|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Uncommon|
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Each player discards all the cards in his or her hand, then draws that many cards minus one.
Dark Deal Discussion
3 weeks ago
I am not sure if you actually want to make this competitive or if you were just mentioning that the competitive gauge is silly. I am just going to yeet in assuming the former.
First thing I would do is scrap everything 5 cmc or greater that doesn't almost immediately win me the game. I would cut your creature count by about half if not more. Lastly for cuts, I would put at the very most 33 lands in here (i.e. cut 7 and add in mana rocks like Dimir Signet , Fellwar Stone , and Talisman of Dominance )
As a mill deck, you will want to shut off your opponent's access to their graveyards. Planar Void is my fav for lazav, but Grafdigger's Cage , Nihil Spellbomb , Relic of Progenitus , and Silent Gravestone all really do the trick.
Your counterspell package should probably drop all of the ones greater than 2 cmc and add in Swan Song , Delay , Flusterstorm , Pact of Negation , Mana Drain , Mana Leak , Mental Misstep , Muddle the Mixture , Tale's End , Force of Will .
Tutors and draw are very quick ways to make an okay deck much better. For draw you can have necropotence, Mystic Remora , Rhystic Study , Consecrated Sphinx , Brainstorm , Search for Azcanta Flip, Dark Deal , Wheel and Deal , Whispering Madness , and Windfall . The wheel effects are particularly nice because they bring down your opponent's deck size as well. For tutors ya get Demonic Tutor , Vampiric Tutor , Imperial Seal , Mystical Tutor , Fabricate , Intuition , Merchant Scroll , Whir of Invention .
I would add in artifacts and enchantments that slow your opponents to a point that they can't do much and your counterspells can really devastate them. Null Rod , Cursed Totem , Winter Orb , Static Orb , Trinisphere , Back to Basics , Pithing Needle , Sorcerous Spyglass , Torpor Orb , Nether Void
I hope even if you don't go quite in this direction that this gives you a glimpse into a spikier mindset and can give you some ideas for this and future decks. Cheers!
4 weeks ago
If I may make a suggestion, I would like to see Dark Deal in main board.
1 month ago
1 month ago
Can't overestimate Moonlight Bargain , since it fills both your hand and your graveyard at instant speed.
Black also has a bunch of steady-draw effects, like Greed , Arguel's Blood Fast Flip, Erebos, God of the Dead , and the recent addition that I've liked a fair bit, (especially if you're going to be running sacrifice and reanimate tricks) Bloodtracker .
I'd also definitely recommend Harvester of Souls for your strategy, along with the red discard-draw spells like Faithless Looting , Tormenting Voice , Cathartic Reunion , etc. and the wheel effects like Reforge the Soul , Fateful Showdown , Wheel of Fate , Dark Deal etc.
1 month ago
1 month ago
I'm gonna do CrowMutini's challenge cuz I did the Oko challenge on the previous page of this thread
So this is a variation on Horde Magic. If you don't know Horde Magic, you'll need to look that up, b/c unfortunately there isn't gonna be enough space here to explain all the details. It's an amazingly fun format so if you don't know it, you actually should go look it up right now!
Make a deck for a horde magic deck (Goblin, zombies, soldiers or spiders work well for this). 60ish cards for 2 players, 70-80 cards for three players, 100 for 4 players. Take 10-15 instants or sorceries (like Plague Wind , Whelming Wave , Wrath of God , Unnerve , Dark Deal , etc, trying to keep most of them the same colors as your horde) for a separate pile that represent the horde's spells, which will be cast at random intervals throughout the game, and a final pile of basic lands and nonbasic lands which represent the land you are marching through, fighting the horde (and helping determine the random interval for which the horde casts its instants and sorceries). 3-4 nonbasic lands to 8 basic lands for 2 players, 5 nonbasic lands to 8 basic lands for 3 players, and 6 nonbasics to 9 basics for 4 players. Shuffle them together. At the beginning of each Horde turn, you'll reveal the top land card, and if it's nonbasic, cast the top card of the sorcery/instant pile, before you begin drawing creatures out of the horde pile. Then continue playing Horde magic as normal. The game is over when you either lose, empty the horde deck, OR enough rounds pass that all of the lands in the land deck have been revealed.
Creature tokens you control get +2/+2, trample, indestructible, and vigilance until end of turn.
Well in the forever it took me to do this challenge on my phone, I've definitely been ninja'd, so do all of the challenges in posts above mine
1 month ago
ewok2000 Chaos Warp is a card i really like to move in the mainboard because i can deal with any pice of hate which can prevent the combo going off, Vandalblast too is a really nice card to run for the same motivation, the other 2 enchantments are really good especially the curse but you will 90% of the time have to discard them with Anje Falkenrath just for cycling purposes, Bone Miser can go infinite value but his 5 cmc without madness discount make him too slow, same for Solemn Simulacrum K'rrik, Son of Yawgmoth considering that the deck need to combo off at turn 3, max turn 4, i really haven't time to play those dudes even if they are really strong, maybe they can be played in a more thematic/casual build but too clunky for cEDH (edit: that's true even for Perpetual Timepiece and for Grimoire of the Dead ). Blasphemous Act is a card i totally forgot about and can be very effective resetting the board state if we have to wipe out 5/6 creatures, i don't like effects like Dark Deal , Wheel of Fortune , Gamble etc. i feel those cards too random in their effect so i decided to cut them entirely, i don't even play Hymn to Tourach so i can't consider to play those cards but is only a gamestyle issue, otherwise they can fit really well in this strategy but i don't feel lucky enough to play them xd. ty for the ideas i really appreciate it :D
1 month ago
Thanks again Massacar,
I had Dark Deal in an early version, but dont love that it hits me for minus one draw as well. and the one time use for Hymn to Tourach was what kept me from picking it. But that being said, i really like Arterial Flow .... 3 mana for opponents only to discard 2 each.. beautiful - and chances are i will have a vamp in play as well. That one is definitely going on my buy list.
I have played this a couple times, and I find it super fun but have absolutely no win condition on it (which is fine for now as long as we have fun playing), but not sure about creatures yet. Of the 3, i like Liliana's Specter only because its an ETB and not a hit the opponent ability. Will know more after more playtesting
Dark Deal occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%