Summoner's Pact

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Summoner's Pact

Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

Andramalech on Enamored Rotpriest

2 months ago

capwner I appreciate the feedback!

Phantasmal Image seems great in comparison to Artisan of Forms and you're correct, it would be wasteful of the interaction to not consider how that works in my favor.

I think between that, Spellskite, and Summoner's Pact, I'm most likely to use Image and Skite, so I'll figure out where that lands, and will consider that Growth Spiral is effectively a better use of my time than Explore would be on instant speed alone.

Please don't forget to hit this list with an upvote, I'd appreciate it!

capwner on Enamored Rotpriest

2 months ago

Oh yeah, Summoner's Pact is another really crucial card in the Gruul list. Maybe less desirable here because you are less combo oriented.

Azoth2099 on Yeva, Instant Compleation

2 months ago

This has got to be one of the most underrated commanders! Have you considered Allosaurus Shepherd, or it's more economically feasible cousin Destiny Spinner? Fauna Shaman should probably join the party as well. If money isn't an object for you (or if your pod is pro-proxy!) Survival of the Fittest is essential here. Some other staples like Veil of Summer, Autumn's Veil, Heroic Intervention, Worldly Tutor, Chord of Calling, Eldritch Evolution, Natural Order, Green Sun's Zenith, Summoner's Pact & Asceticism will make things more consistent and adaptable.

Good luck refining this one, I'm sure it will end up incredibly powerful!

wallisface on Ramp Halimar Mill

3 months ago

ampersand_09 to get to 9 mana by turn 5, you effectively need to be playing your land drop every turn as well as some form of ramp on those first 3-4 turns. With 19 lands you only have a 23% chance of making your land drop on each of the first 5 turns, and with only 11 ramp cards your odds of scraping the extra 4 mana put if those is even more grim. I’m not seeing how this is happening reliably at all.

I would be swapping the counters (and Coco) for mor lands and more ramo, as well as 2 more Spellskite, and maybe something like Summoner's Pact so you can more reliably get Halimar Excavator into play.

SteelSentry on Craterhoof Behemoth or Moonshaker Cavalry?

4 months ago

Craterhoof Behemoth is fetchable by Summoner's Pact and Green Sun's Zenith, which would make me personally lean towards Hoof. Besides that, it depends on the meta; if you've got a deck that pumps out little flyers like The Locust God or Pia Nalaar, Consul of Revival you regularly play against, there's a good chance they might survive the cavalry, but there's also decks that are totally vulnerable in the air that would have no chance.

wallisface on Rampaging Hydras & Elves Deck

5 months ago

Without a ceiling for your budget there’s a lot of options.

Seth made this list last year which is very hydra themed, and likely to play pretty closely to how you’re wanting, by making riddiculously sized hydras.

Personally i’d be going down the route of playing Green with a splash of Blue, to run Hydroid Krasis and The Goose Mother. Using the established Prime-Titan deck as a base, you could drop The One Ring and Primeval Titan for those Krasis and Goose mother, and still have a very viable/competitive brew (you could also very reasonably drop Cultivator Colossus and Summoner's Pact for more hydras also).

wallisface on Sideboarding Silence in Burn

7 months ago

Icbrgr

The applications I can think of:

  • as already mentioned, to stop cascading into Rhinos or LivingEnd. This will be its main application.

  • to stop Prime-Titan decks from automatically winning the turn they cast a Summoner's Pact. As they’ll probably waste a turn paying for the pact, this might buy you 2 turns so is probably worth it.

  • used at the right time completely turns off Storm.

  • in response to a Grief/Fury cast from scam to prevent it being reanimated & beating you down

Icbrgr on Venerated Rotpriest Combo Discussion

1 year ago

when Venerated Rotpriest was released it definitely raised an eyebrow from me knowing that it was gonna be a deck... and playing on arena its certainly does exist lol

Now that ive been flubbing around on youtube I'm seeing Modern brewers get ahold of it and it really looks scary... essentially gets searched with Summoner's Pact...then storm off with cantrips/cheap spells and then Ground Rift/Grapeshot.

I think what i find most frightening is that traditional removal doenst seem to stop the combo... if you cast Path to Exile or Lightning Bolt on the rotpriest the storm count still resumes and the ability triggeres still.

What do you all think? Is this gonna be a threatening deck or is it just hype?

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