Anvil of Bogardan
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
|Want (3)||dabster , pokerrr21 , Vector_Logic|
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|Commander / EDH||Legal|
Anvil of Bogardan occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Anvil of Bogardan Discussion
1 week ago
RNR_Gaming Thank you for pointing that out! I was stuck between Day's Undoing and Molten Psyche, and I thought I could get the triggers for the snakes the same way. My concern was to hit all graveyards to combat graveyard recursion decks. It seems counter productive in Xyris, though.
I like your list, too! Obviously, much more expensive lol, but I like your inclusion of Noxious Revival and Veil of Summer. Anvil of Bogardan is a spicy 2 drop that I didn't know about, and I will likely include that card in my updated list as well.
4 weeks ago
Looks good! You might like these: Bag of Holding, Glint-Horn Buccaneer, Geth's Grimoire, Psychic Possession, Anvil of Bogardan, Burning Inquiry, Memory Jar, Druids' Repository, Cryptolith Rite, Song of Freyalise, Edric, Spymaster of Trest, Hissing Iguanar, Eldrazi Monument, Fists of Flame, Betrothed of Fire, Bravado
1 month ago
Hi! I really like the list, it looks super toolboxy. It looks like it has a lot of wincons, which is good! They exiled Jace, so Consultation is not a winning like? No problem! Here's Bomberman!
One thing I would suggest though is to add the Sevinne's Reclamation to the list. That card is a powerhouse! If I had to suggest a cut, that would be Chains of Mephistopheles, that card is fine, but unless you're running Anvil of Bogardan I don't think it's worth. And at that point, I wouldn't add that synergy unless you're prison. A pretty useful card with a similar effect is Notion Thief, or even Alms Collector. Cool list nonetheless! I'll keep an eye on it to see how it advances! :D
1 month ago
I want to preface this with a couple of things. First, I'm not sure what power level you're building this deck for. I tend to build decks between 6-9, so some of my suggestions might not be the best fit. Second, based on the current price of the deck, I imagine this is more of a budget build. So I'll try to keep my recommendations within a decent price point.
Now, let's talk about what you've got. I don't want to pick apart your creature selection card by card. Rather, I want to know why you chose the creatures that you chose. Obviously, Kathril wants cards in your graveyard to have a bunch of keywords, but those creatures aren't always going to be there. You're going to need to play them some times. It's important that the creatures that you put in do something on the field too. I do want to call out a few cards that I feel like will not do what you want them to do.
- Gravebreaker Lamia: The CMC is much too high are what you're getting
- Night Incarnate: Same issue
- Anvil of Bogardan: You don't have a good way to make use of your opponents getting card advantage too
- Arguel's Blood Fast Flip: Doesn't do a lot
- Asceticism: It's a pricy card for a deck that should already be giving its stuff hexproof
I'm not seeing a wincon in here either. I know Kathril can be a big flying force, but if that is your main plan, you should be packing a pretty strong sub-strategy. I think hand destruction would be a strong choice for this deck. Cards like Oppression and Necrogen Mists give you a way to discard cards without making you fall behind. I saw Noose Constrictor in the maybeboard. That is a prime example of something that you should avoid. Yes, discarding a keyword-soup creature will help you with Kathril but you will not be getting a card's worth of value from that. When you discard a card, you want to make should that you are not falling behind. So, either everyone needs to discard too or you need to get a card back (like with Fauna Shaman).
Now, here's the fun bit. With group discard effects, there will be a lot of creatures in graveyards (or at least yours). I would run a suite of reanimation spells, Reanimate, Animate Dead, and even a finisher like Rise of the Dark Realms. This will turn already good discard effects into massive value.
Next, let's talk about ramp. A great way to work in ramp that isn't too pricy are two-drop rocks. In basically all of my decks, I run every signet and talisman (like Talisman of Resilience) that I can. In this deck, that's 6 cards of solid power. Also, Fellwar Stone goes in basically all my decks too. It's just solid. I also want to point out Knight of the White Orchid. It has a keyword that's relevant and ramps you. Also, it's not technically ramp but does a great job here, Life from the Loam.
Lastly, your removal needs work. I would try to work in some of the following because they are good and efficient.
Overall, I think you're well on your way to having a fun deck!!
If you want some inspiration of a hand-destruction/reanimation/aristocrats style deck, check out my Liliana deck here.
2 months ago
So, I don't see any of the normal Nekusar cards here, and if you don't mind, could you explain why? Haha. Dictate of Kruphix, Font of Mythos, Temple Bell, Howling Mine, Teferi's Puzzle Box, Kami of the Crescent Moon, Spiteful Visions, even Anvil of Bogardan, or Forced Fruition.
You may also consider running a few board wipes at least. Vandalblast is quite good. Cyclonic Rift is amazing if you have one, they are a little pricey. Toxic Deluge, Damnation, even things such as Crux of Fate or Decree of Pain would be better than having no way to deal with a massive board state.
Lightning Greaves, Swiftfoot Boots, and Whispersilk Cloak are all excellent options for protecting Nekusar or other key pieces of your board as well. Just make sure you give him Shroud after you equip or enchant him if you're wanting to do so.
Sorry for the paragraph...this went a little longer than I wanted, but I really love Nekusar and while my deck got stolen about 2 years ago...I really am considering rebuilding him, he is an absolute blast to pilot.
2 months ago
I like the idea of having the plan B of milling your opponents. This way your commander has more targets and Rise of the Dark Realms becomes so much spicier.
For this I’d suggest running cards that fill your opponent’s hands and graves using cards like Font of Mythos/Howling Mine, Fascination, and Anvil of Bogardan. This sets up explosive combos with cards like: Psychic Corrosion, Dreamborn Muse, and Windfall/Jace's Archivist.
Another suggestion I have is to run Phyrexian Altar. It’s 1. a sac outlet 2. Ramp 3. a whole lot of fun with Gravecrawler. He combos with the altar giving you infinite 2/2s with Diregraf Colossus and infinite Altar of the Brood triggers.
Things I’d cut for the 9 cards I mentioned would be: Kalitas, Traitor of Ghet (see above), Liliana's Mastery (too much for too little)), Dark Salvation (same reason), Sinister Sabotage (same reason), Expropriate (cut for something that synergies with your general. Take a cooler Rise over some stolen permanents), Ancient Excavation (Dreamborn Muse tho), Liliana, Untouched By Death (the best part about her Gisa and Geralf do already), Entomb (not sure about this one actually), and a land.
Thank you for coming to my ted talk.
3 months ago
Anvil of Bogardan seems good with madness Apocalypse could be board wipe with madness Avatar of Discord is good value with madness Bog Witch & Skirge Familiargets you mana with madness Bola Warrior synergizes well with creatures like Book Devourer
4 months ago
Well of Knowledge and Rites of Flourishing are odd cards I found worked well when I ran this guy as a commander. On the surface level, they reduce your threat level in multiplayer (after all, you're doing nice stuff for them, aren't you?), but in actuality, they're filling their hands out as fast as possible.
Dragon Fangs doesn't target on it's triggered ability, so once it's in the yard Multani will get trample each time he's cast.