Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay (2)(Black). If you don't, you lose the game.
|Want (4)||jon.lamm.88 , garyslays , Loki_Lionheart , MikeyBombDotCom|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Modern Masters (MMA)||Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Slaughter Pact occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Slaughter Pact Discussion
1 hour ago
Swan Song is the only one on this list that I own, and is the limit of what I will currently pay to get a counterspell. It performs greatly against Voltron and Spellslinger, okat against Combo and Ramp, and not well against any Aggro or Wide strategies. The unpredictability of Swan Song makes it slightly less powerful than Force or Pact, but for a lesser price it is worth it.
Void Shatter is a flavor win for me. I'm an Eldrazi nut, so I love the Devoid cards. And Void Shatter is a cool one to look at. Honestly though, it isn't as good as the others, as it's a colorless Dissipate. However, Mystical Dispute can't weaken it, so it's not terrible.
Force of Will is one of the most recognizable counterspells in MTG, and the most expensive. It is essentially a free counterspell. The drawback is much too low for a free counter to anything. I personally think the card needs a serious reprint and that its pals Contagion and Bounty of the Hunt are underrated.
Pact of Negation is interesting. While costing much more than a normal Cancel, both in terms of mana and in terms of money, it can be played when all your lands are tapped. Plus, with Hive Mind you can boot any non blue players. Slaughter Pact has the same problem, but is less evil. A cool card but also kind of niche.
Finally, Mana Drain. I live this card. It allows you to make crazy plays early on without having your own mana. Absolutely terrible in Vintage, but in Commander it has a lot of value. There isn't a whole lot to say about this card, but it is my second favorite on the list and the one I deem to be second most powerful.
Pact of Negation
Force of Will
Power Level (Least to Most)
Pact of Negation
Force of Will
Let me know if you want to see more like this, and let's discuss! Remember that everyone's opinion is valuable and noone's opinion is wrong.
1 week ago
Well speaking of the devil, I was playing one of my friends yesterday, and low and behold, he was doing mono blavk reanimator/control! some of the cards he used (but weren't as budget friendly), were Slaughter Pact, Bone Splinters mainly for the sac, Kokusho, the Evening Star as the main win con, and some other cards that supported like Gray Merchant of Asphodel and Chainer, Dementia Master. I know that these cards arent really budget, but if you ever wanna dump more money into this cash grab we call a game, then go for it!
3 months ago
Hey man! Love grave decks and I'm glad people are still excited about them too! Your list looks pretty interesting, and if you wou like here's my advice: 1. I do not know what budget limitations you are under, so I'll sort my advice by price :) 2. I also do not know the mindset of your playgroup, so if anything I suggest seems too rude, unfun, or not accepted in your group, you make the judgement call and could totally just not run it. It's suggestions, not an order :) 3. Under 5$ includes: Blood Pet, Slaughter Pact, Pox, Arbor Elf, Elves of Deep Shadow, Final Parting, Commander's Sphere or Darksteel Ingot, Stitch Together, and Manglehorn. 4. 5-10$ Includes: Sidisi, Undead Vizier, Abrupt Decay, Entomb, Lightning Greaves, and Birthing Pod. 5. >10$ Includes: Grave Pact, Razaketh, the Foulblooded, and Mana Vault 6. The most exspensive commander staple since force of will and the og duals, it's Mana Crypt!! 7. Potential cards you could take out for these in my opinion: Triumph of the Hordes, Blighted Woodland, Catacomb Sifter, Thoughtpicker Witch, Elixir of Immortality, Caustic Tar, Moldervine Reclamation, Swiftfoot Boots, the guildgate, and Arguel's Blood Fast Flip 8. Again, these are just my suggestions and you may do with them what you will, just thought I'd share because I love this archetype and want to see others enjoy it to their fullest. :)
5 months ago
Profet93 I've thought about your suggestions a bit, and updated the deck to reflect them. Counted cards that preferred each type of use, ramp, damage, trickery, etc..
I actually DID decide to include Imp's Mischief, AND turns out I had already slipped Slaughter Pact back into the deck previously and just forgot to update. I added a Dismember, and already had Everflowing Chalice in the deck.
The one thing I pondered on a bit, and decided to pass on was Jet Medallion. I do think it was a worthy consider, but the overall average cmc is still under 1, and of those, only a very very small sample size is made up of strictly Black.
I almost added Mind Stone, and am still considering it, but I'm not sure which other rampy artifact I would swap for it. Maybe Lotus Bloom is too situational? Not sure Suspend-3 will do me any good if I'm trying to win on the spot, but I understand that 3 mana can come in clutch later if I fail to win on the spot. Would love to know if you'd make the same swap, or if any other card screams out to you as useless or lesser than a Mind Stone here. Paradise Mantle comes to mind, but it's won me games by providing that 1 Black after tapping out on Swamps.
Sorry for the novella, but again, I very much appreciate your help, and have added a proper thank you to my description.
5 months ago
Profet93. I think you missed the point of the deck. Those lands are necessary and already light for a mono black Ad Naus combo run. There are versions of this deck with 60-70 lands. Imp's Mischief is definitely a great card, but it is two life lost taken away from a combo run. It's just not necessary. If it were a more midrangy deck I would definitely include it. You can see that I've previously removed Slaughter Pact for similar reasoning.
All we want to do is have all the tutors to get Ad Nauseam, or use Sidisi to exploit herself for Ad Naus, and run through half of the deck or more in one shot. The lands are necessary so if Ad-Nauseam is countered we can just do a hard recasting reliably. There are plenty of ways to put the card back into our library or hand if it gets dealt with. My dear with Imp's Mischief is that we lose 2 life on a combo run, or lose 5 life to protect Ad Nauseam. This significantly lowers the amount of cards we can afford to turn over to combo from. So it just doesn't work here.
I do very much appreciate your input though and agree that it's a good card. It's just not what this deck is trying to accomplish. If As Naus gets countered, we don't care much.. and we don't need to ever keep Sidisi alive, as her sole purpose is to start the combo and just die back to command zone anyway. =)
One example of how it would run is cast Sidisi mid game. Exploit her to herself.. removal won't stop her Exploit since it happens when she enters. Turn over basically the whole deck until you get Tendrils of Agony. Play 15+ free spells like 0cmc artifacts, and cast Tendrils of Agony. Game over. If they counter it, you've now got a flooded board of blockers, Mana producers, and utile artifacts. Win the following turn with any number of options, including returning Ad Nauseam and rerunning it for some other win con. But so far I've always had a secondary win if the first attempt is thwarted.