Artifact Creature — Minotaur Wizard
: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|Want (2)||hatt , DrHansVermhat|
Printings View all
|Commander 2017 (C17)||Rare|
|Planechase Anthology (PCA)||Rare|
|Commander 2016 (C16)||Rare|
|Commander 2015 (C15)||Rare|
|Planechase 2012 Edition (PC2)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Etherium-Horn Sorcerer occurrence in decks from the last year
Latest Decks as Commander
Etherium-Horn Sorcerer Discussion
6 days ago
Cuts from the Sideboard listed cards:
Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.
25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):
Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)
Soliton: Another U: untap is solid. (Price: 0.10)
Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)
Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)
Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)
Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)
Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)
Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)
Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)
Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)
Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)
Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)
Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)
Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)
Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)
Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)
Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)
AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)
Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)
Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)
Pyroclasm: Clears tokens easily. (Price: 0.16)
Total Price: $12.94
Some pump activated abilities may be a good other add.
7 months ago
Like the deck. I would add more cascade. Bituminous Blast, Bloodbraid Elf and Etherium-Horn Sorcerer at least. And more bounce for recasting: AEther Tradewinds, Wash Out and Horned Kavu are good for that. Also, Frantic Search and Ancestral Vision. Ok, I'm done. +1
8 months ago
Thanks for the feedback, I appreciate it :) Unfortunately 'drop white, go aggro' is precisely what I did not want to hear, haha. There's plenty of aggressive minotaur strategies and I wanted to try for the opposite. So I think I'll be taking out Neheb the Worthy and replacing it with stuff that aids the control/stall/value package.
Maybe dropping black and adding blue allows for more card draw and counterspells, but all the minotaurs that take advantage of blue are older than modern or illegal in it, like Etherium-Horn Sorcerer.
Finally, in whichever color base, I could lean more heavily on the white with things like Revitalize and maybe find a spot for Healing Grace (and if adding green, Captured Sunlight to give those minotaurs a wholesome bent. There's also some changelings I could add in, like Universal Automaton and Adaptive Automaton to streamline the curve.
For now I'll hold off on fetch lands, but maybe a bounce land or two would help out getting to more mana quicker?
8 months ago
I didn't understand the rules making creatures permanents before the ETB trigger and so hadn't included Naban, Dean of Iteration or Panharmonicon. So these have been added, with removal of Treasure Cruise and Etherium-Horn Sorcerer.
Treasure Cruise is great but having two Delve effects in the deck was draining my graveyard resources for recursion, and Etherium-Horn Sorcerer is fun but underwhelming at a cost of 6.
1 year ago
Hold it, I changed my mind about Karona, False God . I'll try & revise this Yidris CHAOS Deck the way I intended it to be. Rules?
Keep the Land Base as it is.
Keep the Talismans, Rings, & Crypt for decent measure. I'll let you decide the fate of the rest of the Rocks.
Aggravated Assault + Bear Umbra are in as they not only allow extra Combat, but this Bear, unlike the entire Bear Creature Type, untaps all your lands for additional Cascades.
Chance Encounter + Frenetic Efreet WILL be a Wincon here, though I'd like several others; including a combo that for CHAOS terms, It's kinda GG if in my favor, but can cost me SEVERELY; almost to the point of a Loss; A True Battle of CHAOTICA.
What Other Coin Flip Effects and/or Random effects would you put in? What other misc. CHAOS Effects would be good also?
On theme w/ Cascade, what cards in Yidris' Colors might be good here, & has Cascade? ( Throes of Chaos , Kathari Remnant , Bloodbraid Elf , Deny Reality , Etherium-Horn Sorcerer & Maelstrom Wanderer are prime, but I dunno about Demonic Dread , Violent Outburst , Shardless Agent , & Bituminous Blast ... your thoughts would be good though...)
I'm at 100. This means I'll have to replace ALOT of stuff. I hope you're ready. I'll put some stuff back in, but I might need some help yet again; at least for the Wincons I described them as such...
Thank you for helping me out. :)
1 year ago
1 year ago
Tuning Round 1 Many changes inline with what I hope will be a more competitive deck.
1 year ago
Cascade is one of my favorite mechanics and I use it alot in my Riku deck Riku of Many Biovisionaries I noticed that you don't have Etherium-Horn Sorcerer . I would also recommend adding a Mystic Snake