Summoner's Pact

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Summoner's Pact


Search your library for a green creature card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

wallisface on Rampaging Hydras & Elves Deck

1 week ago

Without a ceiling for your budget there’s a lot of options.

Seth made this list last year which is very hydra themed, and likely to play pretty closely to how you’re wanting, by making riddiculously sized hydras.

Personally i’d be going down the route of playing Green with a splash of Blue, to run Hydroid Krasis and The Goose Mother. Using the established Prime-Titan deck as a base, you could drop The One Ring and Primeval Titan for those Krasis and Goose mother, and still have a very viable/competitive brew (you could also very reasonably drop Cultivator Colossus and Summoner's Pact for more hydras also).

wallisface on Sideboarding Silence in Burn

1 month ago


The applications I can think of:

  • as already mentioned, to stop cascading into Rhinos or LivingEnd. This will be its main application.

  • to stop Prime-Titan decks from automatically winning the turn they cast a Summoner's Pact. As they’ll probably waste a turn paying for the pact, this might buy you 2 turns so is probably worth it.

  • used at the right time completely turns off Storm.

  • in response to a Grief/Fury cast from scam to prevent it being reanimated & beating you down

Icbrgr on Venerated Rotpriest Combo Discussion

7 months ago

when Venerated Rotpriest was released it definitely raised an eyebrow from me knowing that it was gonna be a deck... and playing on arena its certainly does exist lol

Now that ive been flubbing around on youtube I'm seeing Modern brewers get ahold of it and it really looks scary... essentially gets searched with Summoner's Pact...then storm off with cantrips/cheap spells and then Ground Rift/Grapeshot.

I think what i find most frightening is that traditional removal doenst seem to stop the combo... if you cast Path to Exile or Lightning Bolt on the rotpriest the storm count still resumes and the ability triggeres still.

What do you all think? Is this gonna be a threatening deck or is it just hype?

Delphen7 on Rotpriest Storm

7 months ago

This looks a lot better than my attempts lol

Have you considered Summoner's Pact? It finds Rotpriest, and is a free way to up storm.

nbarry223 on Viga-BOOM!

7 months ago

I decided to go for more of a consistency route than an explosive glass cannon route with the new The Mycosynth Gardens card. It already puts us behind on lands and is a colorless source for all intents and purposes, so it opens us up a lot to counter-play if relied on too heavily, while not doing much without already having an Amulet of Vigor.

I initially thought it was a much more powerful card than it turned out to be through playtesting. However, the real sleeper was Tyrranax Rex which I initially thought was just a replacement for something like Carnage Tyrant if deciding to use it in the sideboard. After making space for the extra copies of The Mycosynth Gardens and finding them underwhelming, I tried it out in the mainboard, and was pleasantly surprised at how powerful this new creature was. The haste and ward 4 just make it such a powerful option when dealing with interactive decks. It's also not terrible in comparison to Primeval Titan, which is often the thing that holds back other big mana options.

It is almost the same as Primeval Titan finding Slayers' Stronghold, except you don't get the extra lands after swinging. Against non-interactive decks, that's slightly subpar. However, without an Amulet of Vigor, it can be seen as an upgrade if able to get to 7 instead of 6. Against any type of interaction, blue or not, it is a huge upgrade, since it is a threat that sticks around. Just running a single copy effectively gives us access to 5 copies, and allows us to cut Tolaria West down to 1 copy and not fear losing our redundancy as much. It also makes Summoner's Pact a must answer threat if we have 7 mana, since they can't interact with this new creature profitably.

multimedia on Elven Kingdom

9 months ago

Hey, well done so far for your first green deck.

Some changes to consider, to further reduce price, up power level and reduce mana curve:

Emerald Medallion is the worst expensive price card here. All the Medallions are way overpriced for what they do because they aren't getting reprinted. Castle Garenbrig is not worth $5, you don't need it's small amount of ramp when you can get more ramp from Elves. With Elves, Elvish Guidance is $1 alternative for Cradle, bonus interaction with Arbor Elf.

Staff of Domination can keep power level high without breaking the bank. It's a combo piece with key mana Elves to make infinite green mana to then draw into a wincon. Regal Force and Eternal Witness are creatures who have same effects of noncreature cards, but since they're creatures they can be tutored for.

Triumph of the Hordes, Overrun, Overwhelming Stampede, Ezuri, Siege Behemoth, Forerunners, Thunderfoot, all of these to overrun your Elves is overkill. Consider cutting some of these for more tutors? Pyre of Heroes, Fauna Shaman, Summoner's Pact, Chord, Harbinger can all get Ezuri. Choose one of Forerunners, Thunderfoot or Behemoth? Fierce Empath, Fauna, Pact, Chord can get it.

Good luck with your deck.

nbarry223 on Viga-BOOM!

11 months ago

So yeah, thinking about it logically, Savor the Moment isn't the worst card on its own. It's also pretty good with an Amulet of Vigor out, and not a lot of lands in play (one of the scenarios where Scapeshift is bad). It basically translates into "draw a card, take an additional combat phase, your land plays for the turn reset" - which seems pretty good for only 3 mana. If I have nothing going for me already, I would basically be paying 5 mana to draw a card, when finding this off of Bring to Light, which doesn't sound all that great. However, I do think it may be a step in the right direction, since it is a lower CMC and is actually relevant in a lot of situations where Scapeshift isn't. I can also find Dryad of the Ilysian Grove as a backup if I'm in a position where it's just a glorified "draw a card."

The main thing I can think of that is a potential downside I need to play around is casting Summoner's Pact during the normal turn, then being unable to pay for it during my extra turn without an untap step, if I am silly enough to forget (completely my fault if I end up losing that way).

I think I'm going to make the switch, thanks for the idea! I'm hopeful it will be a more relevant card than The Gitrog Monster was. I may tweak my manabase and sideboard alongside the swap, because I am thinking 2 copies of Bring to Light is feasible now that there's a failsafe option that's relevant enough (Savor the Moment can always go out in games 2/3 for more powerful and narrow targets).

Icbrgr on Dank or Jank?: Sulfuric Vortex

1 year ago

oh yeah I forgot about Roiling Vortex lol... very similar card to Sulfuric Vortex in nature but I think the 5 Damage for mana spells is what makes it more relevant due to things like Summoner's Pact and Force of Negation or other "cast without paying its mana cost" shenanigans... at least I'm assuming that's how/why this is in MTG Top8 sideboards not so much for the added damage/lifegain prevention.

Load more
Have (1) Azdranax
Want (3) Amaterasu312 , AjaxSlumbering , qbaq84