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Simple, But Effective

Welcome to my primer for the one and only Kamahl, Fist of Krosa. It doesn't really get more straightforward than how this deck works: Ramp, play creatures, buff them, and swing. I've opted to keep it classic in a sense, so no Eldrazi, and no Infect. This deck is a blast to play with and at least within my playgroup and at my LGS, it's a force to reckon with.

I chose Kamahl as the commander because he epitomizes what green does best. He's a great mana dump, can make creatures from lands for both offensive and defensive purposes, and can Overrun at instant speed multiples times each turn. He's been one of, if not, my favorite card ever printed. He was the first legendary I ever pulled out of a pack, and with commander, I finally found a great way to make him usable and abusable.

My meta is high octane casual, with creature centric decks dominating for the most part. Several card choices in my list reflect are definitely meta specific and can be changed out to counter whatever type of decks you face normally. My friends and I like big group games, 5+ players, and that's where this deck really thrives. It does great in 2-4 player games, and can do 1v1, but against combo/control it has to have an explosive start or it will fall behind quickly.

Being mono green, it obviously has a lot of weaknesses, but I've done what I can to round out the list and make it viable against just about any strategy without taking away from the core of what the deck does.

  • Allosaurus Shepherd - Makes all of my green spells uncounterable, which covers 61/66 spells in the deck. Also provides survivability to my low toughness mana dorks if kamahl isn't on the battlefield.
  • Ashaya, Soul of the Wild - Makes all of my non token creatures count as forests helps with thwarting removal that hits nonlands permanents such as Cyclonic Rift. It also provides me with more ways to produce mana to abuse with Kamahl's ability to turn opponents lands into creatures. Ashaya is a great target along with Selvala, Heart of the Wilds for Defense of the Heart trigger because of it will always have a huge p/t in this deck.
  • Cemetery Prowler - good graveyard hate that doubles up as a cost reducer. Something this deck has been looking for. The more mana I can keep open to be reactive, the better.
  • Collector Ouphe - effective way to shut down most opponent's ramp and combo shenanigans, while only slightly hindering me.
  • Vigor - Prevents damage to all my other creatures while simultaneously making them stronger
  • Heroic Intervention - Life saver from board wipes. Also can be used offensively to protect my creatures from deathtouch when attacking
  • Miren, the Moaning Well - great way to keep my health up, and an excellent sac outlet to avoid having a big creature exiled
  • Force of Vigor - knocks out 2 potential combo pieces for an opponent, and has an alternative casting cost of just 1 card out of my hand. Talk about efficiency.
  • Kamahl’s Will - I can turn all of my lands into indestructible creatures to protect against any land destruction, or wipe out a powerful creature one of my opponents has.
  • Krosan Grip - uncounterable removal to help get rid of pesky artifacts and enchantments
  • Asceticism - Hexproof for my creatures and can regenerate any creature in play
  • Hall of Gemstone - This locks non green players out of my turn and screws over multi colored decks. And since I run so many mana dorks, the negative impact is really small.
  • Kenrith's Transformation - great way to nullify a problematic creature while providing some card advantage.
  • Song of the Dryads - Fantastic enchantment that can take care of any problematic permanent and render it almost useless.
  • Conqueror's Flail - The only equipment this deck has ever had, but it locks opponents out of my turn, so more than worth it.
  • Saryth, the Viper's Fang - Giving all of my untapped creatures hexproof provides a lot of protection if I don't have a haste enabler, while also providing deathtouch to my attacking creatures and the ability to untap a creature in response to a targeted removal. Great utility card.
  • Scavenging Ooze - This is a great little hatebear that provides much needed graveyard hate and potential lifegain.
  • Seedborn Muse - Can't say enough about this card. Gives me blockers every turn, gets around stasis type cards, gives me mana to either cast removal or fog type spells, or turn lands into creatures in response to a boardwipe
  • Spike Weaver - Provides a reusable fog effect and is tutorable. Also synergizes well with Vigor to continuously put +1/+1 counters on it.
  • Spore Frog - One of my favorite creatures, fog on a stick that I can tutor and get back
  • Yeva, Nature's Herald - The ability to flash in all of my creatures provides a lot more flexibility with how I handle my mana usage each turn. I can keep mana dorks and even Kamahl off the battlefield until just before my turn then go all out, helping to fight against the decks biggest adversary: removal.
  • Wasteland - great way to get rid of troublesome lands.
  • Endurance - low cost with flash that shuffle my graveyard back in to help fight mill, or I can shuffle an opponents graveyard to disrupt recursion shenanigans.
  • Eternal Witness - grabs any card I need and it's tutorable
  • Creeping Renaissance - Being able to grab all of one permanent type is really good, and with flashback makes this a great way to recover from a boardwipe
  • Regrowth - Great card to get back anything I need out of the graveyard
  • Arbor Elf - doesn't seem like much until I have Ashaya, Soul of the Wild or Yavimaya, Cradle of Growth on the battlefield, then I get I untap big mana generators.
  • Circle of Dreams Druid - Its a cradle on a body, has the potential for huge gains.
  • Dryad Arbor - 0 cost mana dork that will hopefully help my early game, pairs with Green Sun's Zenith for a nice turn 1 play.
  • Elvish Mystic/Fyndhorn Elves/Llanowar Elves - turn 1 mana dorks and potential offensive threats with kamahl
  • Karametra's Acolyte - I'm running a mono green deck and this gives me mana equal to my devotion, no brainer
  • Lotus Cobra - Extra mana for every land drop? Net mana when they come into play tapped too? Yes please!
  • Nyxbloom Ancient - Triples everything that I tap for mana while providing a decent size body.
  • Oracle of Mul Daya - extra lands per turn and play off the top of the library. It's the evolved form of Courser of Kruphix
  • Priest of Titania - I run 8 elves so on average, this net me a good amount of mana, plus bonus mana if any opponents have elves
  • Selvala, Heart of the Wilds - She's a perfect fit for this deck, scales with my creatures, and I can use a bunch of mana to pump my creatures and attack, then use the mana I generate from her in my second mainphase
  • Vorinclex, Voice of Hunger - MVP right here, lots of extra mana while potentially crippling my opponents mana production
  • Crop Rotation - Let's me get one of my big mana generating lands for only 1 mana and a land.
  • Skyshroud Claim - 2 lands into play UNTAPPED. Huge benefits from that, leaves me open to play a fog spell or any other important 2-drop in my deck
  • Three Visits - low cost ramp that brings a forest into play untapped, giving the ability to either react or play more low cost spells.
  • Castle Garenbrig - The secondary mana ability synergize really well with Mana Reflection and Nyxbloom Ancient for potentially huge gains.
  • Deserted Temple - Doubles up one of the big lands, can't convey how huge this has been since I added it
  • Gaea's Cradle - The big gun for mana production in the deck. Pretty much guarantees I'll trample over everone in a turn or 2
  • Nykthos, Shrine to Nyx - Another big mana producer which will help end the game quickly
  • Yavimaya, Cradle of Growth - I know, it's not technically ramp, but the ability to tap all of my lands for green mana, including fetchlands, is huge.
  • Mana Reflection - The greatest mana accelerator in the deck. Doubles EVERYTHING I tap. The ends are near limitless
  • Rings of Brighthearth - Creates an infinite mana combo with Deserted Temple and Gaea's Cradle/Nykthos, Shrine to Nyx. Also pairs well with Kamahl's overrun ability to save me mana or generate huge buffs.
  • The Great Henge - This card is just amazing. Taps for 2 mana and gains me 2 health, and buffs all my nontoken creatures and nets me card advantage.
  • Nissa, Who Shakes the World - Her static ability is pure ramp, with her other abilities possibly providing fun shenanigans.
  • Kodama of the East Tree - good body with reach that gets me free permanents with almost everything I play.
  • Finale of Devastation - Can dig for a creature in either my library or graveyard and can provide a huge buff to my field which pairs well with just about everything in the deck.
  • Genesis Wave - Works as a wincon as long as I get something to give my creatures haste, otherwise puts a short clock for everyone
  • Green Sun's Zenith - Reusable tutor that puts the creature into play, one of my favorite cards
  • Natural Order - Great way to cheat out one of the big guns at the expense of a mana dork.
  • Selvala's Stampede - This card is amazing. It gets stronger the more players there are when you cast it, because no matter what you get either a creature from your library or something from your hand into play for every player, reguardless of how they vote
  • Defense of the Heart - Any 2 creatures I want into play, the combo options are endless
  • Vivien, Monsters' Advocate - creates 3/3 tokens that can have reach, which is a much needed defense, while also letting me cast creatures from the top of my library. And the -2 ability to get a free creature on my next cast is just amazing.
  • Avenger of Zendikar - Huge token generator and makes those tokens stronger. This guy has singlehandedly won me a countless number of games
  • Craterhoof Behemoth - Wincon card, and a great backup if Kamahl is locked out of the game
  • Nacatl War-Pride - My favorite card in the deck and the underrated mvp. Pairs amazingly with Kamahl when I turn opponent's lands into creatures. Pairs with Gaea's Cradle and Nykthos, Shrine to Nyx, so I can pump those tokens and all my other creatures. And makes my other creatures attacking the same player unblockable in most cases. This card does it all, now if only they would do a reprint so I don't have to look at that ugly Future Sight frame, lol
  • Ohran Frostfang - Provides deathtouch to all my attacking creatures and an insane amount of card advantage through combat damage.
  • Questing Beast - this card eliminates fog spells, and is able to hit a planeswalker without having to attack it directly. Great fit for Kamahl.
  • Akroma's Memorial - Gives everything I need to give my creatures the edge in combat, but most importantly, give me haste.
  • Concordant Crossroads - The only group hug card I run, and it's because it doubles my chance of giving my creatures haste off a big Genesis Wave
  • Ram Through - With the ability to make big creatures at instant speed, this spell equates to an instant speed "remove target player" spell. Helps me stop combo players from going off and in the small chance I don't have enough creatures on the board to kill all my opponents at once, I can use this to still get the win. (Credit to: Inkmoth and his yeva deck for giving me the idea to toss this into kamahl)

I finally made a budget version of this deck as part of a deck building challenge for my playgroup, check it out and give any input. It's going to see a lot of changes as I playtest cheaper alternatives than what this deck runs.


Kamahl, The Budgeting

Commander / EDH* Kamerot

SCORE: 63 | 2 COMMENTS | 2626 VIEWS | IN 24 FOLDERS


I'd like to thank everyone who has given this deck a +1 over the years, it is currently the #1 rated Kamahl EDH deck on the site. This deck is my pride and joy, It's super fun to play with and I'm always looking to improve it, so please give me any suggestions that can help to make it more efficient or deadly, and +1 if you like! :D

Suggestions

Updates Add

I've finally decided to drop Karn Liberated from the deck. Since the banning of Iona, Shield of Emeria, the need for karn is extremely low. At 7cmc for a sorcery speed removal, I felt it was time to move the deck in a more cost effective direction.

In his place will be Cemetery Prowler. At less than half the cmc, and further reduces costs of the rest of the deck, it will help make the deck more efficient in the long run.

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Casual

81% Competitive

Top Ranked
Date added 8 years
Last updated 1 week
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

24 - 0 Mythic Rares

41 - 0 Rares

6 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.76
Tokens Beast 3/3 G, Emblem Nissa, Who Shakes the World, Plant 0/1 G
Folders commander , Green Deck awesome, EDH (Creature Based), Decks with Cards I want, decks i like, Interesting Commander Decks, Green, edh, deck that I like, solid, See all 284
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Revision 57 See all

4 weeks ago)

+1 Cemetery Prowler main
-1 Karn Liberated main