Augur of Skulls
Creature — Skeleton Wizard
(1)(Black): Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep.
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|Commander / EDH||Legal|
Augur of Skulls occurrence in decks from the last year
Latest Decks as Commander
Augur of Skulls Discussion
3 months ago
Cards you could add for added devotion in place of those cards.
4 months ago
7 months ago
First, I'm going to point out things that may not be the best on the maybeboard,
Blasting Station: Semi-repeatable but free sack outlets are just better. Unless you can continuously flicker something from the grave to the battlefield this should be cut.
Netherborn Altar: Highly situational. Better off just having protection for your commander or ramp.
Diabolic Intent: Personally not a fan of tutors but this is on theme and can help you in a pinch. My philosophy is to only tutor for a response and not for the win but to each their own.
Nim Deathmantle: 4 is a high cost to hold up to sometimes save your commander. Better protection available.
Panharmonicon: You have 8 creatures currently with ETBs which is a bit low to include this.
Universal Solvent: Mono-color decks have weaknesses. Typically in EDH certain board threats can be handled by others at the table. I would cut it unless your meta has little to no interaction for threats.
Witch's Oven: Love this card, just not for EDH.
On second thought, your maybe board is REALLY big. I'm just going to go with what cards stand out.
Augur of Skulls, Burglar Rat: Black's best advantage is denying your opponents advantage. Burglar rats is the better of the two since it will cause your opponents to discard 3 cards. Augur is only better if there is that One player in the meta that needs to discard.
Orzhov Enforcer: Helps to build a token board presence. Best case scenario this trades with something and you get a token and you repeat this every turn.
Sling-Gang Lieutenant: Same as above but better. Helps with some life-gain and gives you blockers/sac fodder.
Thorn of the Black Rose: Are you low on card draw? Yes, then add it. You should be wide enough to keep monarch. Good on draw? Then give it a pass.
Yawgmoth, Thran Physician: You typically don't want creatures with power greater than 1 but... This is card draw, removal, and a sac outlet. If you have it then use it.
Dredge the Mire: Seen this been played. 4 mana for three creatures is just good. Those creatures may not synergize well but you should at least get one good threat and it should help to have one big dumb creature.
Altar of Dementia: Two mana on a sac outlet that is harder to remove than a creature. Yes, please.
Meekstone: This will defend you from a ton. May also draw some hate but can save your from the R/G trample guy.
Smokestack: Really good in your deck. But, if you play it, be able to win in the next few turns and have some kind of recursion or the mana to replay your commander. This is a salty card, so be aware of your play group.
Grave Pact: With this and a sac outlet you should be able to own the board. This is a hard yes.
Oversold Cemetery: Could act as a good backup plan for your commander dying too much. Send him to the grave then re-play him. Then grab your graveyard recursion creatures next and your back fairly quickly from a board wipe without needing to draw into it.
Phyrexian Arena: Steady card advantage. One of my favorite cards.
Deadly Rollick: Free removal. Your running a linchpin deck (as in your commander is essential to be on the field) therefore this card pulls more weight cause if its dead your probably dead.
Imp's Mischief: Just a fun card no one expects in mono-black.
Cabal Coffers, Cabal Stronghold, Nykthos, Shrine to Nyx: If you own them you should run them. Also, especially if you have more than one of these, cards like Torment of Hailfire, Black Market, In Garruk's Wake, and Exsanguinate should be looked at more closely.
Hope that helps.
10 months ago
Sadistic Hypnotist, Augur of Skulls, Noxious Toad, Yarok's Fenlurker, Black Cat, Mind Slash, Oppression, most specter creatures, Dark Deal with Maralen of the Mornsong then stop them from tutoring somehow. like ob nixilis or i use stranglehold with red. i use these effects in a Shirei, Shizo's Caretaker deck
11 months ago
16 lands and 4 borderposts is a very difficult mana base with which to cast cards that 5 or 6 mana in three different colors.
I would advise you to cut the borderposts (they are not very good) and just go to 23 lands, with some amount of comes-into-play-tapped lands and/or Evolving Wilds/Esper Panorama. And if you do add an artifact, make that artifact Prophetic Prism.
Apart from that you will have a very hard time to win with this deck. Your best way to deal damage is Skyfisher pecking away for 2 per turn. Additionally, besides preventing the opponent dealing damage to you, you have very few ways to interact with what the opponent is doing, which is not necessarily bad, but I am just noting that.
Finally, as the most extreme suggestion, cut a color. Tri-color is very difficult in pauper and rarely worth it. Here, for example, black is your secondary color, but brings almost nothing to the table - the rats have mediocre effect (yes, you can prevent the opponent from drawing a card by blinking them, but being color-screwed is worse), the unearth does not revive your most impactful creatures, sign in blood is just a worse Mulldrifter in this deck, while supernatural stamina is an ok blink card, but can just be a Cloudshift.
Alternatively, you can cut blue. Blue brings momentary blink flashback, perilous research, and ponder. This a lot less cards to cut. Momentary blink -> Undying Evil, research -> sign in blood, ponder -> more undying evil/supernatural stamina. The best blue card is Mulldrifter but you are not playing that, so no loss really. Augur of Skulls is good if you have 8 copies of undying evil/stamina.
1 year ago
Maybe add some repeatable sac outlets? Carrion Feeder is an all star, Viscera Seer can help smooth out your draws. You absolutely need to add more lands. Bloodfell Caves are a good dual land. Cut some of the creatures, you have too many. I don't like Frostling as it is just a worse Fume Spitter I don't like Augur of Skulls either, it just seems way too slow. Kathari Bomber is just bad. Hissing Iguanar can provide value throughout the game and help win through board stalls. Slum Reaper is another cut I would make. You should add some more recursion, like Unearth and Death Denied . In the sideboard add some artifact removal Gorilla Shaman and add some number of Red Elemental Blast
1 year ago
I like Augur of Skulls over Wrench Mind. I find Wrench too weak, and Augur offers impressive versatility, chumping if needed, even swinging vs in certain situations, then sacing to force the discard as needed.
1 year ago
I did some playing around with your deck and this is the best i can really come up with for a synergistic deck. The main problem i had was getting shirei out fast
Creature (22) 4x Augur of Skulls 4x Bile Urchin 4x Blood Artist 3x Necroskitter 4x Qarsi Sadist 3x Shirei, Shizo's Caretaker Instant (12) 4x Force of Despair 4x Grim Return 4x Tragic Slip Sorcery (4) 4x Spark Harvest Land (20) 3x Mortuary Mire 3x Nykthos, Shrine to Nyx 14x Swamp
Maybeboard Artifact (1) 1x Ensnaring Bridge Creature (4) 4x Cruel Celebrant