Summoner's Pact

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Summoner's Pact

Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

Balaam__ on Recommended Game Changers

2 months ago

I’m not 100% sure what criteria youre going for with this collection, but how about the Pact cycle of cards? Pact of Negation, Summoner's Pact etc all have a potentially profound impact, either in a positive way or a profoundly negative (literally game changing) way for the caster if it backfires.

Balaam__ on You're looking at your hands now.

5 months ago

I love collections like these. Here’s one I had to look at twice to make sure—Summoner's Pact. From the direction the shadows fall I’d wager that’s a first person perspective.

Balaam__ on Ramp Ramp Ramp

6 months ago

The idea of ramping into big creatures is perfectly valid, and a number of competitive decks fall under this umbrella. The issue I see here is there is actually very little ramping going on. Almost none. Traditionally, ramp decks run things like mana dorks (Llanowar Elves, Elvish Mystic etc) or established combos like Arbor Elf + Utopia Sprawl . With minimal effort you can generate loads of mana by Turn 3-4, enough to plop down a massive creature to essentially finish the game.

There’s nothing wrong with a fresh take on an old idea, but what you currently have here may be a bit unfocused. Splendid Reclamation needs a load of lands to be already in your graveyard to be viable, so it’s really a card you choose to build around rather than add to an existing list. Same with Conduit of Worlds. Without some mass-discard engine in place to force feed lands to your graveyard, they don’t do much here.

Life and Limb and Spelunking don’t really contribute much toward your goal of getting a gigantic monster in play as soon as possible, so those slots would probably be better utilized by other cards.

Amulet of Vigor and Summoner's Pact may be worth keeping, depending on how the rest of the deck shapes up.

Again, you can build whatever you want, and there’s little fun to be had in just copy&paste someone else’s established Tier 1 build, but I do think there’s room to improve here and streamline things toward your stated goal.

sylvannos on MH3 Elves

9 months ago

@Icbrgr: Summoner's Pact because you can often win the turn you would want to cast it. I'd also back it up with 3~4 Lead the Stampede. I've found Collected Company and other stuff that dumps elves into play just not worth it when you're only getting 1 and 2 CMC dorks.

I've played elves in Modern before:


U/G C-c-c-combo Elves!

Modern sylvannos

SCORE: 15 | 8 COMMENTS | 4263 VIEWS | IN 4 FOLDERS


My conclusion wasn't speed or consistency, but just how badly you lose to any deck with red in it. Lightning Bolt on Elvish Archdruid on turn two ends the game. Ragavan, Nimble Pilferer flipping a mana dork for them to cast ends the game. Wrenn and Six sniping a creature each turn ends the game. And God have mercy on you if your opponent casts a Pyroclasm or Anger of the Gods or Kozilek's Return.

The good news is Fury was banned. The bad news is not much else has changed. Priest of Titania is still going to die to burn spells and there's nothing to be done about it.

tl;dr--only play elves if your meta has no red decks.

Icbrgr on MH3 Elves

10 months ago

does anyone have an opinion for what the best tutor would be for this kind of deck? (or should i avoid tutors altogether?)

Those are the first two that come to mind and I'm leaning towards calling being the better option; or is the new modern horizons 3 Birthing ritual (which is kinda like Evolutionary Leap) seem best?

Andramalech on Shadow Clone Jutsu

1 year ago

capwner I appreciate the feedback!

Phantasmal Image seems great in comparison to Artisan of Forms and you're correct, it would be wasteful of the interaction to not consider how that works in my favor.

I think between that, Spellskite, and Summoner's Pact, I'm most likely to use Image and Skite, so I'll figure out where that lands, and will consider that Growth Spiral is effectively a better use of my time than Explore would be on instant speed alone.

Please don't forget to hit this list with an upvote, I'd appreciate it!

capwner on Shadow Clone Jutsu

1 year ago

Oh yeah, Summoner's Pact is another really crucial card in the Gruul list. Maybe less desirable here because you are less combo oriented.

Azoth2099 on Jungle Rot

1 year ago

This has got to be one of the most underrated commanders! Have you considered Allosaurus Shepherd, or it's more economically feasible cousin Destiny Spinner? Fauna Shaman should probably join the party as well. If money isn't an object for you (or if your pod is pro-proxy!) Survival of the Fittest is essential here. Some other staples like Veil of Summer, Autumn's Veil, Heroic Intervention, Worldly Tutor, Chord of Calling, Eldritch Evolution, Natural Order, Green Sun's Zenith, Summoner's Pact & Asceticism will make things more consistent and adaptable.

Good luck refining this one, I'm sure it will end up incredibly powerful!

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