Tinybones, Trinket Thief
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Tinybones, Trinket Thief

Legendary Creature — Skeleton Rogue

At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.

[[symbol:4]: Each opponent with no cards in hand loses 10 life.

SacredAtsira on Kirin them softry

1 week ago

Tinybones, Trinket Thief would be a solid include

Ajuntoson on Nicol Bolas, Lord of Discard

1 month ago

As a fan of Nekusar, the Mindrazer, I can confidantly say that this deck looks really solid. Something I've always liked is Library of Leng. It lets you discard cards you may want to keep back to the top of your deck, which allows you to keep your best stuff when you wheel everyone elses best toys away. Sangromancer can offer a bit of extra life in case you end up being a a target. Reinterpret is a wild counterspell that can lead to some fun plays and drop bombs while also interrupting your opponents plans. Feed the Swarm gives you another way to potentially deal with pesky enchantments. Burning Inquiry is just a pet card of mine. Can really mess up peoples plans. Wheel of Misfortune needs to be read and re-read 7 times, but it puts in so much work while being just a touch chaotic. Wheel and Deal can also really mess with people, especially since its a wheel at instant speed. You are already running Notion Thief, so Narset, Parter of Veils is just another way to lock out extra card draw. Bloodchief Ascension gets out of hand really fast, and very quickly ends the game. last thing, Tinybones, Trinket Thief is a nice little card draw engine that doubles as a wincon. If you are having a hard time trying to find cuts, I have noticed there are quite a few cards in the deck that have really high mana values. I would personally start there. I am not sure your budget, so feel free to take all of these suggestions as you see fit. From one Grixis player to another, I wish you the best of luck with your deck.

Eldmoi on Burncard

1 month ago

I didn't do so great at the modern clash event at PAX East, quickly lost to my 2nd opponent's burn deck. On the bright side, each player I went up against gave me some tips, so I received more insight into how to improve this deck going forward.

I am considering adding some cards I recently played in Arena like Thoughtseize, Kroxa, Titan of Death's Hunger, Tinybones, Trinket Thief, Valki, God of Lies  Flip, Rankle, Master of Pranks, Tergrid, God of Fright  Flip along with a few others like Surgical Extraction.

I found that playing full playsets of fewer unique cards is more beneficial than playing 1-3 cards of more varied cards. I prefer making decks with as many different cards that can fit a theme, so I may create a different version of this deck in Commander which would allow that formulaic approach.

I was inspired to start playing paper formats again because of this event however, and will create a new Pioneer deck based on elements of this deck except in Grixis colors using cards like Drown in the Loch, Ashiok, Nightmare Muse and Nicol Bolas, the Ravager  Flip.

Overall, I had a great time playing this deck at PAX and definitely have to treat it with some fresh new sleeves!

blackhorse50 on Tinybones, Trinket Thief

3 months ago

Jett2112 thank you for the suggestions! i have some more competitive decks in my play group, so Pox could be acceptable. I do like my opponents to consistently have some cards in their hand so as to get use out of Tinybones, Trinket Thief so Dark Deal is usually not the route I want to go

jaymc1130 on Which non-partner commanders would you …

4 months ago

There are a number of commander pairings that I'd love to see be possible for a number of reasons.

First on the list is Birgi, God of Storytelling  Flip and The Reality Chip. Doesn't strike me as overly powerful, but it could be fun to run 2/3 of a Sensei's Top combo in the command zone. My gut tells me it wouldn't be quite as capable as the archetype already is with Elsha, but it would be a nifty pairing none the less.

Second on my list would be Gavi, Nest Warden and Rielle, the Everwise. Another nifty pairing where they play off each other's strengths. The Gavi+Library of Leng+Decree of Silence soft lock gets even better when it also draws a card each time you slap down an opponent's spell on their turn, exactly what a control deck like this needs to be effective. Doesn't change the deck any, just puts Rielle into the command zone for convenient access.

Sisay, Weatherlight Captain and Yoshimaru, Ever Faithful would be just too cute a pairing. The theme would be strong with this one.

Kumena, Tyrant of Orazca could be fun with Sygg, River Guide, Jori En, Ruin Diver or Dalakos, Crafter of Wonders to cram even more cool merfolk into merfolk tribal.

Tergrid, God of Fright  Flip and Tinybones, Trinket Thief seem like a match made in heaven. Ditto for Emry, Lurker of the Loch and Urza, Lord High Artificer.

Mina and Denn, Wildborn and Aesi, Tyrant of Gyre Strait would be THE definitive "lands matter" commanders, right up my alley.

All of these seem like fun, none of these mashups present a true problem for the format in terms of play pattern powerlevels, but not all my wish list pairings are things that would play nice with the rest of the format.

Najeela, the Blade-Blossom and Plargg, Dean of Chaos  Flip/Derevi, Empyrial Tactician, for example, would break the entire format.

Headers13 on Discarded Treachery

4 months ago

Tinybones, Trinket Thief looks good, don't know if I could fit the others in due to having the gain control and sacrifice theme running in parallel with the discard cards.

legendofa on Which tribes do you think …

5 months ago

Skeletons. There are too many options for Zombies, and the only in-tribe options for the better undead are Skeleton Ship, which is thematic but underpowered, Skithiryx, the Blight Dragon, which is better for infect, and Tinybones, Trinket Thief, which is better for discard. There's no card that can take advantage of the cheap regeneration that was a Skeleton specialty for so long, and they don't really have an identity right now aside from "subpar Zombies."

Assassins. Maybe a joint Rogue-Assassin commander would work. They're one of those tribes that shows up in a couple of sets each year and sit in utility/removal roles. I'm hoping for another legendary Assassin in Streets of New Capenna; most of the current ones are just variations of mass or repeatable creature kill. If it gives the tribe some more options and opportunities, even better.

Plants. My botanical training is crying at the lack of representation, cohesion, and taxonomical precision. If there can be a big block o' magic as the keystone for your army, why not a non-Treefolk plant on the scale of Pando or the Methuselah tree as a rallying point or icon?

Mercenaries. This is more of a flavor selection, but there aren't any legendary mercs, and it hits the notes for a "ragtag band of misfits and brigands" deck. Also, the Cateran ability provides a little bit of framework to build around and expand.

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