Nirkana Revenant

Nirkana Revenant

Creature — Vampire Shade

Whenever you tap a Swamp for mana, add an additional .

: Nirkana Revenant gets +1/+1 until end of turn.

Latest Decks as Commander

Nirkana Revenant Discussion

Ur_Worst_Nightmare on Super Ramp Black Deck (Murd's)

2 weeks ago

A suggestion for more ramp would be Nirkana Revenant

SHINOBIofFATE on I'd like some help with …

1 month ago

Mono-Black GIMME

Hey guys, I just built the deck and I wanted to make sure it wasn't lacking in any one department. I tried adding sufficient ramp and card draw as well as a ton of sac and discard effects. I can also make infinite mana with Magus of the Coffers and Staff of Domination or Umbral Mantle . The deck can also generate a lot of mana with effects like Crypt Ghast and Nirkana Revenant . I feel like I'm light on straight up removal but I'm not sure what to cut but as we know Magic is huge and has a TON of cards. Am I missing any MUST-haves? what changes would you make?

Thanks for the help!

TriusMalarky on Mono Black

1 month ago

Popped in off reddit.

Worn Powerstone , Thran Dynamo , Dark Ritual , plus some of the other mentioned rocks in the reddit comment section.

Crypt Ghast , Nirkana Revenant are amazing. Cabal Stronghold is great, too, although Cabal Coffers and Lake of the Dead are much better if you happen to have a couple hundred lying around.

Definitely pick up some more spot removal such as Doom Blade , Cast Down , etc. Other than that, maybe a few more card draw spells. Read the Bones is amazing.

After that, you just need to tune it to your liking.

Rossa on Drana mtgo

2 months ago

I have checked the entire deck and it is really diverse and I have no doubts it probably works well. It seems very well prepared for various challenges. But independently from my first impressions I have to ask you what was your purpose with this deck? I am asking this, because from my point of view, it is a versatile vampire tribal, with most of the black staples - however I can not see the direction where it wants to go. This commander is clearly a volton general, but the deck is full of with non-voltron style cards, however it lacks some other typical voltron cards like Blackblade Reforged , Fireshrieker , Whispersilk Cloak . If you play against only one opponent you may find Hatred , Unspeakable Symbol useful. Have not you experienced speed issues with it? You play on few mana stones, and your main mana sources are bit expensive ( Nirkana Revenant , Caged Sun ) and Doubling Cube starts to provide real advantage if you reached 8+ mana. Nevertheless my ultimate opinion is that it is a good deck, and I would try it out gladly. :-)

dritchie on No time to rest – Drana, Reanimator (Primer)

2 months ago

I see a lot of things that dont synergise very well or cost far too much mana, i would remove Meteor Golem for Artisan of Kozilek i know its slightly more mana but has more versatility and more power. Nirkana Revenant id say is a must because she gives you more mana and can one hit someone, Reanimate , Rise of the Dark Realms , Sepulchral Primordial , Puppeteer Clique , Geth, Lord of the Vault , Chainer, Dementia Master

Malakir Rebirth  Flip has no real value in this deck id remove this for Sudden Spoiling or Tragic Slip or Entomb . you need some lower mana tutors at the like Diabolic Tutor , Vampiric Tutor , Exsanguinate would be good to help balance the life. board wipes like Necromantic Selection , Decree of Pain and Black Sun's Zenith . Nim Deathmantle . things like Grave Pact woundn't be a bad idea to add. Mortuary Mire and Crypt of Agadeem

sorry i feel like ive just ripped apart the deck

dritchie on Vampire Heart

2 months ago

I would also add Necropolis Regent , Nirkana Revenant , Drana, Liberator of Malakir , Vampire Hexmage (this is great for dealing with planeswalkers, Kalastria Highborn , Blood Seeker (great agaisnt token decks), Quietus Spike but be wary of other players hating on you for it, Bloodchief Ascension great once online, Butcher of Malakir . these are only a few suggestions but please feel free to have a look at my mono black vampire tribal for other ideas - it may not be as restricted as yours by theme but it keeps its creatures tribal

https://tappedout.net/mtg-decks/drana-mtgo/

Profet93 on Eternal Darkness

3 months ago

I tried making a list of creatures alone to cut but it's too large. Basically, the majority of your creatures cost too much and their effects are not worth the cost you are paying. Moreso, the effects don't seem to interact with each other.

For example, you have some token based effects such as Drana Liberator, blood artist, ayara, but not enough token producers in the deck despite grave titan and wurmcoil. Bloodgift, burning and archfiend are all subpar demons that don't matter to an infect strategy. Tymaret is not the best grave yard hate piece in black.

Before I give you a long list of potential cards, do note, you need to work on black's weakness of interacting with artifacts and enchantments. I will create options for that in another comment later, if you are interested in that lmk. Now for potential suggestions....

Sword of Truth and Justice - Synergy, protection. Not needed but fun

Magus of the Coffers - Ramp rarely hurts. Lack of haste, weak body makes it less playable, but ramp is needed after they kill your commander a few times

Murderous Rider - Removal

Nirkana Revenant - Ramp, this and magus, while expensive, actually help you cast the other spells you need (Draw, removal, etc...) as opposed to having a cool creature that doesn't give you the best benefit

Dread Presence - Draw/removal

Mikaeus, the Unhallowed - Another target for removal aside from your commander

Deadly Rollick / Dismember / Force of Despair - Not needed, but interaction for free should not be overlooked

Defile / Tragic Slip - Cheap removal, being in black, you have the best instant speed creature removal. Don't be afraid to use it

Vampiric Tutor - Tutor, not needed but helpful

Malakir Rebirth  Flip/ Supernatural Stamina - Oh no, you destroyed my commander, whatever will I do....ooh, nice ETB creature you killed, Eminem's guess whose back plays. Notice how these 2 cards help mitigate a large weakness of the deck, commander removal.

Soul Shatter - Removal

Swiftfoot Boots - Not needed, but redundancy rarely hurts

Dark Ritual / Arcane Signet / Mind Stone - Ramp to get your commander out earlier, you need much much more ramp in this deck. A lot more

Whispersilk Cloak / Commander's Plate - Protect and attack unafraid, everything you need

Opposition Agent - Nice fetchland, tutor, ramp spell, etc...

War Room - Draw in a pinch

Feed the Swarm - Removal that targets enchantments, one of black's weaknesses

Yawgmoth, Thran Physician - Not needed, but profilerate is cool if you can't close out through combat

Howl from Beyond / Hatred - Obviously

These are just general suggestions that have some immediate impact of being strictly better than current cards included as well as more synergistic.

plakjekaas on None

4 months ago

Does it count if I lost in a glorious way?

I played my Rankle, Master of Pranks deck, on turn 6 I played a Gray Merchant of Asphodel that drained each opponent for 14 (I had quite a few permanents ramped out with Crypt Ghast and Nirkana Revenant on turn 3 and 4). It was a 5-player game, I extorted a bit, so I was at a comfortable 104 life. I swing in with Rankle, and put the trigger on the stack, choosing all modes. Then it happened.

The Phenax, God of Deception player used a dork to mill himself for 5, putting Tree of Perdition in the graveyard. He then activated the ability on his Lazav, the Multifarious in play to become a copy of the Tree. He tapped the Lazav to switch its toughness with my life total. Then he activated his Thousand-Year Elixir to untap it, then tapped it again with Phenax's ability, to mill me for 104. With the all-modes Rankle trigger... Still... On the stack...

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