Whenever a green creature is put into a graveyard from play, its controller discards a card.
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|Commander / EDH||Legal|
Latest Decks as Commander
4 months ago
My apologies for the late response, but these comments slipped by me and I’ve been meaning to respond.
, thanks for your suggestions. Bereavement is very specific anti-green hate. I try to avoid color-specific cards so I won’t be limited if I draw a card like Bereavement and I’m not playing against a green deck. Plus it’s expensive for what it does. A green creature has to die, and then its controller discards a card. That’s too expensive for 4 mana. I get that certain green sac combo decks would be instantly shut down by this card, but I would rather not include it so I can address more general threats.
Nezumi Shortfang Flip is a good option but I have excluded it for a few reasons - first, it’s discard ability is expensive, and once it flips it can very easily be removed. I run very few creatures in this build and the board is usually wiped very often in my meta. I focus on Tinybones’ abilities, rather than rack-style effects.
theindigoeffect, thanks for your suggestion of Tergrid, God of Fright Flip. I considered including her as well, but she has pros and cons. In a cEDH setting she may be too expensive and slow to be worthy of inclusion. Plus she is removed easily. But I really like her concept tho, and I think stealing my opponents’ discarded cards is really cool and fits the punisher theme. Her other face Tergrid's Lantern is less useful in cEDH because players start at 40 life and losing 3 life is not such a big deal to avoid sac’ing or discarding. Also, the trick would be choosing what to cut for her...I am trying to keep the CMC as low as possible, and I would have to cut one of the higher CMC cards to accommodate her. I’ll keep tinkering!
6 months ago
No problem! I can see running Bereavement in a meta with a lot of green decks and politicking. I like to make my decks as self-reliant as possible since my roommates bring a different deck to the table almost every time we play, so I don't like the idea of a card that is so narrow and relies (mostly) on other people's removal, since the deck doesn't run a lot of its own.
I decided not to run Nezumi Shortfang Flip because it's slow and vulnerable to sorcery-speed creature interaction before it can discard. This is also why I decided not to run cards like Stronghold Rats. I also wanted to maximize the number of 'each opponent' discard effects because I can't allow any one opponent to get too many resources since I almost never have a boardstate.
It's not a bad choice, though, just the one I made. Feel free to run it, I'm sure it will work well!
6 months ago
6 months ago
Hey! This has been very helpful for me in constructing my own tiny bones deck- thanks! I came across Nezumi Shortfang Flip and Bereavement in my search, and I was wondering why you didn't include them? The latter is understandable, but Nezumi can also be activated on an opponent's turn allowing you to get a tinybones trigger easier since lots of discard cards are sorceries. With so many people running green the latter can also happen quite likely, allowing for even more tiny bones triggers that aren't on your turn. Are there any reasons for not including these?
1 year ago
It can also be a surprise move where you let your opponents get a few plants, then cast Bereavement and something like Plague Mare on the same turn and they all discard their hands. Again, there are extra sac outlets, so you could sac all your tokens before casting it and then anything that gives creatures at least -1/-1 would work too.
1 year ago
Correct me if I'm wrong, but isn't Bereavement doing more harm than good? Your actively trying to kill your own tokens, most of which are green, and do in fact hit the graveyard before disappearing, so your likely to discard your whole hand.
I don't see anything benefiting you from discarding.
2 years ago
Thank you for the feedback!
I will admit I’m having trouble picking a theme for the deck. I tend towards enchantments primarily because that’s what I play in legacy so it’s a familiar strategy. That said I haven’t settled on that strategy and if I do I’d certainly include the enchantress’s and whatnot. Regardless of this I can’t deny the synergy with constellation, which is the main reason for including as many enchantments as I did.
On Reverent Silence yes it hurts me a lot. Another reason I’m shying away from the enchantress strategy, regardless it wipes out all of my opponents snake tokens I give them as well as helps with the false cure kill. That being said I have pernicious deed and plague boiler to wipe the snakes and I realize false cure’s inconsistency so I can understand cutting this, but I think I would need more convincing as I’d really like to make false cure work.
Spidersilk Armor is a great suggestion and I will definitely add that in
I understand Cabal Stronghold . Urborg still works with basic land types other than swamps as they still have the basic super type. Having 26 basics I think it’s safe to use it but I could certainly be wrong.
I agree that I really need to focus the deck. I had a couple of ideas I’ll elaborate on but most suffer from Pharika being the commander as there are certainly better options for each strategy. Most of the cards are picked for the apothecary theme or to tie it together.
The Mending of Dominaria was chosen simply because it has mending in the name. World Shaper was added to supplement it. Along with Seed the Land and Squandered Resources . Squandered resources I felt kind of tied into the theme as well as helped to do more instant speed exiling. Definitely need more ways to abuse it if that’s what I focus the deck on though and then The Gitrog Monster is almost certainly a better commander.
Enchantments I think has already been elaborated on. She makes the snakes and is about the only form of synergy I could find with her.
Reanimation. This strategy gets kinda cheesy which is why I didn’t include the usual suspects such as chainer and his targets. But I can’t deny it’s strong. So I included a decent amount of to-hand recursion to make up for it. Regardless this theme is a nonbo with the commander. So I’m probably not going to focus on this strategy too hard.
I know Bereavement affects me but my thinking is that I generally won’t care about my stuff being in the yard, especially assuming I go the reanimation route. I think I could have the opportunity to manipulate this to get my opponents into topdeck mode though and win from there. (Not a lot of draw engines are ran, been trying to get them to use wheels as my most common group members use R/W)
2 years ago
Do you know Bereavement will make you discard, too?
I fail to find any cohesive mechanical theme in the deck, is the deck only meant to have a vorthos apothecary theme? I mean, it's an enchantment deck, but I don't see any synergies appart from that. I would fin some way to mill your deck (or maybe everybody's) to have plenty of stuff to exile or anme or return to your hand, like the The Mending of Dominaria or World Shaper you already run but doing it more consistent in the deck.
I would add Spidersilk Armor because the mere threat of having deathtouchers that can block flyers will make your oponents think about attacking somewhere else, a virtual pillow fort.