Slaughter Pact

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Slaughter Pact

Instant

This is black.

Destroy target nonblack creature.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

PhotogenicParasympathetic on Card creation challenge

7 months ago

I Am Leaving

Instant

Destroy target creature. If that creature's power was less than 3, draw a card.

// The Fighter Still Remains

Instant

Target creature gains indestructible until end of turn. If that creature's power was greater than 3, draw a card.

Fuse

In the clearing stands a boxer, and a fighter by his trade


(+1 for the Linkin Park reference!)

Make a new card in the "Pact" cycle (Pact of Negation, Pact of the Titan, Slaughter Pact, Summoner's Pact, Intervention Pact)

Barjack521 on Cheap deck always wins.

1 year ago

I realize I'm something like 10 years late to the party but have you considered adding Slaughter Pact? it could be useful for dealing with things that shut down commanders like Drannith Magistrate and since it's technically zero CMC it won't matter for the Ad Nauseam life loss. Plus spot removal can come in handy lots of ways if someone is playing creature stax pieces or something less subtle like a Platinum Angel. The other suggestions I had were Rain of Filth and/or Bubbling Muck which can each be used to go off earlier. I copied this deck and added a Skirge Familiar and an Exsanguinate and a Torment of Hailfire rather than use the zombie swarm cards as my alternate win con. If they stop the sickening dreams / dark sphere I can use the familiar to discard the rest of my hand to drain them out.

SufferFromEDHD on Sidisi 1CMC Glass Cannon

2 years ago

41.5% of this deck has CMC 0 for a reason. I'm all in on Ad Nauseam. Fantastic suggestions but I have to be very mindful of CMC total. Right now it's at 55 but maybe I'm overthinking it?

Grim Monolith had to double check my list. Was very surprised it is not in. Guessing CMC 2 scared me away but it would allow me to go off a turn earlier.

Necropotence Ad Nauseum #2. Back ups are important. Will slot in.

Snuff Out and Force of Despair I know this deck needs more removal but 7 CMC is a lot of life. Slaughter Pact is truly free. These are guaranteed sideboard cards for certain match ups.

Of your anti blue tech Mind Twist is a great suggestion. Old school power. Conqueror's Flail is a great "can't" but involves too much setup in a creature lite list.

Icbrgr on Control The Hand, Control The Game

2 years ago

@capwner I actually just had a FNM tonight and played this deck (but my Shriekmaw/Slaughter Pact/Sudden Spoiling/Grim Discovery are still in the mail... so instead I was running a playset of Bloodghast and some ratio of Liliana's Triumph/Sheoldred's Edict/Augur of Skulls... I will update this deck with the matchup results next week when I get the missing cards in.

Tonight I played against yawg and Rhinos and had a bye.... In the yawgmoth matchup One of the games I just got absolutely blown out by Force of Vigor getting rid of my both The Rack/Shrieking Afflictions and both of us were in topdeck mode but I ended up losing. I went 1-2 for both the games I played tonight; granted I lost but they were close/winnable I swear!

I have been toying with the idea of Cabal Coffers but The real monkey wrench of the deck is Smallpox and Liliana of the Veil... some games I can get 5 lands in play but other times its a struggle to get/keep 3; I think thats why I like Ghost Quarter simply because there isn't any investment to use it.

SufferFromEDHD on Esika Ad Nauseam Gate Win

3 years ago

Filler? Crop Rotation is a better tutor than Grim Tutor in this list. The sole purpose of this deck is to find Maze's End. For 1 green mana it's in play ready to go.

Chalice of the Void and Engineered Explosives are the stax/control cards that "fit" your strategy. Cost 0 and answer problems that this fragile glass cannon will encounter.

Pact of Negation is in this list to protect Ad Nauseam. This deck folds to Meddling Mage/Nevermore type effects. This is why I suggested Slaughter Pact. Costs 0 and solves inevitable problems you will encounter. I saw you added the Channel removal lands for this reason.

SufferFromEDHD on Esika Ad Nauseam Gate Win

3 years ago

Boseiju, Who Endures/Otawara, Soaring City much needed spot removal.

Slaughter Pact is not as clutch as that Pact of Negation but the power creep is real and there are many creatures that can thwart this strategy.

Tainted Pact!

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