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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Each player discards all the cards in his or her hand, then draws that many cards minus one.
SufferFromEDHD on Rainbow in the Dark: Haakon Reanimator Combo
3 weeks ago
One with Nothing I see it in your maybe board. If you want to run it for flavor I respect that but what immediately comes to mind in a mono colored graveyard strategy is... Null Brooch. Sure it's more than 1 mana but it's a repeatable Negate in mono black.
Dark Deal is a black Windfall. Another Ill-Gotten Gains type effect.
Triton on Immortal Black Art | Whisper, Blood Liturgist
4 months ago
Hello fellow necromancer!
I always love thinking of fun creatures to reanimate, black is tricky because you lose a couple in other colors, but I got a few!
Triplicate Titan and Phyrexian Triniform are more Wurmcoil Engines, and Archfiend of Despair speeds up games insanely fast! The demon is a lot of money sadly, but definitely worth it!
I think a couple more reanimating spells wouldn’t hurt in the main board. Living Death is a thematic board wipe that I personally cram in any black decks that can utilize it to its full potential! Unmarked Grave, Vile Entomber, and Tortured Existence all help bin creatures in hand or from the deck. Dark Deal is a nice wheel effect in black!
Hope this helps!
Elsterooo on Drawing is for everyone!
4 months ago
Dark Deal is worth testing, I believe. Thank you!
Need to test how often Rule of Law keeps the opponents hand full. Master of the Feast was already suggested. Flumph fills his spot better, in my opinion.
I uncluded Sheoldred, the Apocalypse as soon as it was previewed while brewing this deck, because it just "has" to fit, you'd think. I'll not go into detail why it didn't, it was very suprising to me, but perhaps it does now. It goes into Underworld Dreams's spot, if so.
zapyourtumor on Drawing is for everyone!
4 months ago
Sheoldred, the Apocalypse might be a little slow but synergizes pretty well. (I did not notice this card is $60, nevermind then)
Dark Deal could be funny.
Maybe Master of the Feast?
Caerwyn on nekusaur and his merry men
4 months ago
I would recommend cutting Howling Mine, Temple Bell, Fevered Visions, Dictate of Kruphix, Lore Broker - though it might look like "drawing more cards = win faster", they actually end up hurting you more than they help. Nekusar's biggest problem is that he gives your enemies plenty of opportunities to draw the cards they need to win--these cards only do small amounts of damage (and even then, only if you have other pieces on the board) while giving your opponents huge amounts of card advantage. That furthers their victory more than it furthers your own and ends up hurting more than it helps.
Instead, focus on cards that inflict massive amounts of draw simultaneously - Teferi's Puzzle Box, Dark Deal, Windfall, Winds of Change, and similar cards.
Necrosis24 on Tergrid, God of Grave Robbing
5 months ago
I personally like Rankle, Master of Pranks he plays into all three aspects of this deck. Plus its optional which modes you choose so you can adjust according to the board state. Although he does have to deal combat damage he has built in evasion.
Geth's Grimoire + Fateful Handoff can be a fun combo although depending on how the game is going it might hurt you more than you benefit. But say you pair it with Dark Deal when they have a massive hand you can get some good value, but they also will draw up a bunch of cards again. You may actually be able to use that as a win-con against one player to mill them out.
Alternatively Fateful Handoff + Vilis, Broker of Blood + Underworld Dreams will be an Auto-kill. If you were running an esper deck Fractured Identity would let you kill everyone instead of one player.
Grind on Whispering Apocalypse
7 months ago
No Dark Deal?
to_regatha_and_beyond on Rakdos Dreams
8 months ago
Very cool deck design. There are a lot of nice interactions here!
I think you might want to lean a little bit into the main theme here. Cards like Flamewake Phoenix, Rakdos Charm, and Kulrath Knight are good but don't synergize with your strategy super well.
I think you're going to want to get rid of your mountains and put in dual lands instead; you're probably going to be running mostly black cards by the final iteration of the deck, and since Underworld Dreams requires so much specifically-black mana to cast, it's going to be difficult if too much of your mana is red. It's still helpful to splash but I wouldn't use up land spaces.
My main suggestions for your deck are:
- Dark Deal can make your opponent draw a bunch of cards at once, dealing a ton of damage.
- The Raven Man can benefit from your opponents discarding cards, which they probably will due to the existence of maximum hand sizes.
- Fate Unraveler has the same effect as Underworld Dreams while also being able to attack and block, which is great to have.
- Ob Nixilis, the Hate-Twisted has the effect as well and has some good removal. It's a bit weak in that your opponent can just attack it, but it's still helpful to have and can buy you some time if you're in a sticky situation.
Sheoldred, the Apocalypse is super helpful in this deck and works super well with your strategy. It's also way over your budget, which is the main problem with it. It doesn't seem worth it to me.
Good first draft, I'm excited to see where you take this!
|Have (2)||abritt , Azdranax|
|Want (6)||MarshCasualty , beesaurs , mitchman502 , qao50 , zachi , MarshalLaeroth|