Scoured Barrens

Scoured Barrens

Land

This enters the battlefield tapped.

When this enters the battlefield, you gain 1 life.

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Scoured Barrens Discussion

BruhYouFarted on Sandstorm: A New Tier 1 Possibility

1 week ago

Ok so this deck is really cool, and I don't feel like dogging on it too much, but i feel like there are a ton of wasted slots here. I get the need to push damage, but isn't Ragged Veins just an awful way to kill an opponent? I do understand the usage, to flash in on a creature about to get absolutely pummeled by a Souleater. But can't you just do the same with Apostle's Blessing, Rite of Consumption, or better yet Gods Willing? Idk, it just kinda gets on my nerves. Also, if Trespassing Souleater is intended to roleplay as a lifesink, then why not just use Blood Celebrant? It's quite cheap, and can filter mana if things get hairy. Also, the lack of card draw and playsets in a combo deck really doesn't sit right with me. Possibly try to make nessessary cuts to make the deck more consistent overall. Also, for the love of god, please cut Scoured Barrens for Silverquill Campus for the long-game.

DemonDragonJ on 100 Shades of Gray

1 week ago

I have removed one Plains and one Swamp and replaced them with Orzhova, the Church of Deals and Scoured Barrens, since those lands have abilities that are useful to this deck's theme. It is true that the deck now has one less plains and swamp with which Castle Locthwain and Emeria, The Sky Ruin can synergize, but I am confident that the deck still has a sufficient number of both (keeping in mind Godless Shrine is both a plains and a swamp.

I also just realized that I forgot to put Homeward Path and The Immortal Sun in this deck, as those are cards that I have put in nearly every EDH deck that I make, but I cannot afford to make any more changes to this deck, so I suppose that they are not a major loss to it.

DemonDragonJ on How Many Dual Lands Should …

2 months ago

I am planning to soon build my first two-colored EDH deck, so I would like some advice for it. More specifically, it shall be a two-colored deck with Liesa, Shroud of Dusk as the general, and I am wondering how many dual lands I should put into such a deck.

Obviously, lands such as Godless Shrine, Isolated Chapel, and Fetid Heath are a given, but, after that, I am less certain. In any other deck, I would never include a lifegain tapland, but a deck such as this could take advantage of the life gained from Scoured Barrens. Vault of Champions and Concealed Courtyard are too situational, but I would have no problem with Shattered Sanctum; Tainted Field and Temple of Silence are nice, but nothing spectacular, and what about Silent Clearing? Is it good, or does War Room render it obsolete?

What does everyone else say about this? How many dual lands should a two-colored EDH deck contain?

MeatTornado on Angels

3 months ago

Hey, it's Dylan's friend, Justin. He asked me to weigh in on the list. So... Hello! The list looks very good, especially if it's your first time building a deck. Plus, Angels are always cool and fun.

If I was to offer any criticism, well, first even before I talk cards and strategy, I noticed the deck is labelled as being *Standard. It's not, but it is very close to being so. So you get to make a choice here. Do you want a deck that you could play against other people in a friendly, competitive environment or do you want just a fun deck to play casually that you wouldn't need to update? You are so close to the former, that I might just recommend that. But if you didn't want to do that, that's fine, too.

If you wanted a standard list you just need to replace the cards marked in red text. there are not many of them and some, I would recommend cutting altogether anyway. For instance, the one mana cards could go. Segovian Angel is an angel, but it's not very impactful and won't be worth the card if you draw it early or late. Soul Warden is an amazing card, but it only really excels when a lot of creatures are entering the battlefield (which your deck doesn't really support) or when cards are triggering by gaining any amount of life - Archangel of Thune is a great example of this, but your deck only has one. AND at that point, we might as well cut the non-standard cards. I would replace the Go for the Throat with Infernal Grasp and Vanishing Verse and I might go as far as playing 4 copies of each of those. I would play 4x Skyclave Cleric  Flip or Ambitious Farmhand  Flip (just to add some consistency with hitting land drops. Speaking of lands, definitely add some duals and maybe some utility lands. Emeria's Call  Flip Great Hall of Starnheim Brightclimb Pathway  Flip Scoured Barrens Shattered Sanctum Shineshadow Snarl Silverquill Campus Snowfield Sinkhole Are all in standard and you can choose how much $ you want to spend. I would settle on x8 dual lands and 0-2 utility lands from among those. I would also just play x4 Righteous Valkyrie, that to me looks like your best card and has the best synergy with the rest of the deck. The deck also looks soft to early aggressive decks... so I might consider adding in 1-2 Doomskar to help with that. Lastly, I might try to find room for a few of these cards, but they are more preference-based as I think they deck looks very playable already. I would try to jam maybe a few of these cards: Enduring Angel  Flip Starnheim Unleashed Haunting Voyage.

If you didn't want to worry about standard legality, I would find someway somehow to find room for some amount of Baneslayer Angel. Maybe a Linvala, the Preserver as a cool one-of and if you wanted to spend the $, Resplendent Angel seems like a perfect include as x1-x4 of.

Hope that was helpful! And... take what I say with a grain of salt, I'm not exactly what you would call an active Magic player.

Balaam__ on

5 months ago

Scoured Barrens is not as good as either the fetchland or the dual land, but if it’s what you have to work with it will do.

Also, unless I’m mistaken you can’t cast Return to Nature so that should probably be cut. Other than that, I’d replace Murder with a better removal spell, maybe Infernal Grasp or Fateful Absence. Dismember would have to be used carefully, but it can skirt around Indestructibility.

SrPhox on

5 months ago

Balaam__ thanks for the comment! I have 4 Scoured Barrens to consider, what you think about they. I didn't knew this Marsh Flats, thanks for this recommendation. About the Godless Shrine I think am kinda greedy enough to not consider take damageby myself, hehe.

wallisface on

5 months ago

Some thoughts:

  • Modern is a pretty fast format. Most decks without ramp find it hard to justify running more than 3-4 cards at cmc4, and often run nothing higher. I think you should consider ditching those high-cmc cards you have costing 5 or more mana.

  • You should also aim to always stick to a 60 card deck, and try not going over that number. You're currently running 75 cards, which is a decent amount over. What this means is that you'll just end up with overall worse draws and weaker hands - by removing your 15 weakest cards, it means you can't draw them, and so will be reliably drawing from your 60 best.

  • Continuing on the line of consistency/hand-strength, you have faaar too many 1-ofs and 2-ofs in the deck, which is going to make your hands and draws super inconsistent. I’d suggest getting playsets of all the important pieces you want to see in most games.

  • One thing to know also is that your deck is currently not legal! You cannot have more than 4 copies of any non-basic land in the deck, you're currently running 25 Scoured Barrens, which isn't allowed. That particular land is pretty bad anyway (lands entering tapped aren't great), so I'd suggest just running basic plain and Swamp in-place of it.

  • I'm not sure how you plan to actually cast Ghoultree. The cost-reducer effect it has only reduces the amount of non-coloured mana you need to pay, which means even at best case scenario, you'd still need to pay the , which you appear to have no way to generate.

K0rt on Angels ♡ That need some help

9 months ago

Get ready for a long post. I put way to much effort into this.

Depends on what direction you want to go and how competitive you want to be. Currently, Ephemerate doesn't really give you much value for flicking your angels, meaning that it isn't worth the card it is taking up over just another angel. I see two different ways to take this deck, either leaning into Angel synergies with life gain or a Ephemerate deck.

Ephemerate decks are great, and if your looking for a budget deck for a kitchen table or low powered modern games then you can build something pretty cheaply by just looking around for cool cards on Scryfall. The issue is that if you want more than that and want a more powerful deck the creatures that work well with Ephemerate are generally really really good and become very expensive by being played loads. In competitive modern these are often 80 cards Yorion, Sky Nomad decks that run Stoneforge Mystic and Solitude as there main cards, which are very expensive. You can try something with Wall of Omens, Thraben Inspector and Charming Prince to generate value but it won't be very powerful with Stoneforge. I think if you want bang for your buck you probably want to try and build the deck around Angel's synergies, although if you want to upgrade into competitive Modern deck at some variable point in the future it is less good.

In the angel's direction, the main payoffs in Modern are being able to play Aether Vial, Resplendent Angel and Archangel of Thune which are all, presumably, out of your price range. To make a budget version you probably want to make out on Youthful Valkyrie, Speaker of the Heavens, Seraph Sanctuary and Bishop of Wings for additional synergies with Angels. You probably want to play some Serra Avenger as a cheap beater and source of Angel related triggers. Some other cards are Sephara, Sky's Blade, although with would be best with a source of tokens such as Lingering Souls and Spectral Procession and cheat it in more consistently if you want to build around it. Archangel of Tithes is greater in creature matchups if you play against them regularly and can easily win races combined with your lifegain. Angel of Invention is a 'Lord' effect that also can create chump blockers and have value if your creates all die. Honor of the Pure is a pump effect that is difficult to interact with. Starnheim Unleashed is one of the most powerful cards in standard Angels and can win games by itself.

As much as it pains me to say it as a big fan of Meld Gisela, the Broken Blade and Bruna, the Fading Light  Flip aren't really that good, either dying to the most played removal in the format like (Lightning Bolt) for no value or costing 7 mana for too little upside. The same is true for Angel of Destiny which seems like a massive win more card 90% of the time. Starnheim Aspirant seems good but considering the number of white symbols in your costs I doubt this will be legitimately save on mana enough to warrant an inclusion. With your current mana base, you only going to draw double black to cast Sign in Blood 53% of the time by turn 6 and I doubt increasing the number of tapped lands is worth the card draw. Speaking of which making out on Scoured Barrens is probably worth it alongside a couple of other dual lands of your choice, maybe Silverquill Campus if your going to be running the Firja's Retribution which I recommend as that card is very very good.

TLDR: Add good cards cut bad cards.

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