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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Necrogoyf
Creature — Lhurgoyf
Necrogoyf's power is equal to the number of creature cards in all graveyards.
At the beginning of each player's upkeep, that player discards a card.
Madness (If you discards this card, you may cast it for its madness cost instead of putting it into your graveyard.)
DreadKhan on The Mimeospasm [Reanimator Terminator] - primer
3 months ago
Yeah, Dreadnought is one of those cards I was sure you'd already know about, but it seems really convenient with your Commander.
I think Triskelion is a better card with your Commander than Walking Ballista, but both can go infinite with Mikaeus iirc, but you'll need an extra piece with Walking Ballista because Mikaeus makes it a 1/1 base creature, so it won't die because it has no counters, Triskelion can ping itself and still have a ping for something else, meaning you can combo off easier with it, so I'd go with that.
I'm a bit surprised that Necrogoyf would be smaller than Tarmogoyf, especially if you've got Mill in your deck, it looks in every bin for creatures, surely there are 2 or 3 in each opponents' bin? If you've got 3 opponents with 2 creatures a piece (which doesn't seem like a big ask by mid game, but I don't know your playgroup the way you do!), that's 6 creatures before counting your own, and you've probably been filling it as well. I think I misread the Urborg one, it only looks at your graveyard, so you're definitely correct about that one!
It's not EXACTLY 'Fast Mana', but Songs of the Damned can generate a bunch of mana if you have a full graveyard, it's the kind of card you use with Razaketh, the Foulblooded I figure.
Keep in mind that there is a difference between playing a land with Explore or using Burgeoning, Burgeoning won't let you use Crucible unfortunately, but has a very high ceiling potentially. I use Burgeoning in my Sisay, Weatherlight Captain deck because that deck would love to have a hand with 6 lands and Burgeoning, but it's less keen on Explore and similar effects. You could try a Sakura-Tribe Scout, it's potentially better ramp than Birds of Paradise, you just have to run enough lands to justify it (I think 37 is fine), it's also a cheaper card to test out I suspect. Oh, with a card like Razaketh you can easily chain together a win if you've got lands, I do that in Meren with Life / Death which turns all my lands into creatures so I have plenty of fodder for Razaketh, I usually chain a few untap effects (I just recycle Benefactor's Draught a couple times to generate enough mana to win), Razaketh is a great card if you've got access to LED (even Lotus Petal can do work, and if you can tutor up Lotus Petal with Razaketh you can always dig out Mox Amber fwiw). I think if you wanted you could switch out Runescarred Demon for Razaketh (or just pretend Runescarred is Razaketh to test haha), both are tutors that cost a lot of mana, Razaketh is a much better body and a much better tutor IMHO.
If you want Haste on your Commander I think I'd use Hall of the Bandit Lord, it's not a spectacular card but it will give you access to Haste, I've been fairly happy with it in a competitive list that cared about Haste on the Commander, it's a terrible land but Haste is REALLY good sometimes.
RiotRunner789 on Any discard payoffs on mono …
3 months ago
I have my own discard deck and most of my wincons revolve around Wheel of Torture effects. Some cards in the same line are Gibbering Descent and Quest for the Nihil Stone.
I also use cards like Arena of the Ancients, Ensnaring Bridge, Noetic Scales, and Null Brooch to keep myself alive. Creature wise I've won with Guiltfeeder multiple times (going under the bridge) and Necrogoyf has helped out more than once take some life totals down.
DreadKhan on The Mimeospasm [Reanimator Terminator] - primer
3 months ago
I've heard of people using Phyrexian Dreadnought in decks like this, it's easy to get into the graveyard if you draw it and it's always 12 counters, which is usually enough to be impressive. It is $$$ though!
It might be too cute, but if you have a huge Lord of Extinction in your bin it'd be nice if you also had a Triskelion in there, right? If its late enough you can just kill everyone, early maybe hold it over everyone's head, the ability to just wipe out one opponent on a whim can be entertaining. You can also use it as a nifty board wipe, but that'd be a bit of a let down IMHO.
It's almost certainly too cute, but I have a real soft spot for Scavenged Brawler, if you want it's a sweet buff from the graveyard, but since it also has all those abilities as a creature you can use it as a decent base body in a pinch I guess.
Is 12 enough power to matter consistently? Ghalta, Primal Hunger is an old beefy beater, and similar to Phyrexian Dreadnaught he can come out for very little mana, but this guy can technically stay around, and only costs GG if you have a few bodies out. GG for a 12/12 Trample could be helpful, but it's also a 12 power body when the opponent wipes the board you can use for counters.
Do you get targeted much? Dawnstrider is a repeatable Fog effect that can soak up your most dangerous opponent's attack while also putting a card in your graveyard! I love this card in my Meren deck, where I also use Silverglade Pathfinder, this offers Rampant Growth and a discard source, though it can only find a Basic (looks like you've got 5). Pathfinder is worse than Dawnstrider, but both are a useful effect to have access to situationally, I love an early Pathfinder (as long as I can pitch something useful), but Dawnstrider is better later game.
Do other people you play against use graveyard strategies? Even if they don't I wonder if Consuming Aberration ends up big enough to bother with as a counter source? I guess if you're planning to Jarad people you could make Aberration your base creature and mill people for a bit until it's big enough to end everyone?
I think this is my last idea, Necrogoyf can have a decent power if the game has gone long, not as good as Lord of Extinction, but you can't run two of that, right? Do the people you play against make a point of using lots of creatures? For that matter there is also Urborg Lhurgoyf. I can't see you ever wanting more than 1 of these, but I felt like giving you the option of upfront mill or discard over time.
Here's hoping you haven't already written off all of these, either way nice work on your list!
DreadKhan on I Must Posses All, or I Possess Nothing
4 months ago
I built a discard deck of my own awhile back, though mine is Dimir (I went with Sygg, River Cutthroat for the card draw) there might be a few cards that are worth a look!
It might get you killed since you're not running hard Stax like Static Orb in here, but Bloodchief Ascension is a really strong card in a discard deck. If you get this out early, it can easily take over a game.
Since you have Creeping Dread in here, maybe Stronghold Rats? Maybe Necrogoyf? Painful Quandary is a lot of mana for a reasonably strong effect, especially if you have any additional effects out with it. I threw in a bunch of racks that hit each opponent (stuff like Wheel of Torture, Rackling, and Shrieking Affliction), I found these helped speed things up.
I'm not sure if you are interested in stuff like Crawlspace, Ensnaring Bridge, or Koskun Falls? They are handy in a discard deck because people often want you dead as soon as they realize your going to make them discard all the fun stuff they're holding up, protection type Stax can be very helpful in my experience. I have a few more, mostly weirder ones, if you want to lean into the area, but it's not THAT deep unless you throw in hard Stax (like Static Orb and Meekstone).
I don't use them in my own discard list, but I also like Shizo, Death's Storehouse for the Fear. Maybe Access Tunnel and/or The Black Gate?
immakinganezehaldeck on Anje Reanimator (Casual CEDH)
2 years ago
11/23/22 - Madness update
I'm really low on madness cards. Needs to be far higher for an anje deck.
IN
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Emergence Zone - adds a lot of sorcery speed options into gorger loop
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Cloudstone Curio - infinite mana combo with Dockside + a creature iff dockside makes enough mana to cast both.
-
Revolutionist - if in gorger loop, can loop instants (and sorceries if anje is there too.)
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Alms of the Vein - sorcery for above
-
Fiery Temper - instant for above
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Violent Eruption - instant for above
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Distemper of the Blood - can also get looped with Revolutionist
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Hell Mongrel - discard outlet WITH MADNESS
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Bag of Holding - Shadow of the Grave effect
-
Asylum Visitor - madness
-
Kitchen Imp - madness
-
Bloodhall Priest - madness and etb trigger that kills with gorger
-
Terminal Agony - madness
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Necrogoyf - madness
-
Malevolent Whispers - madness
OUT
NOTES
Removed most end game threats + interaction that didn't have madness, since madness tech needs to be there in high density and the deck can win through that stuff mainly.
DreadKhan on Sacrificial Treachery
2 years ago
I always like effects like Bottomless Pit and Necrogen Mists when I'm building a discard deck, these clear out a ton of cards over time, and even one will quickly make it very hard to keep any cards in hand past upkeeps. There is also Cunning Lethemancer, Necrogoyf, Stronghold Rats and maybe Raiders' Wake if you think you can count on being able to swing at someone. I like these effects more as a way to keep opponent's hands extremely small, they play more like a Stax effect in many ways. They play well with the 'cares about hand size' effects as well as 'cares about discard' effects, and as noted, make it very hard for people to store cards. Other than stuff like Mind Twist and Hymn to Tourach, I don't find single target discard is reliable at keeping hands small, 'engine' enchantments always felt really good.
Have you considered Helm of Possession and Ritual of the Machine, both can do great work in a sacrifice deck that can afford to lose a creature to steal something much juicier. I think Helm is usually the stronger card if people can't blow it up right away, but Ritual is Reserved List and prone to spiking when someone realizes it's potential. Both are a tad pricey, just thought I'd mention them.
Final point, if people are going to be discarding a bunch of creatures potentially, you might like Coffin Queen as a way to reanimate those pitched bodies, especially your opponent's stuff, as it gets exiled when it dies again. Demon of Dark Schemes can also work, not sure if you can generate enough energy to make it viable, but with stuff like Pitiless Plunderer it can go infinite reasonably easily.
Andramalech on Dingus Tribal
2 years ago
Found some!
- Necrogoyf
- Profane Tutor
- Force of Vigor
- Terminal Agony
- Ignoble Hierarch
- Tourach, Dread Cantor
- Sword of Sinew and Steel
- Persist
- Dismember
- Dauthi Voidwalker
- Ornithopter of Paradise
- Nested Shambler
- Brainstone
Formatting won't allow me to show the retro frame, but all of these do various bits to your end, and have a retro-framed alternative printing. And minus Force of Vigor, most of these are relatively cheap. I hope it helps!
Andramalech on MBD Zombie
2 years ago
Balaam__ I agree about building towards a goal that is non-traditional:
Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!
I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.
Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!
As far as "going second" as a precedent, I would think things like Serum Powder could help do a thing.. I even really like the idea of "going second" but having a strong "turn zero" presence to throw off your opponents (things like the Leylines or Chancellors).
Unfortunately, in competitive settings we both know it's gonna be typical "lame"/boring stuff like:
You splashed blue:
Or you splashed white:
Or, my personal favorite, if you splash green, you can have access to all my favorite removal, Graveyard staples, etc.:
And I wouldn't leave feedback about "How to" without covering the obvious ones, or at least some cards that immediately cross my mind for improvements:
- Relentless Dead
- Fleshbag Marauder
- Surgical Extraction
- Feed the Swarm
- Dismember
- Necroplasm
- Necrogoyf
- Necrotic Ooze
- Mortivore
There is a piece of my heart that wishes older Zombies had a more dangerous presence for this, like (I think) Lord of the Undead or Undead Warchief. Even a little slot for Soulless One.
Hell, I've even considered taking this theme to an EDH setting due to a video I saw of Jimmy Wong on Game Nights where he uses Asmoranomardicadaistinaculdacar as a psuedo-reanimator type build. With the inclusion of , I would especially love to use Bladewing the Risen or his newest iteration from Dominaria United. Initially, what I remembered wanting was "Zombies and Zombie Dragons".
And if we're mentioning that new set, Defiler of Flesh makes this blow up too. So many great "The Rot of the Horde" feeling cards that feed a sensation of an overwhelming wave of Undead minions!
Things like Abomination of Llanowar in a build would also be fun.
Really enjoyed our discussion about this and I'm really curious to see if/what kinda spin you would put on it!
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