Necrogoyf

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Necrogoyf

Creature — Lhurgoyf

This creature's power is equal to the number of creature cards in all graveyards.

At the beginning of each player's upkeep, that player discards a card.

Madness (If you discards this card, you may cast it for its madness cost instead of putting it into your graveyard.)

immakinganezehaldeck on Anje Reanimator (Casual CEDH)

1 year ago

11/23/22 - Madness update

I'm really low on madness cards. Needs to be far higher for an anje deck.

IN

OUT

NOTES

Removed most end game threats + interaction that didn't have madness, since madness tech needs to be there in high density and the deck can win through that stuff mainly.

DreadKhan on Discarded Treachery

1 year ago

I always like effects like Bottomless Pit and Necrogen Mists when I'm building a discard deck, these clear out a ton of cards over time, and even one will quickly make it very hard to keep any cards in hand past upkeeps. There is also Cunning Lethemancer, Necrogoyf, Stronghold Rats and maybe Raiders' Wake if you think you can count on being able to swing at someone. I like these effects more as a way to keep opponent's hands extremely small, they play more like a Stax effect in many ways. They play well with the 'cares about hand size' effects as well as 'cares about discard' effects, and as noted, make it very hard for people to store cards. Other than stuff like Mind Twist and Hymn to Tourach, I don't find single target discard is reliable at keeping hands small, 'engine' enchantments always felt really good.

Have you considered Helm of Possession and Ritual of the Machine, both can do great work in a sacrifice deck that can afford to lose a creature to steal something much juicier. I think Helm is usually the stronger card if people can't blow it up right away, but Ritual is Reserved List and prone to spiking when someone realizes it's potential. Both are a tad pricey, just thought I'd mention them.

Final point, if people are going to be discarding a bunch of creatures potentially, you might like Coffin Queen as a way to reanimate those pitched bodies, especially your opponent's stuff, as it gets exiled when it dies again. Demon of Dark Schemes can also work, not sure if you can generate enough energy to make it viable, but with stuff like Pitiless Plunderer it can go infinite reasonably easily.

Andramalech on Dingus Tribal

1 year ago

Found some!

Formatting won't allow me to show the retro frame, but all of these do various bits to your end, and have a retro-framed alternative printing. And minus Force of Vigor, most of these are relatively cheap. I hope it helps!

Andramalech on MBD Zombie

1 year ago

Balaam__ I agree about building towards a goal that is non-traditional:

Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!

I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.

Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!

As far as "going second" as a precedent, I would think things like Serum Powder could help do a thing.. I even really like the idea of "going second" but having a strong "turn zero" presence to throw off your opponents (things like the Leylines or Chancellors).

Unfortunately, in competitive settings we both know it's gonna be typical "lame"/boring stuff like:

You splashed blue:

Or you splashed white:

Or, my personal favorite, if you splash green, you can have access to all my favorite removal, Graveyard staples, etc.:

And I wouldn't leave feedback about "How to" without covering the obvious ones, or at least some cards that immediately cross my mind for improvements:

There is a piece of my heart that wishes older Zombies had a more dangerous presence for this, like (I think) Lord of the Undead or Undead Warchief. Even a little slot for Soulless One.

Hell, I've even considered taking this theme to an EDH setting due to a video I saw of Jimmy Wong on Game Nights where he uses Asmoranomardicadaistinaculdacar as a psuedo-reanimator type build. With the inclusion of , I would especially love to use Bladewing the Risen or his newest iteration from Dominaria United. Initially, what I remembered wanting was "Zombies and Zombie Dragons".

And if we're mentioning that new set, Defiler of Flesh makes this blow up too. So many great "The Rot of the Horde" feeling cards that feed a sensation of an overwhelming wave of Undead minions!

Things like Abomination of Llanowar in a build would also be fun.

Really enjoyed our discussion about this and I'm really curious to see if/what kinda spin you would put on it!

Andramalech on MBD Zombie

1 year ago

Balaam__ I agree about building towards a goal that is non-traditional:

Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!

I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.

Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!

jink47787 on Endless Death

1 year ago

Hey, these removals spells might help you out: Mutual Destruction and Drag to the Underworld.

Also, I would consider removing Thornbite Staff, as the combo is a bit too specific, and also maybe remove Army of the Damned for a better all-around cards (such as Soulless One or Necrogoyf

DreadKhan on Uber For Phage?!

1 year ago

If you're looking for discard stuff, I use Bottomless Pit, Necrogen Mists, Cunning Lethemancer, Stronghold Rats, Necrogoyf and Creeping Dread as my best discard outlets in my Discard/Stax deck. No clue how many you'd want (if any), but these tend to be good at generating a lot of discard triggers if that's what you want, both for you and opponents.

Strong but not as consistent, you could look at Syphon Mind, it might be the best discard spell, but it's a one and done unfortunately. If you can generate a lot of bodies, Sadistic Hypnotist can clear out big hands. If you think you can consistently deal combat damage to opponents (via Shadows or other unblockables), Court of Ambition is really decent, offering damage and discard on the same card.

griffstick on Florian Draining Blade

1 year ago

Also Nighthowler and Necrogoyf are good

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