Summoner's Pact

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Summoner's Pact

Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

nbarry223 on Best Fae of Wishes Targets?

2 weeks ago

I'm looking for a list of what people would think are fun and exciting Fae of Wishes targets. This can be anything from Hidden Strings which uses the creature's evasion to its advantage, to something like Worship which makes you immortal provided you have a creature out. You can even have a convoluted suggestion like Summoner's Pact into Spring-Leaf Avenger to further utilize the card's evasion through ninjutsu.

I'm mainly looking for cards that don't typically see a lot of play, and am particularly interested in alternate win-cons like Approach of the Second Sun or Nexus of Fate. I'm also looking for build around suggestions. For example, I've recently found Power Conduit which can make any saga into something pretty broken, and has great relevance with persist/undying, or even being able to play through Chalice of the Void (yours or your opponents). It also makes things like Wall of Roots into pretty epic advantage generators.

There are no color or mana restrictions here, just looking for some novel ideas. Bonus points if it is something relevant in specific matches, like Worship is against RDW variants, and can actually be sided in, when Fae of Wishes is sided out.

wallisface on

1 month ago

Bulldawg1310 i’ve done some googling on the “Etron versus PrimeTitan” matchup, and it does look like this is possibly one of the hardest matchups for Etron to win. These are the takeaways i’ve found:

  • Keepable hands need to be aggressive by completing Tron T3, or with multiple Temples.

  • Chalice on 0 is good for eliminating Summoners pact. Apparently Chalice on 1 is a lot less useful because we need to reduce the means for victory our opponent has, so removing threats is the key to winning.

  • Avoid leaving Azusa, Lost but Seeking and Dryad of the Ilysian Grove on the field, spend removal asap on them.

  • Pithing Needle is good for naming either Tolaria West or Slayers' Stronghold (to either stop them grabbing & casting Summoner's Pact, or to stop a hasty Titan)

It does sound like a really rough matchup in that if your opponent has a natural way to just pop off and win, there’s not a lot that can be done about it. It sounds like the overall best counterplay is just to keep hands that can win as quickly and aggressively as possible, to limit their turns.

carpecanum on Killing by giving opponents "positive" …

2 months ago

Hive Mind forces people to cast spells that have been cast by others (preferably you). It can kill people with limited mana choices if you cast the various "pact" spells like Summoner's Pact

Lycheex on The Spanish Inquisition

2 months ago

@ArtPunch: Thanks! Glad to see someone with lot's of experience comment on the sideboard. Are there any cards you would recommend for going broad? I thought that a cheeky Dark Ritual into Rotting Regisaur might catch opponent's off guard, but that isn't exactly going wide... Perhaps Bitterblossom?

I don't, however, see what the value of Aeve, Progenitor Ooze would be in the sideboard? I might be overlooking something, but except for Flusterstorm I believe that most storm-hate cards would also stop Tendrils of Agony or Goblin Charbelcher. I agree that Aeve is a big nonbo with Summoner's Pact, but you never want to pact for it. I also agree that you want to maximise your T1 win rate. But for just 1 slot, Aeve basically guarantees a T2 win on a low storm count.

Consider a mulligan to 5 and you get the following hand: Dark Ritual, Infernal Tutor, Cabal Ritual, Bayou and Lion's Eye Diamond. This is a good hand. The play would be:

  • Play Bayou
  • Cast LED (storm 1)
  • Cast Dark Ritual (BBB) (storm 2)
  • Cast Cabal Ritual (BBBB) (storm 3)
  • Cast Infernal Tutor holding priority and sacrificing the LED for green (BBGGG) (storm 4)
  • Get and cast Aeve with the Infernal Tutor for storm 5

The line above is a win on T2, short of an Entreat the Angels of the top of the deck, or an opponent that turbo's out Ensnaring Bridge on T1/2. It's (nearly always) a T2 win. I find this preferable to grabbing a Draw 4 spell, hoping to continue building the storm count. You might get there, but might also not. In this regard, I view Aeve to be similar to Wild Cantor. You don't often cast the cards, but they're in the deck for the few times you need them.

Having said all this, I don't use Aeve that often to win (I usually have a high enough storm count for Tendrills). So, you could argue Aeve doesn't merit it's spot based on the frequency you cast it. Despite this, I still want to have an Aeve in my mainboard.

ArtPunch on The Spanish Inquisition

2 months ago

PSI is really designed with a T1 win in mind and go broader after SB. I played it for over a decace and will revisit it again soon. Here are 2 thoughts right now, I would like to share:

@raccoon808: With Lion's Eye Diamond you can get Echo of Eons in to the graveyard, yes. But sometimes it just feels good to be able to immediately evoke + sac. with Slithermuse or Infernal Tutor with 3 blue floating and then draw 7 with Slithermuse

@Lycheex I like the inclusion of Aeve, Progenitor Ooze for the postboard idea, not sure if you want to play Summoner's Pact and a creature w/ storm which needs another turn altogether though. Maybe we can find something else? ( assuming to maximize a T1 win )

wallisface on Simic Mutate Scute Swarm

3 months ago

Kamashed

The problem with Neoform here is the general lack of good 2cmc creatures to sacrifice. I would recommend against running either Lotus Cobra Tangled Florahedron  Flip, as while they accelerate mana, they don't accelerate your landbase, which is what you actually care about. While paying 4 mana to Summoner's Pact may seem daunting, it's actually not really an issue - as with sufficient ramp you'll easily be able to pay for it and the Swarm. Its a staple of Prime Titan decks for a good reason.

Never go over 60 cards. The current cards I think are questionable/droppable are:

  • Vastwood Surge, Eureka Moment, Migratory Greathorn and Quandrix Cultivator: 3-or-4 mana is a lot for this kind of effect, and generally quite slow. By the time you have the mana to cast these, you should be already at a point of not needing them. Aim for the cheaper ramp I'd suggested. In addition to what I'd suggest above, Sakura-Tribe Elder is stronger than all these cards, and a good potential replacement.

  • Prosperous Innkeeper, Lotus Cobra, Tangled Florahedron  Flip: Your goal should be putting a lot of lands into play quickly, not just making a lot of mana. Mana on its own doesn't actually help you get anywhere, as your Swarm needs land drops, and a lot of existing lands in play.

  • Mana Leak feels like a sideboard card at-best. I'm not sure it works particularly well here, especially as by the time your engine is running, your opponent might also have enough lands to pay the cost.

If I were building this list with budget in-mind, it'd probably look something like:

Kamashed on Simic Mutate Scute Swarm

3 months ago

Hello!

Saccox and wallisface, thank you guys for great suggestions!

My thoughts on creature fetching:

About the land drops:

I just have to wonder, if I want to include all those cards, and more lands, should I remove some cards from the deck, or just go over 60 cards? I mean, Mana Leak feels out of place a bit, but everything else seems useful. I have never drawn a card and thought ''damn, that´s useless'' (except for when I need Scute Swarm :D) I guess going over 60 isnt exactly a sin, but I always like to hang around that, so that I dont have to wait for too long for important cards. But I suppose that all that extra drawing and searching would fetch me Scute Swarm anyway? I'm not sure at all here, what do you think?

Anyway, thanks for help!

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