Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)
|Want (2)||deathcore_cannon , shikeiraerio|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
5 days ago
1 week ago
Add in some useful mana rocks to speed things up, that aren't too outrageously expensive:
Thought Vessel if you've got a few extra doll-hairs sitting around.
I'd also cut Tendrils of Corruption and Corrupt(no more synergy with the Tomb), Revenge of Ravens or Blood Reckoning(is one life really that much when you've got so many other of these effects?), Mindcrank(this card is so much more fun when Duskmantle Guildmage is around, and I don't know about you, but my playgroup loves to have good stuff in the grave, so they can CHEAT it out for cheap, so unless Mill is something you really want to strive for, it just seems clunky to me, especially when more ramp is needed). And maybe cut Ambition's Cost-?? It just seems really expensive, Mana-wise, for more drawback than usual.
Funky_bunch any more useful tips?
1 week ago
Gotta love those UB artifact decks :3 I run Thopter Assembly (works with Myr Battlesphere aswell, I might use it too just to increase consistency a little bit) in my Submit to the Matrix deck, for infinite turns with Time Sieve. Then use anything like yours Marionette Master to kill all opponents. For that, I'm using Disciple of the Vault (for the sake of it, Mindcrank) or Altar of the Brood.
2 weeks ago
4 weeks ago
1 month ago
1 month ago
Peoni Thank you for the suggestions.
What are your opinions on Niv-Mizzet, Parun vs Niv-Mizzet, the Firemind or both?
With Jace, Wielder of Mysteries and Thassa's Oracle is it realistic to try and win this way? I guess 100 cards seems like a lot to me compared to 60?
For Kederekt Parasite My only red permanents are Kess, Dissident Mage and Nekusar, the Mindrazer and Magus of the Wheel but I'm not sure if that really counts.
For 2 cmc rocks am I better off playing those rocks during turns 2 and 3 or playing other cards since most of my non-land cards are 2-3 CMC. Or if I should put bigger mana rocks in like Gilded Lotus to help my mana base later.
My thought with the transmute cards was that a lot of my cards are in the 2 or 3 CMC range. I can definitely see removing Dizzy Spell and Brainspoil since I also have other ways to tutor.
My thought with Diabolic Edict was that it gave me an extra option for sticking on Isochron Scepter. Maybe there are some better Isochron Scepter options here?
With Cowardice I was thinking that it could help protect my creatures and keep the cost of recasting Nekusar, the Mindrazer under control. Also with Minamo, School at Water's Edge, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep I can bounce opponent commanders. Also it would prevent opponents from using Lightning Greaves / Swiftfoot Boots or creature decks pumping up their creatures.
With the bounce sub theme my thought was that it put more cards in hands to be discarded and to hit with wheel effects and the it can also handle indestructible permanents (I'm not too sure how important that is in EDH) also with Warped Devotion it adds some extra discard.
I am definitely leaning into playing less creatures so that I can play board wipes more freely.
Thank you for the suggestions.
I hadn't thought about how the Day's Undoing end of turn effect prevents all the triggers.
For The Rack would you also recommend removing Quest for the Nihil Stone since it also operates on opponents having no/low cars in their hand? Although it hits all opponents and does more damage.
With Consecrated Sphinx and The Locust God it would be the highest CMC card in the deck except for Curse of Fool's Wisdom. Although I still don't have a good feel for EDH so I'm not too sure if 6 CMC would be too high?
Font of Mythos
Winds of Change
1 month ago
Cut Day's Undoing - due to its "end the turn" effect, you will not get any damage triggers from Nekusar.
Font of Mythos and Howling Mine are traps and should be cut. The incremental damage done by this additional draw generally will not make a difference in games (while their getting extra cards very well could), and these cards under-perform if you are not able to keep Nekusar on the field. Focus instead on running wheel effects for massive bursts of card draw.
The Rack does not really work well here (or in EDH generally)--the damage is small, might not happen due to the card draw you provide opponents, and only hits one opponent.
The Locust God is fairly strong with wheel effects, giving you an army of blockers or evasive, hasty attackers.
Consecrated Sphinx is exceptional with all the draw you give your opponents.
Cards like Lightning Greaves and Swiftfoot Boots are good for protecting your commander, which is particularly important when your entire deck is designed around keeping your commander's effect on the field.