Mindcrank

Mindcrank

Artifact

Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)

Latest Decks as Commander

Mindcrank Discussion

legendofa on My Namesake

1 week ago

If you're using Mindcrank and are good with instant-win combos, Duskmantle Guildmage's first ability goes infinite with Mindcrank.

PirateCptAstera on My Namesake

1 week ago

Okay, so having a look at your current list I can see a few things that I would do:

Definitely agree with king-saproling with adding Syr Konrad, the Grim as it pairs extremely well with Mindcrank often getting multiple triggers

Even though you're going for an aggresive style deck. adding a little bit of pillowfort could benefit in the form of Riddlekeeper and Memory Erosion

Nightscape Familiar to make Lord Xander, the Collector easier to play (and other cards)

Manic Scribe for a cheap creature that you can get out early that gives you consistent mill on each opponent

Didn't Say Please is a brilliant counterspell for you, especially in use of protecting combo pieces

And of course if you're considering going for draw strategies, there's plenty of cards for that

notjinzo on Mill fun

3 weeks ago

Since you have a Mindcrank you could throw in a Duskmantle Guildmage for the infinite mill/damage combo, Terramorphic Expanse or Evolving Wilds wouldn't hurt with the Ruin Crab/Hedron Crab landfall. Fraying Sanity/Drowned Secrets are also good editions to keep milling consistently.

Xalor90 on Obliviate

1 month ago

midee Duskmantle Guildmage combos with Mindcrank, settting off an infinite loop. Duskmantle’s ability to cause damage for each card milled pairs with the artifact’s trigger ability to cause your opponent to mill whenever they take damage.

wallisface on say bye to your deck

1 month ago

I think you've kindof muddled up your plans here, you've got a deck that's both trying to mill out, while also trying to win through Duskmantle Guildmage/Mindcrank combo. I think you need to focus on one gameplan, instead of trying to do both (and so making a weaker variant of either)

  • If you're trying to win through conventional mill, you're a long way from it. All the cards you're currently running are super sub-optimal, and will lead you to not completing your mission. So i'd say, if you wanted to go down this route, you probably need to rebuild your deck from scratch. Cards you should be considering on a budget are Ruin Crab, Fractured Sanity, Maddening Cacophony, Extirpate, Drown in the Loch, Crypt Incursion, Fatal Push. Depending how high your budget is, some mid-range-costing cards to also consider are Glimpse the Unthinkable, Tasha's Hideous Laughter, Hedron Crab and Visions of Beyond. It should be evident from this list, that what you're running at the moment, is comparably waay too slow, and won't get the job done.

  • Personally I think the Duskmantle Guildmage/Mindcrank combo variant of the deck might be a better budget-friendly option for you to consider. For that deck, you don't need any mill cards at all, because that's not your goal - you just want to get your combo online asap and then win the game. You'll want full-playsets of both Duskmantle and Mindcrank, and then ways to fetch them both up - so cards like Muddle the Mixture and maybe even Dimir Infiltrator (though normally Muddle is enough). Other than that, the deck is full of countermagic and stall (like Counterspell, Remand, Vapor Snag, Mana Leak), and a few ways to dig for cards (like Serum Visions, Consider, Opt). Vapor Snag is particularly important as it can act as a way to start the combo once you have the pieces online (by losing the opponent 1 life). Seth did a deck-tech on this a long while back (2016), so there's lots to be improved from this list, but this link might give you an indicator of how the more expensive version of the deck functions.

notjinzo on

2 months ago

You could add Mindcrank for an infinite damage/mill combo with Duskmantle Guildmage.

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