Etherium-Horn Sorcerer

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Etherium-Horn Sorcerer

Artifact Creature — Minotaur Wizard

: Return Etherium-Horn Sorcerer to its owner's hand.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

TriusMalarky on None

3 years ago

Minotaurs are red and black, as both Theros and Amonkhet as well as Dominaria(I think) with cards like Kragma Warcaller , Neheb, the Worthy , and Sethron, Hurloon General .

They splash green and white as Gruul and Boros agents on Ravnica, but oddly they don't hang in Rakdos much.

Effectively all but one plane with a real population of minotaurs has them as red black. Except Etherium-Horn Sorcerer which AFAIK is the only alaran minotaur.

RambIe on I see fire in those blue eyes

3 years ago

Thought Reflection - Rhystic Study
Etherium-Horn Sorcerer - Runaway Steam-Kin
(most the cards in this deck would be a wiff on cascade trigger)
Swarm Intelligence - Echo of Eons
(swarm is a cool card but cmc way to high, echo will give you a way to reset your deck, also protection from mil)
Izzet Boilerworks - Runic Repetition
(to many lands / deck doesn't utilize bounce, runic will combo with Mystic Retrieval to loop any spell in the deck)
Thousand-Year Storm - Mindmoil
(storm is cool but once you start looping it will just cause you to loose focus and likely miss play, moil works with the current synergy your using)
Swiftwater Cliffs - Primal Amulet  Flip

Tiny_Sir on One Imaginative Boi

3 years ago

Mainboard Cuts: Worn Powerstone kinda sucks. I'd rather pay one more for Hedron Archive or even Sisay's Ring.

Cathartic Reunion is just better Tormenting Voice in your deck. Run Chandra hugging mom instead of Tormenting.

Cuts from the Sideboard listed cards:

Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.

25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):

  1. Final Parting: Double tutor, one to the yard one to hand. Good investment for 5 mana. It's no Buried Alive but we can't expect many cards to be. (Price: .90)

  2. Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)

  3. Soliton: Another U: untap is solid. (Price: 0.10)

  4. Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)

  5. Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)

  6. Blighted Bat 1 for haste is worth it when not having Anger in GY or Hammer of Purphoros on board. (Price: 0.05)

  7. Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)

  8. Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)

  9. Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)

  10. Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)

  11. Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)

  12. Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)

  13. Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)

  14. Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)

  15. Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)

  16. Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)

  17. Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)

  18. Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)

  19. Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)

  20. AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)

21/22. Isochron Scepter/Dramatic Reversal: With enough mana rocks infinite mana and with that you can win for sure. (Price for both: 5.30). I think it's a worth it investment.

  1. Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)

  2. Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)

  3. Pyroclasm: Clears tokens easily. (Price: 0.16)

Total Price: $12.94

Some pump activated abilities may be a good other add.

Epicurus on Maelstrom Wanderer EDH

3 years ago

Like the deck. I would add more cascade. Bituminous Blast , Bloodbraid Elf and Etherium-Horn Sorcerer at least. And more bounce for recasting: AEther Tradewinds , Wash Out and Horned Kavu are good for that. Also, Frantic Search and Ancestral Vision . Ok, I'm done. +1

Rainmaker217 on Modern Midrange Mardu Minotaur

4 years ago

Thanks for the feedback, I appreciate it :) Unfortunately 'drop white, go aggro' is precisely what I did not want to hear, haha. There's plenty of aggressive minotaur strategies and I wanted to try for the opposite. So I think I'll be taking out Neheb the Worthy and replacing it with stuff that aids the control/stall/value package.

Maybe dropping black and adding blue allows for more card draw and counterspells, but all the minotaurs that take advantage of blue are older than modern or illegal in it, like Etherium-Horn Sorcerer.

Trading black for green, however, allows additional ramp, some Warden of the Chained, Eldritch Evolution and The Great Henge for more value. I prefer Mardu Charm over Naya Charm, however.

Keeping it Boros allows for a more spell-heavy exploitation and maybe abuse Smelt-Ward Minotaur and Boros Battleshaper to allow for small strategic advantages (and Domri's Ambush).

Finally, in whichever color base, I could lean more heavily on the white with things like Revitalize and maybe find a spot for Healing Grace (and if adding green, Captured Sunlight to give those minotaurs a wholesome bent. There's also some changelings I could add in, like Universal Automaton and Adaptive Automaton to streamline the curve.

For now I'll hold off on fetch lands, but maybe a bounce land or two would help out getting to more mana quicker?

aeota on Inalla ETB wizard combo-control

4 years ago

I didn't understand the rules making creatures permanents before the ETB trigger and so hadn't included Naban, Dean of Iteration or Panharmonicon. So these have been added, with removal of Treasure Cruise and Etherium-Horn Sorcerer.

Treasure Cruise is great but having two Delve effects in the deck was draining my graveyard resources for recursion, and Etherium-Horn Sorcerer is fun but underwhelming at a cost of 6.

BMHKain on

4 years ago

Hold it, I changed my mind about Karona, False God . I'll try & revise this Yidris CHAOS Deck the way I intended it to be. Rules?

  1. Keep the Land Base as it is.

  2. Keep the Talismans, Rings, & Crypt for decent measure. I'll let you decide the fate of the rest of the Rocks.

  3. Aggravated Assault + Bear Umbra are in as they not only allow extra Combat, but this Bear, unlike the entire Bear Creature Type, untaps all your lands for additional Cascades.

  4. Same for Erebos, God of the Dead ; Havoc Festival might be too risky; but I got to gain life too you know.

  5. Hmmm... It seems this deck has a potential Draw Engine. I benefit from opponents discarding while I Draw, hell, Waste Not is awesome here too; likewise for Bone Miser .

  6. Chance Encounter + Frenetic Efreet WILL be a Wincon here, though I'd like several others; including a combo that for CHAOS terms, It's kinda GG if in my favor, but can cost me SEVERELY; almost to the point of a Loss; A True Battle of CHAOTICA.

  7. What Other Coin Flip Effects and/or Random effects would you put in? What other misc. CHAOS Effects would be good also?

  8. On theme w/ Cascade, what cards in Yidris' Colors might be good here, & has Cascade? ( Throes of Chaos , Kathari Remnant , Bloodbraid Elf , Deny Reality , Etherium-Horn Sorcerer & Maelstrom Wanderer are prime, but I dunno about Demonic Dread , Violent Outburst , Shardless Agent , & Bituminous Blast ... your thoughts would be good though...)

I'm at 100. This means I'll have to replace ALOT of stuff. I hope you're ready. I'll put some stuff back in, but I might need some help yet again; at least for the Wincons I described them as such...

Thank you for helping me out. :)

Load more