I've been playing MtG for over 20 years. is my favorite color. My favorite formats are Modern, cEDH, Standard, and Legacy. My hobby is tinkering with competitive builds which utilize the strongest aspects of - Control, disruption, graveyard interaction, reanimation, sacrifice, suicide, etc.

I avoid playing online and own my decks in paper. Nothing beats sitting down, handling real cards, and playing against a live human being!

Recently I updated my 3 cEDH decks:

PHYREXIAN DOOMSDAY - K’rrik Combo [cEDH Primer] (hyper-competitive build featuring K'rrik, Son of Yawgmoth and multiple infinite combos, including Doomsday ),

TINY PUNISHER - Discard/Stax [cEDH Primer] (featuring Tinybones, Trinket Thief and focusing on hand-discard and graveyard exile, now with Tergrid, God of Fright  Flip), and

KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer] (my hybrid aggro/stax build featuring Kaalia of the Vast . I picked up a Kaalia pre-con many years ago and the deck has evolved over the years into the beast it is now).

I’m a big fan of Kaldheim and I like developing new Standard deck concepts for fun:

THE NIGHT KING COMETH - Snow Zombie Tribal (Finally viable zombies in standard! This deck features self-mill and the new Kaldheim cards Narfi, Betrayer King , and Egon, God of Death  Flip).

TERGRID’S TORTURE CHAMBER - Discard Control (focusing on discard effects and the “8-Rack” of Tergrid, God of Fright  Flip and Liliana, Waker of the Dead ).

SHEPHERDS OF THE FALLEN - Angel Reanimator (concept focusing on self-mill and reanimation, featuring the new Renegade Reaper and Shepherd of the Cosmos ).

LILIANA’S EMBRACE - Self-Mill Reanimator (I’ve been running this deck for a couple rotations. This latest iteration focuses on reanimation and features Archfiend's Vessel and Liliana, Waker of the Dead ).

The format I play most is Modern, and the decks I am currently running are:

TWIN LILIANA CONTROL - Black Devotion (Primer) (the most brutal and reliable Modern deck I own - essentially Mono-Black devotion featuring Phyrexian Obliterator and splashing White for removal),

KAMIKAZE SHADOW RACK - Suicide Discard (the most fun of all my decks because it puts both players on a timer and requires great skill to pilot - 10 Rack featuring Death's Shadow ),

FEAR FACTORY - Vial Zombie Tribal (my most reliable zombie aggro variant which functions against graveyard hate - featuring Aether Vial and Skaab Ruinator ),

GRAVE BLASTER - Vengevine Reanimator (an explosive and unpredictable self-mill zombie variant that annihilates decks with no graveyard hate - featuring Vengevine ),

SCOURGE BOLT - Suicide Burn (an aggro-burn variant designed to utilize Scourge of the Skyclaves and Death's Shadow ),

FULLMETAL ALCHEMISTS - Blightsteel Combo (for when I want to relive my old Tinker days - featuring Kuldotha Forgemaster and Blightsteel Colossus ), and

AURELIA’S AVENGERS - Angel Tribal (I designed this build for my wife to compete against my Black decks, and it’s very effective - featuring Resplendent Angel and Aurelia, the Warleader ).

My Legacy Reanimator deck hasn’t tasted blood in a while and is waiting for a victim...

GRISELBRAND REBORN - Ultimate Reanimator (which can consistently reanimate Griselbrand on turns 1 or 2 and win via Children of Korlis and Tendrils of Agony ).

So far I have designed 9 decks which have reached #1 on T/O, plus 10 others which have broken top 20.

I appreciate any comments or suggestions! My decks have improved over the years thanks to the great advice from fellow T/O users. I am also happy to help if you have any questions for me!

Mcat1999 says... #1

Thanks for all of the suggestions on my Jeskai Juggernauts deck. I added several of them and reworked the draw. I'll be playing around with lowering the lands down to perhaps 34 or even 33 for some manarocks. Usually at 36 lands you can get a hand with 3 lands in it easily, and by the time you get to your 4th turn you should have the 4th land drop. But yes there are times where you're dead in the water before that 4th turn even hits.

I don't really like, nor build for, cEDH. However I also don't build casual decks as, if I do, I tend to lose every single game I play. I try to build more so in the "competitively casual", where a deck will win around turn 5 - 8. In playtesting, this deck tends to land firmly in there and so I am quite content with how it handles. But yes it can definitely be made into a T4 or less deck with some serious upgrades, such as Corrupted Conscience , Grafted Exoskeleton , appropriate tutors, etc. The reason I don't like cEDH is because every single time you sit down to play the deck, the deck plays 100% exactly the same way.

  • Hand has combo piece A, find combo piece B and win.
  • Hand has combo piece F, find combo pieces G and H and win.

It becomes mechanical, cold and unfeeling. For me, that takes the fun out of it. Winning at Magic should be about strategy in the moment. I like to assess the situations, make the best judgments, play the politics and have a little bit of faith in my deck building capabilities. If I lose, that's perfectly fine with me and it's okay to lose. Other people need to have fun, too. I enjoy the randomness, the luck, the crazy explosive plays, the wins out of nowhere...

If I were to just sit down at a table and say "I expect to win on Turn 3 because of combo X, Y and Z." then, to me, I'm not really feeling like I am there to play Magic. To me, I feel like I am there to win.

I don't play to win, I play to have fun. And I can have fun when I lose. That's why I don't run certain cards. It isn't because I can't, it's because I merely don't find them to be fun.

But as I said, I used several of your suggestions and I am looking into ramp, so it wasn't all for nothing :)

May 1, 2021 2:23 a.m.

Mcat1999 says... #2

I noticed you follow a lot of my comments and content. I just finished building this deck. Hope you enjoy!

Jeskai Juggernauts - $700 with Basic lands

Commander / EDH Mcat1999


I did two rounds of playtesting before bed. The first game won on T6. The second game, at the close of T7 I had already gained over 100 life.

I'm going to consider adding tutors but I sort of like drawing into everything. Makes it feel less "mechanical". Reliability is fine and all, but I'm not really the kind of guy who enjoys playing the deck the exact same way every single game.

Infect is heavily considered, obviously.

Double strike equipment / auras is also being considered, though I enjoy the element of surprise with the instants. I feel like if everybody knows double strike is online, the board will conspire against me much harder than if I wait until last second to pile-drive them into oblivion.

April 27, 2021 1:59 a.m.

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Said on Demonic Ritual...


Nice!! I wish this was real :’(

May 4, 2021 7:09 a.m.

Great job! I’m also not a fan of the party mechanic, but I feel like you took it to another level thematically. Plus it seems balanced and fun to play.

May 4, 2021 7:07 a.m.

What if there was a Zombie commander who could protect my zombies both in life and death, and also allowed me to cast Zombies from my graveyard?

Zev synergizes with the other Zombies I created recently, Bonegorger Colossus, Flesh Mimic, and Corpse Centipede. My goal is to eventually put together a Zombie-themed custom precon focusing on self-mill and graveyard manipulation.

Any comments or suggestions are welcome!

May 4, 2021 6:53 a.m.

Hey Tzefick, check it out, I changed the card so that it is no longer enchanting a player. What do you think?

May 3, 2021 2:45 a.m.

Said on TINY PUNISHER - …...


MrNoodlesworth, how’s it going? How are you liking Sedgemoor Witch ?

Hey Nyrmak, dealing with lots of Planeswalkers is tricky, my playgroup runs very few. Profet93 is right, Murderous Rider and Hero's Downfall are the best options, and The Elderspell is an option too, but only shines when your Liliana is in play. I would also target the Superfriends player really hard with discard spells, to preempt the casting of Planeswalkers. Once one hits the board, you’ll be racing against the clock to remove it.

I run Duress because first and foremost, I need cheap efficient discard spells to trigger Tinybones, and there are very few options. Duress gives me information to help plan future turns. It discards a non-creature card, so it covers a gap that my anti-creature tech goes not reach ( Tainted AEther , etc). If I could run two Thoughtseize I would, but this is second best next to Inquisition of Kozilek , (which doesn’t help with high mana value cards). It also discards Planeswalkers. If I trigger a counterspell so I can’t discard an important card, that’s an added plus as well! Another option is Divest for a creature-heavy meta.

May 2, 2021 6:24 p.m.

Thanks for your comment Tzefick! You bring up a really good point about creatures being unable to enchant permanents, I missed that. I’ll play around with it so it will work better mechanically.

May 2, 2021 6:21 p.m.

Said on Incarnation of Pain...


Hey Tzefick, do I really need to make life gain worse? Yes! ;)

You haven’t played against my wife’s modern angel/cleric lifegain’s scary how much life she gains with Bishop of Wings and Righteous Valkyrie ... O_o

May 2, 2021 6:16 p.m.

Nice job Mtg_Mega_Nerds! Seems like a fun artifact-combo commander. The art and ability really feel like Ashnod. I think the restriction which only allows you to sac artifacts is enough to keep the ability balanced and from being too similar to Ashnod's Altar . But I’m sure there are some infinite combos out there that this card could abuse, with the right set-up hehe

May 1, 2021 7:47 p.m.

Said on Krenko MDFC...



The more I think about, the more powerful I realize this card is - Krenko is pretty much a Goblin Reconnaissance plus Fervor with the added benefit of artifact destruction, plus with the other side of the card you can always generate goblin tokens, and you generate more as the game goes on. You could pull off lots of shenanigans with this guy. Very cool!

May 1, 2021 7:19 p.m.

Said on Krenko MDFC...


I like it! Seems like a blast to play, literally lol

I see what you’re going for with Krenko’s ability - I propose one of the following changes:

“During combat after blockers are declared, you may remove any number of attacking Goblins you control from combat. If you do, destroy up to one artifact the defending player controls with mana value less than or equal to the number of Goblins you removed from combat in this way.”

Or -

“During combat after blockers are declared, you may remove any number of attacking Goblins you control from combat. If you do, destroy up to one artifact the defending player controls with mana value less than or equal to the total power of the Goblins you removed from combat in this way.”

What do you think?

May 1, 2021 7:02 p.m.

Said on Vexxus, Lich King...


Good point Tzefick, I’m all for making Vexxus a Zombie Knight Wizard. It’s a shame that doesn’t let me modify the size of the text in the card type box, or I’d change it.

And there are definitely several angles one could take when deck building with Vexxus, either as commander or as backup for Nekusar, Nath of the Gilt-Leaf , Tergrid, God of Fright  Flip, or another discard-oriented commander. It would be lots of fun to use Vexxus in a build which punishes my opponents for drawing cards, while also using discard effects to amass a horde of zombie tokens.

May 1, 2021 6:37 p.m.

Thanks for the suggestion Mcat1999! I’ll take your advice - I upped the Colossus’ casting cost and toughness. Now it’s harder to remove and will stick around to mill my library longer.

When I started making custom cards, at first I was just having fun memorializing random ideas. But now that you mention it, I think I will try to keep going with the zombie self-mill and graveyard recursion theme and make a custom precon! I’ll cook up a wicked commander in your honor, hehe :)

May 1, 2021 6:26 p.m.

Good point Omniscience_is_life, you’re right that it’s too easy to go infinite with the way it is currently printed. I changed the last clause to make it trigger only when targeted by an opponent’s spell or ability. Thanks!

May 1, 2021 2:39 p.m.

Here’s another Zombie inspired by Stitcher's Supplier to synergize with Corpse Centipede and Flesh Mimic:

(Edited: Increased casting cost and toughness, and changed last clause to mill only when target by opponents’ spells or abilities)

Any comments or suggestions are welcome!

May 1, 2021 6:10 a.m.

Said on Corpse Centipede...


Thanks Omniscience_is_life! I learned something new about wording spells with X values.

I updated the card with the new text.

April 30, 2021 9:32 p.m.

Said on Flesh Mimic...


Thanks for commenting everyone!

My logic in making Flesh Mimic only one mana is based on the following:

Reanimate costs only one mana, can target any creature card in any graveyard, and causes me to lose life equal to the reanimated creature’s mana value.

Flesh Mimic can only be cast from my graveyard (so it has to get there somehow), targets a Zombie in my graveyard only, then it exiles the target (preventing me from targeting the same Zombie again), and I have to pay life equal to its mana value. So I figured the Flesh Mimic was strong, but not too strong for 1 mana, since essentially it’s a weaker Reanimate spell I have to cast from my graveyard. In an EDH setting, there’d be no reason to run this over Reanimate, unless I specifically was running self-mill and Zombies. With a dedicated self-mill build, this card has more value since my graveyard essentially becomes my hand.

Although Flesh Mimic may be too strong for Modern, the threat of graveyard-hate is ever-present ( Rest in Peace , etc.), which completely neutralizes Flesh Mimic.

Although Maskwood Nexus would be a boost because it turns everything into a Zombie, I don’t see how it would change the analysis above regarding Reanimate, but I could be wrong.

Does this make sense? I could also bump up its mana cost to UB.

April 30, 2021 7:21 p.m.

Nice job! I think the balance is great and it would be a blast to play with!

April 30, 2021 6:52 p.m.

Said on Corpse Centipede...


Ah, I think I see what you mean Omniscience_is_life about the X value and the stack, although I’m no expert - how about the following change, based on the language of Genesis Hydra :

“When you cast ~, you may search your library for a Zombie creature card with mana value less than or equal to X and put it into your graveyard. If you do, you lose X life and ~ enters the battlefield with X +1/+1 counters on it.”

I think this wording doesn’t request the value for X after the spell has resolved - what are your thoughts?

April 30, 2021 3:09 p.m.

Said on Flesh Mimic...


I was inspired by Body Double to create a Zombie-specific shapeshifter which complements the Corpse Centipede:

Any comments or suggestions are welcome!

April 30, 2021 6:36 a.m.

Said on Corpse Centipede...


I’m glad you all like it!! It’s nice to know I’m not the only twisted one around here ;)

The art is awesome, I believe it is of a “manipede” from the Lovecraftian Xbox360/PS3 game Slaughterhouse. I found it on Pinterest under Lewis Erickson. I’m not sure if he is the original artist.

Omniscience_is_life, how would you clean up the wording? The first clause is identical to Haakon, Stromgald Scourge , but I had a bit of trouble with the second clause.

April 29, 2021 4 p.m.


Modern - Mono-Black, Modern - Zombie, Commander / EDH - Mono-Black


TINY PUNISHER - Discard/Stax [cEDH Primer]

Commander / EDH zAzen7977


FEAR FACTORY - Vial Zombie Tribal

Modern zAzen7977


PHYREXIAN DOOMSDAY - K’rrik Combo [cEDH Primer]

Commander / EDH zAzen7977


KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer]

Commander / EDH zAzen7977


LILIANA’S EMBRACE - Self-Mill Reanimator

Standard zAzen7977


GRISELBRAND REBORN - Ultimate Reanimator

Legacy zAzen7977


TWIN LILIANA CONTROL - Black Devotion (Primer)

Modern zAzen7977



Modern zAzen7977


Finished Decks 23
Prototype Decks 3
Drafts 0
Playing since Visions
Points 1125
Avg. deck rating 32.30
T/O Rank 42
Helper Rank 174
Favorite formats Standard, Legacy, Commander / EDH, Modern
Suppressed formats Unformat, Heirloom, Vintage, Pauper, Casual, Limited, Frontier
Good Card Suggestions 59
Last activity 1 day
Joined 2 years