Each player discards all the cards in his or her hand, then draws that many cards minus one.
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|Commander / EDH||Legal|
Latest Decks as Commander
Dark Deal Discussion
4 days ago
2 weeks ago
I don’t understand the argument “if you let it resolve and get back to the person who cast it” as a valid argument for why it shouldn’t be banned. People likely don’t play enough removal or counter magic, but in edh there is a chance that you don’t have the answer, or if you have an answer it’s not instant speed or you’re tapped out when the time comes. Add a wheel effect instead of getting 1 card (if not your turn) like you would with Narset, Parter of Veils you and the non HB players are left with nothing and the HB player has a non-zero number of cards and a minimum of 3x-1 cards where x was the greatest number of cards in hand (assuming Dark Deal the lowest level of wheels). Now that the HB player has cards and mana to use they likely drew into protection on the off chance that you do top deck an answer in the one card you’re allowed per turn. Notion Thief does have the same issue as HB, but as the RC mentioned the higher mana cost and the extra pip make it a less likely card to show up.
If it wasn’t clear through my wall of text above I’m in favor of this banning. I’ve been on both sides of the HB and it’s definitely not fun to play with/against. All this coming from a recovering Leovold, Emissary of Trest player (rest easy my sweet prince). The HB banning is probably the best ban IMO since Prophet of Kruphix .
1 month ago
1 month ago
I really like the Dark Deal addition! I never seen or played a mill deck like this so let me know how it goes!
2 months ago
Hi, I love making budget brews for FNM magic. Several pieces of advice -
Playing almost monocolour works wonders - Reliability wins matches, a lot of expensive cards are expensive because they let you have that reliability while doing more explosive stuff. Small things like Mystic Snake being easier to cast than frilled adds up. Here, I'd look at playing almost entirely blue cards for the first 3 turns and reserving double green costs for cards you don't mind delaying a 3-4 turns, and adjusting mana accordingly.
Second, old spells are powerful, new creatures are powerful. If you find two that work well together, you usually have something good enough to win FNM. Cunning Nightbonder or Coralhelm Chronicler didn't make a splash in standard, but you find a strong synergy in older cards and you are off to the races. Flickering your mystic snake is cool - and new interactions appear with every card printed.
For 'draw go' I'd look at what cards from tournament decks that rotated are cheap and match that style and browse.
Dumb cheese like midnight clock/Ominous seas looks a lot less dumb once you include old cards - proliferate effects, better counterspells, more 'discard and draw a new hand' effects, more 'when you draw' effects. I'd probably dig into black and run a bunch of duress effects alongside Dark Deal to make it work, but thats personal preference. Throne of Geth could work too, as you already have an artifact in clock. If you want a green/blue shell that it couls slot right into, look at turbofog (which should have a good matchups rn).
Finally Sideboard aggressively and include slots in the mainboard for sideboard cards. Make a list of the kind of decks that are popular, and put answers mainboard, then more answers sideboard. If you don't expect to see a matchup, dont't bother including cards to win it. Mainboarding Reality Shift is a great choice in a meta running lumimancer. Just look at what is cheap in sideboards for tournament decks if you are stuck for ideas - even in other formats. Tormod's Crypt sill still work if you don't have relic.
Finally, and most importantly, fun. Look at the parts of magic you enjoy the most. For a draw-go style, its all about interacting with your opponent - seeing if you can stick a Mizzium Meddler or Notion Thief . Look for cards that do that and set you up to do that, and go have fun. Don't be scared to put them in as a 1-of if they only sort of work. You can iron out kinks in testing, but if the heart of the deck isn't fun for you, it'll be far more tricky to add that back in.
2 months ago
The best way to keep from dying so quickly is to kill everyone else faster. To that end, consider:
- More wheel spells such as Dark Deal , Molten Psyche , Reforge the Soul , and Wheel of Fortune (budget permitting).
- Glistening Oil to provide another source of Infect (you'll kill them with wheels before the negative effect takes your Nekusar off the field).
- Dangerous combos that synergize with your deck strategy. Bloodchief Ascension is easy to activate with your commander and combos with Mindcrank to produce infinite mill. Curiosity is dangerous when placed on Nekusar, and can create a loop when placed on Niv-Mizzet, the Firemind (who also combos well with your commander).
Second way to keep from losing: Better control.
- You are in Blue and should be running more counterspells.
- You should have more spot removal that can destroy problematic cards.
- Helm of the Ghastlord combos with Nekusar and a wheel to lock opponents out of the game (they can only play instants before the Ghastlord triggers resolve and cause them to discard every card they ever draw).
- Sigil of Sleep on Nekusar turns each wheel into a mini-Cyclonic Rift.
Add more ramp artifacts so you can get online quicker and fire off multiple wheels per turn.
Add Library of Leng - it allows you to use wheels to engineer a better hand by sending to graveyard what you do not need and keeping what you do.
Finally, you should reduce your average CMC substantially. A lot of your high-costed cards do not have particularly useful synergies to your deck--they might be decent cards in a vacuum, but they really are not great with your particular strategy. Plague Wind , Tidespout Tyrant , all of your 5-mana spells, all of your seven-mana spells, Rise from the Tides , and Roil Elemental are all things you can cut to make room for more synergistic options.
4 months ago
You might like these: Spark Double , Sakashima the Impostor , Sakashima of a Thousand Faces , Waste Not , Curiosity , Sigil of Sleep , Tandem Lookout , Ophidian Eye , Vampiric Link , Dark Deal , Skyscribing , Quest for Pure Flame , Burning Inquiry , Geth's Grimoire , Teferi's Ageless Insight , Neheb, the Eternal