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Oathbreaker | Legal |
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Vintage | Legal |
Tourach, Dread Cantor
Legendary Creature — Human Cleric
Kicker (You may pay an additional as you cast this spell.)
Protection from white ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything white. Anything white attached to this immediately falls off.)
Whenever an opponent discards a card, put a +1/+1 counter on this.
When this enters the battlefield, if this was kicked, target opponent discards two cards at random.
Xalor90 on Set You Off Like a Spark, Into Oblivion
1 day ago
Predator_90 thanks for the suggestion, but after thinking on it, I don’t think Wrench Mind really adds anything here. I’ve already got plenty of ways to force discarding. With Tourach, Dread Cantor, however, I can boost his power repeatedly, since he gets +1/+1 every time my opponent discards. It’s more about getting extra value out of the discards.
DreadKhan on Rushed to die
2 weeks ago
I find Bonecrusher Giant (and Stomp) play pretty well in a Burn deck, the body is just big enough to be worth casting, and Stomp can remove problematic utility creatures like a Thalia, Guardian of Thraben that are ruining your day; two meh effects add up to one surprisingly playable card in my experience! Another random card that might synergize well with what you've got going on is Tourach, Dread Cantor, this guy loves discard effects, offering you a potentially useful body that scales over time, as is you don't have any payoffs for making opponents discard, just that they have no cards in hand (and if that's what you're looking for you should switch Dash Hopes for the old Hymn to Tourach for a more reliable effect, an early Hymn can single handedly win games, 2 random cards for 2 mana on turn 2 is sadistic.
This is incredibly ironic coming from me, but I feel like you probably have too many 3 mana spells in here, when I was testing I had to mulligan more for your deck specifically because I kept running into hands with too many 3 drops. For example, my 80 card Azorius Legacy deck has only 17 3 drops, and I feel like that might be too many, 19 in a 60 card deck that only has 18 lands is asking for trouble IMHO.
YMMV but I wonder if your plan would work better if you leaned harder into discard or harder into burn instead of mixing them? If you cut your weenies you could throw in Racks/Afflictions, if you trimmed some burn spells you could throw in some Lilianas, and suddenly your mana base only needs Black for a discard list. Similarly you could trim the discard stuff and make it an all Red Burn list, it's doable to win on/before turn 3 with Burn in Legacy, and that can be mono-Red, but you'd need cards like Fireblast to make that happen. You could take a look at Got a One Way Ticket to the Blues, my discard list, or Diesel Driven Burn, my Burn list, for potential ideas if you want to lean into a specific lane. Feel free to ignore my advice if you're happy with your list, you're playing your deck after all!
Felipix on Any discard payoffs on mono …
1 month ago
Its really just that, any one knows any payoffs for discarding my friends cards in mono black? also I need wincons for my Tourach, Dread Cantor
legendofa on Hot Wheels
6 months ago
The most and best wheel cards are in and , so you need at least one of those colors, and preferably both. Xyris, the Writhing Storm and
Breaking it down, wheeling has four key parts: you discard, you draw, opponents discard, and opponents draw. This is a very simple, slightly curated list of commander options that care about at least one of these.
"Whenever you draw"
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Shabraz, the Skyshark Flip (partners with Brallin, Skyshark Rider Flip)
"Whenever you discard"
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Brallin, Skyshark Rider Flip (partners with Shabraz, the Skyshark Flip)
"Whenever an opponent draws"
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Leela, Sevateem Warrior (Doctor's companion)
"Whenever an opponent discards"
Some side options are reanimator, since you're going to be filling graveyards fast, and spellslinger, since most of the straightforward options are instants and sorceries.
SufferFromEDHD on Tinybones, The Pickpocket
6 months ago
I agree with your assessment 100%. I liked this spoiler and am optimistic MH3 will be full of EDH goodies.
Noggin Whack tribal Hymn.
Unmask Grief #2.
Tourach, Dread Cantor potential upgrade to one of your common 2 drops.
Mindslicer full bins.
Hypnotic Specter and/or Scythe Specter fill the bin up in style.
legendofa on Reinvented wheel
7 months ago
xipee808 The flash does help a lot. And I might be underestimating it. But I will suggest, like you mention, running the full playset is probably too much. Hullbreacher cuts into the mill plan (but I see the Laboratory Maniac in the sideboard) and the draw-damage pressure. I think I see where you're coming from, but just to be sure, could you explain the intended use step by step?
What I see is:
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Use a wheel, let's say Windfall.
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Flash in Hullbreacher.
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Everyone discards, let's say Tourach, Dread Cantor gets big and Liliana's Caress spikes your opponent.
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You draw cards = your discarded hand and create Treasure = your opponent's discarded hand.
You're in a good spot now, you have resources and your opponent should be on the defense. A lot of those resources rely on your opponent having a reasonably discardable hand, though, so I assume you want to swing with Tourach and/or feed an Exsanguinate and end the game quickly.
I have to admit, I have more experience with pure discard than with wheels, so I might just need to see it in action, but I see Hullbreacher being a 1- or 2-of at most as a finisher, and not as part of the control plan.
How do you get your opponents to discard without them drawing for more than one turn, if you can "wheel and gain from Liliana's Caress and other enchantments"? Once they discard, their hand is empty, and Breacher stops them from significantly refilling their hand.
Still, this is a solid looking deck, so nice work! Have you been able to use it in live matches a lot?
wallisface on
8 months ago
Some thoughts:
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don’t include either of those sideboard cards into your deck, they’re bad.
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Profane Tutor is much better than both Grim Tutor and Diabolic Tutor. I’d just run the Profane Tutor and ditch both of these other tutors entirely in favour of more early game interaction (killspells).
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your land count of 28 seems good, especially as Cabal Coffers ”isn’t a land” and won’t be helping you at-all until you have 3 other lands in play anyway. However, you could replace some swamps with Troll of Khazad-dum, as they can act both as land-fetches early game, and large creatures late game.
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if you’re planning on making big mana, Tainted Adversary is going to be a lot more useful than Gifted Aetherborn.
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you never want to be paying more than 2 mana for a killspell. In that vein i’d recommend either Infernal Grasp, Bloodchief's Thirst, or Sheoldred's Edict instead of Murder.
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I don’t think Hypnotic Specter is very useful - a lot of decks will already be empty handed by their own play-patterns before this thing swings. I’d swap it for one of the before-mentioned killspells (or Damnation),… if you really want a creature, maybe something like Tourach, Dread Cantor.
I think the biggest hurdle to this deck is that while you’re probably going to be able to play a land every turn, that’s still pretty slow ramp-wise, so you should be investing a lot more resources into ensuring you can slow the game down in those early turns (by killing your opponents threats) so that you can reliably do stuff with your big spells in the late game.
wallisface on
1 year ago
Some thoughts:
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20 lands feels really low for a deck running Smallpox, that also needs 3 mana reliably, and ideally 4 mana for Tourach, Dread Cantor. Personally, i'd go up to 24 lands, and then run a playset of Raven's Crime so that you can still make use of any excess lands you might draw later in the game. (i'd drop the Hypnotic Specter for those extra lands, as the card just validates your opponents killspells too much)
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I'd suggest running the full playset of Smallpox as it can just prove soo valuable for messing with your opponent, particularly if you're on the draw (which 8rack decks often want to be).
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I'd ditch Megrim in place of some kind of killspell. between Shrieking Affliction, The Rack, and Davriel, Rogue Shadowmage you already have enough ways to punish an empty hand - and the opponent might not even have any cards in hand to discard after turn 3 anyway. You also want to be able to killspell the opponents board to force them into having to play more cards and get lower on resources. I think Fatal Push would be a lot more useful than Megrim here.
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Duress can be really problematic in that it might not find a card to discard. I'd suggest running 3x Blackmail instead, and then 1 copy of Bontu's Last Reckoning. Blackmail is a lot stronger in that it will at least be guaranteed to force a discard, and the single copy of Bontu's Last Reckoning can come in clutch for getting out of gross situations (though I don't think you want to be running more than 1 copy because drawing 2 in a game is probably not helpful)
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