes mana two ways by tapping Magda and creating a treasure. Innkeeper is the best two drop in Standard for ramp, play 4x if you're playing high CMC creatures. After Innkeeper makes it's treasure it can be tapped to make mana with Jaspera.
Showdown is powerful draw in Standard since it lets you potentially play any of the cards you exiled for two turns meaning you get a turn with all your lands and mana dorks untapped to play the exiled cards including a land from them. Ramping into Showdown turn three, four or five gives you potential to exile a Dragon, The Kami War Flip or even another Showdown to then play those cards with your ramp on your next turn. There's no restriction of what cards you can exile on the top of your library with Showdown which is great.
Another good draw option is Unexpected Windfall which also creates treasures, but to play it you would want to add more red sources in the manabase because of it's double red mana cost.
- 3x The Kami War Flip
- 3x Deadly Dispute
- 4x Dragon's Fire
These a good numbers for these cards.
- 6x Forest
If you choose to add Jaspera Sentinel and more Prosperous Innkeeper then you'll want more Forests because being able to cast Jaspera turn one can give you an advantage. Consistently casting Innkeeper turn two is also important which more Forests can help with. Another option rather than more Forests is add Pathways that can be green on one side: Cragcrown Pathway Flip, Branchloft Pathway Flip, Barkchannel Pathway Flip. Cragcrown would be best because one side of it can be red to cast Magda, Brazen Outlaw if you don't need a green source.
If you go for the more treasure route and you have to play lands that always ETB tapped then I think Uncharted is the best option since it gives you a lot of choice in game of what color to choose that you need.
Dragon's Disciple would be better as ramp. Path to the World Tree would also be better as ramp since it only puts the land into your hand and rarely are you going to use your mana to activate it. Boseiju Reaches Skyward Flip isn't worth four mana. The Dragon-Kami Reborn Flip has powerful saga levels, but is really too slow to get any value from it since it has to flip, you have to have a creature among the two exiled cards and then you have to a Dragon die to be able to cast that creature. I think it's more of a sideboard card for very slow matchups.
Jaspera Sentinel with Magda, Brazen Outlaw is better than Shambling Ghast and Reclusive Taxidermist. Ghast could be a sideboard card for aggro matchups, but consistently in those matchups you would want to cast it turn one which requires a lot of Swamps. I don't think it's worth negatively affecting the other colors in the manabase for Ghast.
Good luck with your deck.
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