Summoner's Pact

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Summoner's Pact

Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

nbarry223 on Viga-BOOM! (Phyrexia update)

2 days ago

I decided to go for more of a consistency route than an explosive glass cannon route with the new The Mycosynth Gardens card. It already puts us behind on lands and is a colorless source for all intents and purposes, so it opens us up a lot to counter-play if relied on too heavily, while not doing much without already having an Amulet of Vigor.

I initially thought it was a much more powerful card than it turned out to be through playtesting. However, the real sleeper was Tyrranax Rex which I initially thought was just a replacement for something like Carnage Tyrant if deciding to use it in the sideboard. After making space for the extra copies of The Mycosynth Gardens and finding them underwhelming, I tried it out in the mainboard, and was pleasantly surprised at how powerful this new creature was. The haste and ward 4 just make it such a powerful option when dealing with interactive decks. It's also not terrible in comparison to Primeval Titan, which is often the thing that holds back other big mana options.

It is almost the same as Primeval Titan finding Slayers' Stronghold, except you don't get the extra lands after swinging. Against non-interactive decks, that's slightly subpar. However, without an Amulet of Vigor, it can be seen as an upgrade if able to get to 7 instead of 6. Against any type of interaction, blue or not, it is a huge upgrade, since it is a threat that sticks around. Just running a single copy effectively gives us access to 5 copies, and allows us to cut Tolaria West down to 1 copy and not fear losing our redundancy as much. It also makes Summoner's Pact a must answer threat if we have 7 mana, since they can't interact with this new creature profitably.

multimedia on Elven Kingdom

1 month ago

Hey, well done so far for your first green deck.

Some changes to consider, to further reduce price, up power level and reduce mana curve:

Emerald Medallion is the worst expensive price card here. All the Medallions are way overpriced for what they do because they aren't getting reprinted. Castle Garenbrig is not worth $5, you don't need it's small amount of ramp when you can get more ramp from Elves. With Elves, Elvish Guidance is $1 alternative for Cradle, bonus interaction with Arbor Elf.

Staff of Domination can keep power level high without breaking the bank. It's a combo piece with key mana Elves to make infinite green mana to then draw into a wincon. Regal Force and Eternal Witness are creatures who have same effects of noncreature cards, but since they're creatures they can be tutored for.

Triumph of the Hordes, Overrun, Overwhelming Stampede, Ezuri, Siege Behemoth, Forerunners, Thunderfoot, all of these to overrun your Elves is overkill. Consider cutting some of these for more tutors? Pyre of Heroes, Fauna Shaman, Summoner's Pact, Chord, Harbinger can all get Ezuri. Choose one of Forerunners, Thunderfoot or Behemoth? Fierce Empath, Fauna, Pact, Chord can get it.

Good luck with your deck.

nbarry223 on Viga-BOOM! (Phyrexia update)

4 months ago

So yeah, thinking about it logically, Savor the Moment isn't the worst card on its own. It's also pretty good with an Amulet of Vigor out, and not a lot of lands in play (one of the scenarios where Scapeshift is bad). It basically translates into "draw a card, take an additional combat phase, your land plays for the turn reset" - which seems pretty good for only 3 mana. If I have nothing going for me already, I would basically be paying 5 mana to draw a card, when finding this off of Bring to Light, which doesn't sound all that great. However, I do think it may be a step in the right direction, since it is a lower CMC and is actually relevant in a lot of situations where Scapeshift isn't. I can also find Dryad of the Ilysian Grove as a backup if I'm in a position where it's just a glorified "draw a card."

The main thing I can think of that is a potential downside I need to play around is casting Summoner's Pact during the normal turn, then being unable to pay for it during my extra turn without an untap step, if I am silly enough to forget (completely my fault if I end up losing that way).

I think I'm going to make the switch, thanks for the idea! I'm hopeful it will be a more relevant card than The Gitrog Monster was. I may tweak my manabase and sideboard alongside the swap, because I am thinking 2 copies of Bring to Light is feasible now that there's a failsafe option that's relevant enough (Savor the Moment can always go out in games 2/3 for more powerful and narrow targets).

Icbrgr on Dank or Jank?: Sulfuric Vortex

5 months ago

oh yeah I forgot about Roiling Vortex lol... very similar card to Sulfuric Vortex in nature but I think the 5 Damage for mana spells is what makes it more relevant due to things like Summoner's Pact and Force of Negation or other "cast without paying its mana cost" shenanigans... at least I'm assuming that's how/why this is in MTG Top8 sideboards not so much for the added damage/lifegain prevention.

nbarry223 on Best Fae of Wishes Targets?

6 months ago

I'm looking for a list of what people would think are fun and exciting Fae of Wishes targets. This can be anything from Hidden Strings which uses the creature's evasion to its advantage, to something like Worship which makes you immortal provided you have a creature out. You can even have a convoluted suggestion like Summoner's Pact into Spring-Leaf Avenger to further utilize the card's evasion through ninjutsu.

I'm mainly looking for cards that don't typically see a lot of play, and am particularly interested in alternate win-cons like Approach of the Second Sun or Nexus of Fate. I'm also looking for build around suggestions. For example, I've recently found Power Conduit which can make any saga into something pretty broken, and has great relevance with persist/undying, or even being able to play through Chalice of the Void (yours or your opponents). It also makes things like Wall of Roots into pretty epic advantage generators.

There are no color or mana restrictions here, just looking for some novel ideas. Bonus points if it is something relevant in specific matches, like Worship is against RDW variants, and can actually be sided in, when Fae of Wishes is sided out.

wallisface on

6 months ago

Bulldawg1310 i’ve done some googling on the “Etron versus PrimeTitan” matchup, and it does look like this is possibly one of the hardest matchups for Etron to win. These are the takeaways i’ve found:

  • Keepable hands need to be aggressive by completing Tron T3, or with multiple Temples.

  • Chalice on 0 is good for eliminating Summoners pact. Apparently Chalice on 1 is a lot less useful because we need to reduce the means for victory our opponent has, so removing threats is the key to winning.

  • Avoid leaving Azusa, Lost but Seeking and Dryad of the Ilysian Grove on the field, spend removal asap on them.

  • Pithing Needle is good for naming either Tolaria West or Slayers' Stronghold (to either stop them grabbing & casting Summoner's Pact, or to stop a hasty Titan)

It does sound like a really rough matchup in that if your opponent has a natural way to just pop off and win, there’s not a lot that can be done about it. It sounds like the overall best counterplay is just to keep hands that can win as quickly and aggressively as possible, to limit their turns.

carpecanum on Killing by giving opponents "positive" …

7 months ago

Hive Mind forces people to cast spells that have been cast by others (preferably you). It can kill people with limited mana choices if you cast the various "pact" spells like Summoner's Pact

Lycheex on The Spanish Inquisition

7 months ago

@ArtPunch: Thanks! Glad to see someone with lot's of experience comment on the sideboard. Are there any cards you would recommend for going broad? I thought that a cheeky Dark Ritual into Rotting Regisaur might catch opponent's off guard, but that isn't exactly going wide... Perhaps Bitterblossom?

I don't, however, see what the value of Aeve, Progenitor Ooze would be in the sideboard? I might be overlooking something, but except for Flusterstorm I believe that most storm-hate cards would also stop Tendrils of Agony or Goblin Charbelcher. I agree that Aeve is a big nonbo with Summoner's Pact, but you never want to pact for it. I also agree that you want to maximise your T1 win rate. But for just 1 slot, Aeve basically guarantees a T2 win on a low storm count.

Consider a mulligan to 5 and you get the following hand: Dark Ritual, Infernal Tutor, Cabal Ritual, Bayou and Lion's Eye Diamond. This is a good hand. The play would be:

  • Play Bayou
  • Cast LED (storm 1)
  • Cast Dark Ritual (BBB) (storm 2)
  • Cast Cabal Ritual (BBBB) (storm 3)
  • Cast Infernal Tutor holding priority and sacrificing the LED for green (BBGGG) (storm 4)
  • Get and cast Aeve with the Infernal Tutor for storm 5

The line above is a win on T2, short of an Entreat the Angels of the top of the deck, or an opponent that turbo's out Ensnaring Bridge on T1/2. It's (nearly always) a T2 win. I find this preferable to grabbing a Draw 4 spell, hoping to continue building the storm count. You might get there, but might also not. In this regard, I view Aeve to be similar to Wild Cantor. You don't often cast the cards, but they're in the deck for the few times you need them.

Having said all this, I don't use Aeve that often to win (I usually have a high enough storm count for Tendrills). So, you could argue Aeve doesn't merit it's spot based on the frequency you cast it. Despite this, I still want to have an Aeve in my mainboard.

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