Bloodfell Caves

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

: Gain or .

Browse Alters
Set Price Alerts Price Chart

Trade

Have (2) orzhov_is_relatively_okay819 , Overflyer45
Want (2) CrazyBurrito , halfyoung

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Bloodfell Caves Discussion

zapyourtumor on Spiteburn Awakener (Modern Budget Burn Combo)

2 weeks ago

About the manabase:

1) The deck is aggressive and low to the ground so you want to curve out well and use the maximum amount of mana you can - this means that the budget taplands Bloodfell Caves should definitely be taken out.

2) You have very restrictive mana costs, specifically in Lightning Skelemental , so you definitely need to run a decent number of dual lands.

Because of these two reasons, I think you definitely need to add more dual lands (at least 8) even if you need to double the budget just because the deck suffers so much with the current manabase (because fucking WotC decided that lands were going to be the priciest thing to keep any deck running smoothly). The Dragonskull Summit s in the maybeboard should definitely be included. Smoldering Marsh would be good if you only ran 8 nonbasics, but if you decide to add more then I wouldn't put it in. Same with the Blightstep Pathway  Flips, although they aren't as good as the summits for their cost. Foreboding Ruins is another option for less expensive duals, although for some reason the BR SOI lands are more expensive than the other ones.

You could probably also cut down a little on lands to 18-20, since you have Igneous Pouncer to help tutor your lands and mana fix.

DMFF on Spiteburn Awakener (Modern Budget Burn Combo)

2 weeks ago

I really enjoy the idea of this Elemental Deck. I kind of want to make a full power one with no restrictions after seeing this list! I do have a recommendation though; I would replace most of the Mountains and all of the Bloodfell Caves with the least expensive duals that can come into play untapped. Maybe something like this:

This will allow you more opportunity to utilize the black mana when you need it. Hope this helps! Either way, +1 for the sweet budget deck!

qaznotquaz on burn and die, burn and die

1 month ago

Oh yeah! I forget how many better options there are for lands than guildgates. Is the lifegain from Bloodfell Caves really just too little to balance the loss of tempo?

multimedia on WTF KAALIA

3 months ago

Hey, you're welcome.

My next advice is consider improving the manabase? More dual lands in place of some basic lands, Bloodfell Caves and Immersturm Skullcairn to help color fixing. 27 basic lands is a lot for a three color deck since you risk drawing all of one or two types of basic lands. On a budget there's several lands to consider adding:

Lands that will always ETB untapped are better, but there aren't a lot of budget options. The next tiers of prices for some lands for future upgrades ($4 lowest to $10 highest):

Sorin_Markov_1947 on Troll

4 months ago

Lifelands ( Bloodfell Caves , Jungle Hollow , Rugged Highlands ) are just bad. Use any pathways or temples you have, then 4x Fabled Passage (you'll use this in enough decks that it's worth crafting) and the rest basics if you don't want MDFCs.

Cultivate over Tangled Florahedron.

Smashing Success is pretty bad. Even in a deck with some minor land destruction themes, it's just not good. Use that slot on some kind of removal for problem creatures.

Load more