Vicious Rumors

Vicious Rumors

Sorcery

Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then puts the top card of their library into their graveyard. You gain 1 life.

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Set Rarity
Guilds of Ravnica (GRN) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Vicious Rumors occurrence in decks from the last year

Standard:

All decks: 0.07%

Commander / EDH:

All decks: 0.0%

Vicious Rumors Discussion

PwniesFTW on advice from 8 rack players ...

3 weeks ago

Maybe be a bit late on this but. Going over the comments and being the only 8 rack player in my area. i personally think Nether Spirit is a better option , you just get it back , it can block and you can use the land for retrace. Along with that I run Syphon Life for another retrace option.

for Phoenix decks and anything with any graveyard or just good cards in general I main deck Surgical Extraction, it may take a card or 2 out their hand after countering something you have or if you have milled something spicy with Vicious Rumors. If i see anyone use Serum Visions or a card of the like, hit them with a rumor. Ive gotten turn 2 scoops after a rumor then an extraction.

rubix215 on Xantcha, Sleeper Agent’s Fake Group Hug

1 month ago

I love what your doing here and Xantcha is one of my favorite rakdos commanders. (up voting)

By itself it is a cheep cmc high value card that can offset the balance of an early game. However in your deck Scheming Symmetry to put Vicious Rumors on top your deck then activate Xantcha, Sleeper Agent to draw and cast. forcing your opponent to mil the card they just tutored. Flavor of "Fake Group Hug"

Personal Preferences (Not Suggestions)

i like Bloodthirsty Blade over Assault Suit lower cmc, shuts down scary vol tron commanders and combos with Artificer's Hex for creature removal.

i also like to stack a lot of utility, (gy recursion, anti mill, spot removal,and at least 1 wipe)

Skullcrack in every red deck

and because i'm extremely anal and almost ocd aboout my decks

Xantcha is 2 color 3 cmc with inherent card vantage so i run her as a 60/40 14,16,20,6,2,1,1 with out ramp

abby315 on 8cat

1 month ago

Love the idea and love Lurrus! Here are a few cards I think might fit in:

Yarok's Fenlurker is another Burglar Rat that might be better than Pilfering Imp, since Imp can only rip a card every other turn.

Dreadhorde Invasion I think will be really good here, to give you a never-ending stream of sac fodder or as a win-con once you have them topdecking. It's like a worse Bitterblossom! Perhaps over the Vicious Rumors?

You can also consider Piper of the Swarm if you end up needing a mana sink.

I strongly suggest at least 20 lands, especially in a two-color deck, even with a curve this low. Mono-red typically runs 20 at fewest and also ends around 3 CMC and has the advantage of being one color. I would cut Specter's Shriek and maybe a Bankrupt in Blood to add +2 Blood Crypt and +1 Swamp. Given that you run so many 1 & 2 drops, you might also want to swap the Triomes for more basics or Fabled Passage if budget allows!

multimedia on Ravos/Tymna commander

3 months ago

Hey, you're welcome.

To start, cards to consider cutting are lands since you don't need 41 lands in an Orzhov Commander deck especially since there's so many basic lands. Consider 36 lands? Next are creatures who don't have flying or other evasion.

You want to make some choices of the kind of creatures/theme you want to play. There's a small Vampire theme here with Captivating Vampire, Malakir Bloodwitch, etc. For these Vamps to be worth playing you need a lot more Vampires because without Vamps they don't really do much. There's many Vampires who have evasion therefore if you choose you could increase the Vamps a lot and make your deck more Vampire tribal then anything else.

A reason to cut the Vamps is there's many more nonVamp creatures that are better. Neither Tymna or Ravos are Vamps which makes the tribe overall less good, no tribal synergy with your Generals. If you choose to keep the Vamps then include a lot more of them or if not then cut them.

Cards to consider cutting:

I would cut all these cards, doesn't matter what direction for your deck you choose to go. There's better budget options for each one of these cards. Some cards such as Corpse Knight are good, but it doesn't go with the current strategy therefore I would cut it.

I don't recommend the Vampire direction, but if you want to play Vamps then I do offer advice for that direction.

fffume on Underworld Grave

4 months ago

I've been playing this deck for a bit, and here are some changes I've made (moslty just personal taste):

Taken out Davriel, Rogue Shadowmage x2, I don't really find any good point to cast him, and the discard focus of the deck is definitely the weaker part. On the same note, I cut out Vicious Rumors and Burglar Rat, neither are even decent when the opponent has a large hand (which they probably will). I keep Drill Bit as a 2-of, though, with it always costing when Underworld is up.

I put in 1x Ob Nixilis, the Hate-Twisted, having 2 ensures we draw him a bit more often, and having him + an Underworld Dreams is pretty much a guranteed 6 damage (in addition to destroying a creature, and more damage if he sticks around).

Lastly, I think moving to BW would be stronger. Losing Mind Erasure and Opt sucks, but the options that White and Orzhov give I think will make up for it (Kaya's Wrath, Mortify, Revival / Revenge maybe, Idyllic Tutor to get Underworld more easily?). Conclave Tribunal has caused me pain more than once, so having Moritfy + whatever else is good for enchantment removal. I haven't tested it, but I think it would be better to be a few more control tools for this type of deck, instead of the mild filtering Opt and Mind Erasure give.

Take all of this witha grain of salt though, I am by no means a good deckbuilder.

Gilbobaggins on 8-Rack

4 months ago

Vicious Rumors is a good spell. Jace's Caress is my deck that is based on hand discard. Feel free to check it out

Abraxas3719 on What a nice deck you have, well had

4 months ago

TrumpZone first of all thank you for the suggestions, I actually quite like Vicious Rumors . It allows for a discard and a mil, making up for the opponent getting to choose the discard. Not to mention it's a low cost way to trigger my Duskmantle Guildmage + Mindcrank combo. Thoughtseize is mostly just in here because I have two of them to be honest.

Second the only reason I'm not running 4 of Glimpse the Unthinkable is the monetary value of the card. I am hoping to acquire a playset of them sooner or later though.

Also, I'd give yourself more credit as you gave all solid suggestions.

TrumpZone on What a nice deck you have, well had

4 months ago

This is a very impressive deck - probably better than anything I'm really qualified to judge. As is, I'll just give suggestions where I see them.

Vicious Rumors and Raven's Crime are both very good 1 cost black discard cards that don't cost you life, unlike Thoughtseize . Vicious Rumors especially so, since it essentially discards two cards. You could even go for Despise if you want to be able to choose a specific card. Of course, if you really value the flexibility of Thoughtseize , I can see why you might want to keep it.

I also think you might be able to utilize Glimpse the Unthinkable . It's a great 2-cost discard card, and a great way to activate a lot of your effects and set off a chain reaction

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