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Commander / EDH Competitive Control Discard Group Slug Mono-Black Stax



Top Rank: #1 on T/O - thanks for reading!


Tinybones, Trinket Thief is the TINY PUNISHER, and he never forgives...


This is my Mono-Black Discard-Stax-Control build featuring my new favorite commander Tinybones. I’m trying to make this as competitive as possible at the cEDH level.

The objective is to lockdown my opponents with discard spells, destroy or stall their creatures, develop my mana base, tutor for key cards, and when the time is ready...punish them.


I mulligan unless I begin the game with at least 1-2 discard spells and at least 2 lands and/or mana sources. The goal is to play the Tiny Punisher as early as possible and time discard spells carefully to draw as many cards as possible.

My opponents expect me to play creatures and focus on reanimation. However, this deck runs very few creatures and almost entirely ignores graveyard abilities because of the prevalence of Rest in Peace and similar graveyard hate, which is very common in most White, Black, and Green decks. Instead, this build focuses on discard abilities and control.

Discard spells together with Cling to Dust , Planar Void , Leyline of the Void , Nihil Spellbomb , Relic of Progenitus , Soul-Guide Lantern , Bojuka Bog , and Scavenger Grounds ensure that the opponents’ discarded cards are exiled, shutting down most decks utilizing graveyard manipulation.

Against The Gitrog Monster and other combo-heavy decks, I target their combo pieces with discard spells with a Void in play to remove those cards forever, then target their most important card from their library with Praetor's Grasp . Another great tool against combo decks (or almost all decks, since most use fetchlands and tutors) is Opposition Agent .

This build runs very few creatures and punishes opponents with creature-heavy strategies via No Mercy , Noetic Scales , Night of Souls' Betrayal , Tainted AEther , and numerous area removal spells. It is inexpensive to repeatedly cast the Tiny Punisher from the Command Zone, so I can wipe the board often, especially if the Tiny Punisher is stolen by another player.

At first I was hesitant to run Bob ( Dark Confidant ), but the life loss he generates can be controlled. If he gets out of hand, I can wipe the board or cast Night of Souls' Betrayal .

Library of Leng is very useful because it allows me to save all the cards I discard with Necropotence , Bottomless Pit , Liliana of the Veil , etc. The Library bypasses Planar Void and the opponents’ graveyard hate as well.

Words of Waste together with Geth's Grimoire and/or Waste Not is a powerful discard engine which can trigger during my draw step every turn to reduce an opponent’s hand to 0 cards. If I have a way to draw a card at instant speed like Sensei's Divining Top , I can trigger Words of Waste after an opponent draws during their Draw Phase to force the opponent to discard their only card.

My latest addition is Tergrid, God of Fright  . Once I have the early game set up, dropping Tergrid will allow me to keep each permanent card my opponents’ discard, which could get out of hand very quickly. I dropped Gibbering Descent to make room for her.


Besides the Tiny Punisher going solo, there are other Win-Cons in this build. Aetherflux Reservoir mitigates the continuous life-loss from the Tiny Punisher and his war buddy Bob, and it is also a secondary win-con if I can reach 50 life. Bolas's Citadel always allows me to play a card if I have none in hand and can turn my multitude of cheap artifacts and enchantments into timebombs. I can also use it with Sensei's Divining Top to continuously dig through my library. If I also have Aetherflux Reservoir in play, I can repeatedly cast the Top from the top of my library to generate as much life and draws as I want (the life loss from the Citadel will be offset by the life gain from the Resevoir), then channel the life into the Resevoir to kill every opponent.

As a backup strategy, if I have Leyline of the Void in play, I can cast Helm of Obedience , tap it for X=1, and immediately kill an opponent by milling their library into oblivion. This 2-card combo is more reliable than the infinite mana strategy I describe below, and does not rely on a creature or number of lands to pull it off. Unfortunately, this combo doesn’t work with Planar Void , since the latter is a triggered ability, as opposed to a replacement ability like the Leyline.

The following is another combo I am considering, but it has too many moving parts to execute reliably:

If I control at least 4 swamps, generate infinite mana with Cabal Coffers + Deserted Temple + Rings of Brighthearth (first use the Coffers, then use the untap ability of Deserted Temple to untap the Coffers, then in response to the Temple’s ability, use the Rings to untap the Temple, use the Temple to untap the Coffers, and so on, forever). Once I have infinite mana, channel it into Torment of Hailfire , or Tinybones, Trinket Thief (if opponents have no cards in hand) to kill all opponents simultaneously. Rings of Brighthearth is also useful for doubling the Tiny Punisher’s damage ability for only two additional mana (pay 8 mana to do 20 damage).


This strategy forgoes Rack spells like The Rack and Shrieking Affliction , because those cards do not further the main goal of the deck, which is to reduce opponents to 0 cards and use the Tiny Punisher’s ability.

I have also excluded numerous creatures to focus more on control.

I don’t like Bag of Holding because if it’s destroyed, all the cards I exiled with it are gone forever.

This is a work in progress! I would like to make this as competitive as possible. Any comments or suggestions are appreciated!


Updates Add

After doing some research, I have significantly revamped the deck to be more competitive. I reduced the number of cards focusing on Swamps and shifted the focus more towards control. There are now additional win-cons and less potential for dead draws.

If anyone has any suggestions, I’d love to hear them! :)

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96% Competitive

Top Ranked
  • Achieved #1 position overall 7 months ago
Date added 7 months
Last updated 4 days

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

46 - 0 Rares

18 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.21
Tokens 2/2 Zombie
Folders Uncategorized, EDH, MTG Tabletop, Decks I love, edh, TO TRY, Interesting Decks, Commander Decks, Cool Commander Decks, Uncategorized, See all 21
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