Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Gain or .
Printings View all
|Core Set 2021 (M21)||Basic land|
|Ikoria: Lair of Behemoths (IKO)||Basic land|
|Commander 2019 (C19)||Basic land|
|Core Set 2020 (M20)||Basic land|
|Commander 2017 (C17)||Common|
|Eternal Masters (EMA)||Common|
|Fate Reforged (FRF)||Basic land|
|Khans of Tarkir (KTK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Bloodfell Caves Discussion
1 month ago
Hey there mate! From what I see, you have all three shock lands (Pay 2 on ETB), all the filter lands (Pay X/Y get combination) and the check lands (ETB tapped unless X/Y). These are all great lands, but I think almost everything else can get a nice sweet upgrade. Note some of my suggestions may not be in your budget
- Blackcleave Cliffs
- Concealed Courtyard
- Inspiring Vantage
- Bloodstained Mire (Budget: Rocky Tar Pit
- Marsh Flats
- Arid Mesa
- Sulfurous Springs
- Caves of Koilos/Silent Clearing
- Battlefield Forge/Sunbaked Canyon
- Luxury Suite
- Vault of Champions
- Spectator Seating
- Ancient Tomb
- Prismatic Vista (A better Evolving Wilds)
- City of Brass
- Mana Confluence
- Reflecting Pool
- Strip Mine/Wasteland (A better Ghost Quarter)
- Gemstone Caverns
Glacial Chasm (For Pillowfort?)
Now I know that is quite a lot, but don't worry- I have an idea. I personally believe all of the following could and should be cut for some of the suggestions below, as you progress with your deck. Akoum Refuge, Bloodfell Caves, Evolving Wilds, Ghost Quarter, Nomad Outpost (Maybe Savai Triome instead?), Opal Palace, Scoured Barrens, Smoldering Marsh (it's only good in decks heavy with basics), Wind-Scarred Crag, etc!
Hope this helps! If you like my suggestions be sure to support some of my decks (Double Trouble EDH *PRIMER*). Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!
1 month ago
A little more land tech: Cinder barrens could be swapped out for Bloodfell Caves I would switch both bloodfell/Cinder and the copy of Swiftwater Cliffs for copies of Temple of Mystery and Temple of Malice.
(probably the dimir guildgate could be swapped out for Dismal Backwater in order to keep it more budget than my earlier suggestion)
I’ll put up more in a few hours, or, barring that, tomorrow. It’ll just take me a bit longer to find synergy pieces.
3 months ago
Hey, nice budget version.
You forgot Sol Ring? Ruinous Ultimatum wrecks all your opponents; leaving you untouched to attack. It's the most powerful Mardu spell currently in Commander. Mask of Memory is another way to discard Knights for Haakon or it's another way to get Haakon into your graveyard. Murderous Rider's adventure is an upgrade for a instant removal spell and then it's a Knight.
Exotic Orchard, Caves of Koilos, Battlefield Forge are budget land upgrades. Savai Triome is a Tri land Plains that Knight of the White Orchid can search for. When playing Sunforger than Mistveil Plains is worth adding because it's a way to repeatedly cast the same instant with Sunforger and it's also a Plains that Orchid can search for.
Changes to consider:
4 months ago
Hey, good start.
Sol Ring, Command Tower and Arcane Signet are three staples in Commander that are within the budget here. Scion of the Ur-Dragon, Utvara Hellkite and Lathliss, Dragon Queen are Dragon upgrades. Dragon Tempest has powerful effects with Dragons. Elemental Bond is good repeatable draw with Dragons.
Ketria Triome and Raugrin Triome are the other two Triomes and Ketria is good in combination with Indatha Triome with Skyshroud Claim which can give you all five colors from two Triomes. Nature's Lore is another land ramp spell that can search for a Forest Triome or Forest Shock land. Crop Rotation is a land tutor for any land and puts the land onto the battlefield. Haven of the Spirit Dragon is another Rainbow land for Dragons.
Cards to consider cutting:
5 months ago
Looks fun +1 from me
I'd suggest you include 32-37 lands. Anything under 30 will be really tough. The 8-10 pieces of ramp you have is decent, but you will struggle without enough lands. I usually auto-include 36 lands, unless I have like 12-20 pieces of ramp
8 months ago
9 months ago
Maybe add some repeatable sac outlets? Carrion Feeder is an all star, Viscera Seer can help smooth out your draws. You absolutely need to add more lands. Bloodfell Caves are a good dual land. Cut some of the creatures, you have too many. I don't like Frostling as it is just a worse Fume Spitter I don't like Augur of Skulls either, it just seems way too slow. Kathari Bomber is just bad. Hissing Iguanar can provide value throughout the game and help win through board stalls. Slum Reaper is another cut I would make. You should add some more recursion, like Unearth and Death Denied . In the sideboard add some artifact removal Gorilla Shaman and add some number of Red Elemental Blast
9 months ago
Id suggest replacing the Bloodfell Caves with a faster mana source Unclaimed Territory might work since your only running 2 non creatures with red in there cost. also Fatal Push is pretty good, not budget tho.