Mindcrank

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all

Mindcrank

Artifact

Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)

Mindcrank Discussion

DemMeowsephs on "Budget" UB Mill Symmetric

3 weeks ago

Thank you, for actually having the fetch land ( Polluted Delta ) nobody else has them. As for cards to add, I would consider the following: Consuming Aberration , Fleet Swallower , Traumatize , maybe a Mindcrank if you have more creatures or 2+ opponents. Memory Erosion is nice too. BTW, I'm getting all these cards from https://edhrec.com/themes/mill, it's an amazing site and I use it for all my commander decks. Otherwise, pretty good deck!

DemMeowsephs on Dreams to Nightmares

3 weeks ago

I would add in Phenax, God of Deception since you have a good amount of creatures. I would also add the following: Mirko Vosk, Mind Drinker , Mindcrank , Fleet Swallower and some more. I would recommend using EDHREC and going to the mill theme. [https://edhrec.com/themes/mill]. Polluted Delta and Prismatic Vista are also good lands to have

Skotii on Group Mill (I Hate My Friends)

3 weeks ago

kamarupa

I actually gave thought to the Mindcrank and Duskmantle Guildmage infinite loop. I might as well add that in. It’s a good idea, but with a lot of milling options already available, and once I get enough mana, it’s whatever gets drawn first where I run this deck, I’ll look into cutting it in.

Buried Ruin was actually taken out originally because I never had to use it and it’ll sit in my hand. Padeem gives me a creature I can turn x/x for creatures in the graveyard, plus I like the extra draw. However urbog would be a good add in, so I can remove my swamps and have more snow covered islands for the Extraplanar Lens ...

I’d say this deck is moderately artifact heavy already, and adding in more hurts my feelings, but dropping my creatures that allow me to draw and replacing them with artifacts sounds better with their mana costs so I’ll probably make the cuts for that.

The rest of the cards you suggested have either already been considered, or have been removed already. I need the graveyards full for huge swings, removing them could hurt me in the end, has before but I am considering Languish ... often I find myself with zero creatures while everyone else has several 4/4 or less creatures and I’ll be a sitting duck who just angered everybody.

kamarupa on Group Mill (I Hate My Friends)

3 weeks ago

Multiplayer mill is almost impossible, and you have A LOT going on here, but there are a few things that can help. I think you'll find Mindcrank will do a lot of milling for you as opponents hit each other. It's a very passive permanent, so for very little mana-cost you get a lot of effect. It's also part of a 3-card infinite mill combo, which I'm sure you can find with a google search if you're interested and not already aware.

Some decks and players hate mill more than others. Having something to shut them down when they get too zealous will be helpful: Haunting Echoes . Along similar lines, Surgical Extraction and/or Extirpate can be very useful in shutting down many aggro threats.

In my humble opinion, the best mill creatures are Hedron Crab and Manic Scribe . Manic Scribe requires a bit of strategy when brewing, though - you really want to make sure you've got as many card types as possible, and even amounts. Both capitalize on the use of fetch-lands - even if it has to be a Terramorphic Expanse. They also like lands with Cycling and sac abilities. I'd say Jace's Phantasm is a solid #3, but it doesn't mill on it's own, so it's kind of 'meh.'

Speaking of lands with sac abilities, I emphatically suggest Buried Ruin and maybe even Bojuka Bog - up to 2x of each. While I'm on lands, if you can swing the bucks, Urborg, Tomb of Yawgmoth is pretty great. I think you can cut Padeem, Consul of Innovation just by adding 2x Buried Ruin.

I suggest you cut creatures that draw you cards in favor of group hug spells like Howling Mine , Temple Bell , and Font of Mythos . Opponents think you're helping them, but really you're just nice-milling them. If you add Jace's Erasure or Sphinx's Tutelage , they're even better, still.

Fraying Sanity is pretty good, so good call on a full set.

You might benefit from some board-wipes - Languish or Cyclonic Rift come to mind.

You should have 24 lands here in a 60 card deck like this.

Lukario_13 on Mill by exile

1 month ago

I like this deck a lot. Some things that could work well in this are: Geralf's Mindcrusher , Raiders' Wake , Mindcrank and Duskmantle Guildmage . Duskmantle Guildmage and Mindcrank can be a devastating combo in decks like this.

Caerwyn on

1 month ago

In my experience fiddling around with Nekusar, Font of Mythos , Master of the Feast , and Jace Beleren are incredibly mediocre. Nekusar already has a big issue in that he helps other players either draw into their combo pieces or draw into the cards they need to stop you. While these effects might look symmetrical, since you're getting the same bonus as everyone else, that's not the right way to think about them. Effectively, they're "you draw a card, and your opponents draw 3 cards"--you only get one chance to draw the card you need, but there are three chances for someone to draw into the card someone else needs to stop you.

Temple Bell is in a similar boat, though it also combos with the fairly solid Mind Over Matter to win you the game.

Forced Fruition is also in the same boat, but is particularly awful. Yes, they'll likely take 14 damage, but by digging 7 deep, they're extremely likely to find the piece of removal they need or the cards they need to win the game. In my experience, Forced Fruition pretty much reads "your opponent loses a bunch of life, but it doesn't matter since they still won."

I have also found Psychic Corrosion effects to be pretty lackluster--you're unlikely to mill out the opponent before you kill them through damage, so it's just a dead card slot most of the time.

You also seemed to have added two copies of Torment of Hailfire by mistake.


Now onto things to add:

Library of Leng is absolutely fantastic with wheel effects, as it allows you to engineer better hands by sending your dead cards to the graveyard, but keeping cards you want to use.

Teferi's Puzzle Box disrupts a number of shenanigans such as tutoring and also nets you a decent amount of damage each turn.

Phyresis on Nekusar is devastating and can quickly close out a game.

Sigil of Sleep turns all your wheel effects into a mini Cyclonic Rift .

Helm of the Ghastlord is a bit expensive to cast, but provides incredible card advantage when placed on Nekusar, and causes them to discard every time they draw (which is directly on with your theme). When combined with a wheel effect, they have to discard every card they draw, effectively locking them out of playing any non-instant for the rest of the game.

Mindcrank goes infinite with Bloodchief Ascension .

Hope some of that helps!

Nevinyrral_Mayor_of_Urborg on Kirk, Knight of Thorns

1 month ago

RNR_Gaming The combo is Triskelion + Mikaeus, the Unhallowed . Also thinking about adding Bloodchief Ascension + Mindcrank . There is only three reanimation spells in the deck (4 if you count Yawgs will) so not sure if its enough to warrant Buried Alive .

+1 to your deck!

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Mindcrank occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

UB (Dimir): 1.28%