As an additional cost to play Withering Boon, pay 3 life.
Counter target creature spell.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Withering Boon Discussion
1 month ago
Thank you d_iros, I've had a lot of fun brewing and playing the deck so far. I want to get some more games in with the deck in its current form before I make anymore changes. Documenting brewing considerations and updating the primer is fun for me too, so I'll try to keep this as up-to-date as possible.
In the games I have played, I've noticed that my 2 favorite things to exile with Prosper are Lands and instant speed interaction. Even though opponents can see what instants are exiled with Prosper, it does act as a bit of a dissuasion for one turn rotation.
At this rate, I think the next 2-3 cards I might try to squeeze in are Withering Boon, Abrade, and maaayyyybbeeee Chain of Smog for a combo option with Storm-Kiln Artist and the artifact burn creature package. Just need a few more games to see what underperforms.
1 month ago
Thanks for the suggestion Kalkris. I honestly hadn't considered that combo for this deck. I think after the Chain of Smog + Professor Onyx combo blew up, it fell off my radar. The endless spoiler seasons have also made it harder to keep track of everything lol.
The only combo I was considering adding so far was Dualcaster Mage + Twinflame; I figured Dualcaster could be a decent value piece for copying spells, regardless of the combo. After the couple of games I played this weekend, I have been kicking the idea around the back of my mind of a more spell-slinger dedicated Prosper list. At the very least, I'd like to add maybe one or two more pieces of instant speed interaction, perhaps Withering Boon
1 month ago
Eloniel We have 6 actually (you may have missed Nested Shambler), but I still don't find 6 to be enough to justify running such a slow engine. I ran the odds in a calculator, and there's a 60% chance we'll have a 1-drop by turn 6. Since Abiding Grace is useless otherwise, it'd be a dead card too often to run with this few 1-drops. Even though it'd be active 60% of the time, its payoff isn't great enough to warrant that risk. I could see it and Lurrus of the Dream-Den in a different build with probably 8+ one drops. If you want to play it in this build, it wouldn't be horrible. It's just too risky a card for me to personally include it in the decklist.
kirbysan Unfortunately, Inkshield is too expensive and situational. Leaving up 5 mana for a card at instant speed will slow down our gameplan. Most of the deck is focused on developing creatures and piecing together engines at sorcery speed. Leaving up such a massive situational spell will hurt our ability to develop and won't necessarily pay off. That being said, it's a very fun card. I could see it in a build with more fun instant-speed tools like Orim's Chant, Mana Tithe, Withering Boon, etc. That way, it wouldn't feel as bad to leave up mana since we'd likely be able to cast at least some of our stuff if inkshield goes to waste. If you think Inkshield would be a fun inclusion, don't be afraid to play it yourself. "Gotcha!" cards can be some of the best moments in EDH.
1 month ago
Imp's Mischief is good but you should see the faces and the reactions you'll get with Withering Boon . I once countered Progenitus with Withering Boon and the whole lgs was standing and looking over to see what the commotion was. Also don't underestimate the power of Withering Boon . If you are playing mono black this is better than most removal spells as it can stop very important etb effects or reaction effects or spells.
2 months ago
4 months ago
I think it would perform well. I've played it as is 1v1 many times (without changed ban list).
I don't utilize any of the lands that require multi-player. Dockside Extortionist may be much less useful. I would likely remove that one. I might add a bit more removal, mostly I rely on others for removal interaction, if it's just me, I'd likely add some more ( Path to Exile or Fire Covenant or Withering Boon perhaps).
Turbo Ad Nauseam is popular again, I haven't gone that way though, Children of Korlis + Ad Nauseam might be enough if you wanted to go that way, already have Angel's Grace mainboard. Might want another Worldgorger Dragon outlet as well, Cut / Ribbons perhaps?
5 months ago
MeanLizard I agree on exploring a treasure subtheme, but I don't know if this shell is built to make the most use of them. I WISH Curse of Opulence made treasure, then we'd be on to something. Here's the relevant treasure cards I've previously identified and why I haven't previously added them:
- Impulsive Pilferer : This is probably the closest for me. Perfectly fine to discard, but its four mana to get three 1/1s and we'll end the turn down one mana. No goblin or pirate synergies.
- Glimmervoid : Not enough artifacts in tow to make this consistently valuable. I have the same hesitation for Spire of Industry .
- Magda, Brazen Outlaw : Same issues as Feldon being too slow and being a target for removal once its online. If the package comes together in the next set or two, we'll have to re-visit Magda.
- Pirate's Pillage : Probably not efficient enough to be included, but maybe?
- Rapacious Dragon : Eh? The ETB aspect is nice for a heavier reanimation package, but this won't make a big enough impact on the game (I think).
- Revel in Riches : I think there COULD be a case for this to be included, but 5 CMC is too expensive for my taste that doesn't pretty much win on the spot. I also worry about over-investing in a subtheme - Bladewing is already convoluted (draw dragons > discard dragons > revive dragons), so straying away from that too much puts the deck at risk of being diluted / durdling.
I'm perfectly content to have Gadrak, the Crown-Scourge not be able to attack - when I can finally snag and add in Toxic Deluge and/or Fire Covenant , we'll be packing such a heavy removal package that Gadrak becomes that much more likely to fall into value.
I keep seeing Necromancy so I think I have to take the plunge and add it...
7 months ago
Also, Withering Boon seems like a good card here in order to stop others from playing a game ending creature or other threat. I think you should also add Torpor Orb or Trinisphere to slow down the rest of the table as well.
Lastly, regarding lands - here are a few more ideas on what you might add:
- Ancient Tomb
- Castle Locthwain
- Cavern of Souls
- Geier Reach Sanitarium
- Urborg, Tomb of Yawgmoth
- War Room
However, I definitely do agree with Profet93 and I think Thespian Stage or Blast Zone can be useful.